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Closed 9 years ago.
I'm just starting with both C# and XNA and I wanted to know where I can get good beginner tutorials. I've already checked out box2d.org, but since I am a complete beginner with C# and XNA, I can't understand what code I have to put where.
Update:
I want to use box2d.xna instead of Farseer physics because I am making an Xbox game, and box2d.xna is optimized for Xbox. Farseer Physics can't get a decent frame rate on the Xbox, I've already tried it.
I don't recommend you to use box2d.xna it is outdated instead use farseerPhysics Engine witch is a port of box2d and is currently active: Farseer Physics Engine
I recently used it and was difficult to me to learn it.
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Closed 9 years ago.
I'm starting a 2D platformer in Unity. I want to write it in C#, but most of the tutorials I'm finding are in JavaScript. Is there any good tutorial you can direct me to?
If not, what is a good place to start? I'm new to Unity so I'd like to start by making a ground for the character to walk on in the first level and then a simple character model (no specific design so I don't have to model an actual character at this point) that I can add a script to. How can I go about these simple ideas?
The differences between C# and Javascript when using Unity3D are not as dramatic as you might think. The Unity3D documentation has a page describing the most important differences (apart from syntax of course):
http://docs.unity3d.com/Documentation/ScriptReference/index.Writing_Scripts_in_Csharp_26_Boo.html
Also, the official unity documentation allows you to switch between JavaScript, C# and Boo.
If you want to get started with Unity3D, additionally to the official documentation there are a lot of sites around (just google it), one site that i found quite helpful was unity3dstudent.com, going through at least the Essential and Beginner modules as well as the Challenges should help to get a basic understanding of how things work.
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Closed 10 years ago.
just curious as to any suggestions for a free game engine I can use to make PC games with, I have been Programming in C++ and C# all through college and internships so I feel very comfortable with either of the languages but have never really explored game developement with the exception of RPGmaker and GameMaker. with that being said I'm looking for an engine/Development tools I can use that would be the most intuitive/accessible. (please don't say gameMaker or RPGmaker, those are horrible to work)
XNA is always a good place to start in my opinion.
There's some pretty cool stuff that's written in XNA:
http://www.youtube.com/watch?v=TgChURF5fQE
http://www.youtube.com/watch?v=OiGADgezjC8
I have done some work with Ogre, which is a c++ library. Not really convivial since it is only a library but powerful enough. There is some good tutorials on their website.
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Closed 11 years ago.
I have spent some time reading wiki and Virtual Machines by James Smith and Ravi Nair.
I know that Virtualization is (in layman's term) enacting the behaviour or performance of something.
Now it so happens that I have to make a presentation on virtualization technology. I will have to implement a small working model also.
I am a decent Java coder with experience in C#.NET, JSP, ASP.NET, Ruby, Perl and MSSql. Virtualization is very much new to me. Hence I don't know which tools to use, what material to refer(for practicals) and so on.
My interest is anything that has a good coding-knowledge requirement. I would love to do something in Java or C#. Can anyone please suggest a project that can be achieved by a team of 2 in around two months?
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Closed 12 years ago.
Over the last few years I have grown rather fond of python. I enjoy coding in it a lot more than in other languages. Recently, a coworker told me that he preferred C#. I am having a hard time understanding his choice. When ever I code with C# I feel like its Java but for Microsoft products only. He also added that he is very pleased with the work Microsoft has put into C#. This seems to contradict what I have been lead to believe.
Anyways, which language would you say is more expressive? Which would you use to develop an application and why? What are some of the advantages and disadvantages of using one over the other?
Thanks!
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Closed 10 years ago.
what is the best book for learning graphics in c# with directx
You'd have to be more specific as there are now a variety of ways to do graphics in C#. But, whichever technology you choose, you learn by doing. There are only so many API calls in any given graphics library. You become good by learning the ins and outs of each one and getting a good sense for how things fit into a 2d/3d space of your library. What's it take to draw a line? Animate motion? How do you layer things front to back? Keys to fast, efficient animation. etc.
Check out http://www.riemers.net/ (he also has a book), although I don't think its been updated for a while and may be getting a little out of date these days.