Greetings,
I'm looking for a way in Silverlight to have a control which repeats a template for each item bound to it.
I'll try to explain a bit better.
http://img51.imageshack.us/i/naamloosmb.png/
in the screenshot you see a few of the lessons available.
The list contains: "Zumba, Squash, Spinning, Spinning Marathon, Personal Trainer (PT) Sessies" etc
Each item has a description, a picture and a button to go to the page for the corrosponding lesson.
Does anyone know if there is a control available which allows me to achieve this?
If not, how should I start to accomplish this?
Why not use a listbox and an itemtemplate?
Here is a great tutorial: http://backissues.code-magazine.com/article.aspx?quickid=112091&page=1
Basically you can use a Setter to define an item template (remember in Silverlight/WPF an item's content can be any object) with a layout inside.
E.g.
<Setter Property="ItemTemplate">
<Setter.Value>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<Rectangle Height="30" Width="30"
Margin="2"
Fill="{Binding Logo}" />
<Label Content="{Binding Name}"
VerticalAlignment="Center"
FontSize="14" />
</StackPanel>
</DataTemplate>
</Setter.Value>
</Setter>
Producing:
Related
This may be a no-brainer for the WPF cognoscenti, but I'd like to know if there's a simple way to put text on the WPF ProgressBar. To me, an empty progress bar looks naked. That's screen real estate that could carry a message about what is in progress, or even just add numbers to the representation. Now, WPF is all about containers and extensions and I'm slowly wrapping my mind around that, but since I don't see a "Text" or "Content" property, I'm thinking I'm going to have to add something to the container that is my progress bar. Is there a technique or two out there that is more natural than my original WinForms impulses will be? What's the best, most WPF-natural way to add text to that progress bar?
Both of the prior responses (creating a new CustomControl or an Adorner) are better practices, but if you just want quick and dirty (or to understand visually how to do it) then this code would work:
<Grid Width="300" Height="50">
<ProgressBar Value="50" />
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center">
My Text
</TextBlock>
</Grid>
Just keep in mind that the z-index is such that the last item listed will be on top.
Also, if you don't have Kaxaml yet, be sure to pick it up - it is great for playing with XAML when you're trying to figure things out.
This can be very simple (unless there are alot of ways getting this to work).
You could use Style to get this done or you just overlay a TextBlock and a ProgressBar.
I personally use this to show the percentage of the progress when waiting for completion.
To keep it very simple I only wanted to have one Binding only,
so I attached the TextBock.Text to the ProgressBar.Value.
Then just copy the Code to get it done.
<Grid>
<ProgressBar Minimum="0"
Maximum="100"
Value="{Binding InsertBindingHere}"
Name="pbStatus" />
<TextBlock Text="{Binding ElementName=pbStatus, Path=Value, StringFormat={}{0:0}%}"
HorizontalAlignment="Center"
VerticalAlignment="Center" />
</Grid>
Here is how this could look like:
Check out WPF Tutorial for the full post.
If you are needing to have a reusable method for adding text, you can create a new Style/ControlTemplate that has an additional TextBlock to display the text. You can hijack the TextSearch.Text attached property to set the text on a progress bar.
If it doesn't need to be reusable, simply put the progress bar in a Grid and add a TextBlock to the grid. Since WPF can compose elements together, this will work nicely.
If you want, you can create a UserControl that exposes the ProgressBar and TextBlock as public properties, so it would be less work than creating a custom ControlTemplate.
You could use an Adorner to display text over top of it.
See MSDN article on Adorners
You would create a class that inherits from the Adorner class. Override the OnRender method to draw the text that you want. If you want you could create a dependency property for your custom Adorner that contains the text that you want to display. Then use the example in the link I mentioned to add this Adorner to your progress bar's adorner layer.
ProgressBar with Text and Binding from 2 Properties ( Value/Maximum value ):
<Grid>
<ProgressBar Name="pbUsrLvl"
Minimum="1"
Maximum="99"
Value="59"
Margin="5"
Height="24" Foreground="#FF62FF7F"/>
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock.Text>
<MultiBinding StringFormat="{}UserLvl:{0}/{1}">
<Binding Path="Value" ElementName="pbUsrLvl" />
<Binding Path="Maximum" ElementName="pbUsrLvl" />
</MultiBinding>
</TextBlock.Text>
</TextBlock>
</Grid>
Rezult:
The same but with % of progress :
<Grid>
<ProgressBar Name="pbLifePassed"
Minimum="0"
Value="59"
Maximum="100"
Margin="5" Height="24" Foreground="#FF62FF7F"/>
<TextBlock Text="{Binding ElementName=pbLifePassed, Path=Value, StringFormat={}{0:0}%}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Grid>
Right click ProgressBar, and click Edit Template > Edit a Copy.
Then put the TextBlock as shown below just above the closing tag of Grid in the Style generated by VS.
<Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="2"/>
<TextBlock Background="Transparent" Text="work in progress" Foreground="Black" TextAlignment="Center"/>
</Grid>
<ControlTemplate.Triggers>
This is based on the given answers.
Since I´m using MahApps Metro, I ended up with this:
<Grid>
<metro:MetroProgressBar x:Name="pbar" Value="50" Height="20"></metro:MetroProgressBar>
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Text="{Binding ElementName=pbar, Path=Value, StringFormat={}{0:0}%}"></TextBlock>
</Grid>
If you want to use the normal bar with Metro Style:
<Grid>
<ProgressBar x:Name="pbar" Value="50" Height="20" Style="{StaticResource MetroProgressBar}"></ProgressBar>
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Text="{Binding ElementName=pbar, Path=Value, StringFormat={}{0:0}%}"></TextBlock>
</Grid>
Same without Style:
<Grid>
<ProgressBar x:Name="pbar" Value="60" Height="20" Style="{x:Null}"></ProgressBar>
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Text="{Binding ElementName=pbar, Path=Value, StringFormat={}{0:0}%}"></TextBlock>
</Grid>
What is Happening?
You have your progressbar and simply just lay text over it.
So you just use your progressbar as you would.
Put the progressbar in a grid and lay an textblock in it.
Then you can text as you wish or grab the current percenteage wich is the value from the progressbar.
I've tried several different solutions to this, but can't land on one that meets all of my needs.
We have an observable collection of objects that each have a status and a name. It's a sort of task-list of running items. To display this list in WPF, we have some code that represents each item as an ellipse with some colors and animations.
The problem is that we want to display the name of the item as a 'popup' both on mouseover, or when the task is in a given state.
Attempt #1
My first attempt implemented this as a Datatemplate (to be used as an ItemTemplate) with an actual WPF Popup. I implemented two datatriggers - one for mouseover and one for task state. I positioned the popup based on my ellipse and everything was great. However, moving the window or switching to a different window left the popup on top of everything.
Attempt #2
Instead of using the popup I used a textbox in a canvas. This works great until the Datatemplate is used in the Listbox. The item host (stackpanel) ends up clipping the string.
Here's example code:
<DataTemplate x:Key="EllipseTemplate">
<Grid Height="40" Width="40">
<Canvas Name="PopupCanvas" HorizontalAlignment="Center" Width="500">
<TextBlock Name="PopupName"
Width="{Binding ElementName=PopupCanvas, Path=ActualWidth}"
Text="{Binding}"
Background="Transparent"
FontSize="16" HorizontalAlignment="Center" TextAlignment="Center" FontWeight="Bold"
Canvas.Top="-25"
Visibility="Collapsed"
/>
</Canvas>
<Ellipse x:Name="Ellipse" Height="25" Width="25" Margin="0"
HorizontalAlignment="Center" VerticalAlignment="Center"
Fill="Green"
RenderTransformOrigin="0.5, 0.5" StrokeThickness="0.5" Stroke="Black">
</Ellipse>
</Grid>
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding IsMouseOver, RelativeSource={RelativeSource TemplatedParent}}" Value="True">
<Setter TargetName="PopupName" Property="Visibility" Value="Visible" />
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
<Grid Name="Test" Background="LightGoldenrodYellow" ClipToBounds="False" Margin="50">
<ListBox Name="OverlayTest"
Background="CornflowerBlue"
BorderThickness="0"
VerticalAlignment="Center"
Margin="10"
ClipToBounds="False"
ItemTemplate="{StaticResource EllipseTemplate}">
<sys:String>Very long string that will get clipped</sys:String>
<sys:String>Two</sys:String>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Horizontal" IsItemsHost="True" Margin="10,50,10,50" ClipToBounds="False"/>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
</ListBox>
</Grid>
Attempt #3
I moved my canvas/textbox outside of the datatemplate and create a grid to put it above the listbox of ellipses. This works from a layout perspective, but creates a big mess in terms of checking for mouseover and centering the textbox on the control that's active/hovered.
So that leaves me without an implementation that works the way I want. Anyone have any suggestions?
Ok here I have another idea. I had problem with the ListBox before. Try replacing the ListBox with an ItemsControl.
Attempt #2 sounds like is working fine. You should be able to solve the issue of the clipping using one of these solutions (or all of them):
Set the ClipToBounds property of the ListBox to false
Set the ClipToBounds property of the Stackpanel to false
I am trying to figure out how to have two columns of different binded data on one page. The left column for sounds the right for a save ringtone task for each sound.
I can't put two longlistselectors on one page, it wont let me.
Using a sample, its easy to see how to used binded data for the sound. And the great thing is you only have to enter new code into the binded items and it automatically populates each page with new sound tiles.
Id like to add a save ringtone tile that would essentially work the same way. But it would only make sense if I can get the save ringtone tiles next to the sound tiles on the same page.
Is there any way to do this? All I really need to know, I think, is how to get two columns of different data bindings onto the same page, hopefully in a longlistselector so it will scroll.
Here is a sample of the code im using now.
<phone:PhoneApplicationPage.Resources>
<DataTemplate x:Key="SoundTileDataTemplate">
<Grid Background="{StaticResource PhoneAccentBrush}"
Margin="0,0,135,0">
<Grid VerticalAlignment="Top"
HorizontalAlignment="right"
Width="40"
Height="40"
Margin="0, 6, 6, 0">
<Ellipse Stroke="{StaticResource PhoneForegroundBrush}"
StrokeThickness="3"/>
<Image Source="/Assets/AppBar/Play.png" />
</Grid>
<StackPanel VerticalAlignment="bottom">
<TextBlock Text="{Binding Title}"
Margin="6,0,0,6"/>
</StackPanel>
</Grid>
</DataTemplate>
</phone:PhoneApplicationPage.Resources>
<!--LayoutRoot is the root grid where all page content is placed-->
<Grid x:Name="LayoutRoot" Background="Transparent">
<!--Pivot Control-->
<phone:Pivot Title="{Binding Path=LocalizedResources.ApplicationTitle,
Source={StaticResource LocalizedStrings}}">
<!--Pivot item one-->
<phone:PivotItem Header="{Binding Animals.Title}">
<!--Double line list with text wrapping-->
<phone:LongListSelector Margin="0,0,-12,0"
ItemsSource="{Binding Animals.Items}"
LayoutMode="List"
ItemTemplate="{StaticResource SoundTileDataTemplate}"
SelectionChanged="LongListSelector_SelectionChanged">
</phone:LongListSelector>
</phone:PivotItem>
</phone:Pivot>
</Grid>
Easy solution.
<DataTemplate x:Key="NewItemTemplate">
<StackPanel HorizontalAlignment="Left" Orientation="Horizontal" >
<StackPanel Orientation="Horizontal" Width="56">
<CheckBox x:Name="CheckBox1" HorizontalAlignment="Left" IsChecked="{Binding Checked, Mode=TwoWay}" BorderBrush="Black" Style="{StaticResource CheckBoxStyleGrey1}" Width="90" Height="74" />
</StackPanel>
<StackPanel Orientation="Horizontal" RenderTransformOrigin="0.5,0.5" Width="803" >
<StackPanel.RenderTransform>
<CompositeTransform ScaleX="-1"/>
</StackPanel.RenderTransform>
<TextBlock Text="{Binding lItem}" Foreground="Black" FontSize="45" Margin="-176,0,0,0" RenderTransformOrigin="0.5,0.5">
<TextBlock.RenderTransform>
<CompositeTransform ScaleX="-1"/>
</TextBlock.RenderTransform>
</TextBlock>
<TextBlock Text="{Binding lCategory}" Foreground="Black" Margin="-146,0,-2,0" RenderTransformOrigin="0.5,0.5" >
<TextBlock.RenderTransform>
<CompositeTransform ScaleX="-1"/>
</TextBlock.RenderTransform>
</TextBlock>
</StackPanel>
</StackPanel>
</DataTemplate>
Edit the ItemTemplate based on your needs, and you might have to play around with it in blend if there is an error. In Blend, go to your long list selector and edit the item template.
First of all, by aiming to add 2 long list selectors next to each other, you are approaching to this problem from a very wrong perspective. That's bad for the user, bad for UX, bad for the sake of UI design and bad for the unicorns.
You are trying to associate a functionality (Save ringtone) within another LongListSelector, to the corresponding Item in another Long List Selector. What an earth made you think that adding another Long List Selector and populating it with many Save Ringtone buttons is going to solve your problem? For a second, let's say you somehow achieve adding two Long List Selectors next to each other and deployed your items on the left selector and save ringtone buttons on the right. How you are planning to correctly associate them when they are scrolled? User will scroll the left one and the right Long List Selector will remain static.
You shouldn't add one more Long List Selector to your front. Instead you should go and modify your ItemTemplate in one Long List Selector. Then you will be able to have more than one tile, button, text or whatever you need for one single LongListSelector Item.
ItemTemplate="{StaticResource SoundTileDataTemplate}"
I am not going to submit a solution to add more than one button/tile/text for one LongListSelector item and associate their communication/functionality. Because there are already some 5 million example on the internet about this.
I highly recommend reading Design Guidelines for Windows Phone for you. Because you have such ideas that will result as one more crappy app on the Store. People really got enough of crappy apps. So please either completely stop developing apps for Windows Phone or give a break to whatever you are doing now and go read the design principles.
Hello and thanks for the help. I have a Treeview that I am populating with a Hierarchical data template, and currently the bottom nodes have a tooltip that generates a small stack panel that is populated with data specific to the item the mouse hovers over. I also have a button sitting in the tooltip, however, as the tooltip does not persist when the mouse moves over it, I am unable to make use of the button like I need to. My xaml looks like this:
<!--=========================== Hierarchical Data template for tree view -->
<!--template for bottom nodes-->
<sdk:HierarchicalDataTemplate x:Key="ModTemplate" ItemsSource="{Binding ApplicationModules}">
<StackPanel Orientation="Horizontal" > <!--======tooltip style to handle format for callout window============-->
<ToolTipService.ToolTip>
<ToolTip HorizontalOffset="0" VerticalOffset="0" Style="{StaticResource ModuleToolTipStyle}">
<StackPanel Width="150" Height="auto" >
<TextBlock Text="Module Info" FontWeight="Bold" TextAlignment="Center"/>
<TextBlock Text="Module State:" FontWeight="Bold" />
<TextBlock Text="{Binding Path=ModInfo.ModuleState}" />
<TextBlock Text="Module Start Time:" FontWeight="Bold" />
<TextBlock Text="{Binding Path=ModInfo.ModuleStartTime}"/>
<TextBlock Text="Module Down Time:" FontWeight="Bold"/>
<TextBlock Text="{Binding Path=ModInfo.ModuleDownTime}" />
<Button Content="More Info" Width="75"></Button>
</StackPanel>
</ToolTip>
</ToolTipService.ToolTip>
<!--============end tooltip style for callout window===================-->
<ContentPresenter Margin="0 0 4 0" Content="{Binding Icon}" />
<TextBlock FontStyle="Italic" Text="{Binding Path=ModuleName}" />
</StackPanel>
</sdk:HierarchicalDataTemplate>
I would like the tooltip to persist when the mouse moves over it so that I can wire an event to the button. How can I achieve this? Thanks again for the help.
You have a couple options to accomplish your goal that I'm aware of. You can go check out the Silverlight Advanced Tooltips project over on codeplex which does what you want (though I personally have not used it so can't give any kind of review.)
Or you can make your own with some creativity. If it were me I would probably skip all that mess, forget the ToolTipService all together and just make my own to dress it up since to a user, what you're providing isn't what they're used to in terms of a tooltip expectation anyway and have cross more over to a callout or popout functionality. I can make an example as soon as I get some freed up time if option #1 doesn't work for you but I hope it does. Essentially both my way, and that project link I provided would do the same thing, which is provide a delay after the MouseLeave event of what it's attached to so the user can get to it before it disappears. Then hand off its visibility condition to that object. Let me know if this doesnt work and I can give you an alternative example using nothing but XAML.
I am attempting to convert a bing map implementation that uses standard PushPins in order to populate the map, but I need to add a tooltip to each pin. I found some options of how to do this on the website but the issue is I need the pushpins to be different from each other in a way that is dynamic. Based on the properties of each pin it must have a different background color.
The code already on this site all has the programmer use an image of the pushpin when they customize it.
So right now I need a way to either create a templated pushpin that is able to maintain the look and properties of a pushpin (so I can set background), while allowing a tooltip. Or instead having a regular pushpin have a tooltip or popup with it.
Any help would be appreciated!
Edited:
Control Template I am using
<ControlTemplate x:Key="NewPins" >
<Grid x:Name="pushPin" >
<Popup IsOpen="False" behaviors:RolloverPopup.HideDelay="0" behaviors:RolloverPopup.Target="{Binding ElementName=pushPin}" Margin="30,-20,0,0" >
<Border Background="White" BorderBrush="Black" CornerRadius="10" BorderThickness="1">
<StackPanel Orientation="Vertical" >
<TextBlock Text="{Binding Title}" Foreground="Black" FontWeight="Bold" TextWrapping="Wrap" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="10" />
<TextBlock Text="{Binding Content}" Foreground="Black" TextWrapping="Wrap" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="10" />
</StackPanel>
</Border>
</Popup>
</Grid>
</ControlTemplate>
This is setting up the pin in C#
Pushpin pin = new Pushpin()
{
Location = new Location( Double.Parse(item.PinLat), Double.Parse(item.PinLong)),
Content=String.Concat( GetNewlineString(item.LocationName), GetNewlineString(item.CallerName), GetNewlineString(item.PhoneNumber)),
Template=(ControlTemplate)Application.Current.Resources["NewPins"],
Width = 50,
Height = 65,
};
And this is creating the Bing Map
<c:BingMapAdSmart
AnimationLevel="UserInput"
Pins="{Binding DashboardViewModel.MapPins}"
NavigationVisibility="Visible"
SetViewZoomFactor="0"
MaxZoomLevel="7"
Visibility="{Binding NavViewModel.IsViewTransitioning, Converter={StaticResource TrueToCollapsedConverter}}" />
I may not really understand your question correctly, but i assume you need pushpins that are being created dynamically based on a template right? And you want to be able to change the tooltip (content property i assume) independently.
If thats the case, first you need to put a template resource to your resources in xaml;
<phone:PhoneApplicationPage.Resources>
<ControlTemplate x:Key="template_name" TargetType="m:Pushpin">
...this is your design part you can compile this xaml via Expression
</ControlTemplate>
</phone:PhoneApplicationPage.Resources>
then you'll need pass this value to every pushpin you've created dynamically codebehind. On this stage you can also set their content property, since they don't have a notification property, i don't know if you mean this but content property is the similar one. You can edit them like you edit other stuff;
myPushPin.template = (ControlTemplate)This.Resources["template_name"];
myPushPin.Content = "Hello World!";
This stage may differ according where you put your resources if its in phone:PhoneApplicationPage.Resources
if you put in Application.Resources
use this;
myPushPin.template = (ControlTemplate)Application.Current.Resources["template_name"];
myPushPin.Content = "Hello World!";
This should work, i don't have bing maps API or WP7 tools installed on this computer so i can't test it but this should be ok.
Happy coding!
Edit:
So if you want to change the background of a pushpin you don't have to hold back, it doesn't matter whether it has a control template or not. Actually every control has one as default. You can change the background as you always do
myPushpin.Background = new SolidColorBrush(Colors.Blue);
I have done exactly what you describe. The way i did this makes the most sense to me. Here is what I did:
I created a custom Pushpin (i.e. UserControl). This Xaml defines my custom pushpin. It assumes this pushpin is to be data-bound to. One of the binded properties is background Color. This will easily satisfy your dynamic color issue.
In the bing map control i defined the following:
The MyPushpinTemplate is defined in the UserControl.Resources like this:
MyPushpinControl is the UserControl.
I also have a data model class (that implements INotifyPropertyChanged). This class is bound to an instance of MyPushpinControl. this data model class has all the properties and is data-binded to the UserControl.
This is technically all you need to know.
To satisfy your tooltip issue, I simply added a tooltip to one of the panels within my custom pushpin. Simple as that.
Until I have a better solution I have decided the only thing I can think to do is to create a number of different pins to use. I don't need an infinite color solution so about 15 different pins should do the trick. Messy but it will work.
I just solved this issue to my complete satisfaction. To accomplish this, you need to have to create a Pushpin style with a key. Then inside this pushpin you create a standard pushpin (you can use another style on that but don't let it look back to this style, I used default), and a popup to go along with it. An example is below, I am using a local tool to do easy rollover popups, otherwise its standard stuff + bind maps.
<Style TargetType="bingMaps:Pushpin" x:Key="NewPins2">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="bingMaps:Pushpin" >
<Grid x:Name="pushPin" >
<Border Width="50" Height="65" >
<bingMaps:Pushpin Background="{TemplateBinding Background}" />
</Border>
<Popup IsOpen="False" behaviors:RolloverPopup.HideDelay="0" behaviors:RolloverPopup.Target="{Binding ElementName=pushPin}" Margin="30,-20,0,0" >
<Border Background="White" BorderBrush="Black" CornerRadius="10" BorderThickness="1">
<StackPanel Orientation="Vertical" >
<TextBlock Text="{Binding Title}" Foreground="Black" FontWeight="Bold" TextWrapping="Wrap" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="10" />
<TextBlock Text="{Binding Content}" Foreground="Black" TextWrapping="Wrap" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="10" />
</StackPanel>
</Border>
</Popup>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>