How can I organise these structures? - c#

I have a number of different structs like below (obviously a little more involved and complicated), and am wanting to access private variables and methods from within methods within ABC while making those same variables and methods invisible from outside of the class MyMainClass; I know I could work around this with Reflection, but I'd rather not go down that route. I'm sure somebody here has had a similar problem - how did you get around it?
public class MyMainClass {
public struct SStruct {
private ulong myInternalVar;
public ulong InternalVar{ get{ return myInternalVar; } }
}
public void ABC() {
SStruct val1=new SStruct();
val1.gElementID=101;
}
}

Since SStruct is declared nested within MyMainClass, the implication (at least whenever I see something like that) is that SStruct is intended to support MyMainClass, and not be used by outside classes. If that's the case, the easiest work-around to your problem is to declared the struct as private, and then make the private members public or internal. Now, other classes can't access the members (since they can't access the struct at all,) while MyMainClass can.
If you're actually using SStruct elsewhere, I would recommend declaring it outside of any other classes, so that it's clear it's meant to be used that way.
Finally, you should just avoid mutable value types in general. Create constructors that set the state you want, and then let the struct live out its life that way. If you need to "alter" it, then the methods that do so should return a newly created instance with the required state.

You could mark private fields as internal, so that fields won't be visible outside the assembly they reside.

You can not achieve what you want if the nested types need to be public. The closest solution to what you are pretending is creating an internal setter, this way it would not be available outside the assembly. Anyhow, I am not sure what you are trying to achieve and why.
My advice, with the little information availabe, would be to consider implementing your structs as immutable types (mutable structs are evil) and then overload the constructor to set the internal state. This will not resolve the problem you are facing, it's just a piece of advice on your general design.

Related

C#: Why do I have to use the public access modifier in class's vars?

OK, well, I am a beginner, so.. yeah, this may be a very stupid question.
I read that if I declare variable or object, without mentioniong the access-modifier (public, private, etc.) than it's automatically making it having the Internal acess modifier (and it will exist anywhere in the current namespace).
So why do I need to set my vars in a class as Public to get them in another class (such as my program's class of course).
Because you can not read? Ok, joking aside. You said you are a eginner, so this is totally normal to overlook small things.
I read that if I declare variable or object, without mentioniong the access-modifier (public,
private, etc.) than it's automatically making it having the Internal acess modifier
Ah, no. It defaults to private, NOT to internal. It defaults to the most sensible default, and internal would still allow a lot of cross class accesses that lead to bad code practices.

Is it better to declare a "private" field as private or as internal?

Is it better to declare a property as private or as internal? And...why is one preferred over the other?
Someone I work with declares "private" fields as internal all the time and I see no point to it...so I must be missing something.
EXAMPLE:
/// Someone I work with does this
public class SomeClass
{
internal Document _document;
internal Contractor _contractor;
internal IUser _user;
internal Project _project;
}
/// I usually do this
public class SomeClass
{
private Document _document;
private Contractor _contractor;
private IUser _user;
private Project _project;
}
A field, and any other member, should be declared with most restrictive access modifier that allows the member to be used as needed.
internal will only allow it to be used from within the same assembly or friend assemblies
private will only allow it to be used from within the type itself
Whichever of these satisfies your scenarios is the one that should be chosen.
I'm guessing though that private is more appropriate here. Given the field name is not compliant with the .Net Design Guidelines it seems like it's meant to be private to the type. Hence I would make it private or give it an appropriate name.
Usually a purely private automatically implemented property might as well be a private field.
As a brief rule of thumb, restrict everything as much as you can without causing too much pain. If nothing else in your assembly uses those properties (or should reasonably use those properties), then making them private (and possibly making them plain fields) is a good approach.
EDIT: Okay, now that we're talking about fields, definitely, definitely make them private. Non-private fields should be incredibly rare - pretty much the only use I can think of would be constants (whether actually const or just readonly static fields of an immutable type). Even then I'd normally use properties. Just occasionally for games and other performance-critical situations, it's worth breaking the rules - but you need to understand and respect those rules first.
Fields are an implementation detail - exactly how you store the data within an object shouldn't be interesting to other code trying to use that object. Focus on the difference between the API that a type should support and the implementation of that API.
This depends on your requirement I suppose. If you need other classes to have access to the variables in the same assembly, then internal is the way to go. If you don't need other classes to have access, then declare them as private.
More can be found about internal here:
Practical uses for the "internal" keyword in C#

How to make a "typedef" involving a nested class?

I can do
using MyType = System.Collections.Generic.List<SomeClass.AClass>;
Now i only need MyType to be used within SomeClass. So i dont really need SomeClass to be public. However i can only do this outside of my namespace.
So how do i work this in such a way i can use MyType without making SomeClass and SomeClass.AClass public?
I don't see what this could gain you apart from saving keystrokes. If you want to do this to keep the option of easily replacing the List with another type of collection, then you can change the static types of the variable holding the collection to an appropriate interface.
That said, if you must go this way for some reason, there is always this option:
// Just to be used as a typedef
class MyType : System.Collections.Generic.List<SomeClass.AClass>
{
}
You can do this inside SomeClass.

Do private classes need to be accessed by properties?

I am using an instance of a private class as the state object supplied to a stream.BeginRead operation. (The class is private to my main stream reading/writing class.)
public class MainClass
{
// ...
private class ResponseState
{
public IResponse response;
public Stream stream;
public byte[] buffer = new byte[1024];
}
}
Access to the class is via the fields directly. Should I really be providing access to the class via properties in this case, even though it is only to be used for holding state?
Interested to know what others do.
It's not required by the C# language, but it is good practice never to expose a field directly for maintainability reasons - it is suggested to use a property instead.
See StyleCop SA1401: FieldsMustBePrivate.
TypeName - FieldsMustBePrivate
CheckId - SA1401
Category - Maintainability Rules
Cause
A field within a C# class has an access modifier other than private.
Rule Description
A violation of this rule occurs whenever a field in a class is given non-private access. For maintainability reasons, properties should always be used as the mechanism for exposing fields outside of a class, and fields should always be declared with private access. This allows the internal implementation of the property to change over time without changing the interface of the class.
Fields located within C# structs are allowed to have any access level.
How to Fix Violations
To fix a violation of this rule, make the field private and add a property to expose the field outside of the class.
If your class is purely state for the containing class then you could consider placing the members directly inside the class that uses them. If your class is more than just state (and I suspect it is) then it should follow the usual maintainability rules.
I would - encapsulation is useful inside the class as well as outside the class. By funneling all access to a member through a well know interface (i.e. the property) you are giving yourself the flexibility to add logic around that access later without changing calling code.
It may seem like overkill but honestly, given automatically implemented properties, it is so easy to declare a property that you may as well go ahead and use one to give yourself maximum flexibility.
In my organization, when a class was private or internal, and it's a entity class, we used public fields to access it.
However, since C# 3.0 we use automatic properties, so we always use properties to access private fields.
Anyway, the effect is the same, in our case it was to do the code more readable.
Best practice is to use properties for every member accessible by other types. Automatic properties at C# 3.0 makes this quite easy.
I have just done some reading on this a week or two ago. There are the two camps. One the majority say you must wrap in the property because my teacher said so and everyone else does it. They say that is easier to add extra logic to a property or more maintainable and some other weak reasons. The other camp, call themselves "the true OO guys" tend to be along the line of if you use properties at all you are doing it wrong (with some exceptions of course). Your case would be the exception as far as I can tell. Actually, thinking about it, they would probably still say you are doing it wrong :) Just cant win. Anyway, they also say if you are going to use them don't bother wrapping unless you need the extra logic in your setters and getters. Why slow your program down for nothing. (apparently they can measure how slow too).
I tend to use properties over fields as I do a lot of MVVM and need to implement INotifyPropertyChanged which requires them. In your case I wouldn't worry about wrapping them in properties just makes for pointless fat. But if it was in a class that needed a property then I would wrap them to keep things similar in that class.
If after all that you didn't wrap them, and needed to later, it's a right click refactor->encapsulate field to wrap a property if you have Resharper.

Why are static classes considered “classes” and “reference types”?

I’ve been pondering about the C# and CIL type system today and I’ve started to wonder why static classes are considered classes. There are many ways in which they are not really classes:
A “normal” class can contain non-static members, a static class can’t. In this respect, a class is more similar to a struct than it is to a static class, and yet structs have a separate name.
You can have a reference to an instance of a “normal” class, but not a static class (despite it being considered a “reference type”). In this respect, a class is more similar to an interface than it is to a static class, and yet interfaces have a separate name.
The name of a static class can never be used in any place where a type name would normally fit: you can’t declare a variable of this type, you can’t use it as a base type, and you can’t use it as a generic type parameter. In this respect, static classes are somewhat more like namespaces.
A “normal” class can implement interfaces. Once again, that makes classes more similar to structs than to static classes.
A “normal” class can inherit from another class.
It is also bizarre that static classes are considered to derive from System.Object. Although this allows them to “inherit” the static methods Equals and ReferenceEquals, the purpose of that inheritance is questionable as you would call those methods on object anyway. C# even allows you to specify that useless inheritance explicitly on static classes, but not on interfaces or structs, where the implicit derivation from object and System.ValueType, respectively, actually has a purpose.
Regarding the subset-of-features argument: Static classes have a subset of the features of classes, but they also have a subset of the features of structs. All of the things that make a class distinct from the other kinds of type, do not seem to apply to static classes.
Regarding the typeof argument: Making a static class into a new and different kind of type does not preclude it from being used in typeof.
Given the sheer oddity of static classes, and the scarcity of similarities between them and “normal” classes, shouldn’t they have been made into a separate kind of type instead of a special kind of class?
It's a class as far as the CLR is concerned. It's just syntactic sugar in the C# compiler, basically.
I don't think there would be any benefit in adding a different name here - they behave mostly like classes which just have static methods and can't be constructed, which is usually the kind of class which became a static class when we moved from C# 1 to C# 2.
Bear in mind that if you want to create a new name for it, that probably means a new keyword too...
Your question is "why do I have to type the words static class X rather than foobar X". The answer is, because programmers already associate the word 'class' with 'a bundle of tightly packed encapsulated functionality someone wrote for me'. Which, coincidentally, fits perfectly with the definition of static classes.
They could've used namespaces instead, yes. That's what happens in C++. But the term 'static class' has an advantage here: it implies a smaller and much more tightly coupled group of functionality. For example, you can have a namespace called Qt or boost::asio but a static class called StringUtils or KWindowSystem (to borrow one from KDE).
Yes, they are very odd. They do have some class-like behavior, like being able to have (static) member variables, and restricting access to members using public/private.
I almost typed "public/protected/private" there, but obviously protected doesn't make sense, because there is no method inheritance of static classes. I think the main reason for this is that because there are no instances, you can't have polymorphism, but that is not really the only reason for inheritance. Polymorphism is great, but sometimes you just want to borrow most of the functionality of the base class and add a few things of your own. Because of this, sometimes you'll see static classes switched to use singleton patterns, just so that it can leverage the some functions from base set of classes. In my opinion this is a hacky attempt to close that gap, and it gets confusing and introduces a lot of unnatural complexity. The other option is aggregation, where the child class methods just pass calls through to the parent class methods, but this is requires a lot of code to stich it all together and isn't really a perfect solution either.
These days, static classes are usually just used as a replacement for global methods, i.e. methods that just provide functionality without being bound to an instance of anything. The OO purists hate any concept of a free/global anything floating around, but you also don't want to have to have an unnecessary instance and object floating around if you just need functionality, so a static "class" provides a middle-ground compromise that both sides can sort of agree with.
So yes, static classes are weird. Ideally, it would be nice if they could be broken into their own concept that provided the flexibility and lightweight ease-of-use that you get from methods that don't need to be bound to an instance (which we have now with static classes), and also group those methods into containers (which we also have now), but also provide the ability to define a base entity from which it will inherit methods (this is the part that is missing now). Also, it would be great it was a seperate concept from classes, for exactly the reasons you raise, it just gets confusing because people naturally expect classes to be instances with properties and methods that can be created and destroyed.
I don't know if this qualifies as an answer, but I would point out that "static classes" are more of a language concept and less of a CLR concept. From the point of view of the CLR, they are just classes, like any other. It's up to the language to enforce all the rules you described.
As such, one advantage of the current implementation is that it does not add further complexity to the CLR, which all CLR-targeting languages would have to understand and model.
Sure, they could have been made into a separate kind of thing.
But that would have required additional work in the CLR, the BCL, and across the language teams, and I that would have left other, more important things undone.
From a purely aesthetic point of view, I might agree with you.
Good point, it's probably because of historic reasons, i.e. they didn't want to invent something new as static classes already existed.
C++, Pascal (Delphi) and Java all have static classes, and those are what C# is based on.
Static classes and "normal" classes (and structs) are containers for executable code (members fields, properties, methods) and they declare a Type. If they had a separate word for this then we would ask the opposite ("if they are so similar, why did you not use the kayword class?").
I'd suggest "CLR via C#", where it's well explained how type resolving, method calling, etc occurs. It works in the same way for "both" classes, just instance members have additional parameter passed in for the instance object.
Classes are not like namespaces because they are only for naming and referencing. They do not affect the functionality of the class.
Classes are also different from interfaces, because interfaces are merely compile-time verification tools and do not have functionality of their own.
In my opinion, static classes are considered so because they can embed private fields, public properties and methods, though they are static, and have a fixed address location where each call to the singleton method or property will have its reference.
A structure is more likely a value type as when you write:
var struct1 = new Struct1();
var struct2 = struct1;
each of the properties will have been copied into a new memory location. Furthermore, with a structure, you will be able to change struct2.Property1 value without having it changed within struct1.Property1.
Per opposition, classes are in my understanding reference types, as when you write:
var class1 = new Class1();
var class2 = class1;
Here, the reference is copied. This means that when you change class2.Property1, this same property will also change in class1.Property1. This is because both classes points to the same memory address.
As for static classes, they are considered as reference types as when you change a StaticClass.Property value within a method, this change will get populated everywhere you reference this class. It has only one memory address and can't be copied, so that when another method or property call will occur, this new value will prevail over the old one. Static classes are meant to be shareable accross an entire application, so only one reference for it exists within your application. Therefore making them behave like a class.
A static class, even though singleton pattern is not, I guess, encouraged except for absolute purpose, could represent a real-life object just like a class or an instance of a class. However, since unique-in-the-world-objects seem to be rare enough, we don't really need them to represent a practical object, but merely some logical ones instead, such as tools and so forth, or some other costy-to-instiate objects.
EDIT
In fact, a static class is so similar to a class that in Visual Basic, there is no static class, but only a class with static (Shared in Visual Basic) members. The only point to consider is to make this class NotInheritable (sealed in C#). So, C# provides a more implicit functionality by allowing to declare a class static, instead of making it sealed, with an empty default constructor, etc. This is some kind of a shortcut, or syntaxic sugar, like we like to say.
In conclusion, I don't think there would be any benefit or gain having a new keyword for it.
Although class types, value types, and interfaces behave in many regards as though they are in three different kinds of things, they are in fact all described using the same kind of Type object; the parentage of a type determines which kind of thing it is. In particular, all types in .NET are class types except for the following:
Types other than System.Object which inherit from null; those are interfaces.
Types other than System.ValueType or System.Enum which inherit from System.ValueType or System.Enum; those are value types.
A few types like pointers and byrefs, which may be identified by Type objects (necessary for things like parameter types) but don't have members the way other types do.
Every type which has members, and whose parentage does not meet either of the above criteria, is considered to be a class. Static classes aren't really classes because of any particular quality they have, but rather because they don't have any quality that would make them be some other named kind of thing, and calling them "static classes" seems easier than inventing some other term to describe them.
What about static constructors? I think this is another important aspect to consider in your comparison. Classes and structs support them but interfaces and namespaces do not.
Construction implies instantiation. While the implementation may not actually create an "instance" of a static class, you could view static classes as a singleton instance of a class, to which there can only ever be one reference (the typename itself). If you could inherit static classes, you would break the singleton notion. If you could declare variables of the type, you might expect them to be cleaned up by the garbage collector when they are no longer referenced.
Why are they classes instead of structs? When I think of structs (value types), I think about values on the stack. Their existence is (typically) very short and they are copied frequently. This again breaks the single reference singleton notion above.

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