Why not work KeyDown CTRL+KEY? - c#

In the following code, the two calls to Zoom(0.1f); and Zoom(-0.1f); work but I cannot trigger the two UndoRedoManager.Undo(); and UndoRedoManager.Redo(); calls for CTRL+Z and CTRL+Y. What am I doing wrong?
public void WorkspaceKeyDown(KeyEventArgs e)
{
if (e.Control == true)
isCtrlPres = true;
if (e.Shift == true)
isShiftPres = true;
if (e.Control == true && e.KeyCode == Keys.Z)
{
UndoRedoManager.Undo();
}
else if (e.Control == true && e.KeyCode == Keys.Y)
{
UndoRedoManager.Redo();
}
else if (e.Control == true && e.KeyCode == Keys.Oemplus)
{
Zoom(0.1f);
}
else if (e.Control == true && e.KeyCode == Keys.OemMinus)
{
Zoom(-0.1f);
}

.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Z)));

Related

prevent shortcuts with wpf webbrowser

hey I have a problem with my wpf webbrowser. I dont want that you can press shortcuts like "CRTL + N" for a new tab for example. I already found out how to do it, but if I want to handle more shortcuts it will only prevent the last one. I know that this will be very simple but I dont know how to fix it at the moment. Here is my code:
e.Handled = e.Key == Key.N && e.KeyboardDevice.Modifiers == ModifierKeys.Control;
e.Handled = e.Key == Key.O && e.KeyboardDevice.Modifiers == ModifierKeys.Control;
e.Handled = e.Key == Key.OemMinus && e.KeyboardDevice.Modifiers == ModifierKeys.Control;
e.Handled = e.Key == Key.OemPlus && e.KeyboardDevice.Modifiers == ModifierKeys.Control;
e.Handled = e.Key == Key.Subtract && e.KeyboardDevice.Modifiers == ModifierKeys.Control;
e.Handled = e.Key == Key.Add && e.KeyboardDevice.Modifiers == ModifierKeys.Control;
You need to OR together your conditions.
e.Handled = ((e.Key == Key.N) && (e.KeyboardDevice.Modifiers == ModifierKeys.Control)) ||
((e.Key == Key.O) && (e.KeyboardDevice.Modifiers == ModifierKeys.Control)) ||
((e.Key == Key.OemMinus) && (e.KeyboardDevice.Modifiers == ModifierKeys.Control)) ||
((e.Key == Key.OemPlus) && (e.KeyboardDevice.Modifiers == ModifierKeys.Control)) ||
((e.Key == Key.Subtract) && (e.KeyboardDevice.Modifiers == ModifierKeys.Control)) ||
((e.Key == Key.Add) && (e.KeyboardDevice.Modifiers == ModifierKeys.Control));
As Modifier CTRL appears to be common, this can be separated out from the keys & the simplified code would be something like
e.Handled = (e.KeyboardDevice.Modifiers == ModifierKeys.Control) &&
((e.Key == Key.N) || (e.Key == Key.O) || (e.Key == Key.OemMinus) || ...... )
Note that I have added brackets that some people will say are unnecessary, but I prefer them for readability.

Allow only hex numbers c# WP8.1

Im trying block any number that dont be hex number, using Virtualkey and your codes
private void TxthexSoma1_KeyDown(object sender, KeyRoutedEventArgs e)
{
if (e.Key == (VirtualKey)(65) ||
e.Key == (VirtualKey)(66) ||
e.Key == (VirtualKey)(67) ||
e.Key == (VirtualKey)(68) ||
e.Key == (VirtualKey)(69) ||
e.Key == (VirtualKey)(70) ||
e.Key == (VirtualKey)(48) ||
e.Key == (VirtualKey)(49) ||
e.Key == (VirtualKey)(50) ||
e.Key == (VirtualKey)(51) ||
e.Key == (VirtualKey)(52) ||
e.Key == (VirtualKey)(53) ||
e.Key == (VirtualKey)(54) ||
e.Key == (VirtualKey)(55) ||
e.Key == (VirtualKey)(56) ||
e.Key == (VirtualKey)(57) ||
e.Key == (VirtualKey)(20) ||
e.Key == (VirtualKey)(8) ||
e.Key == (VirtualKey)(46))
{
e.Handled = false;
}
else
{
e.Handled = true;
}
But have some problems, for example: if the first lyric is uppercase happen nothing, and others characters like : (, ), #, ! and many others are accepets
how fixed this ?

Masked TextBox with decimal numbers

In my window application I need masked textbox which accept real decmal numbers.
eg.
1) 1.56
2) 22.34
3) 123.34
4) 12312.34
This all value should be valid.
Can anyone tell me how can I do this?
And ya if anyone have better solution for real decimal numbers, instead of this masked TextBox
than I love to see it.
Thanks...
Instead of using a MaskedTextbox, consider using NumericUpDown instead. It supports System.Decimal numbers which supports most real-set numbers you should be caring about.
The NumericUpDown.DecimalPlaces property supports up to 99 decimal places.
Use a custom control like this one (modify it to fulfill your needs):
using System;
using System.ComponentModel;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
namespace CustomControls
{
public enum PasteRejectReasons
{
Unknown = 0,
NoData,
InvalidCharacter,
Accepted
}
public class DecimalTextBox : TextBox
{
public const int WM_PASTE = 0x0302;
public event EventHandler<KeyRejectedEventArgs> KeyRejected;
public event EventHandler<PasteEventArgs> PasteRejected;
private bool _DecimalSeparator = false;
private int _Precision;
public new HorizontalAlignment TextAlign
{
get { return base.TextAlign; }
set { base.TextAlign = value; }
}
public int Precision
{
get { return _Precision; }
set { _Precision = value; }
}
public DecimalTextBox()
{
TextAlign = HorizontalAlignment.Right;
Precision = 3;
}
protected override void OnGotFocus(EventArgs e)
{
SelectAll();
base.OnGotFocus(e);
}
protected override void OnKeyDown(KeyEventArgs e)
{
bool validate = true;
if (Text.Contains(".") || Text.Contains(","))
{
int indexSep;
string[] split;
string partiDecimal = "";
if (Text.Contains("."))
indexSep = Text.IndexOf('.');
else
indexSep = Text.IndexOf(',');
split = Text.Split(new char[] { ',', '.' });
partiDecimal += split[1];
if (partiDecimal.Length >= Precision)
if (SelectionStart > Text.Length - (partiDecimal.Length + 1))
validate = false;
}
bool result = true;
bool validateKeys = (e.KeyCode == Keys.Enter);
bool numericKeys = (
((e.KeyCode >= Keys.D0 && e.KeyCode <= Keys.D9) ||
(e.KeyCode >= Keys.NumPad0 && e.KeyCode <= Keys.NumPad9))
&& e.Modifiers != Keys.Shift
&& validate);
bool ctrlA = e.KeyCode == Keys.A && e.Modifiers == Keys.Control;
bool editKeys = (
(e.KeyCode == Keys.Z && e.Modifiers == Keys.Control) ||
(e.KeyCode == Keys.X && e.Modifiers == Keys.Control) ||
(e.KeyCode == Keys.C && e.Modifiers == Keys.Control) ||
(e.KeyCode == Keys.V && e.Modifiers == Keys.Control) ||
e.KeyCode == Keys.Delete ||
e.KeyCode == Keys.Back);
bool navigationKeys = (
e.KeyCode == Keys.Up ||
e.KeyCode == Keys.Right ||
e.KeyCode == Keys.Down ||
e.KeyCode == Keys.Left ||
e.KeyCode == Keys.Home ||
e.KeyCode == Keys.End);
bool decimalSeparator = ((
e.KeyCode == Keys.Decimal ||
e.KeyValue == 190 ||
e.KeyValue == 188)&&
TextLength != 0 &&
SelectionLength == 0);
if (decimalSeparator)
{
if (!_DecimalSeparator)
_DecimalSeparator = true;
else
decimalSeparator = false;
}
if (!(numericKeys || editKeys || navigationKeys || decimalSeparator || validateKeys))
{
if (ctrlA)
SelectAll();
result = false;
}
if (!result)
{
e.SuppressKeyPress = true;
e.Handled = true;
if (!ctrlA)
OnKeyRejected(new KeyRejectedEventArgs(e.KeyCode));
}
else
base.OnKeyDown(e);
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
if (e.KeyChar == ';' || e.KeyChar == '?')
{
if (!(Text.Contains(",") || Text.Contains(".")))
_DecimalSeparator = false;
e.Handled = true;
}
}
protected override void OnTextChanged(EventArgs e)
{
bool invalid = false;
int i = 0;
foreach (char c in Text) // Check for any non digit characters.
{
if (!(char.IsDigit(c) || c == ',' || c == '.'))
{
invalid = true;
break;
}
if (c == ',' || c == '.')
i++;
}
if (i == 0)
_DecimalSeparator = false;
else if (i > 1)
invalid = true;
if (invalid)
{
Text = "";
return;
}
if (Text.Contains(".") || Text.Contains(","))
{
string charSep = "";
string[] split;
string partiEntier = "";
if (Text.Contains("."))
charSep = ".";
else
charSep = ",";
split = Text.Split(new char[] { ',', '.' });
partiEntier += split[0];
if (partiEntier == "")
Text = "0" + charSep + split[1];
}
base.OnTextChanged(e);
}
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_PASTE)
{
PasteEventArgs e = CheckPasteValid();
if (e.RejectReason != PasteRejectReasons.Accepted)
{
m.Result = IntPtr.Zero;
OnPasteRejected(e);
return;
}
}
base.WndProc(ref m);
}
private PasteEventArgs CheckPasteValid()
{
PasteRejectReasons rejectReason = PasteRejectReasons.Accepted;
string originalText = Text;
string clipboardText = string.Empty;
string textResult = string.Empty;
try
{
clipboardText = Clipboard.GetText(TextDataFormat.Text);
if (clipboardText.Length > 0)
{
textResult = (
Text.Remove(SelectionStart, SelectionLength).Insert(SelectionStart, clipboardText));
foreach (char c in clipboardText)
{
if (!char.IsDigit(c))
{
rejectReason = PasteRejectReasons.InvalidCharacter;
break;
}
}
}
else
rejectReason = PasteRejectReasons.NoData;
}
catch
{
rejectReason = PasteRejectReasons.Unknown;
}
return new PasteEventArgs(originalText, clipboardText, textResult, rejectReason);
}
protected virtual void OnKeyRejected(KeyRejectedEventArgs e)
{
EventHandler<KeyRejectedEventArgs> handler = KeyRejected;
if (handler != null)
handler(this, e);
}
protected virtual void OnPasteRejected(PasteEventArgs e)
{
EventHandler<PasteEventArgs> handler = PasteRejected;
if (handler != null)
handler(this, e);
}
}
}

Detect if Modifier Key is Pressed in KeyRoutedEventArgs Event

I have the following code:
public void tbSpeed_KeyDown(object sender, KeyRoutedEventArgs e)
{
e.Handled = !((e.Key >= 48 && e.Key <= 57) || (e.Key >= 96 && e.Key <= 105) || (e.Key == 109) || (e.Key == 189));
}
Is there any way to detect if any modifier key like shift is being pressed ?
Use GetKeyState. e.g.
var state = CoreWindow.GetForCurrentThread().GetKeyState(VirtualKey.Shift);
return (state & CoreVirtualKeyStates.Down) == CoreVirtualKeyStates.Down;
Note: For Alt, you would use VirtualKey.Menu.
For Win10 UWP I noticed that the CTRL and SHIFT keys were set at Locked state. So I did the following:
var shiftState = CoreWindow.GetForCurrentThread().GetKeyState(VirtualKey.Shift);
var ctrlState = CoreWindow.GetForCurrentThread().GetKeyState(VirtualKey.Control);
var isShiftDown = shiftState != CoreVirtualKeyStates.None;
var isCtrlDown = ctrlState != CoreVirtualKeyStates.None;
You can try the following code
CoreVirtualKeyStates controlKeyState = Window.Current.CoreWindow.GetKeyState(VirtualKey.Control);
var ctrl = (controlKeyState & CoreVirtualKeyStates.Down) == CoreVirtualKeyStates.Down;
CoreVirtualKeyStates shiftKeyState = Window.Current.CoreWindow.GetKeyState(VirtualKey.Shift);
var shift = (shiftKeyState & CoreVirtualKeyStates.Down) == CoreVirtualKeyStates.Down;
Bitwise AND the Modifiers property of Keyboard with Shift Key -
bool isShiftKeyPressed = (Keyboard.Modifiers & ModifierKeys.Shift)
== ModifierKeys.Shift;
Try this too-
bool isShiftKeyPressed = (ModifierKeys & Keys.Shift) == Keys.Shift;
OR
Control.ModifierKeys == Keys.Shift

Check the button state for all mouse buttons

Is there a better way to check the button state for all mouse buttons than to check for any different button extra?
var mouseEventArgs = (System.Windows.Input.MouseEventArgs)e.StagingItem.Input;
if (mouseEventArgs.LeftButton == MouseButtonState.Released &&
mouseEventArgs.MiddleButton == MouseButtonState.Released &&
mouseEventArgs.RightButton == MouseButtonState.Released &&
mouseEventArgs.XButton1 == MouseButtonState.Released &&
mouseEventArgs.XButton2 == MouseButtonState.Released)
{
return;
}
If not, how could I do it more elegant without repeating myself so much?
Thanks in advance!
I don't think there is much you can do except refactoring this into a method, since there is no predefined collection for all buttons. If you want it completely out of sight you can use an extension method like this:
public static class Extensions
{
public static bool CheckUniformButtonState(this MouseButtonEventArgs e, MouseButtonState state)
{
switch (state)
{
case MouseButtonState.Pressed:
return (e.LeftButton == MouseButtonState.Pressed &&
e.RightButton == MouseButtonState.Pressed &&
e.MiddleButton == MouseButtonState.Pressed &&
e.XButton1 == MouseButtonState.Pressed &&
e.XButton2 == MouseButtonState.Pressed);
case MouseButtonState.Released:
return (e.LeftButton == MouseButtonState.Released &&
e.RightButton == MouseButtonState.Released &&
e.MiddleButton == MouseButtonState.Released &&
e.XButton1 == MouseButtonState.Released &&
e.XButton2 == MouseButtonState.Released);
default:
return false;
}
}
}
(Not that anyone would ever check if all 5 buttons are pressed..)
Then you can check like this:
if (mouseEventArgs.CheckUniformButtonState(MouseButtonState.Released))
{
return;
}
var buttonStates = new [] {
mouseEventArgs.LeftButton,
mouseEventArgs.MiddleButton,
mouseEventArgs.RightButton,
mouseEventArgs.XButton1,
mouseEventArgs.XButton2};
if (buttonStates.All(s => s == MouseButtonState.Released))
{
return;
}

Categories