Access TV Tuner Stream/Feed in WPF - c#

My team built a WPF (C#) Application that integrates with Media Center to show a video in the center of a dashboard. Essentially, the application begins recording a TV channel via Media Center, waits 10 seconds and begins playing back the file as it is being recorded. In the year since the application has launched, we have had roughly 50 help desk tickets created, 45 of which are specifically for the Media Center integration and setup.
We have determined that we need to make a major change in the implementation and architecture to remove the Media Center application all together and try to show the feed from the TV tuner directly, like you would a web cam. Unfortunately, nobody on the team here has done this before nor can we find any resources or samples of this being done.
I'm looking for working code samples that can take the stream from the TV tuner and show it in Windows Form or WPF application. I'd even be willing to buy 3rd party components out there or software. Heck, I'd even be willing to pay someone that knows how to do this to do just that!
Can you please point me in the right direction?
CODE FOR VIDEO
<MediaKit:MediaUriElement x:Name="MediaContainer" Volume="1"
Stretch="Uniform" HorizontalAlignment="Center"
UnloadedBehavior="Manual" LoadedBehavior="Play"
Height="820.00020739959" Width="1393.843"/>
CODE FOR RECORDING VIDEO
DeletePreviousRecordings();
MediaCenterControl mcc = new MediaCenterControl();
mcc.StopAllRecordings();
DateTime recordingStartTime;
DateTime endTime = DateTime.Now.Subtract(TimeSpan.FromDays(1));
int loopCount = 0;
do
{
if (loopCount++ >= 5)
{
// TODO: Show error
break;
}
recordingStartTime = DateTime.Now;
RecordingEndTime = recordingStartTime.AddMinutes(RecordDuration);
} //loop count was added below so it knew not to throw until five shots have been missed # scheduling.
while ((endTime = mcc.RecordMedia(recordingStartTime, Settings1.Default.RecordChannel, RecordDuration, loopCount)) < DateTime.Now);
if (endTime > DateTime.Now)
RecordingEndTime = endTime;
}

This can definitely be done but you would have to narrow down to one tv tuner. I actually have this working using the WinTV-HVR-1950. It took me a while but you have to get down and dirty with the hauppage drivers to get the signal and send it to the application. I'll have to look up that code but I think I may have your solution.

Related

Using Visual Studio, A Windows Forms(. Net Framework) template how to change this POST Description software to make what i will say there?

The Template is Using Windows C# and Dekstop the software i did is in this code; that is located at github in this repository. https://github.com/afjkrtrtr/ReturnValuesFromUserControl.git;
the code that makes the actions in the software is:
var username = textboxUsername.Text.Trim();
var password = textboxPassword.Text.Trim();
if(username.Equals("abc") && password.Equals("def"))
{
MessageBox.Show("Success");
}
else
{
MessageBox.Show("Failed");
}
}
}
}
what i wan is that the software instead of making that if the user is:"abc " and password: "def" when you fill the login interface and hit login button there appears a pop up windows saying:"sucess" ; instead it says: "failed"; how can i change this application to make that if you reproduce an audio that reproduce the work interviews for the different project of a company called: new Horizonts; the interview audio file is downloadable in this link: https://onedrive.live.com/download?cid=545A361126072FD2&resid=545A361126072FD2%218411&authkey=AA_412lehx8TTMc there appear the next information:RInterview Summary (maximum 100 characters minimum 25), interview date, place, interviewee, interviewer.?
i try looking how to Return Value from User Control After User Action in Windows Forms and it was imposible to me to find even how to Return Value from User Control After a programmed to make Sound in Windows Forms so it was imposible to me to see how to make a sound and in consequence od the specific actions i need to program that happens after the sound is played

Intel Real Sense Audio Not Coming

Am recording the video by intel real sense camera. The video recording is done and working successfully. But audio is not coming in that video.
For that my question is...
My configuration is Lenovo Yoga 15 with internal real sense camera
I want to install audio driver for sound ? Is that are required ?
please give me some suggestion.
session = PXCMSession.CreateInstance();
senseManager = session.CreateSenseManager();
senseManager.captureManager.SetFileName("new4.rssdk", true);
senseManager.EnableStream(PXCMCapture.StreamType.STREAM_TYPE_COLOR, WIDTH, HEIGHT, 30);
senseManager.Init();
for (int i = 0; i < 200; i++)
{
if (senseManager.AcquireFrame(true).IsError()) break;
PXCMCapture.Sample sample = senseManager.QuerySample();
senseManager.ReleaseFrame();
colorBitmap.Dispose();
}
I didn't understand the question well, so do you want to run audio and record the video together?
If yes, you have to create an instance of the class responsible for doing that.
take a look here Speech Recognition
I used two threads in order to do that. I have an application where I use facial recognition and audio recognition. I decided to split them and it worked very well.

Is there a way to simulate touch events in Windows 8

Is there a way to simulate touch events in Windows 8 (and preferably in windows 7).
I know there is a project called Multi touch vista but I feel its a bit overkill and I never got it working correctly with multiple screens.
What I want to do is very simple, I want to start an app that can send touch events to Windows no need for multiple mice or any thing like that.
Can it be done or do I need a (MMV) driver to do that?
Thanks
/Jimmy
I was looking for something similar and found this article Simulating Touch Input in Windows Developer preview using Touch Injection API and sample code (C++) may answer your question. However, this seems to work only on Windows 8 (not Windows 7).
It simulates Tap, Hold, Drag, Pinch/Pan, Rotate and Cross-Slide.
Here is the touch (Tap) code:
POINTER_TOUCH_INFO contact;
InitializeTouchInjection(1, TOUCH_FEEDBACK_DEFAULT); // Here number of contact point is declared as 1.
memset(&contact, 0, sizeof(POINTER_TOUCH_INFO));
contact.pointerInfo.pointerType = PT_TOUCH;
contact.pointerInfo.pointerId = 0; //contact 0
contact.pointerInfo.ptPixelLocation.y = 200; // Y co-ordinate of touch on screen
contact.pointerInfo.ptPixelLocation.x = 300; // X co-ordinate of touch on screen
contact.touchFlags = TOUCH_FLAG_NONE;
contact.touchMask = TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION | TOUCH_MASK_PRESSURE;
contact.orientation = 90; // Orientation of 90 means touching perpendicular to screen.
contact.pressure = 32000;
// defining contact area (I have taken area of 4 x 4 pixel)
contact.rcContact.top = contact.pointerInfo.ptPixelLocation.y - 2;
contact.rcContact.bottom = contact.pointerInfo.ptPixelLocation.y + 2;
contact.rcContact.left = contact.pointerInfo.ptPixelLocation.x - 2;
contact.rcContact.right = contact.pointerInfo.ptPixelLocation.x + 2;
contact.pointerInfo.pointerFlags = POINTER_FLAG_DOWN | POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT;
InjectTouchInput(1, &contact); // Injecting the touch down on screen
contact.pointerInfo.pointerFlags = POINTER_FLAG_UP;
InjectTouchInput(1, &contact); // Injecting the touch Up from screen
Another article: Getting Started with Windows Touch Gestures
I haven't had a chance to try it myself, but according to this article, the simulator included with the Windows 8 Dev Preview allows for simulating multi-touch zoom and rotation gestures using a mouse.
You can see a demonstration of this at approximately 35:40 of this BUILD conference session: Tools for building Metro style apps
Further to the solution which points to the C++ Sample code for InjectTouchInput which comes packaged in the User32.dll of Windows 8, the C# solution can be found here:
InjectTouchInput Windows 8 C# not working (returns false)
Creating a virtual Hid driver appears to be the only way.

How to implement text-to-speech (TTS) in Visual C#/C++?

I want to write a simple Windows app in Visual C#/C++ that lets users input different segments of text, and then press a set of hotkeys to hear the various text segments in TTS at any time. The program should accept hotkeys while running in background or even when fullscreen applications have focus.
Example use case: user enters "hello world" and saves it as the first text segment, and then enters "stack overflow" and saves it as the second text segment. The user can switch to another program, then press hotkey CTRL-1 to hear the TTS say "hello world" or CTRL-2 to hear the TTS say "stack overflow." The program should of course be able to run entirely offline (just in case that affects any suggestions)
As a sidenote, I'm fairly new to programming in Visual whatever, but have a decent enough background in C#/C+, so even though I'm mainly looking for help on the TTS part, I'm open to suggestions of any kind if someone's done this kind of thing before.
if you want to talk something on C# use Introp.SpeechLib.dll
E.g:
private void ReadText()
{
int iCounter = 0;
while (Convert.ToInt32(numericUpDown1.Value) > iCounter)
{
SpVoice spVoice = new SpVoice();
spVoice.Speak("Hello World", SpeechVoiceSpeakFlags.SVSFPurgeBeforeSpeak);
spVoice.WaitUntilDone(Timeout.Infinite);
iCounter = iCounter + 1;
}
}
read this: Speech Technologies
Reference System.Speech.dll. You can instantiate a System.Speech.Synthesis.Synthesizer and call .Speak("TEXT HERE");
You have to use the Microsoft Speech SDK.
Have a look at this link for details:
http://dhavalshah.wordpress.com/2008/09/16/text-to-speech-in-c/

How to mute the microphone c#

I wanted to know, what would the coding be if I wanted to toggle mute/unmute of my microphone. I am making a program that can run in the background and pickup a keypress event and toggle mute/unmute of the mic. Any help with any of that coding would be very helpful. I am pretty new to C#, and this is just a really simple program I wanted to make. That is all it does, is it will listen for keypress of the spacebar, even when the program is in the background, then when the spacebar is pressed it will mute/unmute the mic.
Thank you for any and all help!
For Windows Vista and newer, you can no longer use the Media Control Interface, Microsoft has a new Core Audio API that you must access to interface with audio hardware in these newer operating systems.
Ray Molenkamp wrote a nice managed wrapper for interfacing with the Core Audio API here:
Vista Core Audio API Master Volume Control
Since I needed to be able to mute the microphone from XP, Vista and Windows 7 I wrote a little Windows Microphone Mute Library which uses Ray's library on the newer operating systems and parts of Gustavo Franco's MixerNative library for Windows XP and older.
You can download the source of a whole application which has muting the microphone, selecting it as a recording device, etc.
http://www.codeguru.com/csharp/csharp/cs_graphics/sound/article.php/c10931/
you can use MCI (Media Control Interface) to access mics and change their volume system wise. Check the code below it should be setting volume to 0 for all system microphones. Code is in c; check pinvoke for details on how to translate this code to c#
#include "mmsystem.h"
...
void MuteAllMics()
{
HMIXER hmx;
mixerOpen(&hmx, 0, 0, 0, 0);
// Get the line info for the wave in destination line
MIXERLINE mxl;
mxl.cbStruct = sizeof(mxl);
mxl.dwComponentType = MIXERLINE_COMPONENTTYPE_DST_WAVEIN;
mixerGetLineInfo((HMIXEROBJ)hmx, &mxl, MIXER_GETLINEINFOF_COMPONENTTYPE);
// find the microphone source line connected to this wave in destination
DWORD cConnections = mxl.cConnections;
for (DWORD j=0; j<cConnections; j++)
{
mxl.dwSource = j;
mixerGetLineInfo((HMIXEROBJ)hmx, &mxl, MIXER_GETLINEINFOF_SOURCE);
if (MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE == mxl.dwComponentType)
{
// Find a volume control, if any, of the microphone line
LPMIXERCONTROL pmxctrl = (LPMIXERCONTROL)malloc(sizeof MIXERCONTROL);
MIXERLINECONTROLS mxlctrl =
{
sizeof mxlctrl,
mxl.dwLineID,
MIXERCONTROL_CONTROLTYPE_VOLUME,
1,
sizeof MIXERCONTROL,
pmxctrl
};
if (!mixerGetLineControls((HMIXEROBJ) hmx, &mxlctrl, MIXER_GETLINECONTROLSF_ONEBYTYPE))
{
DWORD cChannels = mxl.cChannels;
if (MIXERCONTROL_CONTROLF_UNIFORM & pmxctrl->fdwControl)
cChannels = 1;
LPMIXERCONTROLDETAILS_UNSIGNED pUnsigned = (LPMIXERCONTROLDETAILS_UNSIGNED)
malloc(cChannels * sizeof MIXERCONTROLDETAILS_UNSIGNED);
MIXERCONTROLDETAILS mxcd =
{
sizeof(mxcd),
pmxctrl->dwControlID,
cChannels,
(HWND)0,
sizeof MIXERCONTROLDETAILS_UNSIGNED,
(LPVOID) pUnsigned
};
mixerGetControlDetails((HMIXEROBJ)hmx, &mxcd, MIXER_SETCONTROLDETAILSF_VALUE);
// Set the volume to the middle (for both channels as needed)
//pUnsigned[0].dwValue = pUnsigned[cChannels - 1].dwValue = (pmxctrl->Bounds.dwMinimum+pmxctrl->Bounds.dwMaximum)/2;
// Mute
pUnsigned[0].dwValue = pUnsigned[cChannels - 1].dwValue = 0;
mixerSetControlDetails((HMIXEROBJ)hmx, &mxcd, MIXER_SETCONTROLDETAILSF_VALUE);
free(pmxctrl);
free(pUnsigned);
}
else
{
free(pmxctrl);
}
}
}
mixerClose(hmx);
}
here you can find more code on this topic
hope this helps, regards
I have several microphones in win7 and class WindowsMicrophoneMuteLibrary.CoreAudioMicMute is incorrect in this case.
so I change the code and works great because now his cup Whistle all microphones and not just in the last recognized by win7.
I am attaching the new class to put in place.
http://www.developpez.net/forums/d1145354/dotnet/langages/csharp/couper-micro-sous-win7/

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