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Closed 11 years ago.
I found there's quite a lot of IP Camera libraries for C# on the net. In case you have worked with any of them, which seem to be the best?
Thanks!
Emgu CV is an open source C# wrapper for Open-CV which is a robust open source library for image processing and more. It has some out of the box webcam image capturing examples using only seven lines of code.
The web cam part look like it was address in this question.
Getting the camera stream through (httprequest)webrequest is not a huge deal. Most cameras will send the video back in an MJPEG stream. The stream is just a multi-part message that is broken up by a delimiter, specified in the head section of the response, and two carriage returns. The data inbetween the delimiters are JPEG images which you can feed into the wrapper for the CV library.
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Closed 9 years ago.
I am new to SharpPcap and I am confused. How can I use it for enabling and disabling internet connection using C#, is there any built in functions for this purpose?
Are there any tutorials available for SharpPcap?
SharpPcap, and the lower level libraries libpcap/winpcap, are designed to observe and capture network packets. They don't have the ability to alter packets before they are transmitted, or to block incoming packets (such as a firewall might do).
There may be a way to disable network adapters or networking via c#, a quick serach on google turned up this page, but this functionality isn't something SharpPcap or other capture libraries are involved in.
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Closed 10 years ago.
I am very new to the DirectShow.net library.
I want to create a project which should use the DirectShow.net library and capture an image as well as video. Is there any link for a sample application of the same?
Thanks
One way of doing this could be that you use a frame grabber in your capture graph... kind of like:
source->frame grabber->avi mux->file writer
You can then capture images in your call back function, while the rest of the graph would continue capturing video.
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Closed 9 years ago.
I am currently working on an rpg using unity 3D, and I have hit a roadblock. I have a few classes that the player can play as, and I can't figure where to store the information for the abilities they can use. I have a script to hold the info after they are initialized, but I can't figure out where to put the info so that I can pull from it later.
I have considered using XML files, but I realized that they were too easy to be tampered with by the end user. I also thought of using enums, but I can't figure out how to access the correct one when initializing. Any suggestions?
You can embed the information in the exe itself.
You can do this by adding resource to your project and setting its build action to embedded resource.
Also use AES for encryption and decryption of data when you are writing to the resource.
XML is not a bad idea. You could encrypt the XML data to prevent tampering, or store a checksum, to detect it.
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Closed 10 years ago.
I am capturing images from WebCam and making a video using those images. I am doing all this through AForge. Unfortunately AForge don't support audio. What is the best way to integrate audio with the video. I am creating video in WMV format.
I have two approaches in mind. I can record audio using microphone.
1) I can create a video separately and then somehow integrate captured audio with it.
2) I can integrate audio while creating the video from the images.
Problem is I don't know how I would implement either of these options.
Any ideas? or is there any better approach to achieve it?
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Closed 10 years ago.
I'd like to stream music with aspx, but i dont know how to start!
My general idea is that users, can have their one playlists, and upload their musics, but i dont know how can they hear their own musics trough the website.
The second idea is that the most voted playlist is streamed online for the people who want to hear!
Once users upload their audio files, you can use the HTML5 <audio> tag. AudioJS is a library that will make things easier for you.
I assume this is for education purpose? Otherwise, there are a few IceCast / ShoutCast offerings out there that already have some of this functionality.