How to call Application.Exit on an non UI Thread - c#

I have a UI design question.
I would like to exit the application when it encounter an exception on a non-UI thread.
Basically, the event goes like this:
Main Form -> ShowDialog of sub WinForm (MainThread)-> Starts a background thread (WorkerThread) -> Exception occurs -> Show an ErrorForm (WorkerThread)
When the user click Exit button on the ErrorForm, i want to exit the entire application. However, doing the following call doesn't work.
Invoker.Invoke((Action)(() => { Application.Exit(); }), null);
The Invoker reference to the main form SynchronizedContext. However, since the MainThread is still waiting for the subWinForm to return its control, it probably can't handle the Application.Exit().
What would be a better design to handle exception that is thrown by a background worker thread?

Cancel the background worker and send an argument to the BackgroundWorker RunWorkerCompletedEvent to identify there is an exception. After that call the Application.Exit() from there would be fine.

I know that invoking like this works in Silverlight:
Dispatcher.BeginInvoke(() => Application.Exit());
Or if there's no Dispatcher for your WinForms classes:
Invoker.BeginInvoke(() => Application.Exit());
You had a lot of extra unnecessary code ((Action), null, unnecessary brackets and parentheses). I don't think it would have stopped it from working correctly, but in any case, it's easier to read like this.

Related

Closing Form from inside an Invoke

Closing a form from inside an Invoke like this:
Invoke(new Action(() => {
Close();
MessageBox.Show("closed in invoke from another thread");
new Form1();
}));
throws an exception as soon as the form is closed:
Invoke or BeginInvoke cannot be called on a control until the window
handle has been created.
But only on NET 4.0. On NET 4.5 no exceptions are thrown.
Is this expected behavior? How should I go about it?
That's because Close method closes the form and destroys it's handle and then the MessageBox is invoked in the Closed form with no handle, so the error message shows up.
I don't understand your purpose, but you should either move the code after Close out of invoke, or move the Close after them. For example:
Invoke(new Action(() => {
Hide();
MessageBox.Show("closed in invoke from another thread");
new Form1();
Close();
}));
Edit:
MSDN note about Control.Invoke:
The Invoke method searches up the control's parent chain until it finds a control or form that has a window handle if the current control's underlying window handle does not exist yet. If no appropriate handle can be found, the Invoke method will throw an exception. Exceptions that are raised during the call will be propagated back to the caller.
If you start a thread during initialisation, you do not know how far the initialisation has gone in another thread.
You notice differences in behavior on different .Net versions, but you cannot be sure about the order of things on different machines.
I have solved a lot of threading issues in Windows forms using my own messagepump, using a Queue and a normal Timer control:
Add a timer control to your form, with a small interval (250 ms)
Add a Queue to your form.
Let the timer event dequeue the actions, and execute it.
Add Actions to the queue during initialisation or even other background jobs.
Using this approach will issues with background jobs during initialisation, but also during closing/disposing of the form, since the timer will only trigger if the form is fully functional.

Start long process after modal dialog popup

I have a modal dialog with a cancel button only which pops up when the user clicks on a button. Aftre the modal dialog pops up, I would like to start a long process which monitors external event. If the event happens, then the dialog will be closed automatically. The user can cancel the monitoring process by clicking the cancel button.
I assigned the process start to the Shown event
private void ProceedForm_Shown(object sender, System.EventArgs e)
{
controller.StartSwiping();
}
The process itself is a loop
public void StartSwiping()
{
Status status;
do
{
status = CallForFeedback();
} while (status == Status.Pending);
form.DialogResult = DialogResult.OK;
form.Close();
}
The process starts fine, but the dialog does not pop up, so the user can non cancel the process. I also tried to assign the start to the Load event, but nothing changed.
Is there any way to Show the dialog and after that start the process?
Thanks
Your problem is that you are doing everything in the UI thread. You need to put you status monitoring loop in a separate thread so that the UI thread can remain responsive.
There are several ways you can do this, but one easy place to start is with the BackgroundWorker class
Use a Task to do your LongRunning events:
CancellationTokenSource _cancelationTokenSource = new CancellationTokenSource();
new Task(() =>
{
//Do LongRunning task
}, _cancelationTokenSource.Token, TaskCreationOptions.LongRunning).Start();
Use the _cancelationTokenSource to cancel the task when needed.
I would move the long running code onto a background thread as you are blocking the UI thread, which is why the UI never displays.
Use a background worker class for the controller functionality http://msdn.microsoft.com/en-us/library/cc221403(v=vs.95).aspx
When the work is completed on the background worker (i.e. the event is received) then you can use the following mechanism to callback onto the UI thread:
http://msdn.microsoft.com/en-us/library/ms171728(v=vs.80).aspx
Note: the article says you can turn off the crossthreadexception this would be considered bad practice, instead handle it the correct way using the InvokeRequired check and then invoke method on the windows form.
Others have suggested using a BackgroundWorker, or some other sort of background thread. While in many cases this is appropriate here, there is likely an even better solution. You're not just doing some long running task, you're waiting for something to happen. Rather than constantly polling...whatever it is, you should be using events. There should be an event that is triggered when you are done, and you should subscribe to that event to do whatever you need to do (i.e. close the dialog) when the correct conditions are met.

Winforms C# - Show Cancel dialog when main UI thread is busy

I have a main form that contains an edit control that occupies the entire form. There is another worker thread that constantly writes log messages to this edit control. Now I want to show a dialog box with just a cancel button while the main UI's edit control is displaying stuff. The problem is that the cancel dialog is non-responsive while the updates are happening behind it and I cannot click on the cancel button. Any idea on how to resolve it. I was thinking of creating another UI thread and show the cancel button from it. Any other alternatives?
EDIT#1
I should clarify that I already use a worker thread to do the work.
DisplayLogs() is in a seperate thread.
DisplayLogs() is called from other threads.
LogMessage is the delegate that points to the method UpdateMessage in main UI.
The control used is a TextBox. I have tried other controls like listview,
richtextboxsand, etc. still the same result.
Worker Thread
void DisplayLogs()
{
lock (this)
{
while (logQueue.Count > 0)
{
string logMessagemessage = logQueue.Dequeue();
LogMessage(string.Concat(logMessagemessage, Environment.NewLine));
}
}
}
Main UI
public void UpdateMessage( string message)
{
if (!txtLog.IsHandleCreated)
{
return;
}
if (txtLog.InvokeRequired)
txtLog.BeginInvoke( new UpdateLogDelegate( UpdateLog), message);
else
txtLog.AppendText(message);
}
The main solution is to offload the expensive code onto a background worker and leave your UI thread responsive for UI actions. Your form can then simply show a modal dialog or something.
MSDN - How to use a Background Worker
In this situation it's necessary to move the majority of the work to a new thread, and clear up the UI thread for cancel messages etc.
You are going about this backwards. The main thread should, in theory, always be available to accept user input. Anything that may block for extended periods of time (heavy computation, database access, network access) should be done in a background thread. The idea is to have the edit control's data being computed and populated by a background thread (BackgroundWorker objects work nicely here) so that the main thread is always available if the user clicks on the cancel button.
Your problem is that the your UI thread is ALWAYS busy. I am saying this assuming that the number of items in logQueue is quite large. The while loop doesn't quit till the queue is empty. So it keeps hitting the UI thread with request for updates.
Also the if (txtLog.InvokeRequired) is kind of pointless because you are always calling the method from a worker thread.
So, since a .net WinForm application has only a single UI, which in your case is too busy to process other notifications, the new window appears stuck (because the paint messages are stuck in the message queue and cannot be processed as it is already flooded with the text box update messages)
You could stick an Application.DoEvents inside your loop which will give the message loop some time to process the pending notifications. However this is kind of a hack, in my opinion, as the UI behavior is sometimes not predictable. It may lead to things like stuttering while moving a dialog, delayed responses to click events etc.
Another point, MessageBox.Show or a Form.ShowDialog (if this is what you are using for the cancel button) is a blocking call. The thread on which you show it WILL hang till you dismiss the dialog. Try Form.Show and set the parent property to the main form.
Another alternative is to add a timer and process only X notifications per Y seconds. This will give the UI thread some breathing room for performing other activities.

BackgroundWorker OnWorkCompleted throws cross-thread exception

I have a simple UserControl for database paging, that uses a controller to perform the actual DAL calls. I use a BackgroundWorker to perform the heavy lifting, and on the OnWorkCompleted event I re-enable some buttons, change a TextBox.Text property and raise an event for the parent form.
Form A holds my UserControl. When I click on some button that opens form B, even if I don't do anything "there" and just close it, and try to bring in the next page from my database, the OnWorkCompleted gets called on the worker thread (and not my Main thread), and throws a cross-thread exception.
At the moment I added a check for InvokeRequired at the handler there, but isn't the whole point of OnWorkCompleted is to be called on the Main thread? Why wouldn't it work as expected?
EDIT:
I have managed to narrow down the problem to arcgis and BackgroundWorker. I have the following solution wich adds a Command to arcmap, that opens a simple Form1 with two buttons.
The first button runs a BackgroundWorker that sleeps for 500ms and updates a counter.
In the RunWorkerCompleted method it checks for InvokeRequired, and updates the title to show whethever the method was originaly running inside the main thread or the worker thread.
The second button just opens Form2, which contains nothing.
At first, all the calls to RunWorkerCompletedare are made inside the main thread (As expected - thats the whold point of the RunWorkerComplete method, At least by what I understand from the MSDN on BackgroundWorker)
After opening and closing Form2, the RunWorkerCompleted is always being called on the worker thread. I want to add that I can just leave this solution to the problem as is (check for InvokeRequired in the RunWorkerCompleted method), but I want to understand why it is happening against my expectations. In my "real" code I'd like to always know that the RunWorkerCompleted method is being called on the main thread.
I managed to pin point the problem at the form.Show(); command in my BackgroundTesterBtn - if I use ShowDialog() instead, I get no problem (RunWorkerCompleted always runs on the main thread). I do need to use Show() in my ArcMap project, so that the user will not be bound to the form.
I also tried to reproduce the bug on a normal WinForms project. I added a simple project that just opens the first form without ArcMap, but in that case I couldn't reproduce the bug - the RunWorkerCompleted ran on the main thread, whether I used Show() or ShowDialog(), before and after opening Form2. I tried adding a third form to act as a main form before my Form1, but it didn't change the outcome.
Here is my simple sln (VS2005sp1) - it requires
ESRI.ArcGIS.ADF(9.2.4.1420)
ESRI.ArcGIS.ArcMapUI(9.2.3.1380)
ESRI.ArcGIS.SystemUI (9.2.3.1380)
Isn't the whole point of OnWorkCompleted is to be called on the Main thread? Why wouldn't it work as expected?
No, it's not.
You can't just go running any old thing on any old thread. Threads are not polite objects that you can simply say "run this, please".
A better mental model of a thread is a freight train. Once it's going, it's off on it's own track. You can't change it's course or stop it. If you want to influence it, you either have to wait til it gets to the next train station (eg: have it manually check for some events), or derail it (Thread.Abort and CrossThread exceptions have much the same consequences as derailing a train... beware!).
Winforms controls sort of support this behaviour (They have Control.BeginInvoke which lets you run any function on the UI thread), but that only works because they have a special hook into the windows UI message pump and write some special handlers. To go with the above analogy, their train checks in at the station and looks for new directions periodically, and you can use that facility to post it your own directions.
The BackgroundWorker is designed to be general purpose (it can't be tied to the windows GUI) so it can't use the windows Control.BeginInvoke features. It has to assume that your main thread is an unstoppable 'train' doing it's own thing, so the completed event has to run in the worker thread or not at all.
However, as you're using winforms, in your OnWorkCompleted handler, you can get the Window to execute another callback using the BeginInvoke functionality I mentioned above. Like this:
// Assume we're running in a windows forms button click so we have access to the
// form object in the "this" variable.
void OnButton_Click(object sender, EventArgs e )
var b = new BackgroundWorker();
b.DoWork += ... blah blah
// attach an anonymous function to the completed event.
// when this function fires in the worker thread, it will ask the form (this)
// to execute the WorkCompleteCallback on the UI thread.
// when the form has some spare time, it will run your function, and
// you can do all the stuff that you want
b.RunWorkerCompleted += (s, e) { this.BeginInvoke(WorkCompleteCallback); }
b.RunWorkerAsync(); // GO!
}
void WorkCompleteCallback()
{
Button.Enabled = false;
//other stuff that only works in the UI thread
}
Also, don't forget this:
Your RunWorkerCompleted event handler should always check the Error and Cancelled properties before accessing the Result property. If an exception was raised or if the operation was canceled, accessing the Result property raises an exception.
It looks like a bug:
http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=116930
http://thedatafarm.com/devlifeblog/archive/2005/12/21/39532.aspx
So I suggest using the bullet-proof (pseudocode):
if(control.InvokeRequired)
control.Invoke(Action);
else
Action()
The BackgroundWorker checks whether the delegate instance, points to a class which supports the interface ISynchronizeInvoke. Your DAL layer probably does not implement that interface. Normally, you would use the BackgroundWorker on a Form, which does support that interface.
In case you want to use the BackgroundWorker from the DAL layer and want to update the UI from there, you have three options:
you'd stay calling the Invoke method
implement the interface ISynchronizeInvoke on the DAL class, and redirect the calls manually (it's only three methods and a property)
before invoking the BackgroundWorker (so, on the UI thread), to call SynchronizationContext.Current and to save the content instance in an instance variable. The SynchronizationContext will then give you the Send method, which will exactly do what Invoke does.
The best approach to avoid issues with cross-threading in GUI is to use SynchronizationContext.

ShowDialog() from keyboard hook event in C#

I want to call ShowDialog() when a keyboard hook event is triggered, but I'm having some difficulties:
ShowDialog() blocks, so I can't call it from the hook triggered event, because it will block the OS.
I can start a new thread and call ShowDialog() from there, but I get some nasty exception. I guess I can't call ShowDialog() in any other thread.
I can start a timer: in the next 50 milliseconds call ShowDialog() (which is a nasty hack BTW, and I rather not do this). But then the timer fires in a new thread, and then I run into the same problem explained in the previous bullet.
Is there a way?
The problem may be that you are trying to put UI in a non-UI thread. Make your event fire from another thread and invoke the method that runs ShowDialog() from your UI thread.
Essentially, you want to keep your UI on the UI thread and move anything else to a back ground thread.
Check out Gekki Software for some details (there are zillions of others - this just happens to be the first one I found in research archives).
I'm not sure about ShowDialog, but whenever you get an exception when trying to do something with the UI in a background thread, it means you should use the UI dispatcher.
Try calling the BeginInvoke method (if you are on Windows Forms) of any UI object you control with a delegate that calls the showdialog.
Also, make sure to try (before this) passing a reference to a valid owner in the show dialog method.
Try this:
void MyKeyboardHookHandler(...)
{
WindowsFormsSynchronizationContext.Current.Post(state =>
{
Form f = new Form();
f.ShowDialog();
}, null);
}
You really should be able to show the dialog from a KeyPress type event.
Also, if you use ShowDialog() from another thread, it will not be modal (no parent). It would be the same as using Show().
Without the "nasty exception" it's hard to tell what's going on. I would assume it's because your thread isn't an STA thread, and the UI objects are throwing the exception when they get instantiated. Set your new thread's apartment model to be STA instead of MTA and see if that helps.
And if you don't know what the difference is, you should do some reading up, for instance Multithreaded Apartments (MSDN).
ShowDialog() will block your application's thread, but that's what it's supposed to do. If you don't want the form blocking your application, call Show() instead.
ShowDialog() will not "block the OS", so don't be reluctant to use it.

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