I set up a draw rectangle to draw simple formatted text first aligned to the left as
*item 1
[1]Something
content
[2]Something else
<a> subsomething else
content
<b> another subsomething else
content
*item 2
The end.
and I would also like it to automatically create a new column (after checking for the longest string in the first column [drawn stuff on the left hand side]) to draw the rest into it.
In order to keep track of the paddings and itemized sections and subsections, I think of using a stack which I can push and pop the current and next positions needed to draw a text line each time I leave a content. Yet, I can't figure out how to jump back to a certain subsection position because stack doesn't offer an inline sub-scripting method.
Then I look into a hash-map (in C# I have tried Dictionary) to keep track of it and to access the value via specific key. For that I also use a external global variable to maintain the number of subsections the user may have entered and increase one each time a new subsection is created; and the float value is used to store the x-coordinate value for the drawstring to be done. This is complicated to me at least at present when I don't really have a nerve to go into it anymore. I can only receive false simulated outcomes.
So I am asking for an easier approach to tackle this problem, which I think is simple to many of you sure experiencing the same situation. I am desperately looking forward to seeing a short easy method to do this.
Draw formatted text using ..
..whatever works. I suggest a JLabel, which will render (simple) HTML/CSS formatted content.
See LabelRenderTest.java for an example.
Related
I'm learning how to code C# from scratch. Right now, I'm learning how to build a scene on the command line and update it as necessary.
Part of what i want to do is to "scroll text as it is generated".
The scene is a square command line (Size 100 by 40) and outlined by a box of "#" characters. This is the canvas on which everything is presented.
As the user interacts via simple inputs, the program will provide textual feedback, like a text-based game.
However, unlike a normal text-based game, I cannot allow for the natural flow of the command line to move the canvas. In other words, if I allow for the command line to act naturally, then the canvas would slowly travel upwards until it's no longer visible.
I need a way to read whatever is already being presented on the screen and storing it on memory. Then, I can delete a portion of the screen an paste the previously copied information shifted upwards, making space for new information.
Here is a mockup of what I want to do:
Image 1: desirable outcome
My question is: Is there a way to "read" only a specific portion of the command space and store into memory?
I know you can store whatever is being printed at the moment of printing, or I could keep track of a certain number of previously displayed information and print it again, but I would like to "copy, then paste shifted" a portion of the screen.
PS: This is what I'm trying to avoid
Image 2: Undesirable outcome
Since the top line needs to be moved too, really the only way to do this is to clear the screen and redraw everything. Instead of printing directly to the screen, save the new line to a list, clear the screen, then print that list to the screen, together with the border.
While I haven't found a way to store a portion of the command line to a variable for later use, I've succesfully "scrolled" the text, and found a workaround to "store" it.
Simply put, Console.MoveBufferArea() allows one to select a portion of the command line buffer and move it somewhere else on the buffer.
This way I can:
-Clear whatever space i need at the top by moving the cursor to, say, (1,1) and writing a box of spaces via a string.
-Console.MoveBofferArea() the portion of the buffer a few rows upwards
-Write the new text at the bottom
As a byproduct, i can also "store" a portion of the screen for late use by:
-Setting the buffer to a wider area with Console.SetBufferSize()
-Use Console.MoveBufferArea() to the buffer portion that is outside of normal view
-Do whatever i need to do on the screen
-Use Console.MoveBufferArea() to retrieve the "stored" portion back to where i need it
-Reduce the buffer area (I could also just leave it be)
I use a Header in my Migradoc documents. Right now I just add a Paragraph to the Header but it doesnt really fit my needs as I want to have lets say two texts that have a different Alignment. For example:
Middle-ALigned.Text Right-Aligned-Text
second line second line
Before I used two textframes and added them to the section (not as Header). That worked somehow but cant be the right choice as I want to print the text on every page and thats what headers are for.
So the question is how do I align the two texts differently in one paragraph or how do I get two paragraphs to appear on the same height in the header.
I hope someone can help with that.
Cheers
Keep it Simple: Use a Tab Stop
The best way to do this is the same as you would do in most word processing tools: with a right-aligned tab-stop, placed on the right margin of the page, with the "left" text, being center-aligned. This is pretty straight forward, but I couldn't find the "full" solution anywhere, so here's what you need:
// Grab the current section, and other settings
var section = documentWrapper.CurrentSection;
var footer = section.Footers.Primary;
var reportMeta = documentWrapper.AdminReport.ReportMeta;
// Format, then add the report date to the footer
var footerDate = string.Format("{0:MM/dd/yyyy}", reportMeta.ReportDate);
var footerP = footer.AddParagraph(footerDate);
// Add "Page X of Y" on the next tab stop.
footerP.AddTab();
footerP.AddText("Page ");
footerP.AddPageField();
footerP.AddText(" of ");
footerP.AddNumPagesField();
// The tab stop will need to be on the right edge of the page, just inside the margin
// We need to figure out where that is
var tabStopPosition =
documentWrapper.CurrentPageWidth
- section.PageSetup.LeftMargin
- section.PageSetup.RightMargin;
// Clear all existing tab stops, and add our calculated tab stop, on the right
footerP.Format.TabStops.ClearAll();
footerP.Format.TabStops.AddTabStop(tabStopPosition, TabAlignment.Right);
The hardest part of this, is figuring out what your tab stop position should be. Because I'm boring and really like encapsulation, I dynamically calculate the tab stop position, based on the page width, less the horizontal page margins. However, getting the current page width wasn't as easy as I'd thought it'd be, because I'm using PageFormat to set the page dimensions.
Next Challenge: Getting Your Page Width, Dynamically
I really hate having tightly coupled code (think: fan-in and fan-out), so even though I know at this point in time what my page width is, even to the point of hard-coding it, I still want to hard code it in only a single place, then refer to that one place everywhere else.
I keep a custom "has-a"/wrapper class to keep this stuff encapsulated into; That's documentWrapper in my code here. Additionally, I don't expose any of the PDFSharp/MigraDoc types to the rest of my application, so I'm using ReportMeta as a way to communicate settings.
Now for some code. When I setup the section, I'm using the MigraDoc PageFormat to define the size of my page for the current section:
// The tab stop will need to be on the right edge of the page, just inside the margin
// We need to figure out where that is
var tabStopPosition =
documentWrapper.CurrentPageWidth
- section.PageSetup.LeftMargin
- section.PageSetup.RightMargin;
// Clear all existing tab stops, and add our calculated tab stop, on the right
footerP.Format.TabStops.ClearAll();
footerP.Format.TabStops.AddTabStop(tabStopPosition / 2, TabAlignment.Center);
footerP.Format.TabStops.AddTabStop(tabStopPosition, TabAlignment.Right);
footerP.Format.Alignment = ParagraphAlignment.Center;
What's really important here, is that I'm storing the CurrentPageWidth, this becomes really important when setting up our tab stops. The CurrentPageWidth property, is simply a MigraDoc Unit type. I am able to determine what this is by using MigraDoc's PageSetup.GetPageSize with my chosen PageFormat.
Results
You can add TextFrames to the header - then they will appear on every page.
Or use one paragraph as header. Use TabStops to position the text (as in Word there are left-aligned, center-aligned, and right-aligned TabStops. With TabStops you have to deal with the linebreaks like this:
(TabStop)Middle Text(TabStop)RightText(LineBreak)(TabStop)MT Second Line(TabStop)RT Second Line.
See also:
https://stackoverflow.com/a/29250830/1015447
I've got a really simple setup - I have a string, a font and a font size on the ready. I want to render this to a Silverlight WriteableBitmap.
There's one catch - I want to be able to tell apart the letters in the rendered text. Ideally, I'd like to have a System.Windows.Rect for every rendered letter.
The problem is Silverlight's API, which is missing all of the useful stuff like Graphics.MeasureString, which I could have used to measure the letters separately.
What adequate options do I have to get the letters' measures in codebehind?
I sort of figured this out on my own. The solution is slow and far from perfect, but hey, it works!
The idea is to render the text many times, adding one letter at a time, and finding the difference between the current and previous TextBlock widths.
So, for example, if the text is "ab", we first render "a" and get its length. Then we render "ab" and find the difference, which should be the size of the rendered "b".
I'm currently working on an educational Windows store app in which the user will be able to trace over letters (e.g., A, B, C, but not limited to English) to learn the basics of writing.
How can I detect input and then compare it to an image mask of a letter using C# and XAML?
To do this you will need to have some way to rasterize your text that you want the user to trace over. Then, in order to provide feedback on whether they traced it correctly you'll need to continuously listen for the draw event and compare the input to what they should be drawing.
Basically, if a user draws a certain path or set of paths on a canvas, you'll want to be able to provide instant feedback on if they got it right yet. To give you some direction for this, I recommend you read this answer on SO, which roughly describes how to capture input and draw it on a canvas.
From there you should be thinking in terms of matching the user's input to an image of the letter they're supposed to be drawing. This requires some amount of image matching. To get you started, I recommend reading through all the answers to this post on SO.
Since you seem to be lacking direction in general, here's an idea of how your program could be structured:
Load the current letter to be drawn, and make sure to perform the appropriate calculations to pre-determine as much as possible for comparing to the input. Based on the second link above, this means you should call GetPixel for the letter to be drawn before the user is allowed to start tracing it (also note that you may want to downscale the image for better performance). You will also need to decide what your match threshold will be. Try starting with something like 70%.
Capture the user's input on a canvas, as explained in the first link. You'll probably want to adjust the brush width, but that post is a great start.
In the MouseMove event, you will also want to occasionally check to see how well it matches with the letter they're supposed to be drawing.
Once the user's input is within your match threshold, move on to the next letter. You may want to consider providing them with how well they did, based on the match percentage.
Experiment with values such as the brush width, image resolution, and how often you compare the input to the letter. Also try to do as much of the image processing as you can while displaying a 'loading' prompt when moving to the next letter to be drawn.
As always I am going to get chastised for not providing enough code but I think I can describe this with minimal code and am hoping for a one line answer if it exists. If not I know how to code it myself with a small amount of effort.
I have a chart with a single series and chart area. In my code I add points dynamically like so:
Chart1.Series[0].Points.AddXY(1,1)
Chart1.Series[0].Points.AddXY(2,2)
Chart1.Series[0].Points.AddXY(3,3)
I am wondering if theres any way with a single function call or something easy and painless to rotate the points around the Y axis aka the furthest point on the right would appear on the left and vice versa
To put it another way it would be a function call that would basically act as if i had added the points in the opposite order aka:
Chart1.Series[0].Points.AddXY(3,3)
Chart1.Series[0].Points.AddXY(2,2)
Chart1.Series[0].Points.AddXY(1,1)
thanks!
Go through a for or foreach loop and push each point onto a stack. Then pop them back off the stack and add them back. You could also use a List.Reverse() method if your items are in a list.