Unknown function CoUninitializeE shows up during profiling - c#

While using SlimTune to profile a C# application, I find that when profiling native functions is enabled there are lots of entries for a function called "CoUninitializeE." CoUninitialize seems to be related to COM objects, however I'm not directly using any Com objects, and Google has no information about the version ending with an E.
Does anyone have knowledge of what this function is/how to reduce the amount of time spent on it? (For instance, is it related to memory management, so that reducing memory allocations or deallocations would help?)
Edit
It appears the function's name is actually "CoUninitializeEx" and that SlimTune is just chopping off a letter for some reason. I still would appreciate knowledge of what leads to this function being called.

CoInitalizeEx() and CoUninitialize() are pretty core in Windows programming. They respectively initialize and shutdown COM on a thread. The CLR calls these functions automatically before and after a Thread runs. It is pretty hard to avoid using COM in a .NET program, it is the basic extensibility model for native Windows code. Quite invisible, thanks to the many wrapper classes in the .NET framework that hides the plumbing.
The generic diagnostic is that you use a lot of threads. Yes, expensive. The thread pool is a workaround.

Related

AccessViolationException when accessing variable solution value

We've been utilizing the OR tools to solve linear optimizations in a real-time, .NET application. That is, solving linear optimizations regularly using different inputs as time progresses.
Recently we ran into an issue that we haven't seen before while running our application on a server for extended periods of time, in which seemingly random attempts to solve the optimizations were causing AccessViolationExceptions. Specifically,
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at Google.OrTools.LinearSolver.operations_research_linear_solverPINVOKE.Variable_SolutionValue(System.Runtime.InteropServices.HandleRef)
...
I'm trying to find out more specifically where this is happening in the pipeline, but given the output there I believe it is a section in which we are trying to retrieve the individual variable solution values out of the solver after solving the optimization.
We are using a wide variety of constraints over a decent sized number of variables.
Has anyone seen this before?
Reference github issue link
After some testing we found that what appears to have been happening is that the garbage collector was collecting some of the Variables we were using during the P/Invoke, as per this.
Unfortunately, this seems to be a side effect of the way that SWIG creates its .NET wrappers and their IDisposable implementations, using HandleRefs instead of something like SafeHandles, which 'handle' this as per the documentation:
Platform invoke operations automatically increment the reference count of handles encapsulated by a SafeHandle and decrement them upon completion. This ensures that the handle will not be recycled or closed unexpectedly.
More information here.
Without wanting to get into the business of creating our own SWIG typemap or compiling a new version of SWIG, .NET provides a way of keeping objects 'alive' with regard to the Garbage Collector. That is, calling GC.KeepAlive on all of the objects which we will be accessing values from via P/Invoke (in our case the Solver and our Variables) at the end of the optimization procedure, prevents the garbage collector from thinking that they are collectible until the end of the scope of the KeepAlive method without side effects (as per their documentation).
Preliminary testing has shown this to work, though given that it was already intermittently occurring before, we'll be watching for this happening going forward.
Going forward, I think either making a request of SWIG to use SafeHandles is probably the best idea (it has been discussed before and is still an open issue) or changing the typemap to use SafeHandles directly, is likely the best option. I may try investigating the later option myself, but because this fix ended up only adding 3 lines of code (plus a host of comments) to our code base for what seems like a full fix, it's going to be low priority for me. That said, a fix for this would be nice for an upcoming version.

Excessive memory usage in C# with lots of COM objects

I have an application that was originally written in VB6 that I used a tool to convert to C# with pretty good success from a functional perspective. It processes a high volume of message using lots of small to medium sized COM (C++) objects.
I noticed that a particular test run in the old VB6 app that ran using less than 40M of memory required nearly 900M in the C# app. If I put a GC.Collect() in the inner-most message processing loop of the C# app, it uses the same or less memory as the VB6 app although it is then really, really slow. This leads me to believe there is no "leak" in the absolute sense of the word.
I then ran the C# app through the AQTime memory profiler and it reported that there were an excessive number of COM/C++ objects live on the heap. I hypothesized that this was because the runtime callable wrappers around the COM objects were quite small and never (or rarely) triggered collection in C# even if their referenced COM objects were substantially larger. I thought I could address this by adding explicit Marshal.ReleaseComObject() calls around the COM objects in the C# app. I went and did this in a lot of places where the lifetime of the COM objects was easy to determine. I noticed only a very slight reduction in memory usage.
I am wondering why I did not have better success with this. Looking through the static methods in the Marshal class, I see some that lead me to believe either tha I may be missing some subtlety in the handling of COM references or that my assumption that they are immediately destroyed when the RCW's reference count reaches zero is incorrect.
I would appreciate any suggestions for other approachs that I could try or other things that I may have overlooked or misunderstood.
Sorry for the link instead of a good synopsis, but I've never had that issue myself as I've dealt with IE and mshtml in a long lived scenario.
The article states:
When using a COM object from a .NET-based application, there are two objects involved: the RCW and the COM object (or objects). Garbage collection is only aware of the size of the RCW (which can be small), not of the COM object (which may be large). Therefore, while the .NET-based application might release the RCW, garbage collection may not reclaim the RCW even as memory runs out. As long as the RCW stays in memory, the COM object that it manages stays in memory also.
There are two mechanisms that ensure that COM objects are released from memory: the AppDomain object and the ReleaseComObject method. Using an AppDomain provides the simplest solution to managing COM objects but has performance costs and can expose a security risk. Using ReleaseComObject avoids those costs but requires more careful planning and coding.
COM Handling
Marshal.ReleaseComObject

Obtaining global roots from .NET programs

I recently started using the ANTS profiling tools for production work. Aside from being amazed by their awesomeness, I couldn't help but wonder how they work. For example, one of the most useful features lets you visualize the global roots of a running program complete with the number of references to values of different types.
How does this tool get hold of that information?
(Full disclosure: I'm on the Visual Studio Profiler team, but the below information is public)
You can do this by writing a CLR profiler that runs inside the process you're targeting. CLR profilers are C++ COM objects that get instantiated by the runtime when the COR_PROFILER and COR_PROFILING_ENABLED environment variables are set (see here). There are two main CLR profiling interfaces, specifically, ICorProfilerCallback and ICorProfilerInfo. ICorProfilerCallback is what the CLR uses to notify you about specific events that you subscribe to (module loads, function JIT compliation, thread creation, GC events), while ICorProfilerInfo can be used by your profiler to obtain additional information about threads, modules, types, methods, and metadata for the loaded assemblies. This interface is what you could use to obtain symbol information about the types allocated.
With your profiler in-process, you can force a GC through ICorProfilerInfo::ForceGC. After the GC completes, your profiler will get notified via ICorProfilerCallback2::GarbageCollectionFinished, and you will get the root references via ICorProfilerCallback2::RootReferences2. When you combine the root reference information with ICorProfilerCallback::ObjectReferences, you can get the complete object reference graph for your .NET application.
You can get more realtime information by using the ICorProfilerCallback::ObjectAllocated callback to determine when individual CLR objects get created. This can be expensive, though, since you're incurring at least an additional function call for each allocated object. You can track individual objects by mapping the CLR-assigned ObjectID to your own internal ID. An ObjectID for a given object is an ephemeral pointer since it can change as garbage collections happen, which can cause objects to move during compaction. This process is illustrated here. You can use the information from ICorProfilerCallback::MovedReferences to track moving objects.
In order to activate the callbacks mentioned above, you need to tell the CLR profiling API that you're interested in them. You can do this by specifying COR_PRF_MONITOR_GC and COR_PRF_MONITOR_OBJECT_ALLOCATED as part of your event flags when calling ICorProfilingInfo::SetEventMask.
David Broman is the developer on the CLR profiler, and his blog has tons of great information on profiling in general, including all the crazy pitfalls and issues you might run into.
Profilers like ANTS use an "profiling API" presented by the CLR itself, that quite simply can tell you what goes on inside the CLR. For instance there is an API callback-method that occur when an object is allocated, aptly named ObjectAllocated(). Likewise there are events for when methods are entered, when threads are created, etc etc.
The original profiling API is called ICorProfilerCallback. Later versions are called CoreProfilerCallback2 and CoreProfilerCallback3. If you google those names you'll find exactly the answers you're looking for. On codeproject you can see a practical example: Creating a Custom .NET Profiler
A final note: The API cannot be used from managed code like C# and VB.NET. It's only available from unmanaged code like e.g. C or C++. So a C# app cannot use this API to examine its own behavior and objects, for instance.

Embedding LuaInterface in a C# application has slow performance?

I've embedded the LuaInterface project into an application written in C# using .NET Framework 4.0. After compiling LuaInterface and Lua 5.1 I've referenced them in my application and created a Lua VM and exposed a few .NET classes. When the Lua VM doesn't make many calls, performance is not affected at all; but when it starts to call a larger number of .NET functions the entire application becomes slow and unresponsive.
In response to this, I've made an additional thread to run the Lua VM on. For some reason though, the thread on which the GUI is updated will not update while Lua is doing a function call, resulting in stuttering in the GUI. When moving a window around, you can clearly see that it doesn't respond for a little while, then moves, doesn't respond, etc.
How can I solve this issue? I was under the impression that giving Lua its own thread, a different thread shouldn't be affected! Is this purely related to my own code in some way? Does LuaInterface have a some serious issues calling .NET functions (performance-wise)? What else could I use?
I didn’t try to compile LuaInterface against .NET 4. So far I used only the precompiled dlls. I know that you can speed up mixed image assemblies in .NET 4 by setting the to zero. According to MS: .NET Framework 4, a streamlined interop marshalling architecture provides a significant performance improvement for transitions from managed code to unmanaged code.
http://msdn.microsoft.com/en-us/library/ff361650.aspx
Keep us updated in case you find a trick which works for you. In Visual Studio 2010 you can actually build against .NET 2 so if I were you I would try to create a dummy app and compile it against multiple targets. It might help you to quantify the speed degradation when you are using .NET 4.
If you give us some code maybe I could play with it a bit and figure out what is wrong. I am really interested in LuaInterface and keen to figure out what is wrong.
Since I don't have a code sample I am just speculating on this; but it is possible that the issue is related to your UI not being thread safe. It is pretty common to have locking issues for example with Windows Forms Controls.
How to: Make Thread-Safe Calls to Windows Forms Controls
http://msdn.microsoft.com/en-us/library/ms171728(v=vs.80).aspx

What strategies and tools are useful for finding memory leaks in .NET?

I wrote C++ for 10 years. I encountered memory problems, but they could be fixed with a reasonable amount of effort.
For the last couple of years I've been writing C#. I find I still get lots of memory problems. They're difficult to diagnose and fix due to the non-determinancy, and because the C# philosophy is that you shouldn't have to worry about such things when you very definitely do.
One particular problem I find is that I have to explicitly dispose and cleanup everything in code. If I don't, then the memory profilers don't really help because there is so much chaff floating about you can't find a leak within all the data they're trying to show you. I wonder if I've got the wrong idea, or if the tool I've got isn't the best.
What kind of strategies and tools are useful for tackling memory leaks in .NET?
I use Scitech's MemProfiler when I suspect a memory leak.
So far, I have found it to be very reliable and powerful. It has saved my bacon on at least one occasion.
The GC works very well in .NET IMO, but just like any other language or platform, if you write bad code, bad things happen.
Just for the forgetting-to-dispose problem, try the solution described in this blog post. Here's the essence:
public void Dispose ()
{
// Dispose logic here ...
// It's a bad error if someone forgets to call Dispose,
// so in Debug builds, we put a finalizer in to detect
// the error. If Dispose is called, we suppress the
// finalizer.
#if DEBUG
GC.SuppressFinalize(this);
#endif
}
#if DEBUG
~TimedLock()
{
// If this finalizer runs, someone somewhere failed to
// call Dispose, which means we've failed to leave
// a monitor!
System.Diagnostics.Debug.Fail("Undisposed lock");
}
#endif
We've used Ants Profiler Pro by Red Gate software in our project. It works really well for all .NET language-based applications.
We found that the .NET Garbage Collector is very "safe" in its cleaning up of in-memory objects (as it should be). It would keep objects around just because we might be using it sometime in the future. This meant we needed to be more careful about the number of objects that we inflated in memory. In the end, we converted all of our data objects over to an "inflate on-demand" (just before a field is requested) in order to reduce memory overhead and increase performance.
EDIT: Here's a further explanation of what I mean by "inflate on demand." In our object model of our database we use Properties of a parent object to expose the child object(s). For example if we had some record that referenced some other "detail" or "lookup" record on a one-to-one basis we would structure it like this:
class ParentObject
Private mRelatedObject as New CRelatedObject
public Readonly property RelatedObject() as CRelatedObject
get
mRelatedObject.getWithID(RelatedObjectID)
return mRelatedObject
end get
end property
End class
We found that the above system created some real memory and performance problems when there were a lot of records in memory. So we switched over to a system where objects were inflated only when they were requested, and database calls were done only when necessary:
class ParentObject
Private mRelatedObject as CRelatedObject
Public ReadOnly Property RelatedObject() as CRelatedObject
Get
If mRelatedObject is Nothing
mRelatedObject = New CRelatedObject
End If
If mRelatedObject.isEmptyObject
mRelatedObject.getWithID(RelatedObjectID)
End If
return mRelatedObject
end get
end Property
end class
This turned out to be much more efficient because objects were kept out of memory until they were needed (the Get method was accessed). It provided a very large performance boost in limiting database hits and a huge gain on memory space.
You still need to worry about memory when you are writing managed code unless your application is trivial. I will suggest two things: first, read CLR via C# because it will help you understand memory management in .NET. Second, learn to use a tool like CLRProfiler (Microsoft). This can give you an idea of what is causing your memory leak (e.g. you can take a look at your large object heap fragmentation)
Are you using unmanaged code? If you are not using unmanaged code, according to Microsoft, memory leaks in the traditional sense are not possible.
Memory used by an application may not be released however, so an application's memory allocation may grow throughout the life of the application.
From How to identify memory leaks in the common language runtime at Microsoft.com
A memory leak can occur in a .NET
Framework application when you use
unmanaged code as part of the
application. This unmanaged code can
leak memory, and the .NET Framework
runtime cannot address that problem.
Additionally, a project may only
appear to have a memory leak. This
condition can occur if many large
objects (such as DataTable objects)
are declared and then added to a
collection (such as a DataSet). The
resources that these objects own may
never be released, and the resources
are left alive for the whole run of
the program. This appears to be a
leak, but actually it is just a
symptom of the way that memory is
being allocated in the program.
For dealing with this type of issue, you can implement IDisposable. If you want to see some of the strategies for dealing with memory management, I would suggest searching for IDisposable, XNA, memory management as game developers need to have more predictable garbage collection and so must force the GC to do its thing.
One common mistake is to not remove event handlers that subscribe to an object. An event handler subscription will prevent an object from being recycled. Also, take a look at the using statement which allows you to create a limited scope for a resource's lifetime.
This blog has some really wonderful walkthroughs using windbg and other tools to track down memory leaks of all types. Excellent reading to develop your skills.
I just had a memory leak in a windows service, that I fixed.
First, I tried MemProfiler. I found it really hard to use and not at all user friendly.
Then, I used JustTrace which is easier to use and gives you more details about the objects that are not disposed correctly.
It allowed me to solve the memory leak really easily.
If the leaks you are observing are due to a runaway cache implementation, this is a scenario where you might want to consider the use of WeakReference. This could help to ensure that memory is released when necessary.
However, IMHO it would be better to consider a bespoke solution - only you really know how long you need to keep the objects around, so designing appropriate housekeeping code for your situation is usually the best approach.
I prefer dotmemory from Jetbrains
Big guns - Debugging Tools for Windows
This is an amazing collection of tools. You can analyze both managed and unmanaged heaps with it and you can do it offline. This was very handy for debugging one of our ASP.NET applications that kept recycling due to memory overuse. I only had to create a full memory dump of living process running on production server, all analysis was done offline in WinDbg. (It turned out some developer was overusing in-memory Session storage.)
"If broken it is..." blog has very useful articles on the subject.
After one of my fixes for managed application I had the same thing, like how to verify that my application will not have the same memory leak after my next change, so I've wrote something like Object Release Verification framework, please take a look on the NuGet package ObjectReleaseVerification. You can find a sample here https://github.com/outcoldman/OutcoldSolutions-ObjectReleaseVerification-Sample, and information about this sample http://outcoldman.com/en/blog/show/322
The best thing to keep in mind is to keep track of the references to your objects. It is very easy to end up with hanging references to objects that you don't care about anymore.
If you are not going to use something anymore, get rid of it.
Get used to using a cache provider with sliding expirations, so that if something isn't referenced for a desired time window it is dereferenced and cleaned up. But if it is being accessed a lot it will say in memory.
One of the best tools is using the Debugging Tools for Windows, and taking a memory dump of the process using adplus, then use windbg and the sos plugin to analyze the process memory, threads, and call stacks.
You can use this method for identifying problems on servers too, after installing the tools, share the directory, then connect to the share from the server using (net use) and either take a crash or hang dump of the process.
Then analyze offline.
From Visual Studio 2015 consider to use out of the box Memory Usage diagnostic tool to collect and analyze memory usage data.
The Memory Usage tool lets you take one or more snapshots of the managed and native memory heap to help understand the memory usage impact of object types.
one of the best tools I used its DotMemory.you can use this tool as an extension in VS.after run your app you can analyze every part of memory(by Object, NameSpace, etc) that your app use and take some snapshot of that, Compare it with other SnapShots.
DotMemory

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