I've been wrapping all the code that invoke WCF calls within an using statement in a thought that the object will be disposed properly. When I'm googling for an exception "Http service located at .. is too busy" I found this link http://msdn.microsoft.com/en-us/library/aa355056.aspx that says should not use using statement in typed proxies. Is that really true? I think I got a big code change (sigh). Is this problem comes only in typed proxies?
Sample code:
private ServiceClient proxy;
using(proxy = new ServiceClient("ConfigName", "http://serviceaddress//service.svc")){
string result = proxy.Method();
}
The core of the problem is: at the end of your using block (which generally is a very good idea to have!), the WCF proxy will be disposed. However, during disposing of the WCF proxy, exceptions can occur - and those will cause the app to misbehave. Since this is done implicitly at the end of the using block, you might not even really see where the error occurs.
So typically, Microsoft recommends a pattern something like this:
private ServiceClient proxy;
try
{
proxy = new ServiceClient("ConfigName", "http://serviceaddress//service.svc");
string result = proxy.Method();
proxy.Close();
}
catch (CommunicationException e)
{
// possibly log error, possibly clean up
proxy.Abort();
}
catch (TimeoutException e)
{
// possibly log error, possibly clean up
proxy.Abort();
}
catch (Exception e)
{
// possibly log error, possibly clean up
proxy.Abort();
throw;
}
You need to call the proxy.Close() method explicitly and be prepared to handle any exceptions that might occur from that call, too.
Wrap the proxy operation and instantiation calls up in a class implementing IDisposable. When disposing, check the state property of the proxy and tidy up the channel before closing.
public void Dispose()
{
if (this.MyProxy != null && this.MyProxy.State == CommunicationState.Faulted)
{
this.MyProxy.Abort();
this.MyProxy.Close();
this.MyProxy = null;
}
// ...more tidyup conditions here
}
I like the approach from the comment from "Eric" on this blog (which is similar to another article: http://redcango.blogspot.com/2009/11/using-using-statement-with-wcf-proxy.htm):
"Personally, I like to create my own partial class for the client and override the Dispose() method. This allows me to use the ‘using’ block as I normally would.
public partial class SomeWCFServiceClient : IDisposable
{
void IDisposable.Dispose()
{
if (this.State == CommunicationState.Faulted)
{
this.Abort();
}
else
{
this.Close();
}
}
}
Related
I have a UnitOfWork class that commits or rolls back transactions depending on errors in the block.
class UnitOfWork: IDispose
{
public void Dispose()
{
if (Marshal.GetExceptionCode() == 0
|| Marshal.GetExceptionPointers() == IntPtr.Zero)
{
// Commit
}
else
{
// Rollback
}
}
}
}
This class is used in the following manner:
try
{
using (var uow = new UnitOfWork())
{
// Do something here that causes an exception
}
}
catch
{
using (var uow = new UnitOfWork())
{
// Log exception
}
}
I have gone through this article:
Detecting a Dispose() from an exception inside using block
In the above question, Steven (one of the people who replied) mentions that if I detect an exception inside Dispose() for the "using" block from the "try" section, I can not create another UnitOfWork class in the "catch" block and log errors to the database (since the "Marshal" code in Dispose() will continue to say there is an exception), meaning the ExceptionCode and ExceptionPointers will "float" (?) from the try block to the catch block.
However, in my case, this works correctly - ie. if there is an exception in the "using (var uow = new UOW)" block in the "try" section, it correctly catches the exception and then in the catch block the "if" condition passes, causing a commit to happen and allowing me to log exceptions.
It boils down to me having an incomplete understanding of how Marshal.GetExceptionPointers() work. Can someone please confirm if my usage pattern will work correctly (so far all tests seem to show that it works correctly) and what exactly is Marshal.GetExceptionPointers() doing?
IDisposable.Dispose is designed to release resources, putting commit/rollback actions in it is a bad idea. The caller should know how to handle the exception and how to rollback.
using (var unitOfWork = new UnitOfWork())
{
try
{
Prepare();
Step1();
Step2();
unitOfWork.Commit();
}
catch(PrepareException e)
{
//no necessary to rollback, just log it
}
catch(FirstStepException e1)
{
//rollback step1
}
catch(SecondStepException e2)
{
//rollback step1 and step2
}
}
My colleague wrote this code "closeConnection()" below, and its throwing an exception of type:
RaceOnRCWCleanup was detected
An attempt has been made to free an RCW that is in use. The RCW is in
use on the active thread or another thread. Attempting to free an
in-use RCW can cause corruption or data loss.
private static void closeConnection()
{
if(connection != null)
{
try
{
connection.Close(); // <-- this is the problem
}
catch(Exception)
{
}
connection = null;
}
}
Since this code is wrapped in a try { } catch { } block it leads me to conclude that you cannot catch this type of exception. Is this the case?
It is not an exception, it is a debugger warning. It is one of the "managed debugging assistants", designed to catch common mistakes that can cause very difficult to diagnose problems later. So no, you cannot catch it with try/catch. You turn it off with Debug + Exceptions, Managed Debugging Assistants, Thrown checkbox for "RaceOnRCWCleanup".
It can be a false alarm, but you ought to fret about this a bit. The generic diagnostic is that the connection.Close() call is causing a COM object to be released. But it is returning to code that got started by that same COM object, typically due to an event. Which means that it may return to code inside the COM server that is part of a now destroyed COM object. It usually gives a loud bang if that's something the server cannot deal with, typically with a completely undiagnosable AccessViolation. If it doesn't go bang and you tested this thoroughly then go ahead and turn the warning off. Or find a way to call Close() later, check this answer for an example.
You have probably have a race condition, multiple threads can enter your method at the same time. You need to lock so that 2 threads do not enter the same code at the same time e.g.
public static classs SomeClass
{
private static object locker;
private static void closeConnection()
{
if(connection != null)
{
lock(locker)
{
if(connection != null) //might have been set to null by another thread so need to check again
{
try
{
connection.Close(); // <-- this should work now
}
catch(Exception)
{ //Don't swallow an exception here
}
connection = null;
}
}
}
}
RaceOnRCWCleanup is not an exception so you cannot catch it, it is something happening outside the CLR that triggers a debugger attachment request.
Probably a stupid question... but here goes anyway...
I have set up quartz, and can schedule jobs, and I can confirm that jobs (implementing the IJob interface) are working.
Looking at the documentation on the site, (Lesson 3 of the tutorial):
The only type of exception that you are allowed to throw from the execute method is JobExecutionException.
I would like that when an exception occurs that I haven't explicitly handled, it should throw a JobExecutionException, so that I can log it in the 'parent' application. I have wrapped my code in a try catch, and have thrown the JobExecutionException, but now where to handle it?
I don't call the execute method anywhere, that is handled by Quartz (on a separate thread). So, how do I handle that error when it occurs. I don't really want to swallow the error in the Job
I solved this problem by using a base class to catch all the exceptions:
public abstract class JobBase : IJob
{
protected JobBase()
{
}
public abstract void ExecuteJob(JobExecutionContext context);
public void Execute(JobExecutionContext context)
{
string logSource = context.JobDetail.FullName;
try
{
ExecuteJob(context);
}
catch (Exception e)
{
// Log exception
}
}
}
Your Job class should like this:
public class SomeJob : JobBase
{
public SomeJob()
{
}
public override void ExecuteJob(JobExecutionContext context)
{
// Do the actual job here
}
}
Typically you would set up the execute method of your job as follows:
try
{
// the work you want to do goes here
}
catch (ExceptionTypeYouWantToHandle1 ex1)
{
// handle exception
}
catch (ExceptionTypeYouWantToHandle2 ex2)
{
// handle exception
}
// and so on
catch (Exception ex)
{
// something really unexpected happened, so give up
throw new JobExecutionException("Something awful happened", ex, false); // or set to true if you want to refire
}
At this point the scheduler itself will log the exception to wherever it is logging (based on the configuration).
As already mentioned, the correct way to "detect" JobExecutionException's on a global level is to implement and register an IJobListener and check if the JobExecutionException parameter in the JobWasExecuted() method is != null.
However, the problem I had (and judging from the additional comment of the OP, he faced this too) was that Quartz did not handle the JobExecutionException (as it should) which resulted in an unhandled exception killing the application.
So far, I was using the precompiled DLL from the Quartz.NET 2.0.1 release (.NET3.5) package. To get to the bottom of the problem, i referenced the Quartz project/sourcecode and to my astonishment it was suddenly working?!
As a point of interest, this is the Quartz library code that executes the IJob and handles the JobExecutionException:
try {
if (log.IsDebugEnabled) {
log.Debug("Calling Execute on job " + jobDetail.Key);
}
job.Execute(jec);
endTime = SystemTime.UtcNow();
} catch (JobExecutionException jee) {
endTime = SystemTime.UtcNow();
jobExEx = jee;
log.Info(string.Format(CultureInfo.InvariantCulture, "Job {0} threw a JobExecutionException: ", jobDetail.Key), jobExEx);
} catch (Exception e) {
// other stuff here...
}
The next thing was to reference my freshly compiled DLL direcly and this was working as well. Sadly i can't tell you why this works and i currently don't have any time to get into it any further, but maybe this helps someone. Maybe some else can confirm this and even contribute an explanation. It may have something to do with different target platforms (x86/64bit)?
using(SomeClass x = new SomeClass("c:/temp/test.txt"))
{
...
}
Inside the using block, all is fine with treating exceptions as normal. But what if the constructor of SomeClass can throw an exception?
Put your using into the try catch f.e.
try
{
using(SomeClass x = new SomeClass("c:/temp/test.txt"))
{
...
}
}
catch(Exception ex)
{
...
}
Yes, this will be a problem when the constructor throws an exception. All you can do is wrap the using block within a try/catch block. Here's why you must do it that way.
using blocks are just syntactic sugar and compiler replaces each using block with equivalent try/finall block. The only issue is that the compiler does not wrap the constructor within the try block. Your code after compilation would have following conversion in the IL.
//Declare object x of type SomeClass.
SomeClass x;
//Instantiate the object by calling the constructor.
x = new SomeClass("c:/temp/test.txt");
try
{
//Do some work on x.
}
finally
{
if(x != null)
x.Dispose();
}
As you can see from the code, the object x will not be instantiated in case when the constructor throws an exception and the control will not move further from the point of exception raise if not handled.
I have just posted a blog-post on my blog on this subject last night.
I'm just now wondering why C#
designers did not wrap object
construction within the try block
which according to me should have been
done.
EDIT
I think I found the answer why C# does not wrap object construction into try block generated in place of the using block.
The reason is simple. If you wrap both declaration and instantiation within the try block then the object would be out of scope for the proceeding finally block and the code will not compile at because, for finally block the object hardly exists. If you only wrap the construction in the try block and keep declaration before the try block, even in that case the it will not compile since it finds you're trying to use an assigned variable.
I threw a quick test program together to check this, and it seems that the Dispose method does not get called when an exception is thrown in the constructor;
class Program
{
static void Main(string[] args)
{
try
{
using (OtherClass inner = new OtherClass())
{
Console.WriteLine("Everything is fine");
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
Console.Read();
}
}
class OtherClass : IDisposable
{
public OtherClass()
{
throw new Exception("Some Error!");
}
void IDisposable.Dispose()
{
Console.WriteLine("I've disposed my resources");
}
}
Output :
Some Error!
If you don't throw the exception..
Output :
Everything is fine
I've disposed my resources
Presumably this is because the object was never created, so there's nothing to call Dispose on.
I'm not sure what would happen if the constructor had already allocated some resources which would normally require a proper clean up through Dispose and the exception occurred afterwards though.
This should not be a problem with a well-designed class. Remember the overall question:
public class HoldsResources : IDisposable
{
public HoldsResources()
{
// Maybe grab some resources here
throw new Exception("whoops");
}
}
using (HoldsResources hr = new HoldsResources())
{
}
So, the question is, what should you do about the resources allocated by the HoldsResources constructor before it threw an exception?
The answer is, you shouldn't do anything about those resources. That's not your job. When it was decided that HoldsResources would hold resources, that brought the obligation to properly dispose of them. That means a try/catch/finally block in the constructor, and it means proper implementation of IDisposable to dispose of those resources in the Dispose method.
Your responsibility is to use the using block to call his Dispose method when you're through using the instance. Nothing else.
When you get a hold of resources in the ctor that are not subject to garbage collection, you have to make sure to dispose of them when things go south.
This sample shows a ctor which will prevent a leak when something goes wrong, the same rules apply when you allocate disposables inside a factory method.
class Sample
{
IDisposable DisposableField;
...
public Sample()
{
var disposable = new SomeDisposableClass();
try
{
DoSomething(disposable);
DisposableField = disposable;
}
catch
{
// you have to dispose of it yourself, because
// the exception will prevent your method/ctor from returning to the caller.
disposable.Dispose();
throw;
}
}
}
Edit: I had to change my sample from a factory to a ctor, because apparantly it wasn't as easy to understand as I hoped it would be. (Judging from the comments.)
And of course the reason for this is: When you call a factory or a ctor, you can only dispose of its result. When the call goes through, you have to assume that everything's okay so far.
When calling a ctor or factory you don't have to do any reverse-psychoanalysis to dispose of anything you can't get hold of anyways. If it does throw an exception, it is in the factories/ctor's responsibility to clear anything half-allocated before re-throwing the exception.
(Hope, this time, it was elaborate enough...)
I have the need to do some logging within my code. I'm required to use an internal company-developed library to record some information. Here's how it works.
Recorder recorder = Recorder.StartTiming();
DoSomeWork();
recorder.Stop(); // Writes some diagnostic information.
To ensure that Stop() is always called, I created a wrapper class that allows a clean "using" block.
using (RecorderWrapper recorderWrapper = new RecorderWrapper) // Automatically calls Recorder.StartTiming() under the covers
{
DoSomeWork();
} // When the recorderWrapper goes out of scope, the 'using' statement calls recorderWrapper.Dispose() automatically - which calls recorder.Stop() under the covers
it's worked well so far. However, there's a change my company is requiring, that would look something like this on the original code:
Recorder recorder = Recorder.StartTiming();
try
{
DoSomeWork();
}
catch (Exception ex)
{
recorder.ReportFailure(ex); // Write out some exception details associated with this "transaction"
}
recorder.Stop(); // Writes some diagnostic information.
I'd like to avoid try/catches in all my 'using' scope blocks with RecorderWrapper. Is there a way I can accomodate the "ReportFailure()" call and still leverage the 'using' scope block?
Specifically, I want everyone on my team to "fall into a pit of success", i.e. make it easy to do the right thing. To me, this means making it really hard to forget to call recorder.Stop() or forget the try/catch.
Thanks!
You might be able to create a method on the recorder to hide this:
public void Record(Action act)
{
try
{
this.StartTiming();
act();
}
catch(Exception ex)
{
this.ReportFailure(ex);
}
finally
{
this.Stop();
}
}
So your example would then just be:
recorder.Record(DoSomeWork);
You could always try something like:
Edit by 280Z28: I'm using a static StartNew() method here similar to Stopwatch.StartNew(). Make your Recorder class IDisposable, and call Stop() from Dispose(). I don't think it gets any more clear than this.
using (Recorder recorder = Recorder.StartNew())
{
try
{
DoSomeWork();
}
catch (Exception ex)
{
recorder.ReportFailure(ex);
}
}
You could continue to use the RecorderWrapper you have, but add a TryExecuting method that accepts a lambda of what you want to happen add runs it in a try/catch block. eg:
using (RecorderWrapper recorderWrapper = new RecorderWrapper) // Automatically calls Recorder.StartTiming() under the covers
{
recorderWrapper.TryExecuting(() => DoSomeWork());
}
Inside RecorderWrapper:
public void TryExecuting(Action work)
{
try { work(); }
catch(Exception ex) { this.ReportFailure(ex); }
}
You could copy the pattern used by TransactionScope, and write a wrapper that must be actively completed - if you don't call Complete(), then the Dispose() method (which gets called either way) assumes an exception and does your handling code:
using(Recorder recorder = Recorder.StartTiming()) {
DoSomeWork();
recorder.Complete();
}
Personally, though, I'd stick with try/catch - it is clearer for maintainers in the future - and it provides access to the Exception.
No, a using block is only syntactic sugar for a try/finally block. It doesn't deal with try/catch. At that point you're going to be left with handling it yourself since it looks like you need the exception for logging purposes.
A using block is effectively a try/finally block that calls dispose on the object in question.
So, this:
using(a = new A())
{
a.Act();
}
is (i think, exactly) equivalent to this:
a = new A();
try
{
a.Act();
}
finally
{
a.Dispose();
}
And you can tack your catches onto the end of the try block.
Edit:
As an alternative to Rob's solution:
Recorder recorder = Recorder.StartNew()
try
{
DoSomeWork();
}
catch (Exception ex)
{
recorder.ReportFailure(ex);
}
finally
{
recorder.Dispose();
}
Oops, I hadn't noticed that a new instance of Recorder was being created by StartTiming. I've updated the code to account for this. The Wrap function now no longer takes a Recorder parameter but instead passes the recorder it creates as an argument to the action delegate passed in by the caller so that the caller can make use of it if needed.
Hmmm, I've needed to do something very similar to this pattern, lambdas, the Action delegate and closures make it easy:
First define a class to do the wrapping:
public static class RecorderScope
{
public static void Wrap(Action<Recorder> action)
{
Recorder recorder = Recorder.StartTiming();
try
{
action(recorder);
}
catch(Exception exception)
{
recorder.ReportFailure(exception);
}
finally
{
recorder.Stop();
}
}
}
Now, use like so:
RecorderScope.Wrap(
(recorder) =>
{
// note, the recorder is passed in here so you can use it if needed -
// if you never need it you can remove it from the Wrap function.
DoSomeWork();
});
One question though - is it really desired that the catch handler swallows the exception without rethrowing it? This would usually be a bad practice.
BTW, I'll throw in an addition to this pattern which can be useful. Although, it doesn't sound like it applies to what you're doing in this instance: Ever wanted to do something like the above where you want to wrap some code with a set of startup actions and completion actions but you also need to be able to code some specific exception handling code. Well, if you change the Wrap function to also take an Action delegate and constrain T to Exception, then you've got a wrapper which allows user to specify the exception type to catch, and the code to execute to handle it, e.g.:
public static class RecorderScope
{
public static void Wrap(Action<Recorder> action,
Action<Recorder, T1> exHandler1)
where T1: Exception
{
Recorder recorder = Recorder.StartTiming();
try
{
action(recorder);
}
catch(T1 ex1)
{
exHandler1(recorder, ex1);
}
finally
{
recorder.Stop();
}
}
}
To use.. (Note you have to specify the type of exception, as it obviously cannot be inferred. Which is what you want):
RecorderScope.Wrap(
(recorder) =>
{
DoSomeWork();
},
(recorder, MyException ex) =>
{
recorder.ReportFailure(exception);
});
You can then extend this pattern by providing multiple overloads of the Wrap function which take more than one exception handler delegate. Usually five overloads will be sufficient - it's pretty unusual for you to need to catch more than five different types of exceptions at once.
Don't add another level of indirection. If you need to catch the Exception, use try..catch..finally and call Dispose() in the finally block.