Strange Problem with File.Move command - c#

I have encountered a strange problem when using the File.Move command. The Programm actually moves and renames the file, but then throws me an exception that the sourcefile is not found; - what is expected because the File was moved.
The Program works fine if i catch the Exception but i'm wondering why i get these exception.
My Code:
foreach (string str in CPM.prot.FKFinishedBad)
{
try
{
string dir = System.Configuration.ConfigurationSettings.AppSettings["ResultDir"] + "\\" + DateTime.Now.ToString("yyyy_MM_dd") + "_Bearbeitete Protokolle";
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
File.Move(System.Configuration.ConfigurationSettings.AppSettings["ResultDir"] + "\\" + str + "_" + CPM.LastJob + ".txt", dir + "\\" + "\\" + str + "_" + CPM.LastJob + "_Nachproduziert" + ".txt");
}
catch (Exception e)
{
}
}

Make sure that each item in CPM.prot.FKFinishedBad is unique - that may be a cause of the phenomenon.
Also, I'd recommend to refactor the code: the directory lines don't need to be repeated and should be outside of the loop.
And please learn to use String.Format and Path.Combine.

Are you sure all of your files exist?
It might happen that one of them is missing (which explains the exception), while the others are processed correctly. you can also check them before the move with File.Exists.
Also, be careful when using empty catch blocks, they can cause a lot of headaches when debugging.

Try to suspend a thread for a half a second (or less) here:
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
//suspend thread for 0.5 sec
}
This is probably related to fact that you create a directory and immediately move a file. So suspend a thread to let "breath" to system.

I have just been experiencing this problem, it took me a while to realise that there is a FileInfo.MoveTo command which appears to do the same thing.
However it doesn't throw an exception, and works.
It is a bit dodgy if there are two ways to do one thing and only one of them works.

Related

CreatDirectory or Delete directory is slower than code

Just a quick question if you can help me, please.
In C#, I am creating a directory, if it does not exist. In the next command, I am checking if the directory exists, I will copy some files.
The Problem is, to creating a new directory or Deleting it, takes time and slower than next code execution time.
The software gives an error of "The folder does not exist ".
I used Thread.Sleep(5000); to wait 5 seconds before copying the content to the directory.
It seems to be working but I feel like that this is not how it's supposed to be done. Does anyone know better coding?
string logDirectoryPath = Directory.GetCurrentDirectory() + "\\LogFiles";
if (!Directory.Exists(logDirectoryPath))
{
Directory.CreateDirectory(Directory.GetCurrentDirectory() + "\\LogFiles");
Thread.Sleep(5000);
}
if (Directory.Exists(Directory.GetCurrentDirectory() + "\\LogFiles"))
{
var s = logDirectoryPath + "\\Log_" + DateTime.Now.ToString("dd_MM_yyyy") + ".txt";
using (StreamWriter w = File.AppendText(s))
{
w.WriteLine("--");
w.Write("\r\nLog Entry : ");
w.WriteLine($"{DateTime.Now.ToLongTimeString()} {DateTime.Now.ToLongDateString()}");
}
}
//EDIT
JUST thought maybe I should use a loop?
While(!Directory.Exists(logDirectoryPath))
{
Directory.CreateDirectory(Directory.GetCurrentDirectory() + "\\LogFiles");
}
Use DirectoryInfo
DirectoryInfo di = new DirectoryInfo(#{PATHSTRING});
and use di.Exists to check it exists / di.Create() to create folder
and I'd like to recommend to use logDirectoryPath which you defined already.
like this
DirectoryInfo di = new DirectoryInfo(logDirectoryPath);
if ( !di.Exists ) {
di.Create();
}

Trying to get my SSIS to continue running if a file doesn't exist

So, I am running SSIS (through VS) and I have two segments that hang me up when my clients don't send in the exact files every day. I have a task that deletes old files, and then renames the current files to the filename with _OLD at the end of it.
The issue is: If the files that are in there aren't the exact same, it crashes, failing the entire thing.
An example:
A client sends in on Monday files: Names, Addresses, Grades, Schools
The same client, on Tuesday sends in: Names, Addresses, Schools
Since the Grades file doesn't exist, it still gets renamed to Grades_OLD but the SSIS fails.
The scripts are:
del Names_OLD.csv
bye
This will then go to the Rename Script:
ren Names.csv Names_OLD.csv
bye
and will then go on to Addresses, to do the same thing. It is super frustrating that these fail when a single file doesn't exist the next day, and there doesn't seem to be a need for it.
We have two scripts that generate the archive data to process:
public void Main()
{
Dts.Variables["ARCHIVEFILE"].Value = Path.GetFileNameWithoutExtension(Dts.Variables["FTPFILE"].Value.ToString()) + "_OLD" + Path.GetExtension(Dts.Variables["FTPFILE"].Value.ToString());
Dts.TaskResult = (int)ScriptResults.Success;
}
and
public void Main()
{
/*PSFTP_DEL_script.txt
del %1
bye
PSFTP_REN_script.txt
ren %1 %2
bye
*/
var lineOut = String.Empty;
var File1 = Dts.Variables["User::FTPWORKINGDIR"].Value.ToString() + "\\SSIS_PSFTP_DEL_script.txt";
var File2 = Dts.Variables["User::FTPWORKINGDIR"].Value.ToString() + "\\SSIS_PSFTP_REN_script.txt";
lineOut = "del " + Dts.Variables["User::ARCHIVEFILE"].Value.ToString() + Environment.NewLine + "bye";
System.IO.File.WriteAllText(File1, lineOut);
lineOut = "ren " + Dts.Variables["User::FTPFILE"].Value.ToString() + " " + Dts.Variables["User::ARCHIVEFILE"].Value.ToString() + Environment.NewLine + "bye";
System.IO.File.WriteAllText(File2, lineOut);
Dts.TaskResult = (int)ScriptResults.Success;
}
Researching it doesn't really give anything helpful, and kind of just leads me back to where I am right now.
Try using a foreach loop on files for each file that can be processed and put all the processing of the file inside it. And do not put any precendence constraints between the foreach loops.
This will process the files that are there an not fail when the others aren't there.
The foreach loop essentially works as a check if the file exists.
This assumes you do not need all the files to properly process them.
Why not checking if the file exists before writing the script:
if (System.IO.File.Exists(Dts.Variables["User::ARCHIVEFILE"].Value.ToString())){
lineOut = "del " + Dts.Variables["User::ARCHIVEFILE"].Value.ToString() + Environment.NewLine + "bye";
System.IO.File.WriteAllText(File1, lineOut);
}
if (Dts.Variables["User::FTPFILE"].Value.ToString())){
lineOut = "ren " + Dts.Variables["User::FTPFILE"].Value.ToString() + " " + Dts.Variables["User::ARCHIVEFILE"].Value.ToString() + Environment.NewLine + "bye";
System.IO.File.WriteAllText(File2, lineOut);
}

Sporadic file movement error

I have a program that is a launcher for a mod for a game. The launcher works for most of the people who use it, including myself, but for some there is a strange bug that really has me struggling to fix it, and further more driving me absolutely mental!
The basic idea is that my mod files are contained in a folder, the launcher iterates through these files, reads a certain byte of the file and based on the result either moves the file, or moves the file and writes some text to a certain file, then launches the game. Seemingly simple.
The main launch function looks like this:
private void Launch()
{
using (StreamWriter writer = new StreamWriter(userScriptPath, false, Encoding.Unicode))
{
foreach (string file in Directory.GetFiles(modFolderPath + "\\Files\\", "*.pack"))
{
int p = GetPackType(file);
if (p == 3)
{
if (File.Exists(modFolderPath + "\\Files\\" + Path.GetFileName(file)))
{
File.Move(modFolderPath + "\\Files\\" + Path.GetFileName(file), dataPath + "\\" + Path.GetFileName(file));
}
writer.WriteLine("mod \"" + Path.GetFileName(file) + "\";");
}
else if (p == 4)
{
if (File.Exists(modFolderPath + "\\Files\\" + Path.GetFileName(file)))
{
File.Move(modFolderPath + "\\Files\\" + Path.GetFileName(file), dataPath + "\\" + Path.GetFileName(file));
}
}
}
}
Process game = Process.Start(gamePath);
// There is code here that waits for a minute until the game process is actually found, incase its slow starting up
game.WaitForExit();
RestorePacks(); // <- Method to put back the files after finishing
}
The problem some users are getting is that when launching the mod the game launches but it appears as though the launcher doesn't move the files as the game is still in its normal state, it was very hard to ascertain exactly why this was happening as I had no way of debugging it on their computers and the program was working fine for me and all of my test users.
To try and find out what was going on I added a number of checks and some logging to the launcher so that if the launcher didn't work, I'd at least have an idea why. (Note that no errors are thrown for the users even when it doesn't work)
The checks I added included using File.Exists() after attempting to move a file to make sure it was actually moved, the logging kept a note of move attempts and the result of this check to see if the file was actually moved.
I even added a specific if statement to the Process.Start function checking specifically that a certain file was indeed in the required location before launching the game.
Finally before launching all of the files in the folder where the mod files should now be are written to the log.
All of the logs from users who the launcher didn't work for shared one thing in common the program attempted to move the file, threw no error, and then when checking that the file was indeed moved, the file appeared to be there. But when reaching the point where all of the files in the required directory are written to the log, only one of the required 30+ mod files appear to be in the directory.
An example output log looked something like this:
File moving: modfile1.txt
Checking if file is where we tried to move it to: Yes
File moving: modfile2.txt
Checking if file is where we tried to move it to: Yes
File moving: modfile3.txt
Checking if file is where we tried to move it to: Yes
Writing out all files in directory:
normalgamefile1.txt
normalgamefile2.txt
normalgamefile3.txt
modfile1.txt
After seeing this and noticing it was always only a single file that had moved and no others, and also that the program did think the files were where they where supposed to be, the confusion really started to kick in.
This is the method that reads the file to ascertain what type of file it is:
private int GetPackType(string path)
{
FileStream fs = File.OpenRead(path);
BinaryReader reader = new BinaryReader(fs);
reader.ReadChars(4);
int packType = reader.ReadInt32();
fs.Close();
fs.Dispose();
return packType;
}
As you can probably see, and what I've just noticed is that I've failed to close/dispose of reader, and I'm guessing and somewhat hoping this might be the cause of my problem.
(Note I'm now using Using statements in this method but can't test this fix for quite a while)
SO, if you've read this far thank you, my question is..
Firstly do you have any idea what the problem is? Could it be that reader still might have the file open and has not closed and thus the file can't move, IF SO then why does it work perfectly for me and most others, but not for some? Surely a file still being used elsewhere would throw an error?
I've gone through all the simple stuff like making sure the program is run with administrator privileges, etc.
Thank you greatly for any help!
EDIT
As asked in the comments this is the version of the code with my checks and logging added. Simple stuff, which is why I omitted it, the log simply adds to a string, the string is then printed to file when all is done.
private void Launch()
{
using (StreamWriter writer = new StreamWriter(userScriptPath, false, Encoding.Unicode))
{
foreach (string file in Directory.GetFiles(modFolderPath + "\\Files\\", "*.pack"))
{
int p = GetPackType(file);
if (p == 3)
{
if (File.Exists(modFolderPath + "\\Files\\" + Path.GetFileName(file)))
{
File.Move(modFolderPath + "\\Files\\" + Path.GetFileName(file), dataPath + "\\" + Path.GetFileName(file));
}
log += "Move File: " + Path.GetFileName(file) + "\r\n";
writer.WriteLine("mod \"" + Path.GetFileName(file) + "\";");
log += "Write mod line: " + Path.GetFileName(file) + "\r\n";
}
else if (p == 4)
{
if (File.Exists(modFolderPath + "\\Files\\" + Path.GetFileName(file)))
{
File.Move(modFolderPath + "\\Files\\" + Path.GetFileName(file), dataPath + "\\" + Path.GetFileName(file));
}
log += "Move File: " + Path.GetFileName(file) + "\r\n";
}
// Check the file did actually move
if (File.Exists(dataPath + "\\" + Path.GetFileName(file)) == false)
{
MessageBox.Show("The mod could not launch successfully!\n\nError: Packs failed to move", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
else
{
log += "File Found\r\n";
}
}
}
if (File.Exists(dataPath + "\\_GreatWar5_DB.pack")) // This pack should always be there if things have worked
{
Process game = Process.Start(gamePath);
}
else
{
MessageBox.Show("The mod could not launch successfully!\n\nError: Data pack missing", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// There is code here waits for a minute until the game process is actually found, incase its slow starting up
game.WaitForExit();
RestorePacks(); // <- Method to put back the files after finishing
}

Opening a txt file automatically using OnSelectedIndexChanged

What I am trying to do is to read in a file to a richTextBox automatically with the OnSelectedIndexChange method. There arent any errors, it just flat out doesnt work. Heres the code that I am working with
public void comboBox1_OnSelectedIndexChanged(object sender, EventArgs e)
{
string selectedPath = comboBox1.SelectedItem.ToString();
if (File.Exists(#"C:\\Mavro\\MavBridge\\" + selectedPath + "\\ " + "Comment" + ".txt"))
{
try
{
Thread.Sleep(0500);
System.IO.StreamReader textFile = new System.IO.StreamReader(#"C:\\Mavro\\MavBridge\\" + selectedPath + "\\ " + "Comment" + ".txt");
richTextBox1.Text = textFile.ReadToEnd();
textFile.Close();
}
catch
{
MessageBox.Show("Error: File cannot be opened!", "Error");
}
}
else
{
MessageBox.Show("No comment was found in this folder", "Alert");
}
}
Just for fun, lets have you try something. First, replace the following line:
if (File.Exists(#"C:\\Mavro\\MavBridge\\" + selectedPath + "\\ " + "Comment" + ".txt"))
with this:
if(File.Exists(string.Format("C:\\Mavro\\MavBridge\\{0}\\Comment.txt", selectedPath)))
It looks like you had an extra space ("\\ " + "Comment"), so I'm sure that's why it never hits this block of code. Also, anytime you have an object that needs to be closed/disposed, more often than not it implements IDisposable, meaning you should encapsulate the object within a using block:
Thread.Sleep(0500);
try
{
using(System.IO.StreamReader textFile = new System.IO.StreamReader(string.Format("C:\\Mavro\\MavBridge\\{0}\\Comment.txt", selectedPath)))
{
richTextBox1.Text = textFile.ReadToEnd();
}
}
catch
{
MessageBox.Show("Error: File cannot be opened!", "Error");
}
However, this can be simplified even further by bypassing the StreamReader entirely and using System.IO.File.ReadAllText instead:
richTextBox1.Text = System.IO.File.ReadAllText(string.Format("C:\\Mavro\\MavBridge\\{0}\\Comment.txt", selectedPath));
Well, one problem comes from the fact that you have:
#"C:\\Mavro\\MavBridge\\" + selectedPath + "\\ " + "Comment" + ".txt"
Since you are using a verbatim string (the # at the beginning), you do not need to put double slashes.
For the rest, make sure your file exists.
Later edit: also I am not sure if you copy/pasted in a rush or something like that, but did you actually put the catch block inside the try ?
1) What is the error you see?
2) Are you positive the file exists?
3) Are you positive the path created by your code is the path you are expecting?
4) Why are you sleeping the thread?
5) Why not just use File.ReadAllText?
6) File.Exists will return false if the code is running with permissions that do not have access to a file, even if the file does exist. Does the user your code is running as, have permissions?
true if the caller has the required permissions and path contains the
name of an existing file; otherwise, false. This method also returns
false if path is null, an invalid path, or a zero-length string. If
the caller does not have sufficient permissions to read the specified
file, no exception is thrown and the method returns false regardless
of the existence of path.
and
The Exists method returns false if any error occurs while trying to
determine if the specified file exists. This can occur in situations
that raise exceptions such as passing a file name with invalid
characters or too many characters, a failing or missing disk, or if
the caller does not have permission to read the file.
Get rid of # before each string. Your directory as it currently is uses actual double slashes instead of C:\Mavro\MavBridge. Use single slashes with \ or go with # at the beginning, but don't use both.
Also, I would strongly suggest using Path.Combine instead of concatenating pieces together like that.

Handling XSLT file names c#

Wondering how to best deal with a problem I am having with xsltransform. Long story short, everything works in my test environment, but it crashes when I run it on the server due to the filenames it tries to deal with, which are output from another program, over which I have no control.
For example. "4Copy (2) of Fed_Around_Six__TFVC020-12.mov.xml" a simple # would solve this, but it's actually running on a service, and this service gets all files of that type in the directory and processes them one by one.
string[] filepaths = Directory.GetFiles(path, Filetype);
I keep the file name variable in:
FileInfo f = new FileInfo(filepaths[i]);
But the method I use for the transform:
myXslTransform = new XslCompiledTransform();
myXslTransform.Transform(filename,OutputFileName);
Only accepts (String, String) and thus when it sees "4Copy (2) of Fed_Around_Six__TFVC020-12.mov.xml" it has a heart attack and cuts it off.
I was thinking save the original name, rename, remove whitespace, transform, and rename back. But I think there is a smarter way to handle it out there, just not sure where to look. Is there a way of telling C# to handle a variable as a literal? Or a different transform method that accepts these weird filenames with very bad naming conventions?
Any insight that helps would be great!
The error & exception message I recieve from the Eventvwr is
Cannot Translate
\\9g031\Export\4Copy (2) of Fed_Around_Six__TFVC020-12.mov.xml
OutputName = \\9g031\Export\done\4Copy (2) of Fed_Around_Six__TFVC020-12.mov.xml
XSL LOC = C:\CXS.xsl
System.IO.IOException: The specified path is invalid.
private void PreformTranslation(FileInfo FileName, String OutputFileName , String result)
{
try
{
XslCompiledTransform myXslTransform;
myXslTransform = new XslCompiledTransform();
myXslTransform.Load(XSLname);
EventLog.WriteEntry(FileName.ToString(), OutputFileName);
myXslTransform.Transform(FileName.Name,OutputFileName);
EventLog.WriteEntry("TranslationComplete");
if (File.Exists(path + result))
{
MoveVideoFiles(path + result, outputPath + result);
}
// Rename(OutputFileName, FileName, Out);
}
catch (Exception e)
{
EventLog.WriteEntry("Cannot Translate " + FileName + " OutputName = " + OutputFileName + " \r\n"+
"XSL LOC = " + XSLname + "\r\n" + e);
}
}
The default directory when running a service is something like "windows/system32" and this isn't the directory of the executable.
This is probably the reason the XML file isn't found.

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