I am porting a c++ code into c#.There are 2 structures, as explained
below.
// Must be a total of 180 bytes
typedef struct MAINTENANCE_PARAM`
{
BYTE bCommand;
BYTE bSubCommand;
USHORT usDataLength;
union // Must be no larger than 176 bytes
{
MyStruct1 myStruct1;
MyStruct2 myStruct2;
BYTE bDummy[176];
} data;
} MAINTENANCE_PARAM;
typedef struct _OCI_PARAM {
SHORT sType; // Size: 2
LONG lValue; // 4
SHORT sScale; // 2
LONG lValueTabIdx; // 4
} OCI_PARAM[OCI_MAXPARAM]; //Size: OCI_MAXPARAM = 15 // 15 * 12 = 180
My code uses the memcpy in the following fashion.
MAINTENANCE_PARAM maintainanceParam;
OCI_PARAM ociParam
// Copy recieved structure to correct format
memcpy((void*)& maintainanceParam, (void*) ociParam, sizeof(OCI_PARAM));
As I know there is no code for memcpy in the C#. So how can I port the
above code into the C#. I am new to C#. I don't know much regarding
the C#. So can anybody tell me how exactly I can implement the above
line of code in C#. I need to copy 180 bytes from one structure to another structure object with different datatype
Thanks in Advance for any help.
Regards,
Ashish
Use the StructLayoutAttribute and FieldOffsetAttribute for your structs so that you can layout your fields explicitly, then import RtlMoveMemory (P/Invoke). You can modify the signature to take any pointer type (in unsafe context) or use the standard signature on PInvoke.net.
unsafe class Program {
[System.Runtime.InteropServices.DllImport("Kernel32.dll", EntryPoint = "RtlMoveMemory", SetLastError = false)]
private static extern void MoveMemory(void* dest, void* src, int size);
static void Main(string[] args) {
Maintenance_Param p1 = new Maintenance_Param();
p1.bCommand = 2;
p1.bSubCommand = 3;
p1.usDataLength = 3;
p1.myStruct1 = new MyStruct1();
Maintenance_Param p2 = new Maintenance_Param();
MoveMemory(&p2, &p1, sizeof(Maintenance_Param));
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit)]
public struct Maintenance_Param {
// fields should be private and be accessed over properties ...
[System.Runtime.InteropServices.FieldOffset(0)]
public byte bCommand;
[System.Runtime.InteropServices.FieldOffset(1)]
public byte bSubCommand;
[System.Runtime.InteropServices.FieldOffset(2)]
public ushort usDataLength;
[System.Runtime.InteropServices.FieldOffset(4)]
public MyStruct1 myStruct1;
[System.Runtime.InteropServices.FieldOffset(4)]
public MyStruct2 myStruct2;
}
public struct MyStruct1 {
int value;
}
public struct MyStruct2 {
int value;
}
MemCpy DOES exist in .NET! Try googling for OpCodes.Cpblk. Here is an example: http://www.abstractpath.com/weblog/2009/04/memcpy-in-c.html
Related
I have a Unity5 program that is using a common structure (smMsg) to send data from a C++ DLL into C#.
The structure contains an array:
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public float[] mtx;
This array is to be considered as a 4x4 Matrix, hence the constant size of 16.
The program works, receiving data into the C# corresponding structure; however, it seems that from my array I am missing the first element (mtx[0]) each time I run the program. It seems every other element has shifted to the left with an extra 0 for the last element, maintaining the sequential order they are to be in.
I considered it to be because of the UnmanagedType I was using, however other sources tell me that UnmanagedType.ByValArray is the correct type.
Would anyone have a direction or lead I can follow to help solve this problem?
Process of Copying Data
C#:
// DLL Import
[DllImport(DLL_NAME, EntryPoint = "smCopy")]
private static extern void smCopyData(IntPtr dest, IntPtr len); //const VOID *dest, SIZE_T len);
// Copying data logic
{
// allocate intptr to buffer
var len = Marshal.SizeOf(typeof(smMsg));
IntPtr msg_intptr = Marshal.AllocHGlobal(len);
try
{
// Copy data
smCopyData(msg_intptr, (IntPtr)(len));
// Set POINTER data to struct
return_msg = (smMsg)Marshal.PtrToStructure(msg_intptr, typeof(smMsg));
}
finally
{
// free unmanaged memory!
Marshal.FreeHGlobal(msg_intptr);
}
}
C++
// Function called via DLL
void DLL_API smCopy(const VOID *dest, SIZE_T len)
{
CopyMemory((PVOID)(dest), (PVOID)(mapBuffer), len);
}
Struct Definition
The main piece of data I am interested in is float[] mtx
[StructLayout(LayoutKind.Sequential)]
public struct smMsg
{
public smHeader header;
public smData data;
}
[StructLayout(LayoutKind.Sequential)]
public struct smData
{
// Event ID.
public int evtId;
public int status;
// Floating point values. Actual data to be transmitted.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public float[] mtx;
}
[StructLayout(LayoutKind.Sequential)]
public struct smHeader
{
public ushort chkSum;
public char numWords;
public char msgType;
}
UPDATE 2/29
Thanks to #Zastai, I ended up able to recover the missing element. As it turns out, I wanted to be using "byte" as the data type instead of char, as char is a C# unicode type (short).
What I ended up doing is changing my smHeader as:
[StructLayout(LayoutKind.Sequential)]
public struct smHeader
{
public ushort chkSum;
public byte numWords;
public byte msgType;
}
.. which in turn lowered the smHeader size from 6 to 4, setting the smMsg struct size equal in terms of both C# & C++.
Thanks to #Zastai for helping out a ton.
Turns out that when using char in C++ for a struct, it's C# counterpart is a byte. This resolved the difference in structure size between C# & C++. Because of this error, the smMsg struct in C# allocated more memory than it needed.
The question is updated with the new smHeader definition.
I have to use a C library in C#. Here is the part that causes me trouble. The C function with the struct definition :
extern "C"__declspec(dllexport)unsigned short _stdcall read(unsigned short orderid, struct read_rb * request_ptr);
struct read_rb
{
// in
unsigned long C_Ref;
unsigned char Slot_Number;
unsigned char Index;
// out
unsigned char Length_s;
unsigned char * Data_s;
struct error _error;
};
So the unsigned char * Data_s is a pointer to an array that will contain output data. My C# code is below :
[DllImport("dpc2lib.dll")]
private static extern ushort read(ushort orderid, [In, Out] read_rb request_ptr);
[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct read_rb
{
// in
public uint C_Ref;
public byte Slot_Number;
public byte Index;
// out
public byte Length_s;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
public byte[] Data_s;
public error _error;
}
I call it in my program like this
public float readData(byte slot_Number, byte index, byte data_Length)
{
read_rb Read_rb = new read_rb();
byte[] _dataReceived = new byte[5];
Read_rb.Data_s = _dataReceived;
int result = read(0, Read_rb);
}
It simply doesn't work. When read() function is called a AccessViolationEsception is thrown. The message is : Attempt to read or write Protected Memory. This is often an indicating that other memory is corrupt.
I tried various things but I really don't know how to handle this...
Thanks for the help !
First of all you should study the header file of the C library very carefully (I do not have a C header file for the dpc2lib). Please note I based my answer on the SDK documentation found here.
Is the read_rb struct really defined with a data alignment on byte boundaries (you have set the Pack member
of the StructLayout attribute to 1). If not you should define the
read_rb struct without setting the Pack member:
[StructLayout(LayoutKind.Sequential)]
struct read_rb
{
public uint C_Ref; // in
public byte Slot_Number; // in
public byte Index; // in
public byte Length_s; // inout
public IntPtr Data_s; // out
public error error;
}
[StructLayout(LayoutKind.Sequential)]
struct error
{
... your error struct members
}
By omitting the Pack member a default value of 0 is used which means
that the packing alignment is set to the default for the current platform.
Furthermore you should define the Data_s member of the read_rb structure as IntPtr.
Define the read() function as follows:
[DllImport("dpc2lib.dll", CallingConvention=CallingConvention.StdCall)]
private static extern ushort read(ushort orderid, ref read_rb request_ptr);
The ref parameter tells the CLR to marshal data in both directions (to native code and back to
managed code again). Use StdCall as the calling convention because _stdcall is defined in
the header file for the read function.
Then, use the read_rb structure and the read() function as follows:
const ushort DPC2_DATA_LEN_S = ..; // See SDK documentation and header file
read_rb readRb = new read_rb();
readRb.C_Ref = ..; // Set identifier for connection.
readRb.Slot_Number = ..; // Set required slot on destination device.
readRb.Index = ..; // Set the index parameter.
// Set the length field to at least DPC2_DATA_LEN_S
// See SDK documentation for more information.
readRb.Length_s = DPC2_DATA_LEN_S;
try
{
// Allocate memory for data pointer.
readRb.Data_s = Marshal.AllocHGlobal(DPC2_DATA_LEN_S);
// Call the read function
ushort result = read(ref readRb);
// Check return value here.
if (result != ../*DPC2_OK*/)
{
// Handle error case
}
else
{
// Use Marshal.Copy to copy the received
// data to a byte buffer.
byte[] buffer = new byte[DPC2_DATA_LEN_S];
Marshal.Copy(readRb.Data_s, buffer, 0, buffer.Length);
// Do something with data ...
}
}
finally
{
// Finally, release the allocated memory.
if(readRb.Data_s !+ IntPtr.Zero)
{
Marshal.FreeHGlobal(readRb.Data_s);
}
}
With the help of the Marshal.Copy function you can copy the
received data to a managed byte array.
this is my first stackoverflow post. I have been stucking in this issue for days. I try to import the usbi2cio.dll which is a C Dll to a C# based project. I went through most of the similar posts within the site, while still I couldn't fix my issue, since my case might be little different.
So here is the original definition of the API and related struct as a parameter:
LONG _stdcall DAPI_ReadI2c(HANDLE hDevInstance, I2C_TRANS * TransI2C);
typedef struct _I2C_TRANS {
BYTE byTransType;
BYTE bySlvDevAddr;
WORD wMemoryAddr;
WORD wCount;
BYTE Data[256];
}I2C_TRANS, *PI2C_TRANS;
//In my C# code, I did the translation like this:
[StructLayoutAttribute(LayoutKind.Sequential), Serializable]
public struct I2C_TRANS
{
public byte byTransType;
public byte bySlvDevAddr;
public ushort wMemoryAddr;
public ushort wCount;
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 256, ArraySubType = UnmanagedType.I1)]
public byte[] Data;
public I2C_TRANS(int size)
{
Data = new byte[size];
this.byTransType = 0x00;
this.bySlvDevAddr = 0x00;
this.wMemoryAddr = 0;
this.wCount = 0;
}
};
public I2C_TRANS TransI2C = new I2C_TRANS(256);
public IntPtr[] hDevice = new IntPtr[DAPI_MAX_DEVICES];
...
TransI2C.byTransType = byTransType;
TransI2C.bySlvDevAddr = bySlvDevAddr;
TransI2C.wMemoryAddr = wMemoryAddr;
TransI2C.wCount = wCount;// no larger than 64
...
if((hDevice[0] = DAPI_OpenDeviceInstance(devName, 0)) != INVALID_HANDLE_VALUE)
//the returned lReadCnt should be equal to wCount.
Public int lReadCnt = DAPI_ReadI2c(hDevice[0], ref TransI2C);
For some reason, the struct in the read I2C transaction can't be well passed through, As a result, the function returns 0 value without errors(what I expect is the same value with wCount). For some other similar API and struct, it works well. So what might be the cause for this issue?
//Here is the P/Invoke declaration:
[DllImportAttribute("UsbI2cIo.dll", EntryPoint = "DAPI_ReadI2c", CallingConvention = CallingConvention.StdCall)]
public static extern int DAPI_ReadI2c(IntPtr hDevInstance, ref I2C_TRANS TransI2C);
I had a similar problem, and I fixed it by writing my own C library called Bridge, that would deal with the complex C API but expose simple methods that could be interfaced with C# easily.
For example in the method below I could pass a byte array to my C code.
From a C# point of view I would only deal with byte, int16 or int32 or byte array.
[DllImport(DLL)]
private static extern System.Int32 __SPI_Helper_Write(IntPtr lpBuffer, System.Int32 len);
There appears to be multiple ways to do this, but the examples I've tried haven't worked for me.
I read somewhere that using unsafe pointers would be the way to go for more complex structures that require pointers. (sorry but I haven't been able to find the source again)
My latest attempt looks something like this:
unsafe public struct ComplexStruct {
public Int32 NumSubStruct;
public SubStruct*[] arr;
}
unsafe public static extern UInt32 DLL_Call(ref ComplexStruct p);
function {
unsafe {
ComplexStruct p = new ComplexStruct();
p.NumSubStruct = 2;
p.arr= new SubStruct*[p.NumSubStruct];
SubStruct p1 = new SubStruct();
SubStruct p2 = new SubStruct();
p.arr[0] = &p1;
p.arr[1] = &p2;
testLogHandlerHandle = DLL_Call(ref p);
}
}
I get an error which says that SubStruct cannot be marshaled (Signature is not interop compatible).
Is it possible to pass the object without marshaling? (the DLL should be loaded in the same process space as the C# application).
If not, what would be the simplest way to pass a copy of the object?
Note: changing the DLL is a non-issue. I am vaguely aware of some other solutions, such as C++/CLI, but I only have a relatively small number of structure types that need to be passed in such a way.
EDIT:
A few notes:
The array needs to by dynamic
The actual structs a bit more complicated (there's 4 layers of nested structures like this) so I think adding them would detract from the question, but for completeness, here is how I would declare these in C++:
struct ComplexStruct {
unsigned int NumSubStruct;
SubStruct** arr;
};
struct SubStruct {
unsigned int NumSubStruct;
//some more datamembers here as well
SubSubStruct** arr;
};
(the extra indirection isn't necessary, but I figured it might be useful to be able to declare the array of SubStruct pointers as IntPtrs)
Like this maybe?
unsafe public struct ComplexStruct
{
public Int32 NumSubStruct;
public SubStruct** arr;
}
unsafe static void Main(string[] args)
{
ComplexStruct p = new ComplexStruct();
p.NumSubStruct = 2;
SubStruct[] s = new SubStruct[p.NumSubStruct];
// no need to new here, valuetype array
s[0].value = 1;
s[1].value = 2;
fixed (SubStruct* sp = s)
fixed (SubStruct** spp = new SubStruct*[] { sp })
{
p.arr = spp;
testLogHandlerHandle = DLL_Call(ref p);
}
}
You should use something like this and this.
[StructLayout(LayoutKind.Sequential)]
public struct ComplexStruct
{
public Int32 NumSubStruct;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MAX_NO_SUB_STRUCTS)]
public SubStruct[] arr;
}
public static extern UInt32 DLL_Call(IntPtr p);
Then marshal it with something like this:
IntPtr ptr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(ComplexStruct)));
try
{
// Copy the struct to unmanaged memory.
Marshal.StructureToPtr(p, ptr, false);
testLogHandlerHandle = DLL_Call(ptr);
}
finally
{
// Free the unmanaged memory.
Marshal.FreeHGlobal(ptr);
}
Try to get rid of all the unsafe stuff, I doubt its necessary!
I need to pass a pointer to a structure to my DLL, any ideas how would I go about doing that?
In my C DLL:
typedef struct
{
int length;
unsigned char *value;
} Sample;
__declspec(dllexport) void __stdcall helloWorld( Sample *sample );
In my C# code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace CSharpConsole
{
class Program
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private struct Sample
{
public Int32 length;
// What Should I Declare Here?
}
[DllImport("C:\\CTestDLL.dll")]
private static extern void helloWorld( Sample sample ); // How would I make this a pointer?
void HelloWorld()
{
Sample sample = new Sample();
sample .length = 20;
// How can I fill up the values of value?
helloWorld( sample ); // How should I pass it inside here
return;
}
static void Main(string[] args)
{
Program program = new Program();
program.HelloWorld();
}
}
}
To pass a pointer to a value type into a P/Invoke function just declare the parameter as a ref or out. This implicitly takes a reference to the parameter and passes that:
[DllImport("C:\\CTestDLL.dll")]
private static extern void helloWorld(ref Sample sample);
Since your structure has an array in it, you'll have to take care to declare it properly for this to work. I strongly recommend, if possible, that you turn it into a fixed-length array, as it will make the marshaler much, much happier:
typedef struct
{
int length;
unsigned char value[MAX_LENGTH];
} Sample;
This becomes:
public struct Sample
{
int length;
[MarshalAs(UnmanagedType.LPArray, SizeConst = MAX_LENGTH)] byte[] value;
}
If that is not possible, then the runtime has no way of knowing how much data to marshal back; in that case, you probably will have to resort to manual marshaling of your data:
public struct Sample
{
int length;
IntPtr value;
}
var sample = new Sample();
helloWorld(ref sample);
byte[] value = new byte[sample.length];
Marshal.Copy(sample.value, value, 0, sample.Length);
However, based on your comment to another answer, it looks like you just need to get a block of bytes out of the C DLL into C#. For that you don't really need a structure at all, and eliminating it would simplify things a lot. If you just want to pass in an array and have it filled in and returned to you, try something like this:
(This assumes you have control over both C and C# code bases; if not then the ref suggestion is the way to accomplish what you need.)
// In C# code:
[DllImport(#"C:\CTestDll.dll")]
private static extern void helloWorld(
int length,
[MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 0)] byte[] buffer);
byte[] buffer = new byte[1024 * 8];
helloWorld(1024 * 8, buffer);
// In C:
__declspec(dllexport) void __stdcall helloWorld(int, unsigned char *);
void helloWorld(int cb, unsigned char *buf)
{
memcpy(buf, DATASRC, cb);
}
In C, an unsigned char is, by definition, the same size as a C# byte - 8 bits, no sign. In C#, a char is actually two bytes. The runtime will automatically "convert" an unsigned char * to a byte[] for you. (There's not really a conversion at all; they are just different names for the same type.)
Default Marshaling for Value Types - gives some information on marshalling structs.
Calling Win32 DLLs in C# with P/Invoke - a little over half way down the page there's a table showing the type conversions between the standard unmanaged and managed types.
There are a few ways to pass around and convert the types.
As Michael Edenfield pointed out you can generally just use the ref keyword to indicate that a parameter should by passed by reference which is basically a pointer.
However sometimes things don't cooperate, particularly when it comes to strings or complex data types so this is where the IntPtr type comes in.
You have a couple of options for using IntPtrs.
You can create an IntPtr to a block of unmanaged memory of a specified size using:
IntPtr pointer = Marshal.AllocHGlobal(sizeOfBufferInBytes);
//Do stuff with the pointer
Marshal.FreeHGlobal(pointer); //Don't forget to release the memory
This is obviously a bit dangerous because you're manually allocating unmanaged memory.
You'll need to Marshal the data from the buffer back into a managed type, using something like Marshal.Copy(), Marshal.PtrToStructure(), Buffer.BlockCopy(), etc.
Alternatively you can create a managed object and pin it in memory while you need to, get a pointer to it and pass that to your method.
MyObject instance = new MyObject();
GCHandle gch = GCHandle.Alloc(instance, GCHandleType.Pinned);
importedMethod(gch.AddrOfPinnedObject()); //AddrOfPinnedObject() gives you an IntPtr
gch.Free(); //Release the pinned memory so the garbage collector can deal with it
This avoids the necessity for manually marshalling back to the correct data type but this is not always an option depending on the type of MyObject and whether it's blittable.
This works for me:
DLL:
typedef struct
{
int length;
unsigned char *value;
} Sample;
extern "C" __declspec(dllexport) void __stdcall helloWorld( Sample *sample )
{
MessageBoxA(NULL, (LPCSTR) sample->value, (LPCSTR) sample->value, 0);
}
C#:
class Program
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private class Sample
{
public Int32 length;
public String value;
}
[DllImport("C:\\Users\\Kep\\Documents\\Visual Studio 2010\\Projects\\SODLL\\Debug\\DLL.dll")]
private static extern void helloWorld(Sample sample);
static void Main(string[] args)
{
Sample s = new Sample();
s.length = 10;
s.value = "Huhu";
helloWorld(s);
}
}
Important thing is to mark it as a class, not a struct in C#.
With this, you could also use constructors etc. in C#:
class Program
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private class Sample
{
public Int32 length;
public String value;
public Sample(String s)
{
length = s.Length;
value = s;
}
}
[DllImport("C:\\Users\\Kep\\Documents\\Visual Studio 2010\\Projects\\SODLL\\Debug\\DLL.dll")]
private static extern void helloWorld(Sample sample);
static void Main(string[] args)
{
Sample s = new Sample("Huhu");
helloWorld(s);
}
}