Injecting a DLL without a need to install Visual Studio? - c#

I create a C# application with an injector in it. I'm using CreateRemoteThread & LoadLibrary technique to inject a C++ DLL into another process.
It works fine on my desktop which has VS 2008 installed but It doesn't work with my laptop which does not have VS 2008 installed.
I installed VS 2008 to my laptop and it's been working fine since then.
My question is Do I need to install the entire VS 2008 product (about 4GB) in order to have my program work properly or Do I just need to install or update certain components for it to work?
Even though my laptop is working fine right now but I don't want to waste a good chunk of hard drive for something that I don't really need. And It's always good to learn.
Thanks in advance
Andrew

You are missing the C++ runtime on the target machine. You can either:
Install the redistributable package for the runtime on the target machine.
Link to the runtime statically using the /MT switch.

Related

C# Application Executable will not run on any other device

I have devoloped a C# Application to search a certain directory, read in any files containing a certain string, and then compare those to a database and do various things with said information. I need to upload the project\exectuable to another machine where it will contantly run on a timer, however Every time I try to open the exectuable on any other device I get the windows error, the GradeUpdate (my project name) has stopped working. I created the project in Visual Studio 2013, and only have a few references out of the ordinary which are as follow, and I made sure these references are in my release folder that I copy over to the device which I need the program to run on.
MySqlData.dll
MySqlWeb.dll
I recreated the project from scratch thinking it may be a naming issue, but this did not make a difference. In addition a C# application written in Studio 2010 works on the machine that I am trying to access, however the 2013 application I wrote does not. I believe there may be some local file not included in the project folder that it access's on my local computer, but that is my best guess, any and all suggestions would be very welcome!
Could it be that the machine doesn't have the version of the .NET runtime you're targeting? If you're using Visual Studio 2013, your app may be targeting .NET 4.5. Can you make sure the target machine has the .NET 4.5 runtime installed?
the infamous works on the machine this is a common mistake that beginners make when learning to code.. just because it works on your machine will not guarantee that it will work on others I would first look at the properties of the .dll / assemblies and make sure that you have the CopyLocal property for the dll's set to true make sure that not only are you adding the assemblies in the using header section, but manually adding them to the reference node.. also make sure that the target machine has the same .net framework installed on their machine.

C++ /Cli program System.BadImageFormatException

I have a odd problem
platform:.net 4.0, win7 32/64, VS2010
MIPCChannel.dll: C++/cli mixed dll
NewClient.exe: C# which refrenced the MIPCChannel.dll
The Problem is when i deploy my program, someone try to run NewClient.exe gives error:CLR20r3, System.BadImageFormatException
I do below steps:
i deference the MIPCChannel.dll everything goes ok
or i install VS2010 redistribute everything goes ok
but i don't want to reply redistribute, and i want to know where the problem is!
Mixed mode C++/CLI DLLs must be linked against the dynamic runtime. That means you must deploy the dynamic runtime to any machine on which you hope to run such a DLL.
Since you are using VS2010, you don't need to deploy the runtime using the redistributable package, although that is the recommended way to do so. You can instead deploy specific Visual C++ DLLs to the application local folder.
Check if it is x86 or x64 problem. It is likely that you develop in 64 bit environment but deployed that in 32 bit environment.

Run XNA 4.0 game on other machines

I checked here: How do I get an XNA 4.0 game to run on other machines?, but there's no real solution in it.
I created a completely empty XNA4.0 project, selected Release and compiled it, rar'd up the Release folder and sent it to a non-development PC. Got an Appcrash generic error.
Its probably something standard I'm doing wrong, but no idea what..
Can confirm that both .NET4.0, XNA Redist 4.0 and DirectX are installed on the other machine.
UPDATE: The empty 'new game' loads now, but I have made a program or six over the last years, each of which doesn't run on the other machine. Could someone perhaps link me to 'proper' referencing, assemblies, and such? Google dropped those words more than once in combination with my problem.
UPDATE: I asked a friend to test on his PC, at first, same error, but he forgot to install the XNA 4.0 redist. After that, my files were running fine on his pc. Still, they're not working on my own non-development machine, for some reason. Anyway, thanks for the suggestions, now that I know its local I can probably fix it myself. Suggestions are still welcome.
The end-user needs to have .NET 4.0, the XNA 4.0 Redistributable (not the full game studio), and DirectX installed.
Is there the Dot-Net 4.0 and XNA 4.0 framework installed?
Choose to publish the project and you will get an installer that check and install required libraries for you...

C# application crashes before start

I come to you because I'm desperate. I've developed a GTK# application in C# with the latest MonoDevelop. It's built for .NET framework 4.0 / x86, and the only external library it uses is the official Mysql .Net connector. It's meant to run under Windows XP.
It's the first application I make with this IDE. I was very happy with the results and the development time, but the deployment is a real headache.
It works perfectly on the development machine. The debug is clean. Everything's okay.
Then, as I couldn't find any information about the deployment, I installed a clean XP to try it and see what do I should install on the client's machine.
I've installed the SP3, .NET 4.0 and copied the release package with all the DLLs mentioned in the build log (that made it work outside the MonoDevelop in the development machine). But I'm getting a "the application has encountered a problem and needs to close" error, with no exception, in kernel32.dll, offset 0012aeb.
I've tried to install the .NET 3.5 before the 4.0, updated IE (just in case...), copied more GTK# and Monodevelop DLLs to the exe's folder, installed the Mysql .NET connector, installed Mono 2.8... But nothing. Still getting that unexplained error.
Google and StackOverflow searches didn't help me. I've researched and tried a lot of things in the last twelve hours or more without moving from this machine.
Do you have any advice? What can be causing it? Is there any way to debug the exe (without installing VS...)? Does anyone know what are all the dependencies of this kind of executable?
WinDbg can help you figuring some JIT trouble...
Even though it aint intuitive and require skills, Worth a try. might pop something up.
If it's meant to run under Windows, then you should probably compile it with the Visual C# compiler.
However, more related to your problem - get a debugger in your deployment machine and run the application on it. This is the best way to figure out the problem because we really can't guess it.
Mono Application Deployment Guidelines
There are several options to installing Visual Studio on your production machine, one of them is the Remote Debugging Monitor. It does not require a Visual Studio installation. You can copy the files from your development machine to your server. I've got them under C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\Remote Debugger.
You can also use it for Remote Debugging of a Project Built Locally.

How to test app for Vista

I've written an app that connects to websites APIs and does some things there. It is a app written in C#, .NET 3.5 on a XP OS.
Now I have a problem. Some people reported that this application hangs on Vista, and not on the more new version of Windows (what was the name?)
So I do not have Vista and do not have money to buy this system only to test this one, freeware application. Is there any other way to test my app if it is valid for Vista or is there other way to make sure it will be working? I'm in a blind spot here and do not know what to do next.
Update: I use Visual C# Express 2008
Use a trial version of Vista?
On one of my small projects, I've worked out some miscellaneous bugs by connecting to users over Remote Assistance before. At least Visual Studio Shell Edition (free) will let you attach to an existing process, and probably C# Express Edition (free) as well.
(This was an obvious choice for me, since my program is a Visual Studio extension, therefore all of my users have Visual Studio installed.)

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