References:
http://msdn.microsoft.com/en-us/library/ms171728.aspx
http://stackoverflow.com/questions/5408155/how-to-make-delegate-thread-sta
I wanted to create a new Thread and make it STA therefore I was not able to use asynchronous delegates or BackgroudWorker (as mentioned in references link 1) Therefore I end up creating a Thread of my own make it STA and attach a callback to know when the Task is complete. The code is something like below and even though I am using invoke required, I still get InvalidOperationException (once in a while)
delegate UpdateEventHander(Object sender, EventArgs e);
class MyTask{
// to generate an event
public event UpdateEventHandler Finished;
public void Start(){
Result = // something that require the thread to be STA.
Finished(this, EventArgs.Empty);
}
public Result GetResult(){
return Result;
}
}
Class Foo : Form{
// It has many UI Controls obviously
public void doSomething(){
MyTask task = new MyTask();
task.Finished += new UpdateEventHander(CompletionHandler);
Thread thread = new Thread(new ThreadStart(task.Start));
thread.setAppartmetnState(AppartmentState.STA);
thread.start();
}
public void CompletionHandler(Object sender, EventArgs e){
MyTask task = (MyTask) sender;
if (oneOfMyControls.InvokeRequired){
delegateToUpdateUIconrols del = new delegateToUpdateUIconrols(updateUIControls);
del.invoke();
}else{
UpdateUIControls();
}
}
public delegate void delegateToUpdateUIconrols();
public void UpdateUIControls(){
// It updates UI controls
// Datagrid view value properties like backgroud color and stuff.
// change text in the label.
}
}
Question 1: Which thread will UpdateUIControls execute ? - if you say "Main UI Thread" - then in that case how will the system know if its supposed to run in Main UI thead and NOT some OTHER thread? I am not passing any reference (about Main UI thread) when I call invoke() .. so invoke() is technically executed on the same thread..
Question 2: Once in a while, I get the InvalidOperationException. Exactly this one
http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/6b450a21-e588-414a-afae-9adabfd03674/
If UpdateUIControls is executing in the main UI thread, there should be not prblem, Right? So, I guess answer to my question really depends upon question 1.
I will appreciate if someone share his/her wisdom on this
Karephul
Controls have thread-affinity; you can only safely talk to them from their creating thread.
You are checking InvokeRequired; however, you are mixing up Delegate.Invoke (runs on the current thread) with Control.Invoke (runs on the UI thread); very different meaning. It should be:
oneOfMyControls.Invoke(del [, args]);
Related
UpDate1:
More detail: Thread 1 and 2 must be continuously active. Thread 1 is updating its GUI and doing HTTP POSTs. Thread 2 is using HTTPListener for incoming HTTP POSTs, and supplying that data to Thread 1. So the GUI needs to be display with current Textbox values and updated when Thread 2 supplies the data. Will Servy's or another approach allow both Threads to do their work concurrently? It appears the main thread waits for Thread 2 to complete it's work. It then takes the prepWork and does work with it. I coded in Servy's example but I couldn't find a definition for Run() with the Task class. It's library has no such method. I'm using Net 4.0 on VS 2010. Is there an equivalent method to use? Start() didn't compile either and I understand you can only run the Task once. Thanks for any additional assistance you can share.
Original Question:
I've tested code that will successfully kick off my event and update my GUI textbox in an event handler if the event is kicked off in what I understand as the UI Thread 1. When I attempt to call a Thread 1 method Fire() from my independent Thread 2 method PrepareDisplay(), Fire() is called and in turns fires off the event. I put in some Thread-safe call code (modeled from MSDN tutorial on Thread-Safety in WinForms), but the event handler still doesn't update the Textbox. When stepping thru the code, it appears that the InvokeRequired is false. My eventual goal is to pass data from Thread 2 to UI Thread 1 and update the Textboxes with the new data. I don't understand why the Thread-safe code isn't enabling this. Can someone help me understand this better, and what I have neglected? Below is the code:
Thank you very much,
namespace TstTxtBoxUpdate
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Aag_PrepDisplay aag_Prep1 = new Aag_PrepDisplay();
Thread AagPrepDisplayThread = new Thread(new ThreadStart(aag_Prep1.PrepareDisplay));
AagPrepDisplayThread.Start();
while(!AagPrepDisplayThread.IsAlive)
;
Thread.Sleep(1000);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new SetOperation());
}
}
}
namespace TstTxtBoxUpdate
{
// Thread 1: UI
public partial class SetOperation : Form
{
private string text;
public event Action<object> OnChDet;
delegate void SetTextCallback(string text);
private Thread demoThread = null;
public SetOperation()
{
InitializeComponent();
OnChDet += chDetDisplayHandler;
}
public void FireEvent(Aag_PrepDisplay aagPrep)
{
OnChDet(mName);
}
private void chDetDisplayHandler(object name)
{
this.demoThread = new Thread(new ThreadStart(this.ThreadProcSafe));
this.demoThread.Start();
}
private void ThreadProcSafe()
{
this.SetText("402.5");
}
private void SetText(string text)
{
if(this.actFreqChan1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.actFreqChan1.Text = text;
}
}
}
}
namespace TstTxtBoxUpdate
{
// Thread 2: Data prepare
public class Aag_PrepDisplay
{
#region Fields
private Aag_PrepDisplay mAagPrep;
#endregion Fields
#region Properties
public Aag_PrepDisplay AagPrepDisp;
public Aag_PrepDisplay AagPrep
{
get { return mAagPrep; }
set { mAagPrep = value; }
}
#endregion Properties
#region Methods
public void PrepareDisplay()
{
mAagPrep = new Aag_PrepDisplay();
SetOperation setOp1 = new SetOperation();
setOp1.FireEvent(mAagPrep); // calls Thread 1 method that will fire the event
}
#endregion Methods
}
}
You're getting to the point of calling InvokeRequired when your main thread is still on Thread.Sleep. It hasn't even gotten to the point of creating a message loop yet (which is one in Application.Run) so there is no message loop for Invoke to marshal a call to.
There are all sorts of issues here. You're creating multiple instance of your form, one that you show, and an entirely different form that you're setting the text of. You clearly did not intend to do this; you want to have a single form that you're setting the text for.
Your main thread should not be doing a busywait until your first thread finishes. It likely shouldn't be there at all. If it weren't for the fact that your new thread is creating yet another new thread, the fact that your main thread is blocking until the second thread finishes and the second thread is trying to marshall a call to the main thread, it would normally deadlock. You shouldn't really be creating a second new thread here at all, but this is a case of two bugs "cancelling each other out". It prevents the deadlock, but both are still incorrect, and inhibit your ability to get to a working solution.
You also shouldn't have the Thread.Sleep in the main thread at all. I have no idea what purpose that's trying to achieve.
If you're goal is simply to start some long running work before showing the first form and then to update that form when you have your results, you're doing way more work than you need to do.
To do this we can have our form accept a Task in its constructor representing the completion of the long running work. It can add a continuation to that task to set a label, or a textbox, or do...whatever, with the results of that Task.
public class SetOperation : Form
{
private Label label;
public SetOperation(Task<string> prepWork)
{
prepWork.ContinueWith(t =>
{
label.Text = t.Result;
}, TaskScheduler.FromCurrentSynchronizationContext());
}
}
Then the main thread simply needs to start a new Task to do the given work in a thread pool thread and pass that in to our form:
[STAThread]
static void Main()
{
Task<string> prepWork = Task.Run(() => DoWork());
Application.Run(new SetOperation(prepWork));
}
private static string DoWork()
{
Thread.Sleep(1000);//placeholder for real work
return "hi";
}
And we're done. Note that DoWork should probably be in its own class designed for handling your business logic; it probably shouldn't be stuck into the Program class.
Working in Winforms with C#, I have a main form that creates a second UI form on a separate thread.
viewThread = new Thread( ( ) =>
{
views = new Views.Views( displayRotators, screenLocationLeft, screenLocationTop, screenHeight, screenWidth );
Application.Run( views );
} );
viewThread.SetApartmentState( ApartmentState.STA );
viewThread.Start( );
On the second UI form, I now need to invoke a method to start a display loop that will run until I terminate the thread. I've spent about three hours trying to find a way to do this, but all I can find are examples of calling methods on the main UI thread from the worker thread, not calling methods on the worker thread FROM the main UI thread. Can anyone tell me how I can do this?
Thanks.
There are very few cases where running multiple UI threads really makes sense. Unless you have a very compelling reason to do that, I would go back to a single UI thread.
Assuming you must have multiple UI threads, the golden rule is that Controls may only be updated from the UI thread they were created on.. If you want to call methods in general, you do not have to marshal them at all. However, if those methods in turn interact with a UI control, you would just marshal that call exactly the same way you would if the call were from any other thread that is not the UI thread belonging to the control.
If you might have something like
btnOnForm1OnUIThread1_Click(...)
{
UpdateForm2OnUIThread2();
}
UpdateForm2OnUIThread2()
{
if (control.InvokeRequired)
{
// Syntax of this line may be slightly off as I'm writing from memory ...
// I normally use an extension method
control.Invoke(UpdateForm2OnUIThread2);
}
else
{
control.Text = "Blah";
}
}
a. there is nothing wrong with using multiple UI threads if you know what you do.
b. it is incorrect and confusing calling a UI thread worker - UI thread #2 is same as #1
from the developer standspoint. once you realize it - many problem will clear themselves.
c. if you want to call view2.SomeMethod() [run in UI thread #2] from view1 [run in UI thread #1] - call BeginInvoke on the view2.
The code below is simple to adopt. button1 - launches the second UI thread. button2 - calls method from UI thread 1 on the form which is in UI thread 2
Form2 form;
private void button1_Click(object sender, EventArgs e)
{
Thread viewThread = new Thread(() =>
{
form = new Form2();
Application.Run(form);
});
viewThread.SetApartmentState(ApartmentState.STA);
viewThread.Start();
label1.Text = Thread.CurrentThread.ManagedThreadId.ToString();
}
private void button2_Click(object sender, EventArgs e)
{
if (form != null)
{
form.BeginInvoke(new Action(() =>
{form.Method("Form1 is calling...");}));
}
}
in the form 2 :
public void Method(string s)
{
label1.Text = string.Format("{0} '{1}'",
Thread.CurrentThread.ManagedThreadId, s);
}
you will see that the thread number is different and yet the string has crossed them OK.
I am confused with scenario which I have encountered with cross thread access. Here is what I am trying to do:
Main UI thread - menu item click I create a background worker and run it asynchronously
private void actionSubMenuItem_Click(object sender, EventArgs e)
{
ToolStripMenuItem itemSelected = (ToolStripMenuItem)sender;
ExecuteTheActionSelected(itemSelected.Text);
}
The method ExecuteTheActionSelected is as follows:
private void ExecuteTheActionSelected(string actionSelected)
{
BackgroundWorker localBackgroundWorker = new BackgroundWorker();
localBackgroundWorker.DoWork += new DoWorkEventHandler(localBackgroundWorker_DoWork);
localBackgroundWorker.RunWorkerAsync(SynchronizationContext.Current);
}
The localBackgroundWorker_DoWork has:
ActionExecutionHelper actionExecutioner = new ActionExecutionHelper()
actionExecutioner.Execute();
The Execute method in that class that has method invoker which infact invokes the event handler in UI thread:
public void Execute()
{
// ---- CODE -----
new MethodInvoker(ReadStdOut).BeginInvoke(null, null);
}
protected virtual void ReadStdOut()
{
string str;
while ((str = executionProcess.StandardOutput.ReadLine()) != null)
{
object sender = new object();
DataReceivedEventArgs e = new DataReceivedEventArgs(str);
outputDataReceived.Invoke(sender, e);
//This delegate invokes UI event handler
}
}
The UI event handler is as follows:
private void executionProcess_OutputDataReceived(object sender, DataReceivedEventArgs e)
{
if (_dwExecuteAction != null)
{
_dwExecuteAction.ShowDataInExecutionWindow(e.Text);
}
}
Now here comes the cross thread issue:
public void ShowDataInExecutionWindow(string message)
{
if (rchtxtExecutionResults.InvokeRequired)
{
rchtxtExecutionResults.Invoke(new ShowDataExecutionDelegate(ShowDataInExecutionWindow), message);
}
else
{
this.rchtxtExecutionResults.AppendText(message + Environment.NewLine);
}
}
Here Invoke doesn't block the UI where as BeginInvoke blocks.
Please help me understand this scenario as i m confused a lot.
Yes, this is normal. The benefit you get out of Invoke() is that it blocks the worker thread. When you use BeginInvoke() the thread keeps motoring and issues invoke requests at a rate higher than the UI thread can handle. It depends on what you ask the UI thread to do but it starts to become a problem around 1000 invokes per second.
The UI thread stops being responsive in this scenario, it is constantly finding another invoke request back while it pumps the message loop and doesn't get around doing its regular duties anymore. Input and paint requests no longer get processed.
The clear source of the problem is the invoke request on every single line of output retrieved from the process. It is just generating them too quickly. You need to fix this by lowering the rate at which you invoke. There's a simple rule for that, you are only trying to keep a human occupied, invoking more than 25 times per second turns whatever you produce in but a blur to the eye. So buffer the lines and measure the amount of time that has passed since the last invoke call.
Also note that using Invoke() is an easy workaround but it isn't exactly guaranteed to work. It is a race, the worker thread could potentially always call the next Invoke() a wee bit earlier than the main thread re-entering the message loop and reading the next message. In which case you will still have the exact same problem.
I have a XAML application that serves as the UI for an automation. The entire automation can take anywhere from 20-30 hours to fully execute so I created a Task class object that essentially wraps Thread methods (Start/Stop/Reset).
However, when I run the automation method under the Task object, the XAML UI is busy and I cannot interact with the other controls, including the Pause button which toggles the Thread.Set() flag.
There is another post
Prevent UI from freezing without additional threads
where someone recommended the BackgroundWorker class this MSDN article mentions it is a bad idea to use this when if it manipulates objects in the UI, which mine does for purposes of displaying status counts:
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
Any idea around this?
private void OnButtonStartAutomationClick(object sender, RoutedEventArgs e)
{
btnPauseAutomation.IsEnabled = true;
Automation.Task AutomationThread = new Automation.Task(RunFullAutomation);
}
private void RunFullAutomation()
{
// do stuff that can take 20+ hours
// threaded so I can utilize a pause button (block)
}
class Task
{
private ManualResetEvent _shutdownFlag = new ManualResetEvent(false);
private ManualResetEvent _pauseFlag = new ManualResetEvent(true);
private Thread _thread;
private readonly Action _action;
public Task(Action action)
{
_action = action;
}
public void Start()
{
ThreadStart ts = new ThreadStart(DoDelegatedMethod);
_thread = new Thread(ts);
_thread.Start();
_thread.Priority = ThreadPriority.Lowest;
}
public void Resume()
{
_pauseFlag.Set();
}
public void Stop()
{
_shutdownFlag.Set();
_pauseFlag.Set();
_thread.Join();
}
private void DoDelegatedMethod()
{
do
{
_action();
}
while (!_shutdownFlag.WaitOne(0));
}
}
where someone recommended the BackgroundWorker class this MSDN article mentions it is a bad idea to use this when if it manipulates objects in the UI, which mine does for purposes of displaying status counts
BackgroundWorker is actually ideal for this, as it was designed for this type of scenario. The warning is that you shouldn't change UI elements inside of DoWork, but rather via ReportProgress and the ProgressChanged event.
The reason the warning exists is "DoWork" is executed on a background thread. If you set a UI element value from there, you'll get a cross threading exception. However, ReportProgress/ProgressChanged automatically marshals the call back into the proper SynchronizationContext for you.
Take a look at the Dispatcher object in WPF. You can, and should in your scenario, run the long running tasks on a background thread and the BackgroundWorker is a good way to do it. When you need to update the UI you need to verify access to the UI thread and if you don't have it use the dispatcher to invoke an update method on the UI thread.
There are two possible causes here: first, that the blocking task is blocking the UI thread rather than running on a background thread, and second, that the background thread is starving the UI thread so that it never gets the chance to respond to input. You need to find out which of these is the case. A crude way to do this is, in your Click handler, Debug.WriteLine the current thread ID (Thread.CurrentThread.ManagedThreadId), and do the same in the RunFullAutomation callback.
If these print the same number, then you have the first problem. Reed and TheZenker have provided solutions to this.
If these print different numbers, then you are already on a worker thread, and you have the second problem. (BackgroundWorker may get you to the worker thread more elegantly, and will help with updating the UI, but it won't stop starvation.) In this case the simplest fix is probably to set _thread.Priority = ThreadPriority.BelowNormal; before starting the worker thread.
By the way, your code never appears to actually call AutomationThread.Start, which means the RunFullAutomation callback isn't even executed. Is this just a typo?
I'd advise against rolling out your own Task class given that .NET 4 has full support for running tasks asynchronously in the background using the Task Parallel Library
That said,you can do what Reed suggests and use a BackgroundWorker which is ideal or if you prefer more control over the nature of how the task si executing, you could use the Task class from System.Threading.Tasks and implement something like so:
public partial class MainWindow : Window
{
CancellationTokenSource source = new CancellationTokenSource();
SynchronizationContext context = SynchronizationContext.Current;
Task task;
public MainWindow()
{
InitializeComponent();
}
private void DoWork()
{
for (int i = 0; i <= 100; i++)
{
Thread.Sleep(500); //simulate long running task
if (source.IsCancellationRequested)
{
context.Send((_) => labelPrg.Content = "Cancelled!!!", null);
break;
}
context.Send((_) => labelPrg.Content = prg.Value = prg.Value + 1, null);
}
}
private void Start_Click(object sender, RoutedEventArgs e)
{
task = Task.Factory.StartNew(DoWork, source.Token);
}
private void Cancel_Click(object sender, RoutedEventArgs e)
{
source.Cancel();
}
}
In DoWork() you use the WPF SynchronizationContext and post messages to update the UI wiget you need.
The example has a progress bar and a label control that is updated on each iteration of the for loop.Cancellation is supported using CancellationTokenSource which is checked in each iteration.
Hope this helps.
I have a worker thread that needs to add items to a BindingList. However, the BindingList is databound to a DataGridView. So, when I try to add to the list, I get an InvalidOperationException (Cross-thread operation not valid: Control accessed from a thread other than the thread it was created on.)
Normally for this exception you would do:
if(winformControl.InvokeRequired) {
winformControl.Invoke(MethodDelegate);
}
However, the databinding confuses things, as there is no Winform control in sight. All I have is the following line, which throws the exception:
ClassInstance.MyBindingList.Add(myObject);
If you have a solution specifically for this scenario, great.
If not, how can I get the worker thread to tell my main thread to perform a particular method (with several parameters supplied by the worker thread)? This may be a preferable option, since my worker thread is actually doing a bunch of stuff at the moment (like writing to the database), and I'm not sure if everything is thread-safe. I'm a student, and new to multithreading, and it really is not my forte yet.
One option here is to tell BindingList<T> to use the sync-context, like this - however, this is arguably not the best approach. I wonder if you could expose your data via an event or similar (rather than adding to the list directly) - then have your UI handle the event by sending to the right thread and adding to the UI model.
In your worker class constructor, try this:
private System.Threading.SynchronizationContext mContext = null;
/// <summary>
/// Constructor for MyBackgroundWorkerClass
/// </summary>
public MyBackgroundWorkerClass(System.Threading.SynchronizationContext context)
{
mContext = context;
}
Then, when you need to invoke something on the UI thread:
private void CallOnTheUiThread(object dataToPassToUiThread)
{
// Make sure the code is run on the provided thread context.
// Make the calling thread wait for completion by calling Send, not Post.
mContext.Send(state =>
{
// Change your UI here using dataToPassToUiThread.
// Since this class is not on a form, you probably would
// raise an event with the data.
}
), null);
}
When creating your worker class from a form on the UI thread, this is what you would pass as the synchronization context.
private void Form1_Load(object sender, EventArgs e)
{
var worker = new MyBackgroundWorkerClass(SynchronizationContext.Current);
}
You can fire an event to the main, UI, thread and there have:
if (this.InvokeRequired)
{
this.Invoke(...);
}
so you are testing on the main Window itself.
BackgroundWorkers are easy to implement if you are able to given the requirements.
Define a DoWork method that runs on a background thread such as saves to the database. The RunWorkerCompleted method is called when DoWork finishes. RunWorkerCompleted runs on the UI thread, and you can update the view's list with no problems.
// on the UI thread
BackgroundWorker worker = new BackgroundWorker();
worker.DoWork += DoWork;
worker.RunWorkerCompleted += RunWorkerCompleted;
worker.RunWorkerAsync("argument");
Events:
static void DoWork(object sender, DoWorkEventArgs e)
{
e.Result = "4";
}
static void RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Error == null)
{
string a = (string)e.Result;
Console.WriteLine(a);
}
else
{
Console.WriteLine(e.Error.Message);
}
}