In certain scenario like a MVVM view-model, I sometimes needs to have private setter as the view-model exposes a state that can only be modified internally.
So is this wrong to need a private setter on an interface? (and I mean not particularly in the described scenario) If not, why does the C# compiler does not allow it?
Thanks.
By definition, an interface is a contract for other code to use, not for private members. However, you can specify read-only properties in interfaces and implement a private setter in the concrete class:
public interface IFoo
{
string MyReadonlyString { get; }
}
public class FooImplementation : IFoo
{
public string MyReadonlyString { get; private set; }
}
Related
Overriding get-only property with settable property is prohibited in C#.
public class Example : IExample //// OR ExampleBase
{
public int Property { get; set; } //// This causes error.
}
public abstract class ExampleBase
{
public abstract int Property { get; }
}
I've already checked question 1 and question 2.
I know how to avoid the error, but I don't know why this should be prohibited.
Please let me know why overriding get-only property with settable property is wrong.
TL;DR;
Overriding or implementing get-only property with settable property is prohibited in C#.
Partially correct. It's perfectly valid to implement a get-only property with a settable property - but it's invalid to override a get-only property with a settable property.
The long version:
When I've tried to compile your code, I've got two compilation errors (In VS 2017, if that matters)
Error CS0106 The modifier 'abstract' is not valid for this item
Error CS0106 The modifier 'public' is not valid for this item
When removed the public abstract from the property in the interface, the code compiles just fine (removed the abstract class as it's irrelevant here):
public class Example : IExample
{
public int Property { get; set; }
}
public interface IExample
{
int Property { get; }
}
However, when attempting to use an abstract class and override a get only property with a get/set property, I got this compilation error:
Error CS0546 'Example.Property.set': cannot override because 'ExampleBase.Property' does not have an overridable set accessor
for the following code (removed the interface, same error for a private set):
public class Example : ExampleBase
{
public override int Property { get; set; }
}
public abstract class ExampleBase
{
public abstract int Property { get; }
}
This is actually a good way to show the difference between overriding and implementing in c#:
An interface is a contract. It force the implementing types to include it's members as a part of it's public API (explicit implementation aside). So when implementing an interface with a get-only property, you can add a setter to this property, because as long as it has the getter, the contract is still being fulfilled.
However, a base class is not a contract. If forces the inheriting classes to have the exact same member signature, but allows the inheriting class to override virtual members (so the same method or property will be implemented differently in the two classes). In fact, a derived class is a (specific) type of it's base class.
Usually If you want to add a setter to a get-only property in the base class, you will have to shadow it using the keyword new, but this will not help with abstract members - an abstract member must be overriden in the derived class - and since we don't have properties overloads, you will have to add a method to set the value of the get-only property, and implement it explicitly:
public class Example : ExampleBase
{
private int _property;
public override int Property { get { return _property; } }
public void SetProperty(int property)
{
_property = property;
}
}
public abstract class ExampleBase
{
public abstract int Property { get; }
}
And for the sake of completeness - here is how you would use the new keyword if the base property was not abstract:
public class Example : ExampleBase
{
public new int Property { get; set; }
}
public class ExampleBase
{
public virtual int Property { get; }
}
The abstract and public modifiers are not available in an interface.
Assuming you meant the following:
public class Example : ExampleBase
{
public override int Property { get; set; } //// This causes error.
//// public int Property { get; private set; } //// This causes error, too.
}
public interface IExample
{
int Property { get; }
}
public abstract class ExampleBase
{
public abstract int Property { get; }
}
When you implement an interface (IExample) you can add a setter. When you extend the abstract class (ExampleBase) you have to implement the property the way the abstract base specifies it must be implemented, that is with just a getter.
I can't speak in place of the C# language team but to me I think it comes to consistency and avoiding design mistake.
While the CLR doesn't forbid it - you could think a property as a pair of GetProperty() and SetProperty() methods, for which one could be defined in the base class and the other in a derived class - when bundled into a property you are basically expressing a contract to access a "resource" (usually a field).
So when the base class declares a property to be getter only, you don't expect concrete implementation to expose a setter in the same place. If the concrete class does need to so, then it better conveys its intent by defining a separate method, since it is kind of "breaking" the class contract.
When it comes to interface, on the other hand, the contract is only on a "surface" API: just just say that method or that getter must be implemented. And you could have one interface defining get-only properties and one interface defining set-only properties (why not).
I just found out after trying to implement an immutable interface property, that C# apparently does not support the behavior that I am looking for. What I planned was quite simple, objects would subscribe to an interface that held an immutable generic property, that means a property without a setter. However, to my surprise, a subscribing class can still add the setter without any sort of error. In fact, it appears as though C# interfaces entirely ignore the signature of a property altogether. All it cares about is the property type and name.
For example:
namespace Some.Arbitrary.Framework
{
public interface IIdentifiable<T>
{
/// <summary>
/// Classes that subscribe to this interface
/// may still add a 'set;' signature.
/// </summary>
T Identifier { get; } // the lack of 'set;' is ignored
}
}
I've seen many posts on StackOverflow saying that C# does not support this behavior, but my question is: why does C# not support immutable properties in interfaces like I have described? Is there a fundamental design flaw behind what I am intending to do?
Because interfaces define a contract. When you say that a contract requires a get, you say that the implementer must provide a get, you cannot say "you can only do this", so, given:
public interface IData
{
string Data { get; }
}
You are actually saying
public interface IData
{
string GetData();
}
The client can always do this:
public class Data : IData
{
public string Data { get; set; }
}
Because it's actually doing this:
public class Data : IData
{
public string GetData() {}
public void SetData(string data) {}
}
So, Data implements the IData contract, as far as IData cares.
The most similar structure you could use is this:
public interface IIdentifiable<T>
{
T Identifier { get; }
}
public abstract class IdentifiableBase<T> : IIdentifiable<T>
{
T Identifier { get; protected set; }
}
And make your classes implement IdentifiableBase<T>, or you could just keep the IdentifiableBase class and leave the interface behind altogether.
Greetings everyone...
If I have the following interface:
interface IMyInterface
{
int property { get; set; }
}
And the following implementation:
class MyClass : IMyInterface
{
// anything
}
How can I hide the set method of property from the instances of MyClass... In other words, I don't want the set method of property to be public, is that possible?
It would be easy to do with abstract class:
abstract class IMyInterface
{
int property { get; protected set; }
}
Then I could only set the property within the class that implements the abstract class above...
Don't have the set in the interface to begin with. You can still implement it as private.
You can't "hide" it, it's part of the contract. If you don't want it to be part of the contract, don't define it.
If you use the following interface the set method will be unavailable when classes are manipulated via the interface:
interface IMyInterface
{
int property { get; }
}
You could then implement the class like this:
class MyClass : IMyInterface
{
int property { get; protected set; }
}
If some implementations will only implement some parts of an interface, it may be a good idea to subdivide the interface into the parts which each implementation will either implement completely or not at all, and then define interfaces which inherit all the common combinations of them. Adapting your example:
interface IMyReadableInterface
{
int property { get; }
}
interface IMyFullInterface : IMyReadableInterface
{
new int property { get; set; }
}
Classes which want to support read-write access should implement IMyFullInterface; those which want to only support read access should only implement IMyReadableInterface. This segregation will not require any extra work for implementations of either interface which are written in C# and implement property implicitly. Code which implements property in VB, or explicitly implements property in C#, will have to define two implementations of property--a read-only one and a read-write one, but such is life. Note that while one could define an IMyWritableInterface which just had a setter, and have IMyFullInterface inherit both IMyReadableInterface and IMyWritableInterface, IMyFullInterface would still have to define a read-write property of its own, and when using explicit implementation one would then have to define three properties (I really don't understand why C# can't use a read-only and write-only property together as thought they were a read-write property, but it can't).
Assuming you need the setter to be part of the interface but for some reason it does not make sense for it to be used on a particular implementer (in this case MyClass) you can always throw an exception in the setter (such as an InvalidOperationException). This will not protect you at compile time, only at run time. It is a bit strange though, as code that operates on the interface has no idea whether calling the setter is allowed.
There are certainly cases where you want the interface to have a set and then hide it in some concrete class.
I believe the code below shows what we want to accomplish. I.e. the implementation hides the setter, but any IMyInterface aware component will have access to it.
public static void Main()
{
var myClass = new MyClass();
myClass.Property = 123; // Error
((IMyInterface)myClass).Property = 123; // OK
}
It's basically the same pattern you often see for IDisposable.Dispose() where you have an Explicit Interface Implementation. Here's an example for completeness.
public interface IMyInterface
{
int Property { get; set; }
}
public class MyClass : IMyInterface, IDisposable
{
public int Property { get; private set; }
int IMyInterface.Property
{
get => Property;
set => Property = value;
}
void IDisposable.Dispose() {}
}
Too much typing :(
C# doesn't help us much here. Ideally, it would be possible to have an explicit interface implementation for the setter:
// In C# 10 maybe we can do this instead:
public class MyFutureClass : IMyInterface
{
public int Property { get; IMyInterface.set; }
}
See C# feature proposal here.
There is no protected or private in interface, everything is public. Either you don't define any set or use it as public.
For example, suppose I want an ICar interface and that all implementations will contain the field Year. Does this mean that every implementation has to separately declare Year? Wouldn't it be nicer to simply define this in the interface?
Though many of the other answers are correct at the semantic level, I find it interesting to also approach these sorts of questions from the implementation details level.
An interface can be thought of as a collection of slots, which contain methods. When a class implements an interface, the class is required to tell the runtime how to fill in all the required slots. When you say
interface IFoo { void M(); }
class Foo : IFoo { public void M() { ... } }
the class says "when you create an instance of me, stuff a reference to Foo.M in the slot for IFoo.M.
Then when you do a call:
IFoo ifoo = new Foo();
ifoo.M();
the compiler generates code that says "ask the object what method is in the slot for IFoo.M, and call that method.
If an interface is a collection of slots that contain methods, then some of those slots can also contain the get and set methods of a property, the get and set methods of an indexer, and the add and remove methods of an event. But a field is not a method. There's no "slot" associated with a field that you can then "fill in" with a reference to the field location. And therefore, interfaces can define methods, properties, indexers and events, but not fields.
Interfaces in C# are intended to define the contract that a class will adhere to - not a particular implementation.
In that spirit, C# interfaces do allow properties to be defined - which the caller must supply an implementation for:
interface ICar
{
int Year { get; set; }
}
Implementing classes can use auto-properties to simplify implementation, if there's no special logic associated with the property:
class Automobile : ICar
{
public int Year { get; set; } // automatically implemented
}
Declare it as a property:
interface ICar {
int Year { get; set; }
}
Eric Lippert nailed it, I'll use a different way to say what he said. All of the members of an interface are virtual and they all need to be overridden by a class that inherits the interface. You don't explicitly write the virtual keyword in the interface declaration, nor use the override keyword in the class, they are implied.
The virtual keyword is implemented in .NET with methods and a so-called v-table, an array of method pointers. The override keyword fills the v-table slot with a different method pointer, overwriting the one produced by the base class. Properties, events and indexers are implemented as methods under the hood. But fields are not. Interfaces can therefore not contain fields.
Why not just have a Year property, which is perfectly fine?
Interfaces don't contain fields because fields represent a specific implementation of data representation, and exposing them would break encapsulation. Thus having an interface with a field would effectively be coding to an implementation instead of an interface, which is a curious paradox for an interface to have!
For instance, part of your Year specification might require that it be invalid for ICar implementers to allow assignment to a Year which is later than the current year + 1 or before 1900. There's no way to say that if you had exposed Year fields -- far better to use properties instead to do the work here.
The short answer is yes, every implementing type will have to create its own backing variable. This is because an interface is analogous to a contract. All it can do is specify particular publicly accessible pieces of code that an implementing type must make available; it cannot contain any code itself.
Consider this scenario using what you suggest:
public interface InterfaceOne
{
int myBackingVariable;
int MyProperty { get { return myBackingVariable; } }
}
public interface InterfaceTwo
{
int myBackingVariable;
int MyProperty { get { return myBackingVariable; } }
}
public class MyClass : InterfaceOne, InterfaceTwo { }
We have a couple of problems here:
Because all members of an interface are--by definition--public, our backing variable is now exposed to anyone using the interface
Which myBackingVariable will MyClass use?
The most common approach taken is to declare the interface and a barebones abstract class that implements it. This allows you the flexibility of either inheriting from the abstract class and getting the implementation for free, or explicitly implementing the interface and being allowed to inherit from another class. It works something like this:
public interface IMyInterface
{
int MyProperty { get; set; }
}
public abstract class MyInterfaceBase : IMyInterface
{
int myProperty;
public int MyProperty
{
get { return myProperty; }
set { myProperty = value; }
}
}
Others have given the 'Why', so I'll just add that your interface can define a Control; if you wrap it in a property:
public interface IView {
Control Year { get; }
}
public Form : IView {
public Control Year { get { return uxYear; } } //numeric text box or whatever
}
A lot has been said already, but to make it simple, here's my take.
Interfaces are intended to have method contracts to be implemented by the consumers or classes and not to have fields to store values.
You may argue that then why properties are allowed? So the simple answer is - properties are internally defined as methods only.
Interfaces do not contain any implementation.
Define an interface with a property.
Further you can implement that interface in any class and use this class going forward.
If required you can have this property defined as virtual in the class so that you can modify its behaviour.
Beginning with C# 8.0, an interface may define a default implementation for members, including properties. Defining a default implementation for a property in an interface is rare because interfaces may not define instance data fields.
https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/interface-properties
interface IEmployee
{
string Name
{
get;
set;
}
int Counter
{
get;
}
}
public class Employee : IEmployee
{
public static int numberOfEmployees;
private string _name;
public string Name // read-write instance property
{
get => _name;
set => _name = value;
}
private int _counter;
public int Counter // read-only instance property
{
get => _counter;
}
// constructor
public Employee() => _counter = ++numberOfEmployees;
}
For this you can have a Car base class that implement the year field, and all other implementations can inheritance from it.
An interface defines public instance properties and methods. Fields are typically private, or at the most protected, internal or protected internal (the term "field" is typically not used for anything public).
As stated by other replies you can define a base class and define a protected property which will be accessible by all inheritors.
One oddity is that an interface can in fact be defined as internal but it limits the usefulness of the interface, and it is typically used to define internal functionality that is not used by other external code.
This is something curious that I saw in my coding today.
Here is the sample code:
public class SomeClass
{
public IUtils UtilitiesProperty { get; set; }
}
public interface IUtils
{
void DoSomething();
}
public class Utils : IUtils
{
void DoSomething();
}
This compiles fine.
So what is UtilitiesProperty? Is it a Util? What if more than one class implemented IUTil? Would it fail the compile then?
It doesn't have any value until you give it one (or rather, it has the value null). If you assign it a Utils reference, then yes: it is a Utils, exposed via the IUtils interface. You can only give it null or things that implement IUtils.
It's a property that can hold an object that implements your IUtils interface. More classes can implement this interface and using the interface allows you a level of abstraction (the consumer doesn't care as long as the class adheres to the interface contract).
I'd suggest you read up on the use of interfaces, abstract classes and the like.
For example the MSDN docs.