BitmapEncoder/ decoder, memory stream and NotSupportedException c# .net - c#

I have the following code:
MemoryStream imageStream;
public ImageVideoFrame(BitmapSource frame)
{
imageStream = new MemoryStream();
BitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(frame));
encoder.Save(imageStream);
imageStream.Seek(0, SeekOrigin.Begin);
}
public BitmapSource Frame
{
BitmapDecoder decoder = new PngBitmapDecoder(image,
BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
BitmapSource bitmapSource = decoder.Frames.First();
return bitmapSource;
}
used to compress images in memory to reduce memory usage. The problem with the above code is that I get a NotSupportedExcpetion Constructing the PngBitmapDecoder. When debugging the position of the imageStream is shown to be

Related

WPF: MemoryStream Occupying large amount of memory

I am using MemoryStram for converting Bitmap to BitmapImage and when I checked the CPU usage it is consuming more memory. I wanted to reduce the memory consumption of MemoryStream object. I used it in Using statement also and the result is same as earlier mentioned.
I am pating my code snippet please can anyone help me out to find the solution or any other alternative that can be used.
Code :
public static BitmapImage ConvertBitmapImage(this Bitmap bitmap)
{
using (MemoryStream ms = new MemoryStream())
{
bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
System.Windows.Media.Imaging.BitmapImage bImg = new System.Windows.Media.Imaging.BitmapImage();
bImg.BeginInit();
bImg.StreamSource = new MemoryStream(ms.ToArray());
bImg.EndInit();
return bImg;
}
}
Or
public static BitmapImage ConvertBitmapImage(this Bitmap bitmap)
{
BitmapImage bi = new BitmapImage();
bi.BeginInit();
MemoryStream ms = new MemoryStream();
bitmap.Save(ms, ImageFormat.Bmp);
ms.Seek(0, SeekOrigin.Begin);
bi.StreamSource = ms;
bi.EndInit();
return bi;
}
There is no need for a second MemoryStream.
Just rewind the one that the Bitmap was encoded to, before decoding the BitmapImage, and set BitmapCacheOption.OnLoad to make sure that the stream can be closed after EndInit():
public static BitmapImage ConvertBitmapImage(this System.Drawing.Bitmap bitmap)
{
var bImg = new BitmapImage();
using (var ms = new MemoryStream())
{
bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
ms.Position = 0; // here, alternatively use ms.Seek(0, SeekOrigin.Begin);
bImg.BeginInit();
bImg.CacheOption = BitmapCacheOption.OnLoad; // and here
bImg.StreamSource = ms;
bImg.EndInit();
}
return bImg;
}
Note that there are also other ways of converting between Bitmap and BitmapImage, e.g. this: fast converting Bitmap to BitmapSource wpf

Convert ImageBrush to byte[]

The Goal:
I want to convert an ImageBrush to a byte[].
Why?:
Because I want to print out the image, but I can't create any UI elements besides something like a MessageBox. SO I found an online tool that takes in a byte array and produces an image.
How do I do this in C# (WPF)?
What I've tried so far:
I have already converted the ImageBrush to a BitmapSource as so:
BitmapSource src = (BitmapSource)imageBrush.ImageSource;
and have converted the BitmapSource to a Bitmap Image as so:
private BitmapImage BitmapSourceToBitmapImage(BitmapSource bmpSrc)
{
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
MemoryStream memoryStream = new MemoryStream();
BitmapImage bImg = new BitmapImage();
encoder.Frames.Add(BitmapFrame.Create(bmpSrc));
encoder.Save(memoryStream);
memoryStream.Position = 0;
bImg.BeginInit();
bImg.StreamSource = memoryStream;
bImg.EndInit();
memoryStream.Close();
return bImg;
}
But for the life of me I cannot get this BitmapImage to a byte array! I have tried this:
private byte[] BitmapImagetoByteArray(BitmapImage bitmapImage) {
byte[] data;
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmapImage));
using(MemoryStream ms = new MemoryStream())
{
encoder.Save(ms);
data = ms.ToArray();
}
return data;
}
The Problem/Error:
But when the encoder tries to save the memory stream, it says a frame has been disposed... see error message below:
Void SaveFrame(System.Windows.Media.SafeMILHandle, System.Windows.Media.SafeMILHandle, System.Windows.Media.Imaging.BitmapFrame)
Cannot access a disposed object.
System.ObjectDisposedException: Cannot access a disposed object.
at System.Windows.Media.Imaging.BitmapEncoder.SaveFrame(SafeMILHandle frameEncodeHandle, SafeMILHandle encoderOptions, BitmapFrame frame)
at System.Windows.Media.Imaging.BitmapEncoder.Save(Stream stream)
Any help? How can I display the ImageBrush without creating UI elements!
The error was not to set BitmapCacheOption.OnLoad, which is necessary when the source stream is to be closed right after EndInit:
bImg.BeginInit();
bImg.CacheOption = BitmapCacheOption.OnLoad;
bImg.StreamSource = memoryStream;
bImg.EndInit();
memoryStream.Close();
However, creating the intermediate BitmapImage wasn't necessary at all. The code should simply look like this:
private byte[] BitmapSourceToByteArray(BitmapSource bmpSrc)
{
var encoder = new JpegBitmapEncoder();
encoder.QualityLevel = 100;
encoder.Frames.Add(BitmapFrame.Create(bmpSrc));
using (var stream = new MemoryStream())
{
encoder.Save(stream);
return stream.ToArray();
}
}

How to get BitmapImage from byte array in several different ImageFormats

I have saved images in our database by using the following method to convert them to byte arrays in different ImageFormats:
public byte[] foo()
{
Image img = Image.FromFile(path);
var tmpStream = new MemoryStream();
ImageFormat format = img.RawFormat;
img.Save(tmpStream, format);
tmpStream.Seek(0, SeekOrigin.Begin);
var imgBytes = new byte[MAX_IMG_SIZE];
tmpStream.Read(imgBytes, 0, MAX_IMG_SIZE);
return imgBytes;
}
Now I need to read them out and convert them back into the BitmapImage type so I can display them to the user. I was thinking about using the Image.FromStream(Stream) method but that doesn't seem to take into account the different ImageFormats... Anyone know what to do? Thanks in advance.
You shouldn't use classes from the WinForms System.Drawing namespace in a WPF application (like you do with Image.FromFile).
WPF provides its own set of classes to load and save bitmaps from Streams and URIs, and has built-in support for automatically detecting the format of a bitmap frame buffer.
Just create a BitmapImage or a BitmapFrame directly from a Stream:
public static BitmapSource BitmaSourceFromByteArray(byte[] buffer)
{
var bitmap = new BitmapImage();
using (var stream = new MemoryStream(buffer))
{
bitmap.BeginInit();
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.StreamSource = stream;
bitmap.EndInit();
}
bitmap.Freeze(); // optionally make it cross-thread accessible
return bitmap;
}
or
public static BitmapSource BitmaSourceFromByteArray(byte[] buffer)
{
using (var stream = new MemoryStream(buffer))
{
return BitmapFrame.Create(
stream, BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
}
}
Either method returns a BitmapSource, which is the base class of BitmapImage and BitmapFrame, and should be sufficient to deal with bitmaps in the rest of your application. E.g. the Source property of an Image control uses another base class, ImageSource, as property type.
Note also that when you load a BitmapSource from a Stream that is to be closed after loading, you have to set BitmapCacheOption.OnLoad. Otherwise the Stream must be kept open until the bitmap is eventually shown.
For encoding a BitmapSource you should be using a method like this:
public static byte[] BitmapSourceToByteArray(BitmapSource bitmap)
{
var encoder = new PngBitmapEncoder(); // or any other BitmapEncoder
encoder.Frames.Add(BitmapFrame.Create(bitmap));
using (var stream = new MemoryStream())
{
encoder.Save(stream);
return stream.ToArray();
}
}

JpegBitmapEncoder cannot access closed stream

I have a BitmapSource loaded from a byte array this way:
BitmapSource bitmap = null;
using (var stream = new MemoryStream(bytes))
{
var decoder = new JpegBitmapDecoder(stream, BitmapCreateOptions.None, BitmapCacheOption.None);
bitmap = decoder.Frames[0];
stream.Flush();
}
return bitmap;
When I'm trying to write this as an JPEG to disk, it only throws an error:
Any ideas here? Other ways of writing the image to disk?

How to crop a tiff image in asp.net

I was looking for a routine by which I can crop tiff image and I got it but it gives many error. Here is the routine:
Bitmap comments = null;
string input = "somepath";
// Open a Stream and decode a TIFF image
using (Stream imageStreamSource = new FileStream(input, FileMode.Open, FileAccess.Read, FileShare.Read))
{
TiffBitmapDecoder decoder = new TiffBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
BitmapSource bitmapSource = decoder.Frames[0];
using (Bitmap b = BitmapFromSource(bitmapSource))
{
Rectangle cropRect = new Rectangle(169, 1092, 567, 200);
comments = new Bitmap(cropRect.Width, cropRect.Height);
//first cropping
using (Graphics g = Graphics.FromImage(comments))
{
g.DrawImage(b, new Rectangle(0, 0, comments.Width, comments.Height),
cropRect,
GraphicsUnit.Pixel);
}
}
}
When I try to compile it, I get an error. I tried adding references to many assemblies searching google but couldn't resolve it. I got this code from this url:
http://snipplr.com/view/63053/
I am looking for advice.
TiffBitmapDecoder class is from Presentation.Core in another words it is from WPF.
BitmapFromSource isn't method of any .net framework class. You can convert BitmapSource to Bitmap using this code.
private Bitmap BitmapFromSource(BitmapSource bitmapsource)
{
Bitmap bitmap;
using (MemoryStream outStream = new MemoryStream())
{
BitmapEncoder encoder = new BmpBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmapsource));
encoder.Save(outStream);
bitmap = new Bitmap(outStream);
}
return bitmap;
}

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