Hi Experts
I create an user control in windows application.
when it inherits from Control base class it would have many events and properties that may be not uses in usercontrol and I what to hide then in Properties Window.
How I can do this?
thanks
use the following 3 attributes on the events or properties:
when you cannot override the property, just replace 'override' with 'new'. The EditorBrowsable attribute has no effect on the properties window, but on the code editor.
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[EditorBrowsable(EditorBrowsableState.Never)]
public override Color BackColor
{
get
{
//implementattion
}
set
{
//implementation
}
}
If i have understood properly, then you should change the accessor level base control methods and events to private which you want to hide from child class.
Related
I have class derived from Form and it contains a TableLayoutPanel and in it one Label and one Panel. When I create instance of this Form, all properties and events of controls in design editor are read-only. Is there any way how to expose whole object for editing? I know that I can expose properties one by one, but that is not the best way in case when you want all of them.
Have a look here:
Avoid Visual Inheritance
The TableLayoutPanel control does not support visual inheritance in
the Windows Forms Designer. A TableLayoutPanel control in a
derived class appears as locked at design time.
You can use internal or make a getter method / property
public Label GetLabel() => return someLabel;
or
public Label MyLabel { get { return someLabel; } }
or
internal Label someLabel;
I'm trying to get access to the properties shown by the properties window when a WPF control is selected.
The problem is that although I've managed to add my own content in the properties window, I have not found a way to obtain a reference to the one used by the WPF designer to display control properties.
private IVsWindowFrame _frame;
...
if(_frame == null) {
var shell = parent.GetVsService(typeof(SVsUIShell)) as IVsUIShell;
if(shell != null) {
var guidPropertyBrowser = new Guid(ToolWindowGuids.PropertyBrowser);
shell.FindToolWindow(
(uint) __VSFINDTOOLWIN.FTW_fFindFirst, ref guidPropertyBrowser, out _frame
);
}
}
As you can see I already have a reference to the Properties Window but unfortunately I have no idea how to get the properties listed.
In case it's relevant the reason I'm trying to do this is because I want to remove(or hide) some properties shown for the WPF controls in the designer.
Design-time support for WPF controls is based on public properties and attributes. Any public property of control is shown in properties window, but you may change visibility by attributes. There is a simple trick for hide existing property. You must define new property vith same name and add attributes. Is property is defined as virtual you could simply override but you could use keyword new.
Sample code:
public partial class MyUserControl : UserControl
{
public MyUserControl()
{
InitializeComponent();
}
[System.ComponentModel.Browsable(false)]
public new Brush Background
{
get { return base.Background; }
set { base.Background = value; }
}
}
Design-Time Attributes and Inheritance
When you derive a component or control from a base component that has design-time attributes, your component inherits the design-time functionality of the base class. If the base functionality is adequate for your purposes, you do not have to reapply the attributes. However, you can override attributes of the same type or apply additional attributes to the derived component. The following code fragment shows a custom control that overrides the Text property inherited from Control by overriding the BrowsableAttribute attribute applied in the base class.
See MSDN, you have to use BrowsableAttribute. Base concept is for WinFors and WebForms, but WPF controls have the same.
Can you please check How to enumerate all dependency properties of control?
I think this will help you for what you are looking for...
Regards,
I am trying to add some fields to a custom UserControl that I am making. I have some fields that I like them to be visible in the Properties window of Visual Studio. I tried to use the flags below but I dont see the field in the designer, even after a compile.
How should I do this correctly?
public partial class TosChartControl: UserControl
{
#region PUBLIC FIELDS
[Browsable(true)] //Added this but still does not show up
[Category("Data")]
[DefaultValue(0)]
[Description("ID of the Sensor Node")]
public int NodeId { get; set; }
#endregion
public TosChartControl()
{
InitializeComponent();
}
}
I did clean and rebuild the soloution and projects but I cant still see this field in Properties window. Even restarting the Visualstudio didnt help.
UPDATE: Your public properties are visible in the designer only when it's in another control in the designer. It turns out that you don't need to add this attribute, properties are visible by default in the designer. As far as I understand, when it's in another component's design view, an instance of the user control is created and properties can be shown. Sorry for misleading you in the beginning, I thought it was necessary to add it.
Try this attribute:
[Browsable(true)]
http://msdn.microsoft.com/en-us/library/system.componentmodel.browsableattribute.aspx
To elaborate on henginy's updated answer:
Be sure that you are looking at an instance of the control you want to modify properties for, and not the definition of the control itself.
To clarify, when you add a property to your TosChartControl class, you won't see the property in the TosChartControl.cs [Design] tab, you will see it where you implement a TosChartControl, such as your Form1.cs [Design] tab, e.g. the containing control to which you have added your custom control.
...Assuming that your Properties window is visible, and that you have the control selected.
What to take away from this lesson:
Understanding what the properties window is actually showing you — It's contextual.
The difference between the model and the implementation of the model — e.g. Designing the custom control and designing the form that uses the custom control.
). How can you set the default size with which the Popup Editor shows up when you invoke it from a Property Grid.
This is for everybody who is familiar with Windows Forms' Property Grid Editor.
You know that if you throw a List property to a Grid, it shows the little [...] button which if you press it pops up its default sub-value editor. I actually use the editor for another type of object, but I gave this example just so you know what I'm referring to. And here's a picture, at least until the link lives:
http://www.perpetuumsoft.de/sf/en/ims/rssSilverlight/GetStart/image032.jpg
My understanding is that (both for modal and non-modal editors) it is completely up to the whim of the control being shown. If the UITypeEditor involved chooses a big form, it will be big...
The only way to change that would be to define your own UITypeEditor and associate it with the types involved (sometimes possible with TypeDescriptor.AddAttributes(...), that creates the same form as the runtime wanted to show, but resizes it before showing.
You can achieve this by inheriting from the standard System.ComponentModel.Design.CollectionEditor and then set the desired size in the CreateCollectionForm override.
Decorate your collection to use the custom collection editor.
Below is an example that will start up the collection editor in full screen
class FullscreenCollectionEditor : System.ComponentModel.Design.CollectionEditor
{
protected override CollectionForm CreateCollectionForm()
{
var editor = base.CreateCollectionForm();
editor.WindowState = System.Windows.Forms.FormWindowState.Maximized;
return editor;
}
public FullscreenCollectionEditor(Type type) : base(type)
{
}
}
And then decorate your collection property with [Editor(typeof(FullscreenCollectionEditor), typeof(UITypeEditor))] i.e.
public class MyModel
{
[Editor(typeof(FullscreenCollectionEditor), typeof(UITypeEditor))]
public List<FileModel> Files { get; set; }
}
I though it would be very simple but I can not get it today.
I have a user control, with a grid control contained in it.
public Unit Width
{
get
{
return CustomerGrid.Width;
}
set
{
CustomerGrid.Width = value;
}
}
I expose the width property and when I set it in the designer it works at run-time but not design time.
What class do I inherit from or method to override to get my controls to function at design time.
Note I tried to inherit from WebControl but got the message
Make sure that the class defined in this code file matches the 'inherits' attribute, and that it extends the correct base class
I understand you're talking about user controls (ascx) and not about custom controls (no ascx). If this is the case, you should inherits from UserControl and you would have the property available on design time without any other addition.
In case you're talink about custom controls, here you have a good article about adding design time support to custom controls
http://msdn.microsoft.com/en-us/library/aa478960.aspx