How to implement IEnumerator on this class so that I can use it in foreach loop.
public class Items
{
private Dictionary<string, Configuration> _items = new Dictionary<string, Configuration>();
public Configuration this[string element]
{
get
{
if (_items.ContainsKey(element))
{
return _items[element];
}
else
{
return null;
}
}
set
{
_items[element] = value;
}
}
}
In this example Configuration is a simple class with few properties.
Just an example to implement typesafe IEnumerable and not IEnumerator which you will be able to use in foreach loop.
public class Items : IEnumerable<Configuration>
{
private Dictionary<string, Configuration> _items = new Dictionary<string, Configuration>();
public void Add(string element, Configuration config) {
_items[element] = config;
}
public Configuration this[string element]
{
get
{
if (_items.ContainsKey(element))
{
return _items[element];
}
else
{
return null;
}
}
set
{
_items[element] = value;
}
}
public IEnumerator<Configuration> GetEnumerator()
{
return _items.Values.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return _items.Values.GetEnumerator();
}
}
Regards.
You should be able to implement IEnumerator like this:
public class Items : IEnumerator<KeyValuePair<string, Configuration>>
{
private Dictionary<string, Configuration> _items = new Dictionary<string, Configuration>();
public Configuration this[string element]
{
get
{
if (_items.ContainsKey(element))
{
return _items[element];
}
else
{
return null;
}
}
set
{
_items[element] = value;
}
}
int current;
public object Current
{
get { return _items.ElementAt(current); }
}
public bool MoveNext()
{
if (_items.Count == 0 || _items.Count <= current)
{
return false;
}
return true;
}
public void Reset()
{
current = 0;
}
public IEnumerator GetEnumerator()
{
return _items.GetEnumerator();
}
KeyValuePair<string, Configuration> IEnumerator<KeyValuePair<string, Configuration>>.Current
{
get { return _items.ElementAt(current); }
}
public void Dispose()
{
//Dispose here
}
}
But as already noted you could also just implement IEnumerable.
You don't need to implement IEnumerable or any interface. In order to be able to use your class in a foreach, all that you need is to add an instance method to your class with the follwing signature:
IEnumerator GetEnumerator()
Related
Here is the xml
<?xml version="1.0"?>
<TransactionLog>
<RuleViolations>
<error>
<message>error1</message>
<keys>
<key1>val1</key1>
<key2>val2</key2>
<key3>val3</key3>
<key4>val4</key4>
</keys>
</error>
<error>
<message>error1</message>
<keys>
<key1>val5</key1>
<key2>val6</key2>
</keys>
</error>
<error>
<message>error3</message>
<keys>
<key2>val7</key2>
<key3>val8</key3>
<key4>val9</key4>
</keys>
</error>
</RuleViolations>
</TransactionLog>
What I have now:
[XmlRoot("TransactionLog")]
public class TransactionLogModel
{
[XmlArray("RuleViolations")]
[XmlArrayItem("error")]
public List<KeyValuePair<string,string>> RuleViolations { get; set; }
}
But how can we serialize the <keys> section?
The closest SO post I can find is here: Deserialize XML into Dictionary
But I am not using XDocument.
var x = new XmlSerializer(typeof(TransactionLogModel));
var model = (TransactionLogModel)x.Deserialize(new StringReader(log));
How can we deserialize this xml in XmlSerializer?
Firstly, your data model doesn't match your XML -- there are several intermediate classes missing between TransactionLog and keys. Instead, it should look something like:
[XmlRoot("TransactionLog")]
public class TransactionLogModel
{
[XmlElement("RuleViolations")]
public List<RuleViolation> RuleViolations { get; set; }
}
public class RuleViolation
{
public RuleViolation() { this.Errors = new List<Error>(); }
[XmlElement("error")]
public List<Error> Errors { get; set; }
}
public class Error
{
[XmlElement("message")]
public string Message { get; set; }
// To be done.
public List<KeyValuePair<string, string>> Keys { get; set; }
}
Next, to serialize the List<KeyValuePair<string, string>> Keys using the key names as element names, the standard solution is to implement IXmlSerializable on an appropriate type. It's a bit of a nuisance but not awful since your pair values are primitive types (strings) rather that complex types requiring nested serializations.
For instance, you could use the XmlKeyTextValueListWrapper from Serialize Dictionary member to XML elements and data:
public class XmlKeyTextValueListWrapper<TValue> : CollectionWrapper<KeyValuePair<string, TValue>>, IXmlSerializable
{
public XmlKeyTextValueListWrapper() : base(new List<KeyValuePair<string, TValue>>()) { } // For deserialization.
public XmlKeyTextValueListWrapper(ICollection<KeyValuePair<string, TValue>> baseCollection) : base(baseCollection) { }
public XmlKeyTextValueListWrapper(Func<ICollection<KeyValuePair<string, TValue>>> getCollection) : base(getCollection) {}
#region IXmlSerializable Members
public XmlSchema GetSchema()
{
return null;
}
public void ReadXml(XmlReader reader)
{
var converter = TypeDescriptor.GetConverter(typeof(TValue));
XmlKeyValueListHelper.ReadXml(reader, this, converter);
}
public void WriteXml(XmlWriter writer)
{
var converter = TypeDescriptor.GetConverter(typeof(TValue));
XmlKeyValueListHelper.WriteXml(writer, this, converter);
}
#endregion
}
public static class XmlKeyValueListHelper
{
public static void WriteXml<T>(XmlWriter writer, ICollection<KeyValuePair<string, T>> collection, TypeConverter typeConverter)
{
foreach (var pair in collection)
{
writer.WriteStartElement(XmlConvert.EncodeName(pair.Key));
writer.WriteValue(typeConverter.ConvertToInvariantString(pair.Value));
writer.WriteEndElement();
}
}
public static void ReadXml<T>(XmlReader reader, ICollection<KeyValuePair<string, T>> collection, TypeConverter typeConverter)
{
if (reader.IsEmptyElement)
{
reader.Read();
return;
}
reader.ReadStartElement(); // Advance to the first sub element of the list element.
while (reader.NodeType == XmlNodeType.Element)
{
var key = XmlConvert.DecodeName(reader.Name);
string value;
if (reader.IsEmptyElement)
{
value = string.Empty;
// Move past the end of item element
reader.Read();
}
else
{
// Read content and move past the end of item element
value = reader.ReadElementContentAsString();
}
collection.Add(new KeyValuePair<string,T>(key, (T)typeConverter.ConvertFromInvariantString(value)));
}
// Move past the end of the list element
reader.ReadEndElement();
}
public static void CopyTo<TValue>(this XmlKeyTextValueListWrapper<TValue> collection, ICollection<KeyValuePair<string, TValue>> dictionary)
{
if (dictionary == null)
throw new ArgumentNullException("dictionary");
if (collection == null)
dictionary.Clear();
else
{
if (collection.IsWrapperFor(dictionary)) // For efficiency
return;
var pairs = collection.ToList();
dictionary.Clear();
foreach (var item in pairs)
dictionary.Add(item);
}
}
}
public class CollectionWrapper<T> : ICollection<T>
{
readonly Func<ICollection<T>> getCollection;
public CollectionWrapper(ICollection<T> baseCollection)
{
if (baseCollection == null)
throw new ArgumentNullException();
this.getCollection = () => baseCollection;
}
public CollectionWrapper(Func<ICollection<T>> getCollection)
{
if (getCollection == null)
throw new ArgumentNullException();
this.getCollection = getCollection;
}
public bool IsWrapperFor(ICollection<T> other)
{
if (other == Collection)
return true;
var otherWrapper = other as CollectionWrapper<T>;
return otherWrapper != null && otherWrapper.IsWrapperFor(Collection);
}
ICollection<T> Collection { get { return getCollection(); } }
#region ICollection<T> Members
public void Add(T item)
{
Collection.Add(item);
}
public void Clear()
{
Collection.Clear();
}
public bool Contains(T item)
{
return Collection.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
Collection.CopyTo(array, arrayIndex);
}
public int Count
{
get { return Collection.Count; }
}
public bool IsReadOnly
{
get { return Collection.IsReadOnly; }
}
public bool Remove(T item)
{
return Collection.Remove(item);
}
#endregion
#region IEnumerable<T> Members
public IEnumerator<T> GetEnumerator()
{
return Collection.GetEnumerator();
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
}
Then use it like:
public class Error
{
[XmlElement("message")]
public string Message { get; set; }
List<KeyValuePair<string, string>> keys;
[XmlIgnore]
public List<KeyValuePair<string, string>> Keys
{
get
{
// Ensure keys is never null.
return (keys = keys ?? new List<KeyValuePair<string, string>>());
}
set
{
keys = value;
}
}
[XmlElement("keys")]
[Browsable(false), EditorBrowsable(EditorBrowsableState.Never), DebuggerBrowsable(DebuggerBrowsableState.Never)]
public XmlKeyTextValueListWrapper<string> XmlKeys
{
get
{
return new XmlKeyTextValueListWrapper<string>(() => this.Keys);
}
set
{
value.CopyTo(Keys);
}
}
}
Incidentally, the same solution will work with a public Dictionary<string, string> Keys property, just be sure that the dictionary is pre-allocated:
public class Error
{
[XmlElement("message")]
public string Message { get; set; }
Dictionary<string, string> keys;
[XmlIgnore]
public Dictionary<string, string> Keys
{
get
{
// Ensure keys is never null.
return (keys = keys ?? new Dictionary<string, string>());
}
set
{
keys = value;
}
}
[XmlElement("keys")]
[Browsable(false), EditorBrowsable(EditorBrowsableState.Never), DebuggerBrowsable(DebuggerBrowsableState.Never)]
public XmlKeyTextValueListWrapper<string> XmlKeys
{
get
{
return new XmlKeyTextValueListWrapper<string>(() => this.Keys);
}
set
{
value.CopyTo(Keys);
}
}
}
I have implemented a generic custom collection class which only takes a Person type object.
While providing support for the Enumerator to iterate through the collection it shows an error
Cannot apply indexing with [] to an expression of type 'CustomCollection.CustomCollection'
Below is the code snippet for the class I created.
public class CustomCollection<T> : ICollection<T> where T : Person
{
private IList<T> lst = null;
public CustomCollection()
{
lst = new List<T>();
}
public void Add(T item)
{
this.lst.Add(item);
}
public void Clear()
{
this.lst.Clear();
}
public bool Contains(T item)
{
bool result = false;
foreach (T obj in this.lst)
{
if (obj.Id.Equals(item.Id))
{
result = true;
break;
}
}
return result;
}
public void CopyTo(T[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public int Count
{
get { return this.lst.Count; }
}
public bool IsReadOnly
{
get { return false; }
}
public bool Remove(T item)
{
bool result = false;
foreach (T obj in this.lst)
{
if (obj.Id.Equals(item.Id))
{
this.lst.Remove(item);
}
}
return result;
}
public IEnumerator<T> GetEnumerator()
{
return new PersonEnumerator<T>(this);
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
The Enumerator class as below:
public class PersonEnumerator<T> : IEnumerator<T> where T : Person
{
private CustomCollection<T> collection = null;
private int index;
private T current;
public PersonEnumerator(CustomCollection<T> collection)
{
this.collection = collection;
this.index = -1;
current = default(T);
}
public T Current
{
get { return this.current; }
}
public void Dispose()
{
throw new NotImplementedException();
}
object IEnumerator.Current
{
get { return this.Current; }
}
public bool MoveNext()
{
if (++this.index >= collection.Count)
{
return false;
}
else
{
this.current = collection[this.index];
}
return true;
}
public void Reset()
{
this.index = -1;
current = default(T);
}
}
Person Class only contains FirstName, LastName & Id as properties in it.
ICollection doesn't implements an indexer. If you want to use indexing, you should implement IList instead.
You can use Linq with ICollection:
var result = Items.ElementAt(index);
Or you can add your own indexer:
public T this[int i]
{
return Items[i];
}
To make your code build, you need to add an indexer, to your CustomCollection<T> class, e.g.
public T this[int index]
{
return lst [index];
}
Then you can say use collection[n] to get the nth element in the MoveNext() method.
Or
Instead of having your PersonEnumerator<T> class you could just expose lst.GetEnumerator() which returns an IEnumerator<T>, i.e.
public IEnumerator<T> GetEnumerator()
{
return lst.GetEnumerator();
}
Unless you're planning on doing anything fancy with your enumerator, you might as well use the one for lst.
Ok, am I just not seeing how to do this or is there a fundamental problem with the approach?
Given the following desired public API:
[Fact]
public void GroupManagerCanAddNewGroupWithConnectionId()
{
var groupName = "ThisNewGroup";
var connectionId = "ThisNewConnection";
var sut = new GroupManager();
sut.Add(groupName, connectionId);
Assert.Contains(groupName, sut.Groups);
Assert.Contains(connectionId, sut.Groups[groupName]);
}
How do I achieve something like the following, which clearly is not legal as it does not compile:
private readonly ConcurrentDictionary<string, HashSet<string>> groups =
new ConcurrentDictionary<string, HashSet<string>>();
public IEnumerable<string> Groups { get { return this.groups.Keys; } }
public IEnumerable<string> Groups[string i] { get { return this.groups[i]; } }
public void Add(string groupName, string connectionSring)
{
groups.AddOrUpdate(
groupName,
new HashSet<string>(new string[1] { connectionSring }),
(conn, list) => { list.Add(conn); return list; });
}
Use an indexer in your class for accessing a dictionary by a key
public IEnumerable<string> this[string key]
{
get
{
return groups[key];
}
}
I knew it could be done. I added a wrapper class to manage access and then defined access by inheriting from IEnumerable and providing a property indexer. Then my group manager class became simple. Now my test passes.
public class GroupManager
{
private readonly GroupStore groups = new GroupStore();
public GroupStore Groups { get { return this.groups; } }
public void Add(string groupName, string connectionSring)
{
groups.Add(groupName, connectionSring);
}
}
public class GroupStore : IEnumerable<string>
{
private readonly ConcurrentDictionary<string, HashSet<string>> groupStore = new ConcurrentDictionary<string, HashSet<string>>();
public IEnumerable<string> this[string index] { get { return this.groupStore[index]; } }
public IEnumerator<string> GetEnumerator()
{
return groupStore.Keys.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)GetEnumerator();
}
public void Add(string groupName, string connectionSring)
{
//groupStore.AddOrUpdate(...);
}
}
as this link , I have public property although this error There was an error generating the XML document occur at ser.Serialize(sw, this); in SaveToXML method.
I have this class as parent, it has one property too!
public class XMLCollection<T> where T: new ()
{
private XmlSerializer ser;
private List<T> m_InnerList= new List<T>();
public List<T> InnerList {
get
{ return m_InnerList; }
set
{ m_InnerList = value; }
}
public XMLCollection()
{
ser = new XmlSerializer(this.GetType(), new XmlRootAttribute(this.GetType().Name ));
}
/// <summary>
///
/// </summary>
/// <param name="path">path format: #"D:\FolderName"</param>
public void SaveToXML(string path)
{
try
{
using (StreamWriter sw = new StreamWriter(path+ "\\"+this.GetType().Name+".xml"))
{
ser.Serialize(sw, this);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message );
}
}
public void LoadFromXML(string FullPath)
{
try
{
if (File.Exists(FullPath))
{
using (StreamReader sr= new StreamReader(FullPath))
{
this.InnerList=((XMLCollection<T>) ser.Deserialize(sr)).InnerList ;
}
}
else
{
Console.WriteLine("File not exist....");
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message );
}
}
}
CollectionList is derived from it:
public class CollectionList :XMLCollection<Moshakhase>, IList<Moshakhase>, IDisposable
{
public enum SortType
{
Name, ID
}
#region ctor
public CollectionList()
{
}
public CollectionList(Moshakhase item)
{
this.Add(item);
}
public CollectionList(params Moshakhase[] item)
{
InnerList.AddRange(item);
}
#endregion
public override string ToString()
{
string str = this.GetType().Name + ":\r\n";
foreach (Moshakhase item in this)
{
str += string.Format("\t{0}({1})\r\n", item.Name, item.Id);
}
return str;
}
#region Sort
public void sort(SortType type)
{
switch (type)
{
case SortType.Name:
InnerList.Sort();
break;
case SortType.ID:
InnerList.Sort(new IDCompare());
break;
default:
break;
}
}
class IDCompare : IComparer<Moshakhase>
{
public int Compare(Moshakhase x, Moshakhase y)
{
if (x.Id > y.Id)
{
return 1;
}
else if (x.Id < y.Id)
{
return -1;
}
return 0;
}
}
#endregion
#region Ilist
public int IndexOf(Moshakhase item)
{
return InnerList.IndexOf(item);
}
public void Insert(int index, Moshakhase item)
{
InnerList.Insert(index, item);
}
public void RemoveAt(int index)
{
InnerList.RemoveAt(index);
}
public Moshakhase this[int index]
{
get
{
return InnerList[index];
}
set
{
InnerList[index] = value;
}
}
public void Add(Moshakhase item)
{
InnerList.Add(item);
}
public void Clear()
{
InnerList.Clear();
}
public bool Contains(Moshakhase item)
{
return InnerList.Contains(item);
}
public void CopyTo(Moshakhase[] array, int arrayIndex)
{
InnerList.CopyTo(array,arrayIndex );
}
public int Count
{
get { return InnerList.Count ; }
}
public bool IsReadOnly
{
get { throw new NotImplementedException(); }
}
public bool Remove(Moshakhase item)
{
return InnerList.Remove(item);
}
public IEnumerator<Moshakhase> GetEnumerator()
{
return InnerList.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return InnerList.GetEnumerator();
}
#endregion
public void Dispose()
{
GC.SuppressFinalize(this);
}
}
Users is derived from CollectionList :
public class Users : CollectionList
{
public Users()
{
}
public Users(ketabkhune.unique.User user): base(user)
{
}
public Users(params ketabkhune.unique.User[] user):base(user)
{
}
}
I use this code to check it:
Users uList = new Users(new User[] {new User(4,"Kamran"), new User(3,"Sara"), new User(5,"Bahar") });
uList.SaveToXML(#"F:\xml");
when I combined XMLCollection with CollectionList and define CollectionList as a generic class. that error disappeared..
Don't forget blank constructor
[Serializable()]
public class CollectionList<T> : IList<T>
{
private XmlSerializer ser;
private List<T> InnerList = new List<T>();
#region ctor
public CollectionList()
{
ser = new XmlSerializer(this.GetType());
}
public CollectionList(string CollectionName)
{
ser = new XmlSerializer(this.GetType(), new XmlRootAttribute(CollectionName ));
}
....
Change Your Code Where The Line Like Bellow :
ser.Serialize(sw, m_InnerList);
I have written a program which will serialize and de-serialize, it does this fine (I plan on implementing it on the subclasses once I get it properly working on one). However I have run into trouble when I decided I wanted to be able to iterate through the results using a Foreach.
After this didn't work I to find out had to implement the IEnumerator and IEnumerable interfaces and add the required methods to my class. So I have, and this does allow me to loop through my collections.
The problem starts when I try to combine the two things...
When serializing I originally got this error:
Inner:
{"The type ThereIsOnlyRules.Army was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically."}
I added [XmlInclude(typeof(Employee))] to my class to prevent this exception but now first two root elements are called <ArrayofAnyType><AnyType> instead of <ArmyListing><Army>. I can't figure out how to change them back [XmlRoot("whatever")] for some reason has no effect.
When deserializing I get this error {"There is an error in XML document (0, 0)."}
Inner: {"Root element is missing."}
I have searched - but it seems like this error can be generated in numerous different ways. I haven't found any solutions that apply to my code (as far as I could tell).
I'd much appreciate some information on the cause or solution to these problems I'm having!
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using System.Runtime.Serialization;
using System.IO;
using System.Collections;
namespace ThereIsOnlyRules
{
[XmlInclude(typeof(Army))]
public class ArmyListing : IEnumerator, IEnumerable
{
// Fields
private List<Army> _army;
// Properties
[XmlArray("army-category")]
public List<Army> Army
{
get { return _army; }
set { _army = value; }
}
// Public Methods
public void SerializeToXML(ArmyListing armyListing)
{
try
{
//armyListing.army.Add(army);
XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing));
//XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing), new Type[] { typeof(ArmyListing) });
TextWriter textWriter = new StreamWriter(#"C:\Test\40k.xml");
serializer.Serialize(textWriter, armyListing);
textWriter.Close();
}
catch (Exception ex) { }
}
#region IEnumerator/IEnumerable req methods
[XmlIgnore]
private int position = -1;
//enumerator & ienumerable
public IEnumerator GetEnumerator()
{
return (IEnumerator)this;
}
//enumerator
public bool MoveNext()
{
position++;
return (position < Army.Count);
}
//ienumerable
public void Reset()
{
position = 0;
}
[XmlIgnore]
public object Current
{
get { return Army[position]; }
}
// Added to prevent Exception
// To be XML serializable, types which inherit from IEnumerable must have an implementation of Add(System.Object)
//at all levels of their inheritance hierarchy. ThereIsOnlyRules.ArmyListing does not implement Add(System.Object).
public void Add(Object fix)
{ }
#endregion
}
[Serializable]
public class Army// : IEnumerator, IEnumerable
{
// Fields
private List<UnitCategory> _unitCategory;
private string _armyName;
// Properties
[XmlArray("unit-category")]
public List<UnitCategory> UnitCategory
{
get { return _unitCategory; }
set { _unitCategory = value; }
}
[XmlAttribute("name")]
public string ArmyName
{
get { return _armyName; }
set { _armyName = value; }
}
//#region IEnumerator/IEnumerable req methods
//private int position = -1;
////enumerator & ienumerable
//public IEnumerator GetEnumerator()
//{
// return (IEnumerator)this;
//}
////enumerator
//public bool MoveNext()
//{
// position++;
// return (position < UnitCategory.Count);
//}
////ienumerable
//public void Reset()
//{
// position = 0;
//}
//public object Current
//{
// get { return UnitCategory[position]; }
//}
//public void Add(Object Army)
//{ }
//#endregion
}
[Serializable]
public class UnitCategory// : IEnumerator, IEnumerable
{
// Fields
private List<UnitType> _unitType;
private string _unitCategoryName;
// Properties
[XmlArray("unit-type")]
public List<UnitType> UnitType
{
get { return _unitType; }
set { _unitType = value; }
}
[XmlAttribute("name")]
public string UnitCategoryName
{
get { return _unitCategoryName; }
set { _unitCategoryName = value; }
}
//#region IEnumerator/IEnumerable req methods
//private int position = -1;
////enumerator & ienumerable
//public IEnumerator GetEnumerator()
//{
// return (IEnumerator)this;
//}
////enumerator
//public bool MoveNext()
//{
// position++;
// return (position < UnitType.Count);
//}
////ienumerable
//public void Reset()
//{
// position = 0;
//}
//public object Current
//{
// get { return UnitType[position]; }
//}
//public void Add(Object Army)
//{ }
//#endregion
}
[Serializable]
public class UnitType// : IEnumerator, IEnumerable
{
// Fields
private List<Unit> _unit;
private string _unitTypeName;
//Properties
[XmlArray("unit")]
public List<Unit> Unit
{
get { return _unit; }
set { _unit = value; }
}
[XmlAttribute("name")]
public string UnitTypeName
{
get { return _unitTypeName; }
set { _unitTypeName = value; }
}
//#region IEnumerator/IEnumerable req methods
//private int position = -1;
////enumerator & ienumerable
//public IEnumerator GetEnumerator()
//{
// return (IEnumerator)this;
//}
////enumerator
//public bool MoveNext()
//{
// position++;
// return (position < Unit.Count);
//}
////ienumerable
//public void Reset()
//{
// position = 0;
//}
//public object Current
//{
// get { return Unit[position]; }
//}
//public void Add(Object Army)
//{ }
//#endregion
}
[Serializable]
public class Unit
{
// Fields
private string _unitName;
private string _composition;
private string _weaponSkill;
private string _ballisticSkill;
private string _strength;
private string _initiative;
private string _toughness;
private string _wounds;
private string _attacks;
private string _leadership;
private string _savingThrow;
private string _specialRules;
private string _dedicatedTransport;
private string _options;
private string _armour;
private string _weapons;
// Properties
[XmlAttribute("name")]
public string UnitName
{
get { return _unitName; }
set { _unitName = value; }
}
[XmlAttribute("composition")]
public string Composition
{
get { return _composition; }
set { _composition = value; }
}
[XmlAttribute("weapon-skill")]
public string WeaponSkill
{
get { return _weaponSkill; }
set { _weaponSkill = value; }
}
[XmlAttribute("ballistic-skill")]
public string BallisticSkill
{
get { return _ballisticSkill; }
set { _ballisticSkill = value; }
}
[XmlAttribute("strength")]
public string Strength
{
get { return _strength; }
set { _strength = value; }
}
[XmlAttribute("toughness")]
public string Toughness
{
get { return _toughness; }
set { _toughness = value; }
}
[XmlAttribute("wounds")]
public string Wounds
{
get { return _wounds; }
set { _wounds = value; }
}
[XmlAttribute("initiative")]
public string Initiative
{
get { return _initiative; }
set { _initiative = value; }
}
[XmlAttribute("attacks")]
public string Attacks
{
get { return _attacks; }
set { _attacks = value; }
}
[XmlAttribute("leadership")]
public string Leadership
{
get { return _leadership; }
set { _leadership = value; }
}
[XmlAttribute("saving-throw")]
public string SaveThrow
{
get { return _savingThrow; }
set { _savingThrow = value; }
}
[XmlAttribute("armour")]
public string Armour
{
get { return _armour; }
set { _armour = value; }
}
[XmlAttribute("weapons")]
public string Weapons
{
get { return _weapons; }
set { _weapons = value; }
}
[XmlAttribute("special-rules")]
public string SpecialRules
{
get { return _specialRules; }
set { _specialRules = value; }
}
[XmlAttribute("dedicated-transport")]
public string DedicatedTransport
{
get { return _dedicatedTransport; }
set { _dedicatedTransport = value; }
}
[XmlAttribute("options")]
public string Options
{
get { return _options; }
set { _options = value; }
}
}
}
Form
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.IO;
namespace ThereIsOnlyRules
{
public partial class Form1 : Form
{
ArmyListing armyListing;
ArmyListing XmlListing = new ArmyListing();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
SerializeArmyListings();
}
public static void SerializeArmyListings()
{
UnitCategory troopsCategory = new UnitCategory
{
UnitCategoryName = "Troops",
UnitType = new List<UnitType>
{
new UnitType
{
UnitTypeName = "Infantry",
Unit = new List<Unit>
{
new Unit
{
Armour = "Chitin",
Attacks = "3",
BallisticSkill = "100",
Composition = "20",
DedicatedTransport = "No",
Initiative = "3",
Leadership = "5",
Options = "8",
SaveThrow = "6+",
SpecialRules = "None",
Strength = "3",
Toughness = "4",
UnitName = "Hornmagant",
Weapons = "Many",
WeaponSkill = "3",
Wounds = "1"
}
}
}
}
};
Army army = new Army
{
ArmyName = "Tyranid",
UnitCategory = new List<UnitCategory>
{
troopsCategory
}
};
ArmyListing armyListing = new ArmyListing
{
Army = new List<Army>
{
army
}
};
armyListing.SerializeToXML(armyListing);// SerializeToXml(armyListing);
}
public ArmyListing DeserializeXml()
{
string path = #"C:\Test\40k.xml";
XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing));
//XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing), new Type[] { typeof(ArmyListing) });
StreamReader reader = new StreamReader(path);
XmlListing = (ArmyListing)serializer.Deserialize(reader);
reader.Close();
return XmlListing;
}
private void button2_Click(object sender, EventArgs e)
{
DeserializeXml();
////test
//foreach (var list in armyListing)
//{
// listBox1.DataSource = list;
//}
int xmlcount = XmlListing.Army.Count;
}
}
}
I found remove the implementing of IEnumerator, IEnumerable, then you don't have to use XmlInclude.
The output xml is following which can be deserialized.
<?xml version="1.0" encoding="utf-8"?>
<ArmyListing xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<army-category>
<Army name="Tyranid">
<unit-category>
<UnitCategory name="Troops">
<unit-type>
<UnitType name="Infantry">
<unit>
<Unit name="Hornmagant" composition="20" weapon-skill="3" ballistic-skill="100" strength="3" toughness="4" wounds="1" initiative="3" attacks="3" leadership="5" saving-throw="6+" armour="Chitin" weapons="Many" special-rules="None" dedicated-transport="No" options="8" />
</unit>
</UnitType>
</unit-type>
</UnitCategory>
</unit-category>
</Army>
</army-category>
</ArmyListing>
Edit:
I guess if class implement IEnumerable and IEnumerator. XmlSerialer will use it to enumerate. object Current {} property caused the type is lost. so Anytype shows.
What I suggest is to implement IEnumerable, IEnumerator
Following is my test code:
public class ArmyListing : IEnumerable<Army>, IEnumerator<Army>
{
// Fields
private List<Army> _army;
// Properties
[XmlArray("army-category")]
public List<Army> Army
{
get { return _army; }
set { _army = value; }
}
// Public Methods
public void SerializeToXML(ArmyListing armyListing)
{
try
{
//armyListing.army.Add(army);
XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing));
//XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing), new Type[] { typeof(ArmyListing) });
TextWriter textWriter = new StreamWriter(#"C:\Temp\40k.xml");
serializer.Serialize(textWriter, armyListing);
textWriter.Close();
}
catch (Exception ex) { }
}
#region IEnumerator/IEnumerable req methods
[XmlIgnore]
private int position = -1;
// Added to prevent Exception
// To be XML serializable, types which inherit from IEnumerable must have an implementation of Add(System.Object)
//at all levels of their inheritance hierarchy. ThereIsOnlyRules.ArmyListing does not implement Add(System.Object).
public void Add(Army fix)
{
if (_army == null)
_army = new List<Army>();
_army.Add(fix);
}
#endregion
public IEnumerator<Army> GetEnumerator()
{
return this;
}
IEnumerator IEnumerable.GetEnumerator()
{
return this;
}
[XmlIgnore]
public Army Current
{
get { return _army[position]; }
}
public void Dispose()
{
}
[XmlIgnore]
object IEnumerator.Current
{
get { return _army[position]; }
}
public bool MoveNext()
{
position++;
return (position < Army.Count);
}
public void Reset()
{
position = 0;
}
}