WPF Custom Control with different styles or templates? - c#

I'm having a WPF Custom Control which represents me a given point on a plan (I'm making a guide application for my studies) and I want it to looks different for different categories of the objects represented by this map node (i.e. toilet, lift or normal room).
Could anyone give me some idea how to do this?
I tried creating a Converter but it didn't goes well.
Also my problem is that sometimes in could be the WPF element like Ellipse and sometimes it should be an image.
Is it somehow possible to create custom control with multiple templates and the template will be selected depending on some category attribute?

For things like this, you might want to have a look at the DataTemplateSelector class. It allows you to select the datatemplate based on the actual object you are binding to.
Here's a tutorial for it, but i'm sure you can find more on the internet:
http://www.switchonthecode.com/tutorials/wpf-tutorial-how-to-use-a-datatemplateselector

Related

Why do we need UserControl ? It seams that a Custom Control can do all the things that UserControl can do. WPF & Windows Store App [duplicate]

I've been reading some explanations about the difference between User and Custom Controls, for example this:
http://www.wpftutorial.net/CustomVsUserControl.html
I want to create, for example, a simple composition of a datagrid with 2 comboboxes which are responsible to change the values from the datagrid's items. I want to create a specific control for this because I'm going to use it a lot of times. I would like to implement the logic behind and then in the xaml invocation I only have to specify the itemsSource.
For this example should I create a User or Custom control? Since I will have properties and logic, should I have a viewmodel for this control?
EDIT: Do you know some articles with clear conceptual separation between these 2 options?
Choice is not only between user control and custom control, but among user control, custom control, customizing control template, customizing data template, header template (for collection based controls), attached properties.
Refer to Control Authoring overview
I go by following order of consideration
Attached Properties : If functionality can be achieved, I use attached properties. Example, Numeric text box.
Control Template : When requirement can be fulfilled by customizing the control template, I use this. Example, circular progress bar.
Custom control: If control template cannot do it, I use custom control. Provided I need to customize/extend already present control. Example providing Sorting, Filtering based on header row in GridView (GridView is present in metro apps, used just to illustrate the example)
User control: Least preferred one. Only when composition is required, and I am unable to do it using custom control. Like in your example, 2 Combobox, and 1 datagrid. User controls does not provide seamless lookless feature that can be leveraged through custom control or control template.
You already have some great answers that explain the differences but also understand that custom controls and UserControls have different purposes:
A UserControl typically encapusulates some sort of composite behaviour. If you have an application that needs to edit contact details in many places, for example, you could create a custom control that has the labels and text fields for all the data laid out with a submit button that has the relevant code and reuse this control throughout your application.
A custom control is a control that is derived from one of the WPF control classes (E.G. Control, ContentControl etc.) and has to be created in code.
These control usually have a single cohesive purpose (think TextBox, ComboBox, Label) rather than acting together as a whole (although this doesn't have to be the case).
UserControl's are usually easier for people unfamiliar with WPF as they can be visually designed.
My suggestion would be to start off with a UserControl. You can always refactor this into a custom control at a later date as you become more familiar with the way WPF works. Creating your control as a custom control will require knowledge of ControlTemplates and Styles as you will need to provide your own to define a look and feel for your control.
When all is said and done, as long as the control behaves correctly, it doesn't matter which approach you use.
See this post for an example of two approaches to the same problem. The post author wanted a control which can present modal content in front of the primary content. The post author actually answered his own question by implementing it as a UserControl. I have added an answer to the post which creates the control as a custom control but both have the same end effect.
If you have a view-model and you wish to create a view for it use the User-Control.
If you need an autonomous control that has no specific view-model,
you probably need a custom-control.
If you find that the functionality you need as whole, already exist in other controls you need to override an existing control template.
(i.e: for a diamond shaped button - you need to override the button control template.)
Regarding attached-properties and attached-behaviors, those are useful when you have a control which you want to extend with more properties or you want it to behave slightly different than its default behavior.
In the provided case of the composition the OP described, it can be achieved with either user control or custom control. I would prefer a custom control since there is no specific view model provided, the "input" is only a property bound to an item collection.
Oh, and, I am sorry for slightly being late.
The best explanation is in the msdn. CustomControl is more a "virtual" name, there is no class called "CustomControl" in WPF, instead its meant creating a new class building on top of one of WPF control classes, like Control, ItemsControl and even more specific Controls like TextBox or Button.
For your specific case, a UserControl should be enough, creating a CustomControl is something that can easily be avoided. While its not a bad thing, a lot of people, especially beginners in WPF coming from WinForms tend to subclass more then necessary.
If this is somehow your first time building controls, I recommend UserControl as VS lets you design its interface more easily. Custom Controls are more powerful, but you have to CLEARLY separate your control's logic from its interface and this requires a bit more preparation.
You can easily Visually design CustomControl.
Create new UserControl (or Window). Create its xaml structure visually in Designer. Copy-paste body of the resulting xaml inside ControlTemplate of your new CustomControl (Eg. in generic theme file).
If I remember right, you are also able to visually design CustomControl template directly, in Blend.
Of course you can also instance the wip CustomControl in a Window and put the Window's Designer view as new panel above the control's xaml view in VisualStudio.
Some xaml bindings from style template don't show in Designer like this though, until I rebuild.
[ Imho GUI is mainly a visual matter and should not, and doesn't need to, be created in code. ]
Well to create a Custom control you need to implement it as a User control. Your own User control is called a Custom control. It is pretty simple.
UserControl is the base class for containing your custom content :
<UserControl>
Your custom WPF content
</UserControl>
I don't totally agree with the article. However in your case you need a UserControl that you can re-use latter in your UI.

How can I use a User Control as a Diagram Node in XamDiagram?

Working with XamDiagram in the Infragistics WPF controls library, I'm looking for a way to use existing user-controls as Diagram Nodes instead of the out-of-the-box rectangles/circles/basic shapes.
If I inherit from DiagramNode, I can set the DisplayTemplate and EditTemplate properties, but would need to provide a type of System.Windows.DataTemplate. Since the user controls I want to use are fairly complex and pre-existing, I'd like to avoid creating a brand-new DataTemplate for it.
How can I use a user control as a DiagramNode?
Both the DiagramNode and DiagramConnection have DisplayTemplate and EditTemplates you can use. It is actually all very well documented here and for more questions you can check this out.

Generic slideshow getting started

This is a getting started question about how to create a reusable wpf slideshow control:
that displays a sequence of any visualizable elements e.g. a series of Image controls or a series of UserControls (should I target ContentControl, or is there a broader type that encompasses more visualizables/controls?)
the control should be able to accept an IList of some kind, which would be the elements/slides to present
the control should expose an Interval property that determines the duration of each slide, but i dont even know the basics of how to get started with that in terms of offering that property to be configured in xaml?
and what should the container be, if any, for the individual slides/controls that are passed in?
To start with, you should probably create a UserControl which contains an Image control, and perhaps Next/Previous Buttons, and anything else you may need. These would all be laid out as normal using a variety of panels, you could probably style most of it with just a Grid.
After that, your UserControl will implement the ImageSource (your IList, or IEnumerable of images), and your interval as dependency properties. These are then settable in XAML.
You would then write the logic which loads the next image and sets it as the Image's Source property, this could happen in the change event for the ImageSource property. You can then get as advanced as you wish with Image preloading/caching etc.
I've just delved into WPF myself for a "Slideshow" like project where I'm showing customer order numbers on screen for a period of time before showing the next, and using Effect/Transitions/Storyboards to move to the next frame. I found a good article on CodeProject
I used a Grid with 2 rows:
Contains my "Changing area".
Contains static information (logo, controls etc).
Rememeber to set "cliptobounds = true" on your changing area if you use any sort of transforms on it. (I know you said you aren't using transitions initially, but once people see it, they'll be asking).
Dependency properties are also easily built in C# if you just type propdp and hit tab.

Custom items in ListView control

I need to add a custom item to ListView control (like on the picture), is it possible ? And if it is, what's the best way to do it ?
I don't know that this is possible with Winforms. The list items in a System.Windows.Forms.ListView are System.Windows.Forms.ListViewItem objects contained in a strongly typed collection.
You could try to create a subclass of ListViewItem, but since that class inherits directly from System.Object and is not an actual windows form control, you might be borrowing trouble, as you would need to replicate all the functionality of the inheritance chain of an actual control.
Now, if you are not too far in to the project, you might consider looking at switching to WPF. The ListView in WPF uses controls as items, so you could easily create a usercontrol that you would use as your list items.
You might be able to find a control library with a control that gives you the functionality you want, but for the most part, the good libraries are commercial and can be prohibitively expensive for small shops and individual .
I did a quick google search for any library that offers this capability, but I could not find one that displayed custom controls.
Not sure if this is what you're after, but ListViewItems have a Tag property that can store custom data about each item.
http://msdn.microsoft.com/en-us/library/system.windows.forms.listviewitem.tag.aspx
How about creating a user control. In that case you can set your user controls at the top and listview below. Or are you trying to add these controls as items in the listview itself?

Is there a generic way to save user layout?

I'm on a project where we use MVVM pattern.
By user layout: Sorting order of a grid, state of window or control.
For example is it possible to serialize all WPF control layout?
AvalonDock can serialize its layout, but that won't apply for grid column widths (AvalonDock is by all means great library!).
Also, I have written a set of classes that can make any property (of serializable type) of any object (in an WPF application) persistent only via adding a [Configurable] attribute to the property. It shouldn't be hard to customize it to save the properties based on a different criterion than presence of an attribute. But it saves the values on per-type basis, so it might be something else than you are looking for.
I can share if you wish.

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