I am working on a project where I want to copy some files in one directory to a second already existing directory.
I can't find a way to simply copy from one folder to another. I can find copy file to a new file, or directory to a new directory.
The way I have my program set up right now is I copy the file and leave it in same directory, then move that copy to the directory that I want.
Edit:
Thanks everyone. All of your answers worked. I realized what I did wrong, when i set the destination path I didn't add a filename. Everything works now, Thanks for the super speedy responses.
string fileToCopy = "c:\\myFolder\\myFile.txt";
string destinationDirectory = "c:\\myDestinationFolder\\";
File.Copy(fileToCopy, destinationDirectory + Path.GetFileName(fileToCopy));
File.Copy(#"someDirectory\someFile.txt", #"otherDirectory\someFile.txt");
works fine.
MSDN File.Copy
var fileName = "sourceFile.txt";
var source = Path.Combine(Environment.CurrentDirectory, fileName);
var destination = Path.Combine(destinationFolder, fileName);
File.Copy(source, destination);
Maybe
File.Copy("c:\\myFolder\\myFile.txt", "c:\\NewFolder\\myFile.txt");
?
This worked for me:
string picturesFile = #"D:\pictures";
string destFile = #"C:\Temp\tempFolder\";
string[] files = Directory.GetFiles(picturesFile);
foreach (var item in files)
{
File.Copy(item, destFile + Path.GetFileName(item));
}
I used this code and it work for me
//I declare first my variables
string sourcePath = #"Z:\SourceLocation";
string targetPath = #"Z:\TargetLocation";
string destFile = Path.Combine(targetPath, fileName);
string sourceFile = Path.Combine(sourcePath, fileName);
// To copy a folder's contents to a new location:
// Create a new target folder, if necessary.
if (!Directory.Exists(targetPath))
{
Directory.CreateDirectory(targetPath);
}
// To copy a file to another location and
// overwrite the destination file if it already exists.
File.Copy(sourceFile, destFile, true);
If the destination directory doesn't exist, File.Copy will throw. This version solves that
public void Copy(
string sourceFilePath,
string destinationFilePath,
string destinationFileName = null)
{
if (string.IsNullOrWhiteSpace(sourceFilePath))
throw new ArgumentException("sourceFilePath cannot be null or whitespace.", nameof(sourceFilePath));
if (string.IsNullOrWhiteSpace(destinationFilePath))
throw new ArgumentException("destinationFilePath cannot be null or whitespace.", nameof(destinationFilePath));
var targetDirectoryInfo = new DirectoryInfo(destinationFilePath);
//this creates all the sub directories too
if (!targetDirectoryInfo.Exists)
targetDirectoryInfo.Create();
var fileName = string.IsNullOrWhiteSpace(destinationFileName)
? Path.GetFileName(sourceFilePath)
: destinationFileName;
File.Copy(sourceFilePath, Path.Combine(destinationFilePath, fileName));
}
Tested on .NET Core 2.1
NET6 - Extension method
[DebuggerStepThrough]
public static FileInfo CopyToDir(this FileInfo srcFile, string destDir) =>
(srcFile == null || !srcFile.Exists) ? throw new ArgumentException($"The specified source file [{srcFile.FullName}] does not exist", nameof(srcFile)) :
(destDir == null || !Directory.Exists(destDir)) ? throw new ArgumentException($"The specified destination directory [{destDir}] does not exist", nameof(destDir)) :
srcFile.CopyTo(Path.Combine(destDir, srcFile.Name), true);
Related
i'm trying to save multiple images with File.WriteAllBytes(), even after i tried to seperate between the saves with 'Thread.Sleep()' it's not working..
my code:
byte[] signatureBytes = Convert.FromBase64String(model.Signature);
byte[] idBytes = Convert.FromBase64String(model.IdCapture);
//Saving the images as PNG extension.
FileManager.SaveFile(signatureBytes, dirName, directoryPath, signatureFileName);
FileManager.SaveFile(idBytes, dirName, directoryPath, captureFileName);
SaveFile Function:
public static void SaveFile(byte[] imageBytes, string dirName, string path, string fileName, string fileExt = "jpg")
{
if (!string.IsNullOrEmpty(dirName)
&& !string.IsNullOrEmpty(path)
&& !string.IsNullOrEmpty(fileName)
&& imageBytes.Length > 0)
{
var dirPath = Path.Combine(path, dirName);
var di = new DirectoryInfo(dirPath);
if (!di.Exists)
di.Create();
if (di.Exists)
{
File.WriteAllBytes(dirPath + $#"\{fileName}.{fileExt}", imageBytes);
}
}
else
throw new Exception("File cannot be created, one of the parameters are null or empty.");
}
File.WriteAllBytes():
"Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten"
As expecify in :
https://msdn.microsoft.com/en-ca/library/system.io.file.writeallbytes(v=vs.110).aspx
So if you can only see the last one, you are overwriting the file.
Apart from the possibility (as mentioned by #Daniel) that you're overwriting the same file, I'm not sure about this code:
var di = new DirectoryInfo(dirPath);
if (!di.Exists)
di.Create();
if (di.Exists)
{
...
}
I'd be surprised if, having called di.Create(), the Exists property is updated. In fact, it is not updated - I checked.
So, if the directory did not exist, then you won't enter the conditional part even after creating the directory. Could that explain your issue?
I want to copy and paste sub-folders of source folder ABC To destination folder. But it is not working. Here is my C# code, it work's fine but it copies the whole folder instead of only the sub-folders.
// string fileName = "test.txt";
string sourcePath = "D:\\Shraddha\\Demo_Web_App\\Source";
string targetPath = "D:\\Shraddha\\Demo_Web_App\\Destination";
// Use Path class to manipulate file and directory paths.
string sourceFile = System.IO.Path.Combine(sourcePath);
string destFile = System.IO.Path.Combine(targetPath);
// To copy a folder's contents to a new location:
// Create a new target folder, if necessary.
if (System.IO.Directory.Exists(targetPath))
{
System.IO.Directory.CreateDirectory(targetPath);
}
// To copy a file to another location and
// overwrite the destination file if it already exists.
// System.IO.File.Copy(sourceFile, destFile, true);
// To copy all the files in one directory to another directory.
// Get the files in the source folder. (To recursively iterate through
// all subfolders under the current directory, see
// "How to: Iterate Through a Directory Tree.")
// Note: Check for target path was performed previously
// in this code example.
if (System.IO.Directory.Exists(sourcePath))
{
string[] files = System.IO.Directory.GetFiles(sourcePath);
// Copy the files and overwrite destination files if they already exist.
foreach (string s in files)
{
// Use static Path methods to extract only the file name from the path.
//fileName = System.IO.Path.GetFileName(s);
destFile = System.IO.Path.Combine(targetPath);
System.IO.File.Copy(s, destFile, true);
}
}
else
{
Console.WriteLine("Source path does not exist!");
}
// Keep console window open in debug mode.
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
Alright, here we go:
This doesn't really makes sense. If targetPath exists, create targetPath folder?
if (System.IO.Directory.Exists(targetPath))
{
System.IO.Directory.CreateDirectory(targetPath);
}
You probably meant:
if (!System.IO.Directory.Exists(targetPath))
{
System.IO.Directory.CreateDirectory(targetPath);
}
What you need to do first is, getting all directories to begin with:
var allDirectories = Directory.GetDirectories(targetPath, "*", SearchOption.AllDirectories);
then you can loop through allDirectories with foreach, find all files in each folder and copy the contents.
The following line cannot work like provided:
destFile = System.IO.Path.Combine(targetPath);
File.Copy expects a path to a file where you want to copy the content from "s", but you are providing only the destination folder. You have to include a filename in the Path.Combine method.
If you parse the path strings with the Path.GetFileName method for example, you can pass the result (only the filename without full source path) as an additional argument to Path.Combine to generate a valid destination path.
Additionally, like uteist already said, you have to get all subdirectories first, because in your code example, you're only copying the files, directly placed under your root source folder.
To keep the Directory structure
foreach (var dir in System.IO.Directory.GetDirectories(sourcePath))
{
var dirInfo = new System.IO.DirectoryInfo(dir);
System.IO.Directory.CreateDirectory(System.IO.Path.Combine(targetPath, dirInfo.Name));
foreach (var file in System.IO.Directory.GetFiles(dir))
{
var fileInfo = new System.IO.FileInfo(file);
fileInfo.CopyTo(System.IO.Path.Combine(targetPath, dirInfo.Name, fileInfo.Name));
}
};
Source and Target have the same subdirectories like this :
c:\fs\source\a\
c:\fs\source\b\
c:\fs\target\a\
c:\fs\target\b\
I am battling with copying files from source to target if not existing files. What is the best way in C# to compare source folders with target folders - check if target files dont exit, copy files from a specific source (c:\fs\source\a\config.xml and app.config) to a specific target (c:\fs\target\a\). If target files exist, ignore it. How to write it in C#?
Your code example very much appreciated. Thanks!
public void TargetFileCreate()
{
foreach (var folder in SourceFolders)
{
string[] _sourceFileEntries = Directory.GetFiles(folder);
foreach (var fileName in _sourceFileEntries)
{ //dont know how to implement here:
//how to compare source file to target file to check if files exist or not
//c:\fs\source\A\config.xml compares to c:\fs\target\A\ (no files) that should be pasted
//c:\fs\source\B\config.xml compares to c:\fs\target\B\config.xml that is already existed - no paste
}
}
}
foreach (var file in Directory.GetFiles(source))
{
File.Copy(file, Path.Combine(target, Path.GetFileName(file)), false);
}
You can check for each file if it exists this way:
string curFile = #"c:\temp\test.txt";
Console.WriteLine(File.Exists(curFile) ? "File exists." : "File does not exist.");
put this inside your loop. then copy those files there.
MSDN CODE:
// Simple synchronous file copy operations with no user interface.
// To run this sample, first create the following directories and files:
// C:\Users\Public\TestFolder
// C:\Users\Public\TestFolder\test.txt
// C:\Users\Public\TestFolder\SubDir\test.txt
public class SimpleFileCopy
{
static void Main()
{
string fileName = "test.txt";
string sourcePath = #"C:\Users\Public\TestFolder";
string targetPath = #"C:\Users\Public\TestFolder\SubDir";
// Use Path class to manipulate file and directory paths.
string sourceFile = System.IO.Path.Combine(sourcePath, fileName);
string destFile = System.IO.Path.Combine(targetPath, fileName);
// To copy a folder's contents to a new location:
// Create a new target folder, if necessary.
if (!System.IO.Directory.Exists(targetPath))
{
System.IO.Directory.CreateDirectory(targetPath);
}
// To copy a file to another location and
// overwrite the destination file if it already exists.
System.IO.File.Copy(sourceFile, destFile, true);
// To copy all the files in one directory to another directory.
// Get the files in the source folder. (To recursively iterate through
// all subfolders under the current directory, see
// "How to: Iterate Through a Directory Tree.")
// Note: Check for target path was performed previously
// in this code example.
if (System.IO.Directory.Exists(sourcePath))
{
string[] files = System.IO.Directory.GetFiles(sourcePath);
// Copy the files and overwrite destination files if they already exist.
foreach (string s in files)
{
// Use static Path methods to extract only the file name from the path.
fileName = System.IO.Path.GetFileName(s);
destFile = System.IO.Path.Combine(targetPath, fileName);
System.IO.File.Copy(s, destFile, true);
}
}
else
{
Console.WriteLine("Source path does not exist!");
}
// Keep console window open in debug mode.
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
}
}
foreach (var file in Directory.GetFiles(source))
{
var targetFile = System.IO.Path.Combine(target, System.IO.Path.GetFileName(file));
if(!File.Exists(targetFile))
{
File.Copy(file, targetFile)
}
}
I am trying to check whether an xml config file exists.
The file has the name MyApp.exe.config
I am using
public static bool FileExistsCheck(string filename, string filepath = "")
{
if (filepath.Length == 0)
filepath = Directory.GetCurrentDirectory();
return File.Exists(filepath + "\\" + filename);
}
this returns false despite the file existing
Can anyone advise on the correct way of checking whether or not this file exists?
try
return File.Exists(AppDomain.CurrentDomain.SetupInformation.ConfigurationFile)
msdn
at runtime Directory.GetCurrentDirectory() will return debug/release/bin dir path. Does the config XML file reside in those folders?
You can just check for File.Exists(CONFIGFILENAME). Because .net takes the relativ path from the current directory
For first I recommend you to use Path.Combine(path, fileName); to create paths.
For second use Application.StartupPath, not Directory.GetCurrentDirectory.
For third, make sure that your application folder contains MyApp.exe.config.
Please consider this method:
public static bool isFileExist(string filePath)
{
if (File.Exists(filePath))
return true;
else return false;
}
I think the culprit on your method is this:
filepath = Directory.GetCurrentDirectory();
I'm using an EPi server provider:
<add virtualPath="~/WorkplaceFiles/" physicalPath="C:\Temp Files\Workplaces"
name="workplaceFiles" type="EPiServer.Web.Hosting.VirtualPathNativeProvider,EPiServer"
showInFileManager="true" virtualName="workplaceUploadDocuments" bypassAccessCheck="true" maxVersions="5" />
Here's the defination for the provider:
VirtualPathUnifiedProvider provider =
VirtualPathHandler.GetProvider(DocumentConstants.WorkplaceFiles) as VirtualPathUnifiedProvider;
And here comes my problem - if I define a string for example like this:
string path = "2999/Documents/document.txt"
path = String.Concat(provider.VirtualPathRoot, path);
FileInfo file = new FileInfo(path);
FileInfo won't be able to find this file, because it's using the virtualPath not the physicalPath.
How can I take the physicalPath, so that I will be able to find the file with FileInfo?
// When I'm on this line I would like my path string to be "C:\Temp Files\Workplaces\2999\Documents\document.txt"
FileInfo file = new FileInfo(path);
Reading the question again, the proper method seems to be VirtualPathUnifiedProvider.TryGetHandledAbsolutePath
With it, you'd do something like this:
string path;
provider.TryGetHandledAbsolutePath("2999/Documents/document.txt", out path);
FileInfo file = new FileInfo(path);
This is what you could do (if you only know the name of the VPP provider):
const string path = "Testbilder/startsidan_896x240.jpg";
var provider = VirtualPathHandler.GetProvider("SiteGlobalFiles") as VirtualPathUnifiedProvider;
if (provider != null)
{
var virtualPath = VirtualPathUtilityEx.Combine(provider.VirtualPathRoot, path);
var file = VirtualPathHandler.Instance.GetFile(virtualPath, true) as UnifiedFile;
if (file != null)
{
var fileInfo = new FileInfo(file.LocalPath);
}
}
If you already know the full virtual path of the file, you can go directly to VirtualPathHandler.Instance.GetFile(...).
The namespaces you need are EPiServer.Web and EPiServer.Web.Hosting (and System.IO).