I'm creating backgroundworker not in my windows form but in the class file (BusinessLogic) that implements all the processing. From main form I first call the BL method that initializes the BGW. Then I call the method of BL which will start the BGW.
Here is more background :) on my implementation.
How to use BackGroundWorker in class file?
The DoWork event runs fine but it doesnt call the RunWorkerCompleted.
Some googling and I found out this link. I've a feeling that my problem is same as this guys.
http://www.eggheadcafe.com/software/aspnet/29191764/backgroundworker-does-not-fire-the-runworkercompleted-event.aspx
I'd appreciate any input on this issue. Thanks in advance.
Code in Main form:
private void frmMain_Load(object sender, EventArgs e)
{
Hide();
BusinessLogic.BGWInitialize();
BusinessLogic.StartBackgroundWorker();
while (!BusinessLogic.firstCycleDone)
{
Thread.Sleep(100);
}
Show();
}
Code in BusinessLogic:
public static void BGWInitialize()
{
bgWorker.DoWork += new DoWorkEventHandler(bgWorker_DoWork);
bgWorker.ProgressChanged += new ProgressChangedEventHandler(bgWorker_ProgressChanged);
bgWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bgWorker_RunWorkerCompleted);
bgWorker.WorkerReportsProgress = true;
}
public static void StartBackgroundWorker()
{
bgWorker.RunWorkerAsync();
}
private static void bgWorker_RunWorkerCompleted(
object sender, RunWorkerCompletedEventArgs e)
{
firstCycleDone = true;
}
The completed event is Invoked to the main thread. It is supposed to be picked up and executed by the MessagePump.
However, your Wait-and-Sleep code is blocking the message loop.
Hide();
....
while (!BusinessLogic.firstCycleDone)
{
Thread.Sleep(100);
}
Show();
The answer here is that you have no use for a Backgroundworker or another form of threading...
Just call bgWorker_DoWork() directly:
// Hide();
bgWorker_DoWork(); // rename
Show();
if you would just call Application.DoEvents(); instead of Sleep(100); your code would work, but as I said previously BackgroundWorker class is a buggy thing and I would personally use my own threads and reports
Alternatively you could sleep a bit and then call DoEvents
Related
i come from a java environment and just recently started to learn C#.
(Please scroll a t the end of the question to see solution)
I'm Trying to use a background Worker to fetch some data from a Webservice do some calculations and update the UI, but i cant seem to make it report the progress back
So i Have my Form1.cc which contains the MainForm class that represents my UI Form (contains 2 date pickers , 1 progress bar and a button).
on the button i have binded the following click handler:
private void runReport_Click(object sender, EventArgs e)
private void runReport_Click(object sender, EventArgs e)
{
//MessageBox.Show("button pressed\n datefrom "+dateFrom.Value.ToString("yyyy-MM-dd" ));
AdStage data=new AdStage(dateFrom.Value.ToString("yyyy-MM-dd"), dateTo.Value.ToString("yyyy-MM-dd"));
//this.progressLabel.Text = "Fetching Data From Adstage";
//data.setUIProgressItems(progressLabel, this.progressBar);
data.setUI(this);
data.startWorker();
}
On the Adstage.cs i have all my logic to handle staff on the background.
/*constructor*/
public AdStage(String dateFrom, String dateTo)
{
//set the dates
setDates(dateFrom, dateTo);
}
public void startWorker()
{
doBg();//start bg worker...
}
public void setUI(MainForm ui)
{
this.ui = ui;
}
private void setDates(String dateFrom, String dateTo)
{
if (dateFrom.Equals(dateTo))
{
this.dateTo = this.dateTo = dateFrom;
}
else
{
this.dateFrom = dateFrom;
this.dateTo = dateTo;
}
}
private void doRequest(String offset,String url= null,BackgroundWorker worker=null,int p=0)
{
//all of the logic that gets data from the web serivces is here
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Console.WriteLine(String.Format("worker_runWorkerCompleted"));
//update ui once the job has finished..
MessageBox.Show("Data Fetched! Total Campaigns: "+this.campaigns.Count());
//this.ui.updateProgress("Fetched " + this.campaigns.Count() + " campaigns",100);
//this.ui.progressLabel.Text = "Fetched "+this.campaigns.Count()+" campaigns";
}
public void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
Console.WriteLine("Testing worker_ProgressChanged: "+e.ProgressPercentage.ToString());
MessageBox.Show("Progress: " + this.campaigns.Count());
this.ui.progressLabel.Text = e.ProgressPercentage.ToString();
}
And this is my DoWork function
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
Console.WriteLine(String.Format("worker_doWork"));
//do all major background work here..
BackgroundWorker worker = sender as BackgroundWorker;
worker.ReportProgress(1);
doRequest(offset,null,worker);
(worker as BackgroundWorker).ReportProgress(99, null);
//worker.ReportProgress(100);
}
So even id if use the report progress inside of the doRequest() function its like the worker_ProgressChanged is never called. The worker goes on, fetches all pages from the web service, and only reports back when finished.
The worker_ProgressChanged event never occurs..
EDIT: clarifying my code to help people understand what i am doing :)
I have the worker be created in a method called doBG();
private void doBg()
{
Console.WriteLine(String.Format("BG WORKER STARTED"));
this.worker.DoWork += worker_DoWork;
this.worker.RunWorkerCompleted += worker_RunWorkerCompleted;
this.worker.WorkerReportsProgress = true;
worker.RunWorkerAsync();
}
When the buttn runReport is clicked, i have an instance of the class Adstage be created. ( AdStage data=new AdStage(dateFrom.Value.ToString("yyyy-MM-dd"), dateTo.Value.ToString("yyyy-MM-dd"));)
Then on that instance i set the ui (this is just so i can access the mainForm members from the Adstage class)
and then i start the background worker from the mainFOrm by making a call to data.startWorker(); (which basically just call the doBG() functions of the Adstage class). This is because i have set the doBG() to be private on the Adstage class.
EDIT 2:
Adding this.worker.ProgressChanged += worker_ProgressChanged; inside of the doBg() function, seems to do the trick , thank you Dirk for pointing that out and thank you Machine Learning for the good tips :)
Also to anyone having same issues, you can also update the ui using delegates.
Check this answer here to get an idea how to do it: https://stackoverflow.com/a/3303276/514657 (it really helped me understand how to work with delegates)
Don't pass the UI form to the Background worker, but write the ProgressChanged in the UI form.
So, again, ProgressChanged (as well as RunWorkerCompleted) must not be a method of the worker because you can't update the UI from another thread.
So I want to perform some button clicks say every in 10 second, and here is my code:
using System;
using System.Timers;
public class Main : Form {
public Main() {
InitializeComponent();
// add timer to do button clicking every 10 seconds
double elapse = 10000;
System.Timers.Timer timer2 = new Time(elapse);
timer2.Elapsed += new ElapsedEventHandler(ResetEvent);
timer2.AutoReset = true;
timer2.Start();
}
private void ResetEvent(object source, ElapsedEventArgs e) {
try {
Refresh_Button.PerformClick();
Process_Button.PerformClick();
} catch { }
}
private void Refresh_Button_Click(object sender, EventArgs e) {
// some code
}
private void Process_Button_Click(object sender, EventArgs e) {
// some code
}
}
However, it doesn't work. Is there anything wrong with the code? How can I make it works?
The problem is accessing UI thread illegally in Elapsed event of System.Timers.Timer.
You are calling Refresh_Button.PerformClick(); in Elapsed event of timer that cause an cross thread exception that you are hiding it.
To access UI thtread and call PerformClick() method of Refresh_Button:
Refresh_Button.Invoke(new Action(() => { Refresh_Button.PerformClick(); }));
Also you can use System.Windows.Forms.Timer instead and handle Tick event and call Refresh_Button.PerformClick(); manually.
Note:
Don't hide exceptions. If you hide exceptions, such problems will hide and finding them will be really hard.
It's better to put the logic a method and instead of calling PerformClick, call that method.
If you don't need a different thread, System.Windows.Forms.Timer whould be enough.
In my winforms project I got some Form, that runs BackgroundWorker. Basically it's a simulation, so it can be solved at some point but it can also be stopped by the user, so when it finishes either way it needs to redraw the results. I got a problem with the fact, that when I close main window its reference becames null, but BW can still fire ReportProgress, which ends up with an exception.
My BackgroundWorker (simplified code):
void backgroundWorkerRunSimulation_DoWork(object sender, DoWorkEventArgs e)
{
bool ShouldContinue = true;
do
{
SomeHeavyComputing();
if(CheckIfSimulationDone() | backgroundWorkerRunSimulation.CancellationPending)
ShouldContinue=false;
//Redrawing results on the interface
if (AlwaysRefresh | !ShouldContinue)
UpdateGUI(); //<--Method invoked on form's thread
//Reporting progress
backgroundWorkerRunSimulation.ReportProgress(0, SomeReportingObject);
}
while(ShouldContinue);
}
And ReportProgress:
private void backgroundWorkerRunSimulation_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
UpdateStatusBar((GUIReportInfo)e.UserState);//<-also invoked on form's thread
}
Where
void UpdateStatusBar(GUIReportInfo ReportInfo)
{
if (this.InvokeRequired)
{
ReportInfoDelegate updateStatusBar = new ReportInfoDelegate(UpdateStatusBar);
this.Invoke(updateStatusBar, new object[] { ReportInfo });
}
else
//Some assignments on form - crashes here, null reference exc
}
Obviously UpdateStatusBar shouldn't be fired up, and I'm suprised that UpdateGUI (which is analogic) doesn't crash. But is there any way to check whether the form is still there?
Adding:
this.Invoke(new MethodInvoker(delegate { this.Close(); }));
to FormClosing event seems to solve the problem, though I don't understand why would that work. Isn't Close() method fired up on the form's thread anyway?
I'd be glad for any help.
I'm guessing that the added invoke just accidentally changes the order of events, so it won't crash. The elegant solution would be to implement FormClosing and abort the BW there, and wait for it till it finishes. Also, in the BW code you should check for "CancellationPending". More information here:
http://msdn.microsoft.com/en-us/library/hybbz6ke.aspx
EDIT:
The top-voted answer from here demonstrates the solution:
How to stop BackgroundWorker on Form's Closing event?
I've managed to solve my problem by just waiting for worker with a timer.
void FormMain_FormClosing(object sender, FormClosingEventArgs e)
{
if (backgroundWorkerSimulationRunMany.IsBusy)
{
backgroundWorkerSimulationRunMany.CancelAsync();
e.Cancel = true;
timerDelayQuit.Start();
}
}
private void timerQuitDelay_Tick(object sender, EventArgs e)
{
timerDelayQuit.Stop();
this.Close();
}
When I click my ActionButton, there is a timer that starts and after 3 seconds, it must fire a methode to change the current ContentPage to the another page.
But i get a message : The calling thread cannot access this object because a different thread owns it. I dont understand what i am doing wrong. But if i put the ChangeContent() method in the click_event, it works, but in the _tm_elapsed it doenst work?
using smartHome2011.FramePages;
using System.Timers;
public partial class AuthenticationPage : UserControl
{
private MainWindow _main;
private Storyboard _storyboard;
private Timer _tm = new Timer();
private HomeScreen _homeScreen = new HomeScreen();
public AuthenticationPage(MainWindow mainP)
{
this.InitializeComponent();
_main = mainP;
}
private void ActionButton_Click(object sender, System.EventArgs eventArgs)
{
_main.TakePicture();
identifyBox.Source = _main.source.Clone();
scanningLabel.Visibility = Visibility.Visible;
_storyboard = (Storyboard) FindResource("scanningSB");
//_storyboard.Begin();
Start();
}
private void Start()
{
_tm = new Timer(3000);
_tm.Elapsed += new ElapsedEventHandler(_tm_Elapsed);
_tm.Enabled = true;
}
private void _tm_Elapsed(object sender, ElapsedEventArgs e)
{
((Timer) sender).Enabled = false;
ChangeContent();
//MessageBox.Show("ok");
}
private void ChangeContent()
{
_main.ContentPage.Children.Clear();
_main.ContentPage.Children.Add(_homeScreen);
}
}
Description
You have to use Invoke to ensure that the UI Thread (the thread who has created your Control) will execute that.
1. If you are doing Windows Forms then do this
Sample
private void ChangeContent()
{
if (this.InvokeRequired)
{
this.Invoke(new MethodInvoker(ChangeContent));
return;
}
_main.ContentPage.Children.Clear();
_main.ContentPage.Children.Add(_homeScreen);
}
2. If you are doing WPF then do this
private void _tm_Elapsed(object sender, ElapsedEventArgs e)
{
((Timer) sender).Enabled = false;
this.Dispatcher.Invoke(new Action(ChangeContent), null);
//MessageBox.Show("ok");
}
More Information
Windows Forms
MSDN - Control.Invoke Method
MSDN - Control.InvokeRequired Property
WPF
MSDN - Dispatcher.Invoke Method
MSDN - Dispatcher Class
The logic executed in the Elapsed event of the Timer is run on a separate thread from the rest of your code. This thread cannot access objects on the main/GUI thread.
This thread should help you find out how to do it: How to update the GUI from another thread in C#?
I suspect you are using a System.Threading.Timer. You can avoid cross thread operation by just using a Windows.Forms timer:
http://msdn.microsoft.com/en-us/library/system.windows.forms.timer.aspx
That timer uses regular messages and the event occours on the same thread of the UI.
The event to use is no more called "Elapsed", but "Tick" read the doc here: http://msdn.microsoft.com/en-us/library/system.windows.forms.timer.tick.aspx
I have a windows form application that needs to load a bunch of things before loading the Main window. I thought this would justify a ProgressBar, so I thought I display another form that contains the ProgressBar Control using the constructor of my main form.
It all works fine but if I try to put the text in a Label on the intro form its content won't show until the main form is loaded. Is here a way to avoid this other than loading the intro window first?
Warning: this post contains elements of self promotion ;o)
I would probably use a splash form in this case. I wrote a blog post a while ago (triggered by this SO Q&A) about a thread-safe splash form that could be used together will long-running main form initializations.
In short the approach is to using ShowDialog, but to create and display the form on a separate thread so it doesn't block the main thread. The form contains a status message label (could of course be extended with a progressbar as well). Then there is a static class that provides thread-safe methods for displaying, updating and closing the splash form.
Condensed code samples (for commented code samples, check the blog post):
using System;
using System.Windows.Forms;
public interface ISplashForm
{
IAsyncResult BeginInvoke(Delegate method);
DialogResult ShowDialog();
void Close();
void SetStatusText(string text);
}
using System.Windows.Forms;
public partial class SplashForm : Form, ISplashForm
{
public SplashForm()
{
InitializeComponent();
}
public void SetStatusText(string text)
{
_statusText.Text = text;
}
}
using System;
using System.Windows.Forms;
using System.Threading;
public static class SplashUtility<T> where T : ISplashForm
{
private static T _splash = default(T);
public static void Show()
{
ThreadPool.QueueUserWorkItem((WaitCallback)delegate
{
_splash = Activator.CreateInstance<T>();
_splash.ShowDialog();
});
}
public static void Close()
{
if (_splash != null)
{
_splash.BeginInvoke((MethodInvoker)delegate { _splash.Close(); });
}
}
public static void SetStatusText(string text)
{
if (_splash != null)
{
_splash.BeginInvoke((MethodInvoker)delegate { _splash.SetStatusText(text); });
}
}
}
Example of usage:
SplashUtility<SplashForm>.Show();
SplashUtility<SplashForm>.SetStatusText("Working really hard...");
SplashUtility<SplashForm>.Close();
There sure is. It's called a BackgroundWorker.
Here is a code snippet from Figo Fei with slight modification for explanation purposes:
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Maximum = 100;
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// This would be the load process, where you put your Load methods into.
// You would report progress as something loads.
for (int i = 0; i < 100; i++)
{
Thread.Sleep(100);
backgroundWorker1.ReportProgress(i); //run in back thread
}
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) //call back method
{
progressBar1.Value = e.ProgressPercentage;
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) //call back method
{
progressBar1.Value = progressBar1.Maximum;
}
Hope this helps you.
You can show your SplashForm from either the main program or the MainForm constructor, that doesn't really matter. What you are seeing is that as long as your Loading process isn't completed, no messages are processed and hence no Screen updates are happening. The ProgressBar is an exception, it runs it's own thread for precisely this reason.
The short solution is to do a SplashForm.Update() after changing the Label. A little more involved would be to start a separate Thread with a MessagePump (Application.Run). Here is a SO question with some more leads.
The problem is most likely because there is not a running message loop at the time you are attempting to display the progress bar form. There should be a line of code that looks something like the following in the entry point of your application.
Application.Run(new Form1());
The call to Application.Run will start the message loop, but do you see how the Form1 constructor is executed before the message loop is running? And since your progress bar logic is in that constructor then there is no mechanism running that can dispatch the form's painting messages.
I think the best approach is to load a splash screen first and kick off a worker thread (you could use BackgroundWorker for that) that does the time consuming work. The progress bar will live on the splash screen form and you will update that periodically. Once the work is complete then you can close the splash screen and load the main form.