Getting Array of struct from IntPtr - c#

I have some struct like this
struct MyStruct
{
public int field1;
public int field2;
public int field3;
}
and I have pointer to array of this struct.
So, I need to get array from this pointer.
I'm tried to using Marshal.PtrToStructure, but i had memory reading error.
This is my methode:
public MyStruct[] GetArrayOfStruct(IntPtr pointerToStruct, int length)
{
var sizeInBytes = Marshal.SizeOf(typeof(TCnt));
MyStruct[] output = new MyStruct[length];
for (int i = 0; i < length; i++)
{
IntPtr p = new IntPtr((pointerToStruct.ToInt32() + i * sizeInBytes));
output[i] = (MyStruct)System.Runtime.InteropServices.Marshal.PtrToStructure(p, typeof(MyStruct));
}
return output;
}
So, what am i doing wrong ?

This function worked for me, assuming that the size of the struct is fixed:
public static void MarshalUnmananagedArray2Struct<T>(IntPtr unmanagedArray, int length, out T[] mangagedArray)
{
var size = Marshal.SizeOf(typeof(T));
mangagedArray = new T[length];
for (int i = 0; i < length; i++)
{
IntPtr ins = new IntPtr(unmanagedArray.ToInt64() + i * size);
mangagedArray[i] = Marshal.PtrToStructure<T>(ins);
}
}

Two problems. You use TCnt instead of MyStruct in the Marshal.SizeOf() call. Your IntPtr arithmetic cannot work on a 64-bit machine, you must use IntPtr.ToInt64() or cast to (long).
Just getting the wrong IntPtr or length is certainly a possibility too of course. Use Debug + Windows + Memory + Memory 1 and put "pointerToStruct" in the Address box for basic verification.

Structs in C and C# are not the same thing. One of the differences is that in C# you have to explicitly demand that your struct should be sequentially laid out. If you didn't write
[StructLayout(LayoutKind.Sequential)] or [StructLayout(LayoutKind.Explicit)] attribute to your structure I don't believe that you can manage it in this way. Microsoft states that PtrToStructure is to be used to convert structures from unmanaged to managed memory
You should test if adding this attributes to your struct helps, If it doesn't yet help try allocating memory with Marshal.AllocHGlobal(IntPtr) and use Marshal.Copy to init your structure and then try using PtrToStructure. If this works then you can't use PtrToStructure with managed memory

Related

correct marshalling of c++ structure in c#

I have this structure in C++ that I need to be converted to C#, so I can create this structure from a byte[].
struct TRANS_RECORD_DATA {
int size, code;
int ThrowItemCount;
int ItemCount;
int ItemSubStart;
int DataSize;
BYTE Data[sizeof(sRECORD_ITEM) * 200]; // sizeof(sRECORD_ITEM) = 548
};
The C# version:
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct TRANS_RECORD_DATA {
public int size, code;
public int ThrowItemCount;
public int ItemCount;
public int ItemSubStart;
public int DataSize;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 548*200)]
public byte[] Data;
};
I am using this generic function to give me the structure from the byte array:
T ByteArrayToStructure<T>(byte[] bytes) where T : struct
{
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
T stuff = (T) Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof (T));
handle.Free();
return stuff;
}
But it is giving me:
AccessViolation Exception.
I belive I know why but I don't know how to solve it. The byte[] I have, that needs to be mapped into the struct, does not always have the Data member with size of 548*200. This number is a maximum. But seems that that GenericMethod I use, always try to create the struct with that Data always 548*200, and then it will obviously throw an AccessViolation because the data to be mapped has ended already.
For example this code:
var bytes = new byte[26];
var structure = ByteArrayToStructure<TRANS_RECORD_DATA>(bytes);
Should return a TRANS_RECORD_DATA with all those int members with 0 value, and finally that byte[] Data would have only the remaining two bytes. (26 - 24 = 2). But it seems that it tries to create the full 548*200 byte[] all the time, and then cause the access violation.
Is there a way to solve this ?
So as you explaining it, regardless of C definition for Data array being 200*548 bytes long, it is not actually fully allocated or filled by an external unmanaged code you call.
this way your only workaround is NOT to define Data in your C# struct definition:
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct TRANS_RECORD_DATA {
public int size, code;
public int ThrowItemCount;
public int ItemCount;
public int ItemSubStart;
public int DataSize;
};
and after reading DataSize re-interpret remainder of the byte array as that data structure.
you can still use series of calls to Marshal.PtrToStructure:
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
TRANS_RECORD_DATA stuff = (TRANS_RECORD_DATA) Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof (TRANS_RECORD_DATA));
var items = new List<sRECORD_ITEM>(stuff.ItemCount);
for (int i = 0; i < stuff.ItemCount; ++i)
{
var ptr = handle.AddrOfPinnedObject().Add(i*548)
sRECORD_ITEM item = (sRECORD_ITEM)Marshal.PtrToStructure(ptr,typeof(sRECORD_ITEM));
}
I am pretty sure this should do the trick.

interop with nim return Struct Array containing a string /char* member

interoping nim dll from c# i could call and execute the code below
if i will add another function (proc) that Calls GetPacks() and try to echo on each element's buffer i could see the output in the C# console correctly
but i could not transfer the data as it is, i tried everything but i could not accomplish the task
proc GetPacksPtrNim(parSze: int, PackArrINOUT: var DataPackArr){.stdcall,exportc,dynlib.} =
PackArrINOUT.newSeq(parSze)
var dummyStr = "abcdefghij"
for i, curDataPack in PackArrINOUT.mpairs:
dummyStr[9] = char(i + int8'0')
curDataPack = DataPack(buffer:dummyStr, intVal: uint32 i)
type
DataPackArr = seq[DataPack]
DataPack = object
buffer: string
intVal: uint32
when i do same in c/c++ the type i am using is either an IntPtr or char*
that is happy to contain returned buffer member
EXPORT_API void __cdecl c_returnDataPack(unsigned int size, dataPack** DpArr)
{
unsigned int dumln, Index;dataPack* CurDp = {NULL};
char dummy[STRMAX];
*DpArr = (dataPack*)malloc( size * sizeof( dataPack ));
CurDp = *DpArr;
strncpy(dummy, "abcdefgHij", STRMAX);
dumln = sizeof(dummy);
for ( Index = 0; Index < size; Index++,CurDp++)
{
CurDp->IVal = Index;
dummy[dumln-1] = '0' + Index % (126 - '0');
CurDp->Sval = (char*) calloc (dumln,sizeof(dummy));
strcpy(CurDp->Sval, dummy);
}
}
c# signature for c code above
[DllImport(#"cdllI.dll", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern uint c_returnDataPack(uint x, DataPackg.TestC** tcdparr);
C# Struct
public unsafe static class DataPackg
{
[StructLayout(LayoutKind.Sequential)]
public struct TestC
{
public uint Id;
public IntPtr StrVal;
}
}
finally calling the function like so:
public static unsafe List<DataPackg.TestC> PopulateLstPackC(int ArrL)
{
DataPackg.TestC* PackUArrOut;
List<DataPackg.TestC> RtLstPackU = new List<DataPackg.TestC>(ArrL);
c_returnDataPack((uint)ArrL, &PackUArrOut);
DataPackg.TestC* CurrentPack = PackUArrOut;
for (int i = 0; i < ArrL; i++, CurrentPack++)
{
RtLstPackU.Add(new DataPackg.TestC() { StrVal = CurrentPack->StrVal, Id = CurrentPack->Id });
}
//Console.WriteLine("Res={0}", Marshal.PtrToStringAnsi((IntPtr)RtLstPackU[1].StrVal));//new string(RtLstPackU[0].StrVal));
return RtLstPackU;
}
how could i produce similar c code as above from Nim ?
it doesn't have to be same code, but same effect, that in c# i would be able to read the content of the string. for now, the int is readable but the string is not
Edit:
this is what i tried to make things simple
struct array of int members
Update:
it seem that the problem is to do with my settings of nim in my windows OS.
i will be updating as soon as i discover what exactly is wrong.
The string type in Nim is not equivalent to the C's const char* type. Strings in Nim are represented as pointers, pointing into a heap-allocated chunk of memory, which has the following layout:
NI length; # the length of the stored string
NI capacity; # how much room do we have for growth
NIM_CHAR data[capacity]; # the actual string, zero-terminated
Please beware that these types are architecture specific and they are really an implementation detail of the compiler that can be changed in the future. NI is the architecture-default interger type and NIM_CHAR is usually equivalent to a 8-bit char, since Nim is leaning towards the use of UTF8.
With this in mind, you have several options:
1) You can teach C# about this layout and access the string buffers at their correct location (the above caveats apply). An example implementation of this approach can be found here:
https://gist.github.com/zah/fe8f5956684abee6bec9
2) You can use a different type for the buffer field in your Nim code. Possible candidates are ptr char or the fixed size array[char]. The first one will require you to give up the automatic garbage collection and maintain a little bit of code for manual memory management. The second one will give up a little bit of space efficiency and it will put hard-limits on the size of these buffers.
EDIT:
Using cstring may also look tempting, but it's ultimately dangerous. When you assign a regular string to a cstring, the result will be a normal char * value, pointing to the data buffer of the Nim string described above. Since the Nim garbage collector handles properly interior pointers to allocated values, this will be safe as long as the cstring value is placed in a traced location like the stack. But when you place it inside an object, the cstring won't be traced and nothing prevents the GC from releasing the memory, which may create a dangling pointer in your C# code.
Try to change your struct to:
public unsafe static class DataPackg
{
[StructLayout(LayoutKind.Sequential)]
public struct TestC
{
public uint Id;
[MarshalAs(UnmanagedType.LPStr)]
public String StrVal;
}
}

Marshalling Complex structures between C#/C++

I'm trying to populate an array of structures from C++ and pass the result back to C#.
I thought maybe creating a struct with an array of structures maybe the way forward as most examples I have come across use structures(but passing basic types). I have tried the following but no luck so far.
Found an example at: http://limbioliong.wordpress.com/2011/08/20/passing-a-pointer-to-a-structure-from-c-to-c-part-2/?relatedposts_exclude=542
I have the following in C#
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace CSharpDLLCall
{
class Program
{
[StructLayout(LayoutKind.Sequential,Pack=8)]
public struct Struct1
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public double[] d1;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public double[] d2;
}
[StructLayout(LayoutKind.Sequential)]
public struct TestStructOuter
{
public int length;
public IntPtr embedded;
}
static void Main(string[] args)
{
Program program = new Program();
program.demoArrayOfStructs();
}
public void demoArrayOfStructs()
{
TestStructOuter outer = new TestStructOuter();
testStructOuter.embedded = new Struct1[10];
outer.length = 10;
outer.embedded = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(Struct1)) * 10);
Marshal.StructureToPtr(outer, outer.embedded, false);
testAPI2(ref outer);
outer = (TestStructOuter)(Marshal.PtrToStructure(outer.embedded, typeof(TestStructOuter)));
Marshal.FreeHGlobal(outer.embedded);
}
[DllImport(#"C:\CPP_Projects\DLL\DLLSample\Release\DLLSample.dll")]
static extern void testAPI2(IntPtr pTestStructOuter);
}
}
In C++ in the header i have
#ifdef DLLSAMPLE_EXPORTS
#define DLLSAMPLE_API __declspec(dllexport)
#else
#define DLLSAMPLE_API __declspec(dllimport)
#endif
#include <iostream>
using namespace std;
#pragma pack(1)
struct struct1
{
double d1[];
double d2[];
};
struct TestStructOuter
{
struct1* embedded;
};
extern "C"
{
DLLSAMPLE_API void __stdcall testAPI2(TestStructOuter* pTestStructOuter);
}
In the cpp I have:
#include "stdafx.h"
#include "DLLSample.h"
__declspec(dllexport) void __stdcall testAPI2(TestStructOuter* pTestStructOuter)
{
// not sure that this is necessary
// for (int i = 0; i < 10 ; ++i)
// {
// pTestStructOuter->embedded = new struct1;
// }
for (int i = 0; i < 10 ; ++i)
{
struct1 s1;
for (int idx = 0; idx < 10; ++idx)
{
s1.d1[i] = i+0.5;
s1.d2[i] = i+0.5;
}
pTestStructOuter->embedded[0] = s1;
}
}
This doesn't seem to work the error i get:
The parameter is incorrect.(Exception from HRESULT:0x80070057 (E_INVALIDARG))
Which probably means that its not recognizing the array of structures. Any ideas how I can do this? Thanks.
Okay, I have a working sample. I'm posting this as another answer because it's a very different approach.
So, on the C++ side, I've got this header file:
struct Struct1
{
int d1[10];
int d2[10];
};
extern "C" __declspec(dllexport) void __stdcall
TestApi2(int* pLength, Struct1 **pStructures);
And the following code:
__declspec(dllexport) void __stdcall
TestApi2(int* pLength, Struct1 **pStructures)
{
int len = 10;
*pLength = len;
*pStructures = (Struct1*)LocalAlloc(0, len * sizeof(Struct1));
Struct1 *pCur = *pStructures;
for (int i = 0; i < len; i++)
{
for (int idx = 0; idx < 10; ++idx)
{
pCur->d1[idx] = i + idx;
pCur->d2[idx] = i + idx;
}
pCur ++;
}
}
Now, the important bit is LocalAlloc. That's actually the place where I've had all the issues, since I allocated the memory wrong. LocalAlloc is the method .NET calls when it does Marshal.AllocHGlobal, which is very handy, since that means we can use the memory in the caller and dispose of it as needed.
Now, this method allows you to return an arbitrary length array of structures. The same approach can be used to eg. return a structure of an array of structures, you're just going deeper. The key is the LocalAlloc - that's memory you can easily access using the Marshal class, and it's memory that isn't thrown away.
The reason you have to also return the length of the array is because there's no way to know how much data you're "returning" otherwise. This is a common "problem" in unmanaged code, and if you've ever done any P/Invoking, you know everything about this.
And now, the C# side. I've tried hard to do this in a nice way, but the problem is that arrays of structures simply aren't blittable, which means you can't simply use MarshalAs(UnmanagedType.LPArray, ...). So, we have to go the IntPtr way.
The definitions look like this:
[StructLayout(LayoutKind.Sequential)]
public class Struct1
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public int[] d1;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public int[] d2;
}
[DllImport(#"Win32Project.dll", CallingConvention = CallingConvention.StdCall)]
static extern void TestApi2(out int length, out IntPtr structs);
Basically, we get a pointer to the length of the "array", and the pointer to the pointer to the first element of the array. That's all we need to read the data.
The code follows:
int length;
IntPtr pStructs;
TestApi2(out length, out pStructs);
// Prepare the C#-side array to copy the data to
Struct1[] structs = new Struct1[length];
IntPtr current = pStructs;
for (int i = 0; i < length; i++)
{
// Create a new struct and copy the unmanaged one to it
structs[i] = new Struct1();
Marshal.PtrToStructure(current, structs[i]);
// Clean-up
Marshal.DestroyStructure(current, typeof(Struct1));
// And move to the next structure in the array
current = (IntPtr)((long)current + Marshal.SizeOf(structs[i]));
}
// And finally, dispose of the whole block of unmanaged memory.
Marshal.FreeHGlobal(pStructs);
The only thing that changes if you want to really return a structure of an array of structures is that the method parameters move into the "wrapping" structure. The handy thing is that .NET can automatically handle the marshalling of the wrapper, the less-handy thing is that it can't handle the inner array, so you again have to use length + IntPtr to manage this manually.
First, don't use unknown-length arrays at all. You're killing any possible use of arrays between managed and unmanaged code - you can't tell the required size (Marshal.SizeOf is useless), you have to manually pass the array length etc. If it's not a fixed length array, use IntPtr:
[StructLayout(LayoutKind.Sequential,Pack=8)]
public struct Struct1
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public double[] d1;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public double[] d2;
}
[StructLayout(LayoutKind.Sequential)]
public struct TestStructOuter
{
public int length;
public IntPtr embedded;
}
(if your array of embedded is fixed length, feel free to ignore this, but do include the ByValArray, SizeConst bit. You also have to add ArraySubType=System.Runtime.InteropServices.UnmanagedType.Struct to the attribute).
As you've probably noticed, the TestStructOuter is pretty much useless in this case, it only adds complexity (and do note that marshalling is one of the most expensive operations compared to native languages, so if you're calling this often, it's probably a good idea to keep things simple).
Now, you're only allocating memory for the outer struct. Even in your code, Marshal.SizeOf has no idea how big the struct should be; with IntPtr, this is even more so (or, to be more precise, you're only requesting a single IntPtr, ie. 4-8 bytes or so + the length). Most often, you'd want to pass the IntPtr directly, rather than doing this kind of wrapping (using the same thing in C++/CLI is a different thing entirely, although for your case this is unnecessary).
The signature for your method will be something like this:
[DllImport(#"C:\CPP_Projects\DLL\DLLSample\Release\DLLSample.dll",
CallingConvention=System.Runtime.InteropServices.CallingConvention.StdCall)]
public static extern void testAPI2(ref TestStructOuter pTestStructOuter) ;
Now, if you're going with the IntPtr approach, you want to keep allocating memory manually, only you have to do it properly, eg.:
TestStructOuter outer = new TestStructOuter();
testStructOuter.length = 1;
testStructOuter.embedded = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(Struct1)));
Marshal.StructureToPtr(embedded, testStructOuter.embedded, false);
And finally, you call the method:
// The marshalling is done automatically
testAPI2(ref outer);
Don't forget to release the memory, ideally in the finally clause of a try around everything since the memory allocation:
Marshal.FreeHGlobal(outer.embedded);
Now, this is overly complicated and not exactly optimal. Leaving out the TestStructOuter is one possibility, then you can simply pass the length and pointer to the embedded array directly, avoiding one unnecessary marshalling. Another option would be to use a fixed size array (if it needs to be an array at all :)) in TestStructOuter, which will cure a lot of your headaches and eliminate any need for manual marshalling. In other words, if TestStructOuter is defined as I've noted before:
[StructLayout(LayoutKind.Sequential)]
public struct TestStructOuter
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10,
ArraySubType=UnmanagedType.Struct)]
public Struct1[] embedded;
}
Suddenly, your whole call and everything becomes as simple as
testAPI2(ref outer);
The whole marshalling is done automatically, no need for manual allocations or conversions.
Hope this helps :)
Hint: Leadn C++/CLI. I had to deal with complex interop two times in my life - once with ISDN (AVM devkits make it a lot easier - sadly C++, I needed C#) and now with Nanex (great real time complex and full market ata feeds, sadl complex C++, I need C#)
Both cases I make my own wrapper in C++/CLI, talking down to C++ and exposing a real object model in C#. Allows me to make things a lot nicer and handle a lot of edge cases that our friendly Marshaller can not handle efficiently.

How to pinvoke a variable-length array of structs from GetTokenInformation() safely for 32-bit and 64-bit? C#

I'm following the pinvoke code provided here but am slightly scared by the marshalling of the variable-length array as size=1 and then stepping through it by calculating an offset instead of indexing into an array. Isn't there a better way? And if not, how should I do this to make it safe for 32-bit and 64-bit?
[StructLayout(LayoutKind.Sequential)]
public struct SID_AND_ATTRIBUTES
{
public IntPtr Sid;
public uint Attributes;
}
[StructLayout(LayoutKind.Sequential)]
public struct TOKEN_GROUPS
{
public int GroupCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
public SID_AND_ATTRIBUTES[] Groups;
};
public void SomeMethod()
{
IntPtr tokenInformation;
// ...
string retVal = string.Empty;
TOKEN_GROUPS groups = (TOKEN_GROUPS)Marshal.PtrToStructure(tokenInformation, typeof(TOKEN_GROUPS));
int sidAndAttrSize = Marshal.SizeOf(new SID_AND_ATTRIBUTES());
for (int i = 0; i < groups.GroupCount; i++)
{
// *** Scary line here:
SID_AND_ATTRIBUTES sidAndAttributes = (SID_AND_ATTRIBUTES)Marshal.PtrToStructure(
new IntPtr(tokenInformation.ToInt64() + i * sidAndAttrSize + IntPtr.Size),
typeof(SID_AND_ATTRIBUTES));
// ...
}
I see here another approach of declaring the length of the array as much bigger than it's likely to be, but that seemed to have its own problems.
As a side question: When I step through the above code in the debugger I'm not able to evaluate tokenInformation.ToInt64() or ToInt32(). I get an ArgumentOutOfRangeException. But the line of code executes just fine!? What's going on here?
Instead of guessing what the offset, is its generally better to use Marshal.OffsetOf(typeof(TOKEN_GROUPS), "Groups") to get the correct offset to the start of the array.
I think it looks okay -- as okay as any poking about in unmanaged land is, anyway.
However, I wonder why the start is tokenInformation.ToInt64() + IntPtr.Size and not tokenInformation.ToInt64() + 4 (as the GroupCount field type is an int and not IntPtr). Is this for packing/alignment of the structure or just something fishy? I do not know here.
Using tokenInformation.ToInt64() is important because on a 64-bit machine will explode (OverflowException) if the IntPtr value is larger than what an int can store. However, the CLR will handle a long just fine on both architectures and it doesn't change the actual value extracted from the IntPtr (and thus put back into the new IntPtr(...)).
Imagine this (untested) function as a convenience wrapper:
// unpacks an array of structures from unmanaged memory
// arr.Length is the number of items to unpack. don't overrun.
void PtrToStructureArray<T>(T[] arr, IntPtr start, int stride) {
long ptr = start.ToInt64();
for (int i = 0; i < arr.Length; i++, ptr += stride) {
arr[i] = (T)Marshal.PtrToStructure(new IntPtr(ptr), typeof(T));
}
}
var attributes = new SID_AND_ATTRIBUTES[groups.GroupCount];
PtrToStructureArray(attributes, new IntPtr(tokenInformation.ToInt64() + IntPtr.Size), sidAndAttrSize);
Happy coding.

converting between struct and byte array

his question is about converting between a struct and a byte array. Many solutions are based around GCHandle.Alloc() and Marshal.StructureToPtr(). The problem is these calls generate garbage. For example, under Windows CE 6 R3 about 400 bytes of garbarge is made with a small structure. If the code below could be made to work the solution could be considered cleaner. It appears the sizeof() happens too late in the compile to work.
public struct Data
{
public double a;
public int b;
public double c;
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct DataWrapper
{
private static readonly int val = sizeof(Data);
[FieldOffset(0)]
public fixed byte Arr[val]; // "fixed" is to embed array instead of ref
[FieldOffset(0)]
public Data; // based on a C++ union
}
You can in fact use the constant value 1 as the size of the fixed array in DataWrapper. There is no bounds checking when accessing an unsafe fixed array nor is there any mechanism to request its length at runtime. The presence of the Data member at offset 0 is enough to ensure that you can actually read and write sizeof(Data) bytes to/from DataWrapper.Arr.
With that said, a more straight forward solution would be to cast a Data* pointer to byte* as follows:
unsafe {
Data d = new Data();
d.a = 125.5;
d.b = 0x7FEEDDEE;
d.c = 130.0;
byte* bytes = (byte*)&d;
for (int i = 0; i < sizeof(Data); i++) {
Console.WriteLine(i + ": " + bytes[i]);
}
}

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