Can I call a command inside a command? - c#

I have a closecommand defined inside my viewmodel for my dialog window. I have another command defined inside that viewmodel. Now I have that command binded to a control in my view. After performing certain command actions, I want it to call closecommand to close the window. Is that possible?

Yes. You can use a CompositeCommand that wraps both (or any number) of your other commands. I believe this is in Prism, but if you don't have access to that in your project, it isn't terribly difficult to implement similar functionality on your own, especially if you're not using parameters - all you do is implement ICommand with a class and then have a private List of ICommands inside the class.
Here's more on the CompositeCommand class from Prism:
http://msdn.microsoft.com/en-us/library/microsoft.practices.composite.presentation.commands.compositecommand_members.aspx
My own admittedly short and possibly non-canonical implementation follows. To use it, all you need to do is have this be referenced on your VM, and then bind to it instead. You can call .AddCommand for all the other commands that you want to run. Probably the Prism one is implemented differently, but I believe this will work:
public class CompositeCommand : ICommand {
private List<ICommand> subCommands;
public CompositeCommand()
{
subCommands = new List<ICommand>();
}
public bool CanExecute(object parameter)
{
foreach (ICommand command in subCommands)
{
if (!command.CanExecute(parameter))
{
return false;
}
}
return true;
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
foreach (ICommand command in subCommands)
{
command.Execute(parameter);
}
}
public void AddCommand(ICommand command)
{
if (command == null)
throw new ArgumentNullException("Yadayada, command is null. Don't pass null commands.");
subCommands.Add(command);
}
}

Related

Implementing a custom WPF Command

I wanted to implement a custom WPF command and I searched and found the following code:
public static class CustomCommands
{
public static readonly RoutedUICommand Exit = new RoutedUICommand
(
"Exit",
"Exit",
typeof(CustomCommands),
new InputGestureCollection()
{
new KeyGesture(Key.F4, ModifierKeys.Alt)
}
);
//Define more commands here, just like the one above
}
There are two things that I can't figure out.
Is it necessary to have commands static readonly? Cant we just declare it using const?
What exactly new InputGestureCollection() { new KeyGesture(Key.F4, ModifierKeys.Alt) } is? If it is calling default constructor and initializing properties so there should be a property to be assigned to, but there is nothing to be assigned. InputGestureCollection has braces, but inside braces it is not initialing any properties. How? What is this type of statement?
First of all, you need to get some basic understanding of WPF with MVVM.
You have a class that you are going to bind to your UI. That class is not the .xaml.cs
It is completely independent of the View. You need to put an instance of the class into the DataContext of the Window you can do this in the .xaml.cs by calling sth like that:
this.DataContext = new MyViewModel();
Now your class MyViewModel needs a Property of type ICommand.
Best practice is to make a class that implements ICommand. Normally you call it DelegateCommand or RelayCommand.
Example:
public class DelegateCommand : ICommand
{
private readonly Predicate<object> _canExecute;
private readonly Action<object> _execute;
public event EventHandler CanExecuteChanged;
public DelegateCommand(Action<object> execute)
: this(execute, null)
{
}
public DelegateCommand(Action<object> execute,
Predicate<object> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
if (_canExecute == null)
{
return true;
}
return _canExecute(parameter);
}
public void Execute(object parameter)
{
_execute(parameter);
}
public void RaiseCanExecuteChanged()
{
if (CanExecuteChanged != null)
{
CanExecuteChanged(this, EventArgs.Empty);
}
}
}
Then in your ViewModel you create a property with an Instance of that class in it. Like that:
public class MyViewModel{
public DelegateCommand AddFolderCommand { get; set; }
public MyViewModel(ExplorerViewModel explorer)
{
AddFolderCommand = new DelegateCommand(ExecuteAddFolderCommand, (x) => true);
}
public void ExecuteAddFolderCommand(object param)
{
MessageBox.Show("this will be executed on button click later");
}
}
In your view you can now bind the command of a button to that property.
<Button Content="MyTestButton" Command="{Binding AddFolderCommand}" />
A routed command is something that already exists in the framework by default (copy, paste etc). If you're a beginner to MVVM you shouldn't be thinking of creating routed commands before you get the basic understanding of "normal" commands.
To answer your first question: It is absolutely not nessesary to make Commands static and/or const. (See class MyViewModel)
Your 2nd question: You can initialize Lists with default values that you put into the {-brackets.
Example:
var Foo = new List<string>(){ "Asdf", "Asdf2"};
You don't have a object you initialize properties of. You have a list you initialize and then the Add() is called with the parameters you put in the {-brackets.
That's what basicly happens in your case too. You have a collection that you initialize with some values.
To answer your second question:
new InputGestureCollection()
{
new KeyGesture(Key.F4, ModifierKeys.Alt)
}
This is an example of a collection initializer and is equivalent to:
var collection = new InputGestureCollection();
collection.Add(new KeyGesture(Key.F4, ModifierKeys.Alt));
It's just a shorthand, and something that ReSharper suggests.

Showing a modal dialog and getting results

I have a static WindowService class which helps me to create new windows and modal dialogs.
So far, what I have is this:
/// <summary>
/// Opens a new window of type <paramref name="newWindowType"/> and closes the <paramref name="oldWindow"/>
/// </summary>
/// <param name="oldWindow">The window which should be closed (Usually the current open window)</param>
/// <param name="newWindowType">The type of the new window to open</param>
public static void ShowNewWindow(Window oldWindow, Type newWindowType)
{
((Window)Activator.CreateInstance(newWindowType)).Show();
oldWindow.Close();
}
My viewmodel raises an event and the view is subscribed to it. In the event handler in the view, it calls WindowService.ShowNewWindow(this,The type here). This works fine.
My modal dialog creating method will also work in a similar way. The only difference is that the information will be returned to the view (At the event handler) so the view will have to pass that information to the view model in code explicitly. This violates mvvm pattern and I don't know how to make the viewmodel wait for the view to return the value after the event is raised.
Is there a better way of doing this?
Ah, this ol' chestnut.
There are many different variations on how to achieve this, however here's my two cents.
The main ideas here are to ensure that your View and View Model do not know about each other, therefore your View should not subscribe to an event in your View Model, and your View Model should not directly call your service and provide a view Type.
Don't use events, use Commands instead
My recommendation would be to use ICommand implementations instead of relying on a static service class, for the reason that your class will always have a dependency to this service, and also as soon as you send the view Type to this service, then the MVVM pattern is lost.
So, firstly, we need some kind of command which will open a window of a given Type, here's what I have come up with:
public class OpenWindowCommand : ICommand
{
public bool CanExecute(object parameter)
{
TypeInfo p = (TypeInfo)parameter;
return p.BaseType == typeof(Window);
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object parameter)
{
if (parameter == null)
throw new ArgumentNullException("TargetWindowType");
//Get the type.
TypeInfo p = (TypeInfo)parameter;
Type t = p.BaseType;
if (p.BaseType != typeof(Window))
throw new InvalidOperationException("parameter is not a Window type");
//Create the window.
Window wnd = Activator.CreateInstance(t) as Window;
OpenWindow(wnd);
}
protected virtual void OpenWindow(Window wnd)
{
wnd.Show();
}
}
The class inherits from ICommand and specifies the implementation which accepts a Type, which represents the desired View that we want to open. Notice I have marked a method as virtual, I'll explain that part in a moment.
Here's how we can make use of this command in our View Model:
public class MainWindowViewModel
{
public OpenWindowCommand OpenWindowCommand { get; private set; }
public MainWindowViewModel()
{
OpenWindowCommand = new OpenWindowCommand();
}
...
}
Now we've created the command, we simply need to bind a Button to it:
<Button Content="Open Window"
Command="{Binding OpenWindowCommand}"
CommandParameter="{x:Type local:MyWindow}"/>
One thing to note here is that I am using x:Type as the CommandParameter, this is the Window that will be created when this command gets executed.
But what about a dialog?
What we achieved above is only half of the requirement, we now need something that will display a dialog and output the result to our View Model, this isn't so tricky as we have most of what we need already in our existing OpenWindowCommand.
First, we need to create the command:
public class ShowDialogCommand : OpenWindowCommand
{
private Action _PreOpenDialogAction;
private Action<bool?> _PostOpenDialogAction;
public ShowDialogCommand(Action<bool?> postDialogAction)
{
if (postDialogAction == null)
throw new ArgumentNullException("postDialogAction");
_PostOpenDialogAction = postDialogAction;
}
public ShowDialogCommand(Action<bool?> postDialogAction, Action preDialogAction)
: this(postDialogAction)
{
if (preDialogAction == null)
throw new ArgumentNullException("preDialogAction");
_PreOpenDialogAction = preDialogAction;
}
protected override void OpenWindow(System.Windows.Window wnd)
{
//If there is a pre dialog action then invoke that.
if (_PreOpenDialogAction != null)
_PreOpenDialogAction();
//Show the dialog
bool? result = wnd.ShowDialog();
//Invoke the post open dialog action.
_PostOpenDialogAction(result);
}
}
We're making use of our OpenWindowCommand by inheriting from it and using it's implementation instead of having to copy all of it into our new class. The command takes an Action which is a reference to a method in your View Model, you have the option of defining an action before or after (or both) a dialog is displayed.
The next step is to change our View Model so it creates this new command:
public class MainWindowViewModel
{
public OpenWindowCommand OpenWindowCommand { get; private set; }
public ShowDialogCommand ShowDialogCommand { get; private set; }
public MainWindowViewModel()
{
OpenWindowCommand = new OpenWindowCommand();
ShowDialogCommand = new ShowDialogCommand(PostOpenDialog);
}
public void PreOpenDialog()
{
throw new NotImplementedException();
}
public void PostOpenDialog(bool? dialogResult)
{
throw new NotImplementedException();
}
}
The usage of this command is practically the same as before, but it just references a different command:
<Button Content="Open Window"
Command="{Binding ShowDialogCommand}"
CommandParameter="{x:Type local:MyWindow}"/>
And there you have it, everything is loosely coupled, the only real dependencies here are that your View Model depends on your ICommand classes.
Some final words
The ICommand classes that I have created act as a controller between the View and the View Model to ensure that they do not know about each other, and keeps the MVVM pattern enforced.
Like I said at the beginning of this answer, there are many ways of which this can be achieved, however I hope you are now a little more enlightened.

How to create and implement a custom command?

I was primarily following this tutorial: http://www.codeproject.com/Articles/238657/How-to-use-Commands-in-WPF
But then I realize the RelayCommand is part of another framework that I can't use. This is the code I have:
public ICommand TestCommand
{
get;
internal set;
}
private bool CanExecuteTestCommand()
{
return !string.IsNullOrEmpty(txtUsername);
}
private void CreateTestCommand()
{
TestCommand = new TestCommand(TestExecute, CanExecuteTestCommand);
}
public void TestExecute(object parameter)
{
obj.TestConnection();
}
And the XAML:
<Button Content="Test Connection" Command="{Binding Path=TestConCmd}" />
But this won't compile because TestCommand is, obviously, an invalid type.
I've looked over this tutorial as well:
http://www.codeproject.com/Articles/274982/Commands-in-MVVM
But similarly, Command doesn't seem to be a type even though I've added using System.Windows.Input.
Then all the other tutorials I've looked at just use built-in commands like closing the application, pasting from the clipboard and a few other things like that.
So... How do I actually create my command?
Command is not a type, ICommand is. You must derive from/implement it:
public class TestCommand : ICommand
{
public override void Execute(object parameter)
{
//Do stuff
}
}
And subsequently implement the methods, especially Execute(object parameter). Then you can do:
TestCommand = new TestCommand();
in your View Model as before. Of course, you can re-implement RelayCommand or something like it. Is Josh Smith's implementation of the RelayCommand flawed? Shows some code and easy to make mistakes.

Designs of a WPF MVVM Application

I have been doing tons of research using MVVM (Model View ViewModel) with WPF. I am developing a desktop application. This application consists of a main window. This main window has some buttons which do something. Also, there is a button that opens a OpenFileDialog box.
Currently, this is my ViewModel to which the main window binds to:
MainWindowPresenter Class
namespace BMSVM_Simulator.ViewModel
{
class MainWindowPresenter : ObservableObject
{
private bool logLoaded; // true if a log is currently loaded, false otherwise
public MainWindowPresenter()
{
logLoaded = true;
}
public ICommand load_data_button_pressed
{
get { return new DelegateCommand(doLoadData); }
}
private void doLoadData()
{
// DO LOAD DATA COMMANDS
}
public ICommand exit_button_pressed
{
get { return new DelegateCommand(doExit); }
}
private void doExit()
{
// DO EXIT COMMANDS
}
}
}
QUESTION 1: I am concerned that this is the "wrong" implementation. Is it correct (per MVVM) for each button to have a property of type ICommand and then a corresponding method implementing the functionality? A main window with a lot of buttons would have a very large ViewModel class, no?
QUESTION 2: If one of the buttons was a File->Open File button. So, in that case it would open up a new OpenFileDialog window. Would this be done in the same way I previously done it above (i.e. have a public ICommand open_file_dialog_button_pressed property and a corresponding public void doOpenFileDialog() method? This seems like I am mixing the "view" of the open file dialog into the ViewModel, although the view is already defined by the built in wpf OpenFileDialog class.
QUESTION 3: Is it true that each "view" of our application should have only a single "presenter" class (which is part of the ViewModel) to which that view binds to? In the example above, my main window view binds to only the MainWindowPresenter class. If I were to make another view (say a graph generated with Microsoft's Dynamic Data Display library in it's own popout window), I would need an additional "presenter" class in my ViewModel, correct?
Thank you very much!
Rich
For reference, I've included these classes, but they may not be useful:
DelegateCommand Class
namespace BMSVM_Simulator.ViewModel
{
public class DelegateCommand : ICommand
{
private readonly Action _action;
public DelegateCommand(Action action)
{
_action = action;
}
public void Execute(object parameter)
{
_action();
}
public bool CanExecute(object parameter)
{
return true;
}
#pragma warning disable 67
public event EventHandler CanExecuteChanged;
#pragma warning restore 67
}
}
ObservableObject Class
namespace BMSVM_Simulator.ViewModel
{
class ObservableObject : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
//basic ViewModelBase
internal void RaisePropertyChanged(string prop)
{
if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(prop)); }
}
}
}
1) Yes that's correct. You need to create a command property for each command. But thanks to your relay command you don't need to implement it directly. To prevent your ViewModel from busting i would recommend to move all commands into a separate CommandsViewModel serving as command source. Your View then binds to it.
2) Opening the Dialog can be achieved in XAML via routed commands using the CommandBinding property. So the tasks remains in the view. You basically try to avoid the dependency on any view related object. .NET provides some ready to use commands for common purposes (MSDN - ApplicationCommands)
3) You can share ViewModels among Views of course. That's one reason you structure your implementation into Model View ViewModel to be independent from changes and for reusability. It can become critical when more than one view is updating the same source simultaneously.

WPF ViewModel RelayCommand inheritance

I want to create a special class of Command (I've called it DropDownRelayCommand, which are to be used on a dropdown button which has a content which consists of buttons with command.
The idea is that the dropdown button should be disabled (or possibly collapsed) if no buttons in it's content are enabled. I want to create a general solution.
I have been unable to do this in XAML (in a general way, anyway).
I want this DropDownRelayCommand to have it's own CanExecute methods, which should be examiing all CanExecute of its containing commands. The problem is this error (on the marked argument in the code below) : An object reference is required for the non-static field, method, or property 'Js.Mvvm.DropDownRelayCommand.CanDropDownExecute(T)'.
I cannot use "this" because that is not allowed in a constructor.
Here's my code (I am aware that the containing commands will propably be recieving canexecute request, making this a bit ineffective. But typically I would have only a handful commands so performance is propably not so important:
public class DropDownRelayCommand<T> : RelayCommand<T>
{
private readonly List<RelayCommand<T>> _commands = new List<RelayCommand<T>>();
private bool _hasAnyCanExecute;
#region Constructors
public DropDownRelayCommand(Action<T> execute, params RelayCommand<T>[] commands)
: base(execute, **CanDropDownExecute**)
{
AddCommandRange(commands);
}
public bool CanDropDownExecute(T argument)
{
_hasAnyCanExecute = false;
foreach (RelayCommand<T> command in _commands)
{
_hasAnyCanExecute = _hasAnyCanExecute || command.CanExecute(argument);
}
return _hasAnyCanExecute;
}
#endregion
#region Public Methods
public void AddCommandRange(params RelayCommand<T>[] commands)
{
if (commands == null) return;
foreach (RelayCommand<T> command in commands)
{
_commands.Add(command);
}
}
public void RemoveCommandRange(params RelayCommand<T>[] commands)
{
if (commands == null) return;
foreach (RelayCommand<T> command in commands)
{
if (_commands.Contains(command))
{
_commands.Remove(command);
}
}
}
#endregion
}

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