Why compiling into intermediate code? - c#

Why do Actionscript, Java, C#, etc. compile into intermediate code?
I'm aware of cross-platform benefits of using intermediate code.
The question is: What is the benefit of compiling to intermediate code, compared to scripts (JS, Python, PHP, Perl, etc.) that are interpreted?
Is it just for code obfuscation? Or what?
In addition what is the benefit compared to compiling to native code?

It is much faster to parse and JIT-compile IL code than to parse a high-level language like Java or especially C# (which has more features).
It also allows developers to use new language features without updating anything on the end-users' machines. (eg, LINQBridge)

First of all historically java was targeted to mobiles and embedded devices with very limited CPU/memory, and JVM on such devices can't do any intensive optimization, like modern JITs do for now. So java engeneers decided to move optimization to compile phase.
Next, having "byte code"/IL allows you to have many compilers from different languages into such byte code - and only one JVM/JIT. It is much more efficient then to create separate VM+JIT for each language. Remember, you have Java, JRuby, JPython, Groovy, etc... in JVM world, and C#, VB#, ASP.NET, F#, etc -- in .NET world, and only one runtime/VM for each.

Intermediate code is very similar to assembly in that it contains a limited set of instructions. The runtime is then able to reliably and consistently operate on this (somewhat) small set of instructions without having to worry about parsing the language, etc. It can therefore gain performance improvements and make optimizations.

In .NET compilation to MSIL solves interoperability between different languages like C#, VB.NET etc.

Binary code instructions are very simple and atomic, much more so than programming statements can be.
For example, z = a + b - (c * d) would need to be translated into loading four values into registers, then an add, multiply, and subtract, then write into another memory location. So we have at least 8 instructions or so just for that line!
Intermediate code is the best of both worlds-- cross-platform, but also closer to the way machine code is normally written.

In addition to SLaks's answer, compiling to IL enables a degree of cross-language interoperability that generally doesn't exist in interpreted languages.
This advantage can be huge for new languages. Scala's only been around since 2003, and it's already gained an immense amount of traction. Ruby, on the other hand, hasn't spread very far beyond being used for Rails apps in its 1.5 decades of existence. This is at least in part because Scala is bytecode-compatible with all pre-existing Java code and libraries, which gives it a huge leg up: Its community can focus most of its effort on the language itself, and potential adopters don't have to worry about going through any special contortions (or, worse yet, replacing their entire codebase) in order to start using Scala. F#'s story is almost identical, but for the other major managed environment.
Meanwhile Ruby doesn't speak with code from other languages quite so easily, so its community has to sink a lot more effort into developing Ruby-specific libraries and frameworks, and its potential users have to be a lot more willing to commit to a large-scale platform shift in order to use it.

Related

Is C++ and .NET used together in Domains like Banking , Health Care and Telecom

Or I should ask how helpful and benifitial will it be to start with C++
This may seem irelevant but it has some significance for me,may be few others like me.
I just want to know ,How Important is it to Learn C++ , COM and ATL while you are a .NET programmer?
I love programming with .NET and C# .Visual Studio just has it's own charm of intellisence ,Color Coding and other pretty features , which make us addicted to it.
I was thinking , almost we can build anything with C# and still it holds true mostly, but it lags sometimes like:
While I try to create a Shell Extension , then it is highly suggested to use unmanaged code instead of any managed code.
Also there are few other things like COM , ATL , which are preferred to be coded in C++ rather than C#.
I am just 4 years in IT industry and love to be Solution Architect.
So need all your inputs to know , how important/helpful will it be in my future venture if I am doing my Current COM Project with C++ , which integrate with .NET UI.
Is there any implementation of C++ and .NET in common domains like Health Care, Banking and Telecommunication.
The issue (at least for the specific cases you mention, such as shell extensions) with trying to "integrate with a .NET UI" is that you really can't. The reason it's not a good idea to write shell extensions in managed code is that a given process can only load one version of the CLR at any given time. If two shell extensions depend on different versions of the CLR, and they both try to load at the same time, it will fail. You can't load the CLR in any way shape or form in the context of your shell extension and be a well behaved shell extension.
My advice would be to not bother with C++ until you really have a reason to learn it (despite that C++ is my favorite language). But when you do learn C++, leave your .NET baggage at the door. There are lots of things (such as excessive use of casting, constantly using new, etc) which are idiomatic C#, and are just plain wrong in C++. You will be a lot happier if you don't try to understand C++ concepts in terms of the CLR -- simply because C++ doesn't run there. You can use some of the design patterns you may have learned for C#, but how the underlying language and machine operates are completely different between the two languages.
Probably the most confusing difference for new C or C++ programmers is the concept of undefined behavior. The C and C++ standards are written in such a mannar as to not be tied to a particular machine. This is in stark contrast to architectures like Java or .NET, where the language is actually defined in terms of a virtual machine (and therefore is extremely dependent on that VM). This leads to places where the standard literally does not say what the correct output of a program should be; and instead says "however the underlying machine usually does this". You'll probably notice this quite a bit if you're ever dealing with floating point math. While C# has strict and specific rules about how and where floating points are calculated and rounded, C and C++ make no such qualifications.
Once you understand C++, then you can move on to COM and ATL. COM is essentially designed to make a C++ like class structure accessible in a language (the COM ABI), machine (marshalling between 32 bit and 64 processes on the same system, etc), and location (DCOM provides RPC facilities) independent way. If you don't understand the C++ object model, then you're going to have an extremely difficult time with the COM object model, because the two are extremely similar. ATL is a set of C++ class templates around COM fundamentals which simply handle some of the boilerplate for you.
I just want to know ,How Important is
it to Learn C++ , COM and ATL while
you are a .NET programmer?
Depends what you do. You are way better of learnin about databases. Pretty much every serious app uses a database.
But C++ IS ued together with .NET - especially C++/CLI (the managed variant) as it is very good for integrating C++ code with managed code effficiently. Quite often pretty much the only efficient way. Which is important if you for example raise events for market data. With a frequency in excess of 100.000 times. Per second.
But this is a NICHE. I work in the financial area, and tthe C++ uses AND integration uses are SMALL compared to the people working in .NET / In the application.

Could managed code (specifically .NET) ever become 'unmanaged'?

Recently I was talking with a friend of mine who had started a C++ class a couple months ago (his first exposure to programming). We got onto the topic of C# and .NET generally, and he made the point to me that he felt it was 'doomed' for all of the commonly-cited issues (low speed, breakable bytecode, etc). I agreed with him on all those issues, but I held back in saying it was doomed, only because I felt that, in time, languages like C# could instead become native code (if Microsoft so chose to change the implementation of .NET from a bytecode, JIT runtime environemnent to one which compiles directly to native code like your C++ program does).
My question is, am I out to lunch here? I mean, it may take a lot of work (and may break too many things), but there isn't some type of magical barrier which prevents C# code from being compiled natively (if one wanted to do it), right? There was a time where C++ was considered a very high-level language (which it still is, but not as much as in the past) yet now it's the bedrock (along with C) for Microsoft's native APIs. The idea that .NET could one day be on the same level as C++ in that respect seems only to be a matter of time and effort to me, not some fundamental flaw in the design of the language.
EDIT: I should add that if native compilation of .NET is possible, why does Microsoft choose not to go that route? Why have they chosen the JIT bytecode path?
Java uses bytecode. C#, while it uses IL as an intermediate step, has always compiled to native code. IL is never directly interpreted for execution as Java bytecode is. You can even pre-compile the IL before distribution, if you really want to (hint: performance is normally better in the long run if you don't).
The idea that C# is slow is laughable. Some of the winforms components are slow, but if you know what you're doing C# itself is a very speedy language. In this day and age it generally comes down to the algorithm anyway; language choice won't help you if you implement a bad bubble sort. If C# helps you use more efficient algorithms from a higher level (and in my experience it generally does) that will trump any of the other speed concerns.
Based on your edit, I also want to explain the (typical) compilation path again.
C# is compiled to IL. This IL is distributed to local machines. A user runs the program, and that program is then JIT-compiled to native code for that machine once. The next time the user runs the program on that machine they're running a fully-native app. There is also a JIT optimizer that can muddy things a bit, but that's the general picture.
The reason you do it this way is to allow individual machines to make compile-time optimizations appropriate to that machine. You end up with faster code on average than if you distributed the same fully-compiled app to everyone.
Regarding decompilation:
The first thing to note is that you can pre-compile to native code before distribution if you really want to. At this point you're close to the same level as if you had distributed a native app. However, that won't stop a determined individual.
It also largely misunderstands the economics at play. Yes, someone might perhaps reverse-engineer your work. But this assumes that all the value of the app is in the technology. It's very common for a programmer to over-value the code, and undervalue the execution of the product: interface design, marketing, connecting with users, and on-going innovation. If you do all of that right, a little extra competition will help you as much as it hurts by building up demand in your market. If you do it wrong, hiding your algorithm won't save you.
If you're more worried about your app showing up on warez sites, you're even more misguided. It'll show up there anyway. A much better strategy is to engage those users.
At the moment, the biggest impediment to adoption (imo) is that the framework redistributable has become mammoth in size. Hopefully they'll address that in a relatively near release.
Are you suggesting that the fact that C# is managed code is a design flaw??
C# can be natively compiled using tool such as NGEN, and the MONO (open source .net framework) team has developed full AOT (ahead of time) compilation which allows c# to run on the IPhone. However, full compilation is culbersome because it destroys cross-platform compatibility, and some machine-specific optimizations cannot be done. However, it is also important to note that .net is not an interpreted language, but a JIT (just in time) compiled language, which means it runs natively on the machine.
dude, fyi, you can always compile your c# assemblies into native image using ngen.exe
and are you suggesting .net is flawed design? it was .net which brought back ms back into the game from their crappy vb 5, vb 6, com days. it was one of their biggest bets
java does the same stuff - so are you suggesting java too is a mistake?
reg. big vendors - please note .net has been hugely hugely successful across companies of all sizes (except for those open source guys - nothing wrong with that). all these companies have made significant amount of investments into the .net framework.
and to compare c# speed with c++ is a crazy idea according to me. does c++ give u managed environment along with a world class powerful framework?
and you can always obfuscate your assemblies if you are so paranoid about decompilation
its not about c++ v/s c#, managed v/s unmanaged. both are equally good and equally powerful in their own domains
C# could be natively compiled but it is unlikely the base class library will ever go there. On the flip side, I really don't see much advantage to moving beyond JIT.
It certainly could, but the real question is why? I mean, sure, it can be slow(er), but most of the time any major differences in performance come down to design problems (wrong algorithms, thread contention, hogging resources, etc.) rather than issues with the language. As for the "breakable" bytecode, it doesn't really seem to be a huge concern of most companies, considering adoption rates.
What it really comes down to is, what's the best tool for the job? For some, it's C++; for others, Java; for others, C#, or Python, or Erlang.
Doomed? Because of supposed performance issues?
How about comparing the price of:
programmer's hour
hardware components
If you have performance issues with applications, it's much cheaper to just buy yourself better hardware, compared to the benefits you loose in switching from a higher-abstraction language to a lower one (and I don't have anything against C++, I've been a C++ developer for a long time).
How about comparing maintenance problems when trying to find memory leaks in C++ code compared to garbage-collected C# code?
"Hardware is Cheap, Programmers are Expensive": http://www.codinghorror.com/blog/archives/001198.html

Comparing C# and Java

I learned Java in college, and then I was hired by a C# shop and have used that ever since. I spent my first week realizing that the two languages were almost identical, and the next two months figuring out the little differences. For the most part, was I noticing the things that Java had that C# doesn't, and thus was mostly frustrated. (example: enum types which are full-fledged classes, not just integers with a fresh coat of paint) I have since come to appreciate the C# world, but I can't say I knew Java well enough to really contrast the two so I'm curious to get a community cross-section.
What are the relative merits and weaknesses of C# and Java? This includes everything from language structure to available IDEs and server software.
Comparing and contrasting the languages between the two can be quite difficult, as in many ways it is the associated libraries that you use in association with the language that best showcases the various advantages of one of another.
So I'll try to list out as many things I can remember or that have already been posted and note who I think has the advantage:
GUI development (thick or thin). C# combined with .NET is currently the better choice.
Automated data source binding. C# has a strong lead with LINQ, also a wealth of 3rd part libraries also gives the edge
SQL connections. Java
Auto-boxing. Both languages provide it, but C# Properties provides a better design for it in regards to setters and getters
Annotation/Attributes. C# attributes are a stronger and clear implementation
Memory management - Java VM in all the testing I have done is far superior to CLR
Garbage collection - Java is another clear winner here. Unmanaged code with the C#/.NET framework makes this a nightmare, especially when working with GUI's.
Generics - I believe the two languages are basically tied here... I've seen good points showing either side being better. My gut feeling is that Java is better, but nothing logic to base it on. Also I've used C# generics ALLOT and Java generics only a few times...
Enumerations. Java all the way, C# implementation is borked as far as I'm concerned.
XML - Toss up here. The XML and serialization capabilities you get with .NET natively beats what you get with eclipse/Java out of the box. But there are lots of libraries for both products to help with XML... I've tried a few and was never really happy with any of them. I've stuck with native C# XML combined with some custom libraries I made on my own and I'm used to it, so hard to give this a far comparison at this point...
IDE - Eclipse is better than Visual Studio for non-GUI work. So Java wins for non-GUI and Visual Studio wins for GUI...
Those are all the items I can't think off for the moment... I'm sure you can literally pick hundreds of items to compare and contrasting the two. Hopefully this lists is a cross section of the more commonly used features...
One difference is that C# can work with Windows better. The downside of this is that it doesn't work well with anything but Windows (except maybe with Mono, which I haven't tried).
Another thing to keep in mind, you may also want to compare their respective VMs.
Comparing the CLR and Java VM will give you another way to differentiate between the two.
For example, if doing heavy multithreading, the Java VM has a stronger memory model than the CLR (.NET's equivalent).
C# has a better GUI with WPF, something that Java has traditionally been poor at.
C# has LINQ which is quite good.
Otherwise the 2 are practically the same - how do you think they created such a large class library so quickly when .NET first came out? Things have changed slightly since then, but fundamentally, C# could be called MS-Java.
Don't take this as anything more than an opinion, but personally I can't stand Java's GUI. It's just close enough to Windows but not quite, so it gets into an uncanny valley area where it's just really upsetting to me.
C# (and other .Net languages, I suppose) allow me to make programs that perfectly blend into Windows, and that makes me happy.
Of course, it's moot if we're not talking about developing a desktop application...
Java:
Enums in Java kick so much ass, its not even funny.
Java supports generic variance
C#:
C# is no longer limited to Windows (Mono).
The lack of the keyword internal in Java is rather disappointing.
You said:
enum types which are full-fledged classes, not just integers with a fresh coat of paint
Have you actually looked at the output? If you compile an application with enums in in then read the CIL you'll see that an enum is actually a sealed class deriving from System.Enum.
Tools such as Red-Gate (formerly Lutz Roeder's) Reflector will disassemble it as close to the orginal C# as possible so it may not be easily visible what is actually happening under the hood.
As Elizabeth Barrett Browning said: How do I love thee? Let me count the ways.
Please excuse the qualitative (vs. quantitative) aspect of this post.
Comparing these 2 languages (and their associated run-times) is very difficult. Comparisons can be at many levels and focus on many different aspects (such as GUI development mentioned in earlier posts). Preference between them is often personal and not just technical.
C# was originally based on Java (and the CLR on the JRE) but, IMHO, has, in general, gone beyond Java in its features, expressiveness and possibly utility. Being controlled by one company (vs. a committee), C# can move forward faster than Java can. The differences ebb and flow across releases with Java often playing catch up (such as the recent addition of lambdas to Java which C# has had for a long time). Neither language is a super-set of the other in all aspects as both have features (and foibles) the other lacks.
A detailed side-by-side comparison would likely take several 100s of pages. But my net is that for most modern business related programming tasks they are similar in power and utility. The most critical difference is probably in portability. Java runs on nearly all popular platforms, which C# runs mostly only on Windows-based platforms (ignoring Mono, which has not been widely successful). Java, because of its portability, arguably has a larger developer community and thus more third party library and framework support.
If you feel the need to select between them, your best criteria is your platform of interest. If all your work will run only on Windows systems, IMHO, C#/CLR, with its richer language and its ability to directly interact with Windows' native APIs, is a clear winner. If you need cross system portability then Java/JRE is a clear winner.
PS. If you need more portable jobs skills, then IMHO Java is also a winner.

What are the advantages of c# over, say, delphi/realbasic for windows applications [closed]

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Has anyone ever written an application bigger than its .NET luggage?
People used to criticize VB6 for its 2 MB runtime but it rarely dwarfed the app it accompanied.
Today despite having Vista on my machine I had to download 35 MB of the 3.5 framework and reboot to then try out an app half that size.
When you factor in the decreased source code security I wonder why anyone would anyone develop a windows application in .NET rather than in a language that allowed for the building of native executables.
What is superior about .NET that outshadows these drawbacks when it comes to writing applications to run on Windows?
PEOPLE: Please note that this was written in February, 2009, and what is said was appropriate at that time - yelling at me in late 2012 (3+ years later) is meaningless. :-)
Delphi has some considerable advantages for Win32. Not that .NET apps are inherently bad, but try:
running a .NET app (any version) on Win95/ME, where .NET doesn't exist (AFAIK)
distributing any small ( < 1.5 MB) .NET app (yes, floppy drives still exist)
providing any .NET app on a system that has no Internet access (yes, they exist)
distributing your .NET apps in countries without widespread high bandwidth
keep people from seeing your source code without spending a ton of dough (Reflection, anyone?)
Garbage collection in .NET might be really nice, but anyone who knows anything about programming can also handle manual allocation/deallocation of memory easily with Delphi, and GC is available with reference-counted interfaces. Isn't one of the things that brought all of the non-programmers to proliferation the pseudo-GC of VB? IMO, GC is one of the things that makes .NET dangerous, in the same way VB was dangerous - it makes things too easy and allows people who really have no clue what they're doing to write software that ends up making a mess. (And, before I get flamed to death here, it's great for the people who do know what they're doing as well, and so was VB; I'm just not so sure that the advantage to the skilled outweights the hazards to us from the unskilled. )
Delphi Prism (AKA Rem Objects Oxygene, formerly Chrome) provides the GC version of Delphi that those who need it are looking for, along with ASP.NET and WPF/Silverlight/CE, with the readability (and lack of curly braces) of Delphi. For those (like me) for which Unicode support isn't a major factor, Delphi 2007 provides ASP.NET and VCL.NET, as well as native Win32 support. And, at a place like where I work, when workstations are only upgraded (at a minimum) every three years, and where we just got rid of the last Win95 machine because it wasn't a priority to upgrade, the .NET framework is an issue. (Especially with company proxy requirements only allowing Internet access to a handful of people, limiting bandwidth and download capabilities, and proper non-admin accounts with no USB devices allowed, all still running across a Netware network - no such thing as Windows Update, and never a virus so far because nothing gets in.)
I work some in .NET languages (C#, Delphi Prism), but the bread and butter both full-time and on the side, comes from Win32 and Delphi.
Okay, I doubt this will persuade you as you don't want to be persuaded, but here's my view of the advantages of .NET over older technologies. I'm not going to claim that every advantage applies to every language you mentioned in the question, or that .NET is perfect, but:
A managed environment catches common errors earlier and gives new opportunities:
Strong typing avoids treating one type as another improperly
Garbage collection largely removes memory management concerns (not totally, I'll readily admit)
"Segmentation fault" usually translates to "NullReferenceException" - but in a much easier to debug manner!
No chance of buffer overruns (aside from the potential for CLR bugs, of course) - that immediately removes a big security concern
A declarative security model and a well-designed runtime allows code to be run under a variety of trust levels
JITting allows the CLR to take advantage of running on a 64 bit machine with no recompilation necessary (other than for some interop situations)
Future processor developments can also be targeted by the JITter, giving improvements with no work on the part of the developer (including no need to rebuild or distribute multiple versions).
Reflection allows for all kinds of things which are either impossible or hard in unmanaged environments
A modern object-oriented framework:
Generics with execution time knowledge (as opposed to type erasure in Java)
Reasonable threading support, with a new set of primitives (Parallel Extensions) coming in .NET 4.0
Internationalisation and Unicode support from the very start - just one string type to consider, for one thing :)
Windows Presentation Framework provides a modern GUI framework, allowing for declarative design, good layout and animation support etc
Good support for interoperating with native libraries (P/Invoke is so much nicer than JNI, for example)
Exceptions are much more informative (and easier to deal with) than error codes
LINQ (in .NET 3.5) provides a lovely way of working with data in-process, as well giving various options for working with databases, web services, LDAP etc.
Delegates allow a somewhat-functional style of coding from VB and C#; this is better in C# 3.0 and VB9 due to lambda expressions.
LINQ to XML is the nicest XML library I've used
Using Silverlight as an RIA framework allows you to share a lot of code between your lightweight client and other access methods
A mostly-good versioning story, including binding redirection, runtime preference etc
One framework targeted by multiple languages:
Simpler to share components than with (say) COM
Language choice can be driven by task and team experience. This will be particularly significant as of .NET 4.0: where a functional language is more appropriate, use F#; where a dynamic language is more appropriate, use IronRuby or IronPython; interoperate easily between all languages
Frankly, I just think C# is a much cleaner language than VB or C++. (I don't know Delphi and I've heard good things about it though - and hey, you can target .NET with Delphi now anyway.)
The upshot of most of this - and the soundbite, I guess - is that .NET allows faster development of more robust applications.
To address the two specific issues you mentioned in the question:
If your customer is running Vista, they already have .NET 3.0. If they're running XP SP2 or SP3, they probably have at least .NET 2.0. Yes, you have to download a newer version of the framework if you want to use it, but I view that as a pretty small issue. I don't think it makes any sense to compare the size of your application with the size of the framework. Do you compare the size of your application with the size of the operating system, or the size of your IDE?
I don't view decompilation as nearly such a problem as most people. You really need to think about what you're afraid of:
If you're afraid of people copying your actual code, it's usually a lot easier to code from scratch if you're aware of the basic design. Bear in mind that a decompiler won't give local variable names (assuming you don't distribute your PDB) or comments. If your original source code is only as easy to understand as the decompiled version, you have bigger problems than piracy.
If you're afraid of people bypassing your licensing and pirating your code, you should bear in mind how much effort has gone into stopping people from pirating native applications - and how ineffective it's been.
A lot of the use of .NET is on the server or for internal applications - in neither of these cases is decompilation an issue.
I've written more on this topic in this article about decompilation and obfuscation.
To name a few:
Automatic memory management, garbage collection
Type safety
Bounds checking
Access to thousands of classes that you will not have to create
OK first up, No one language/platform is ever going to be universally superior.
Specialization will always provide a better use case in certain areas but general purpose languages will be applicable to more domains.
Multi-paradigm languages will suffer from complex boundary cases between paradigms e.g.
Type inference in any functional language that also allows OOP when presented with sub classes
The grammar of C++ is astonishingly complex, This has a direct effect on the abilities of its tool chain.
The complexities of co/contra variance coupled with generics in c# is very hard to understand.
Older languages will have existing code bases that work, this is both positive (experience, well tested, extensive supporting literature) but also a negative (the resulting inertia against change, multiple different ways to do things leading to confusion for new entrants).
The selection/use of both languages and platforms is, as are most things, a balancing of the pros and cons.
In the following lists Delphi has some of the same pros and cons, but differs on many too.
Potential Negatives of .Net (if they are not an issue to you they aren't negatives)
Yes, you need the runtime deployed (and installed), and it's big.
If you wanted a language with multiple inheritance you're not going to get it
The BCL collections library has some serious flaws
Not widely supported outside the MS universe (mono is great but it lags the official implementation significantly)
Potential patent/copyright encumbrance
Jitted (ignoring ngen) start up time is always going to be slower and more memory will be needed.
There are more but these are the highlights.
Potential Positives (again if they don't matter to you)
A universal GC, no reference counting that prevents certain data structures being usable, I know of no widely used Functional language without GC, I can't think of significant language of the last 10 years without at least optional GC. If you believe this is not a big deal you would appear to be in a minority.
A large BCL (some parts not so good as others but it's very broad)
Vast numbers of languages (and a surprising number of paradigms) can be used and interact with each other (I use c#, f#, C++/CLI within one wider application using each where it makes most sense but able to easily use aspects of one from another).
Full featured introspection combined with declarative programming support. A wide variety of frameworks become much simpler and easy to use in this manner.
Jitted - alterations in underlying CPU architecture can be largely transparent, sophisticated runtime optimizations not available to pre-compiled languages are possible (java is doing rather better on this currently)
memory access safety
Fusion dll loading and the GAC for system dlls
Likewise specifically for c#
Con:
Syntax based on C underpinnings
(pre 4.0) late binding solely via inheritance
More verbose than some imperative languages
poor handling of complex embedded literals (regexes/xml/multi line strings)
variable capture within closures can be confusing
nested generators are both cumbersome and perform appallingly
Pro:
Syntax based on C underpinnings
Much functional support through lambdas
Expressions allowing compile time validation of non code areas such as Linq to SQL
Strongly typed but with some Type inference to make this easier
if you really need to unsafe is there for you
interaction with existing C++ ABI code via P/Invoke is both simple and clear.
multicast event model built in.
light weight runtime code generation
The C underpinnings really is a pro and con. It is understandable by a vast number of programmers (compared to pascal based style) but has a certain amount of cruft (switch statements being a clear example).
Strong/Weak/Static/Dynamic type systems are a polarising debate but it is certainly not contentious to say that, where the type system is more constraining it should strive to not require excessive verbosity as a result, c# is certainly better than many in that regard.
For many internal Line of Business applications a vast number of the .Net platform Cons are absolutely immaterial (controlled deployment being a common and well solved problem within corporations).
As such using .Net (and this does largely mean c#, sorry VB.Net guys) is a pretty obvious choice for new development within a windows architecture.
The "simplicity" of developing complex(and simple) applications using it. A lot of basic stuff is already coded for you in the framework and you can just use it. And downloading 35mb file today is much easier than 2mb file 8-6 years ago.
There are a lot of reasons. I don't know much about RealBasic, but as far as Delphi goes:
Less widespread than .NET, smaller development community. Many of the Delphi resources on the net are ancient and outdated.
Until Delphi 2009, Delphi didn't have full unicode support.
I don't know about Delphi 2009, but 2007 didn't have very good garbage collection. It had some sort of clunky reference counting that required some intervention on behalf of the developer. .NET has a much more advanced GC that does virtually everything for you.
.NET has a larger standard library and more up-to-date 3rd party libraries.
.NET languages like C# are arguably better, and certainly easier to understand for those new to the language.
There's a lot of supposed advantages cited by .NET developers here that shouldn't be in that comparison, simply because Delphi has them as well:
Type safety
Bounds checking
Access to thousands of classes (components) that you will not have to create
There are however some things in .NET that Delphi doesn't have out-of-the box, and only some of those can be added by libraries and own code. To name a few:
Support for multiple languages working on top of the same runtime - allowing to choose the matching language for the problem (e.g. functional programming using F#)
Dynamic source code generation and compilation - this is something so alien to Delphi programmers that they probably don't even see how it could be useful [1]
Multicast events
Better multi-threading support (for example BackgroundWorker class, asynchronous delegates)
Seamless support for both 32 and 64 bit processes
Weak references
[1] If you don't know but are interested, check out the home page of Marc Clifton, especially the articles about declarative programming.
Edit: I'd like to respond to the comment by Mason Wheeler:
Re dynamic code: I know that there are solutions to have Pascal scripting embedded in the application. There is however a distinct difference between making parts of your internal object hierarchy available to the scripting engine, and having the same compiler that is used for your code available at runtime as well. There are always differences between the Delphi compiler and the compiler of the scripting engine. Anyway, what you get with .NET goes far beyond anything that is available for Delphi. And anyway, it's not the point whether one would be able to code similar infrastructure for Delphi, the point is that with .NET it's already there for you, when you need it.
Re Multicast events: Exactly, there's ways to code it, but it's not part of Delphi / the VCL out-of-the-box. That's what I was saying above.
Re weak references: You are sadly mistaken. Try to use interfaces in a non-trivial way, creating circular references on the way. Then you have to start to use typecasts and wish for weak references.
Well, the .NET Framework is shared for all .NET applications, so you have it only once on your machine and 35MB are nothing today (compare it to the size of your Vista installation). For your second .NET application you don't have to download it again.
For Windows app, .NET (using C# or whatever) gives you more direct access to the latest and greatest Windows features. It's also very well supported by Microsoft, has a huge community and lots of books written about it.
REALbasic (now Xojo) is for cross-platform apps. Using it just on Windows can sometimes be useful, but that would not be its strength (which is that it's amazingly easy to use).
I don't know much about Delphi.
From what I can see RealBASIC doesn't have much (if anything) in the way of Object Relational tools and probably wouldn't be as good a choice for n-tier, database-centric applications.

What's the difference between the inner workings of Java's JVM and .NET's CLR?

What's the difference between the inner workings of Java's JVM and .NET's CLR?
Perhaps a starting point would be, are they basically the same thing in their respective environments (Java > JVM > Machine code) (C# > CLR > IL).
Update: Several people have alluded to the points I was trying to cover:
Garbage Collection
Boxing/Unboxing
JIT debugging
Generics/Templates
Please feel free to suggest other good topics that differentiate the two.
#George Mauer - this sounds very interesting:
Already posted this once but here is a series of interviews with c# chief language designer Anders Hejlsberg.
This should be a great thread.
One of the biggest differences is between the CLR and JVM is the CLR"s native integration of generics.
Java instead removes the generic types and the JVM can only work with objects by autoboxing the objects it appears to be pseudo generics.
From here. I couldn't have said it better (Well, with the exception of a flame war, this is a flameless place :-) ).
Hello,
Responding to your question seems
fraught with peril by starting a flame
war, so I'll proceed cautiously.
There are a number of fundamental
technical similarities between the
Java Runtime and the Common Language
Runtime, including garbage collected
memory, an intermediate language
(Microsoft IL versus Java ByteCode),
core system libraries, and support for
fairly high level languages, code
security, and deployment.
However, each of these 'similar' areas
also have a number of sizable and
small differences, and it's beyond the
scope of a simple Forum post to
describe most of them.
I would suggest asking a more
targetted question about any of the
various runtime features and component
areas (e.g. memory management,
compilation, system libraries,
security, etc.) and then we can
provide a more targetted response
(e.g. a blog, a technical article, or
some books).
One essential difference is that the JVM is portable across platforms and runs on Linux, Macintosh, and many cell phones and embedded devices.
CLR runs on Microsoft supported platforms with the Mono project providing partial support of older versions of CLR on a few more.
Internally this means the JVM's performance will vary on those different platforms based on capabilities provided by the platforms themselves.
The CLR and JVM have goals and philosophies that differ more than you might think. In general, the JVM aims to optimize more dynamic, higher-level code while the CLR gives you more low-level tools to do these kinds of optimizations yourself.
A good example is stack allocation. On the CLR you have explicit stack allocation of custom value types. On the JVM the only custom types are reference types but the JVM can convert heap allocations to stack allocations in certain circumstances through Escape Analysis.
Another example. In Java, methods are virtual by default. On C# at least, they are not. It is much more difficult to optimize virtual method calls because the code that gets executed at a given call site cannot be determined statically.
Under the hood, their execution systems are quite different. Most JVMs (in particular, Hotspot) start out with a bytecode interpreter and only JIT-compile parts of the code that are executed heavily e.g. tight loops. They can also re-compile these over and over each time using execution statistics collected from previous runs to drive optimizations. This allows more optimization effort to be applied to the parts of the program that need it most. This is called adaptive optimization.
The CLR compiles everything up-front only once. It does fewer optimization both because it has more code to compile and so has to be fast and because it doesn't have any statistics of the actual execution paths taken to feed into its optimizations. This approach does have the very significant advantage of allowing you to cache compilation results across processes, which CLR does but JVM does not.
A large percentage of the Hotspot JVM code is dedicated to these adaptive optimizations and they are what put Java in the same performance ballpark as native code for most general purpose computation in the early 2000s. They are also what makes the JVM a decent target for dynamic languages. I'm excluding here the more recent developments of the Dynamic Languages Runtime and invokedynamic as I don't know enough about the DLR.
Miguel de Icaza mentions here:
Seasoned industry programmers will notice that the above is
very much like Java and the Java VM. They are right, the above
is just like Java.
The CIL has one feature not found in Java though: it is
byte code representation that is powerful enough to be used as a
target for many languages: from C++, C, Fortran and Eiffel to Lisp
and Haskell including things like Java, C#, JavaScript and Visual
Basic in the mix.
I wish I had the time to go in more detail, but for the sake
of this argument, the above will suffice.
The comments go into some details, though, like tail call optimizations. Lot have changed since 2002 though - both CLR and JVM now have multiple languages targeting it. But nonetheless worth a read.
As Vinko said, the full details are way beyond the scope of a forum post. The differences/similarities boil down to this:
They are both a runtime environment "sandbox" that include a "just-in-time" compiler to translate program instructions in an intermediate language (MSIL or ByteCode) to native machine code and provide automatic memory management (garbage collection). Sitting on top of the respective runtime environments are a set of class libraries that provide higher level abstractions to developers to simplify development tasks.
The internals of how those runtime environments are actually implemented are, for the most part, proprietary to Microsoft and Sun. The algorithms used by the garbage collection systems, for example, while probably similar in technical functionality are different in implementation.
As far as I know, .Net CLR still has much more flexible and powerful Code Access Security built into the runtime, allowing much finer grained permissions and execution policy.
There differences in garbage collection as well.
JVM uses Copying collector and Mark and sweep. .NET user Copying collector and Mark and compact (Much harder to implement).
Also type erasure mentioned by Flyswat is important. JVM doesn't have a clue about generics and everything is object and associated perf. penalty of boxing and unboxing. Also reflection won't give you generic information. CLR supports generics natively.

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