Deserialization of changed class - c#

I am working on a program, where I save it's project files by serializing Project class.
Because I am still working on it, some classes, that are part of Project class, do change from time to time (e.g. class got new property). It makes "simple" deserialization impossible.
Is there any way to solve it ? I mean, without writng custom serializer ? (which probably is something high above my level for now)
Just in case, I am using BinaryFormatter.

I hope I understood your problem correctly. You have a class serialized to a file which you have since changed in the program (e.g you have added another property). Now you want to deserialize this class from the file. This is not a problem as long as you have only added new properties. They will be ignored by the deserializer. It creates a new instance of your class (that is the reason why serializable classes have to have a default constructor) and tries to fill the properties it finds in the stream to derserialize. If you change a property's type or remove a property, you won't be able to deserialize the original file.
One workaround for removing properties is to keep them in the class, but just stop using them in the rest of the program. A workaround for properties that have been changed to a different type could look something like this:
[Serializable]
public class MyClass
{
int? newProperty;
[XmlElement("Property")]
public string OldProperty
{
get { return string.Empty; }
set
{
if (!newProperty.HasValue)
{
int temp;
if (int.TryParse(value, out temp))
{
newProperty.Value = temp;
}
}
}
}
public int NewProperty
{
get { return newPropery.HasValue ? newProperty.Value : 0; }
set { newProperty.Value = value; }
}
}

From my experience, I've found using BinaryFormatter for serialization/de-serialization of data types that are going to change a really bad idea. If something changes in your data type, from what I know the BinaryFormatter will fail in the process.
To overcome this issue in the data types I was using, I had to write my own serializer, which wasn't actually that much of a major task. You can use the BinaryReader and BinaryWriter classes to read and write the data in and out of your type. That way you can control the data you are expecting and handle any missing data either by adding default values, skipping the property altogether, or throwing some form of Exception to signify corrupt data. Refer to the MSDN article links above for more information.

With help from Merlyn Morgan-Graham's comments I've found solution, that will work for me.
Versioning described in Version Tolerant Serialization is really good idea, but when I use only [Serializable] attribute.
I forgot to write (my mistake), that I am using ISerializable interface.
I've found, that in deserialization constructor SerializationInfo object has MemberCount property, which solves my problem if I only add new properties/members from time to time. With this information, new members/properties, that can't be deserialized from older file, can be set to default or maybe I can use some prompt form.
Other way here would be using something like assembly version in deserialization, as a first deserialized member. This can solve deserialization problems with more complex class changes.
Either way, I agree with Merylin - "if you can't script something, you shouldn't be building it". ;)

Related

Deserialization backwards compatibility

I am trying to deserialize "SomeClass" with an older version of an application. I get this below exception
System.Runtime.Serialization.SerializationException: The ObjectManager found an invalid number of fixups. This usually indicates a problem in the Formatter.
Deserialization throws exception when I serialize version 0.9 and try to deserialize using version 0.8. I thought the OptionalField attribute would do the trick, but it didn't.
// Version 0.8
[Serializable()]
class Foo{
Bar b;
}
// Version 0.9
[Serializable()]
class Foo{
Bar b;
[OptionalField]
Zoo z;
}
Given that I cannot change version 0.8, how should I add more state to Foo object such that previous versions can deserialize whatever they can?
Any pointer will be really appreciated.
Update 1
Bar and Zoo are other classes which are serializable and contains Hashtables and other serializable stuff. Everything is serializable in those classes.
Also, I don't have any struts.
First, never NEVER use the CLR's serialization functions for anything that resembles long-term storage. We make that mistake usually once, put objects in a blob database field and pat ourselves in the back thinking we're clever. And then the CLR gets a patch or our assemblies change versions and you're screwed. So don't do it.
If you still want to do it, the best way to manage the problem is to create your own SerializationBinder that looks something like this:
public sealed class CustomBinder : SerializationBinder {
public override Type BindToType(string assemblyName, string typeName) {
Type typeToDeserialize = null;
if (typeName.IndexOf("SomeType") != -1) {
typeToDeserialize = typeof(Foo.Bar.Bax.NewType);
}
else if (typeName.IndexOf("SomeOtherType") != -1) {
typeToDeserialize = typeof(Foo.Bar.Bax.SomeOtherNewType);
}
else {
// ... etc
}
return typeToDeserialize;
}
}
Set the Binder property of the formatter you're using prior to deserializing so that it overrides the defaults.
Note that I'm not offering a drop-in solution here, I'm recommending how to solve the problem. Once you've converted out of whatever you're doing, investigate other serialization technologies like protobuf, or write your own. Either way you should never rely on the CLR for long-term serialization support.
If constructors for each version are compatible (e.g. there is a parameterless or Foo(Bar b) constructor for both versions) you can call
BinaryFormatter formatter = new BinaryFormatter();
formatter.AssemblyFormat = Formatters.FormatterAssemblyStyle.Simple;
Before deserializing your stream.
As an advisory to people investigating this issue "before it is too late"... I strongly advise against persisting via BinaryFormatter. It is OK for transient transfer between 2 app-domains that are in sync, but that is about it IMO. Other serialization tools exist that don't have these issues. In terms of binary, protobuf-net is a pretty reasonable option - allowing add/remove/rename etc without pain.
It seems that one way to do this would be to have a versioned object, that way you could try deserializing the object using the latest version. If that didn't work, step back a version until it's successful. Then once you have your object, update it to the latest version of the object and use default values for any fields you don't have data for.
The optional field attribute should have done the trick. Can you post the actual classes that you are trying to serialize.
You could try these things first -
convert structs if any to classes
try Soap Serialization instead of binary serilization

C# How do you solve a circular object reference

I've run into what i belive could be a major issue for my code design and i was hoping someone here could explain to me how i would work around the issue.
I have 2 classes which each have a property of the other class creating a circular reference. I plan on serializing these classes and using XSLT to format the output but i'm assuming this will fail due to the circular reference.
Example
public class Book
{
public BookShop TheShop = new BookShop();
}
public class BookShop
{
list<Book> Books = new list<Book>();
}
So from this example each book will be in a bookShop and each bookshop will have many books. If i serialize the bookshop it will then serialize each book which then serialize a bookshop and so on round and round. How should i handle this?
Tag TheShop with an attribute to prevent its serialization.
[XmlIgnore] with the default serializer.
http://www.codeproject.com/KB/XML/GameCatalog.aspx
Probably just a problem with your example, not your real code: Don't use public fields but properties. I think XmlSerializer doesn't even serialize public fields.
Add [XmlIgnore] to the TheShop property to prevent it from being serialized.
You can then set it manually when deserializing.
Best practice would be to have the BookShop class implement an interface (IBookShop) and then have the Book class store the interface not the concrete class. You should also make BookShop into a property in the Book class:
public class Book
{
public Book(IBookShop bookShop)
{
TheStop = bookShop;
}
[XmlIgnore]
public IBookShop TheShop { get; set; }
}
public interface IBookShop
{
void SomeMethod();
}
public class BookShop : IBookShop
{
list<Book> Books = new list<Book>();
public void SomeMethod()
{
}
}
If you're going to use System.Xml.Serialization.XmlSerializer, you should decorate TheShop with System.Xml.Serialization.XmlIgnoreAttribute:
public class Book
{
[System.Xml.Serialization.XmlIgnore]
public BookShop TheShop;
}
That is, assuming the BookShop is the root object you wish to serialize. MSDN
First you need to check whether this is really a problem. If you always care about a bookshop when you have a book, and you always care about all the books a bookshop has, then it's perfectly sensible to have the whole graph serialised. This doesn't result in an infinite loop, because the serialisation uses an identifier to indicate a reference to an object already serialised (there is a bug if you do an XML serialisation of a graph with a circular reference in its types, but that's a bug rather than inherent to the problem of serialising XML, as the fact that it can be resolved proves, see Why do I get a "System.StackOverflowException was unhandled " exception when serializing? on that).
So, maybe you don't want to do anything here at all, and you're fine as you are.
Otherwise, the question is - just what do you want to serialise? Most suggestions so far have been to not serialise the TheShop property. This could be fine, or it may be useless if you will need to later access that shop.
If you have some sort of identifier (id number, uri) for each shop, then you could perhaps memoise - access to TheShop looks first at whether a private _theShop is null, and if it is, loads the relevant object into _theShop based on that identifier. Then you just need to serialise the identifier, not the full object.
Finally, if you are using XSLT to format the output to some other specification (whether XHTML for display, or something else) you may find it simpler just to roll your own XML serialisation. While this is a more complicated task in many ways, the fact that the XML produced by serialisation isn't particularly convenient for reformatting for display may mean that overall it's simpler this way. Indeed, if this is your only reason for serialising (you will never deserialise from the XML produced) then it may be much easier, as you need only consider what the XML for display needs, and not worry about anything else. Hence serialising may not be the best approach at all, but simply a ToXml() method, or a WriteBookToXml() method in another class.

How to use XmlSerializer to deserialize into an existing instance?

Is it somehow possible to use the XmlSerializer to deserialize its data into an existing instance of a class rather than into a new one?
This would be helpful in two cases:
Easily merge two XML files into one object instance.
Let object constructer itself be the one who is loading its data from the XML file.
If the is not possible by default it should work by using reflection (copying each property after the deserialisation) but this would be an ugly solution.
Basically, you can't. XmlSerializer is strictly constructive. The only interesting thing you can do to customize XmlSerializer is to implement IXmlSerializable and do everything yourself - not an attractive option (and it will still create new instances with the default constructor, etc).
Is xml a strict requirement? If you can use a different format, protobuf-net supports merging fragments into existing instances, as simply as:
Serializer.Merge(source, obj);
I think you're on the right track with the Reflection idea.
Since you probably have a wrapper around the XML operations anyway, you could take in the destination object, do the deserialization normally into a new object, then do something similar to cloning by copying over one by one only the properties holding non-default values.
It shouldn't be that complex to implement this, and it would look to consumers from the rest of your application just like in-place deserialization.
I hit the same problem a few weeks ago.
I put a method Deserialize(string serialized form) in the ISelfSerializable interface that an entity class of mine implemented. I also made sure the interface forced the class to have a default constructor.
In my factory I created an object of that type and then deserialized the string into it.
This is not thread safe thing to do... But you can do:
[Serializable]
public class c_Settings
{
static c_Settings Default;
public static SetExistingObject(c_Settings def)
{
Default = def;
}
public string Prop1;
public bool Prop2;
public c_Settings()
{
if (Default == null)
return;
MemberInfo[] members = FormatterServices.GetSerializableMembers(typeof(c_Settings));
FormatterServices.PopulateObjectMembers(this, members, FormatterServices.GetObjectData(Default, members));
}
}
This way you feed your object to deserialiser and deserialiser only overwrites whatever is written in .xml.

Design time serialization in C#

I have created a non-visual component in C# which is designed as a placeholder for meta-data on a form.
The component has a property which is a collection of custom objects, this object is marked as Serializable and implements the GetObjectData for serilizing and public constuctor for deserilizing.
In the resx file for the form it will generate binary data for storing the collection, however any time I make a change to the serialized class I get designer errors and need to delete the data manually out of the resx file and then recreate this data.
I have tried changing the constuctor to have a try / catch block around each property in the class
try
{
_Name = info.GetString("Name");
}
catch (SerializationException)
{
this._Name = string.Empty;
}
but it still crashes. The last error I got was that I had to implement IConvertible.
I would prefer to use xml serialization because I can at least see it, is this possible
for use by the designer?
Is there a way to make the serialization more stable and less resistant to changes?
Edit:
More information...better description maybe
I have a class which inherits from Component, it has one property which is a collection of Rules. The RulesCollection seems to have to be marked as Serializable, otherwise it does not retain its members.
The Rules class is also a Component with the attribute DesignTimeVisible(false) to stop it showing in the component tray, this clas is not marked Serializable.
Having the collection marked as Serializable generates binary data in the resx file (not ideal) and the IDE reports that the Rules class is not Serializable.
I think this issue is getting beyond a simple question. So I will probably close it shortly.
If anyone has any links to something similar that would help a lot.
You might want to try the alternate approach of getting everything to serialize as generated code. To do that is very easy. Just implement your non-visual class from Component. Then expose your collection as you already are but ensure each object placed into the collection is itself derived from Component. By doing that everything is code generated.
I have since discovered where I was going wrong.
The component I was implementing a custom collection (inherited from CollectionBase), I changed this to a List and added the DesignerSerializationVisibility(DesignerSerializationVisibility.Content) attribute to the List property, this list is also read-only. This would then produce code to generate all the components properties and all the entries in the List.
The class stored in the list did not need any particuar attributes or need to be serializble.
private List<Rule> _Rules;
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public List<Rule> Rules
{
get { return _Rules; }
}
Could you put more code up of the class that is having the serialization issue, maybe the constructor and the property to give reference to the variables you're using.
Just a note:
I've had a lot of issues with the visual designer and code generation, if I've got a property on a control then generally I put
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
on the property and handle the initialization myself.

Enforce Attribute Decoration of Classes/Methods

Following on from my recent question on Large, Complex Objects as a Web Service Result. I have been thinking about how I can ensure all future child classes are serializable to XML.
Now, obviously I could implement the IXmlSerializable interface and then chuck a reader/writer to it but I would like to avoid that since it then means I need to instantiate a reader/writer whenever I want to do it, and 99.99% of the time I am going to be working with a string so I may just write my own.
However, to serialize to XML, I am simply decorating the class and its members with the Xml??? attributes ( XmlRoot , XmlElement etc.) and then passing it to the XmlSerializer and a StringWriter to get the string. Which is all good. I intend to put the method to return the string into a generic utility method so I don't need to worry about type etc.
The this that concerns me is this: If I do not decorate the class(es) with the required attributes an error is not thrown until run time.
Is there any way to enforce attribute decoration? Can this be done with FxCop? (I have not used FxCop yet)
UPDATE:
Sorry for the delay in getting this close off guys, lots to do!
Definitely like the idea of using reflection to do it in a test case rather than resorting to FxCop (like to keep everything together).. Fredrik Kalseth's answer was fantastic, thanks for including the code as it probably would have taken me a bit of digging to figure out how to do it myself!
+1 to the other guys for similar suggestions :)
I'd write a unit/integration test that verifies that any class matching some given criteria (ie subclassing X) is decorated appropriately. If you set up your build to run with tests, you can have the build fail when this test fails.
UPDATE: You said, "Looks like I will just have to roll my sleeves up and make sure that the unit tests are collectively maintained" - you don't have to. Just write a general test class that uses reflection to find all classes that needs to be asserted. Something like this:
[TestClass]
public class When_type_inherits_MyObject
{
private readonly List<Type> _types = new List<Type>();
public When_type_inherits_MyObject()
{
// lets find all types that inherit from MyObject, directly or indirectly
foreach(Type type in typeof(MyObject).Assembly.GetTypes())
{
if(type.IsClass && typeof(MyObject).IsAssignableFrom(type))
{
_types.Add(type);
}
}
}
[TestMethod]
public void Properties_have_XmlElement_attribute
{
foreach(Type type in _types)
{
foreach(PropertyInfo property in type.GetProperties())
{
object[] attribs = property.GetCustomAttributes(typeof(XmlElementAttribute), false);
Assert.IsTrue(attribs.Count > 0, "Missing XmlElementAttribute on property " + property.Name + " in type " + type.FullName);
}
}
}
}
You can write unit tests to check for this kind of thing - it basically uses reflection.
Given the fact this is possible I guess it would also be possible to write a FxCop rule, but I've never done such a thing.
You can write an FxCop rule or even check for the attributes by calling GetType() in the base class's constructor and reflecting over the returned type.
A good FXCop rule (and one which I am finding I need right now) would be to check that all objects that are being added to the ASP.NET Session have the Serializable attribute. I'm trying to move from InProc session state to SQL Server. First time I requested a page, my site blew up on me because non-serializable objects were being stored in Session. Then came the task of hunting through all the source code looking for every instance where an object is set in the Session... FXCop would be a nice solution. Something to work on...
You can also use this concept/post-processor to enforce relationships between attributes and use similar login to enforce relationships between classes and attributes at compile time:
http://www.st.informatik.tu-darmstadt.de/database/publications/data/cepa-mezini-gpce04.pdf?id=92

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