How to update textbox in new window opened by new thread? - c#

I am able to open a new window in a new thread by the following code.
The following code is from MainWindow.xaml.cs
private void buttonStartStop_Click(object sender, RoutedEventArgs e)
{
Test test = new Test();
Thread newWindowThread = new Thread(new ThreadStart(test.start));
newWindowThread.SetApartmentState(ApartmentState.STA);
newWindowThread.IsBackground = true;
newWindowThread.Start();
}
and the following from test.start()
public void start()
{
OutputWindow outputwindow = new OutputWindow();
outputwindow.Show();
Output.print("Begin");
System.Windows.Threading.Dispatcher.Run();
Output.print("FINAL");
System.Windows.Threading.Dispatcher.Run();
}
And the following is from the Output class
public static void print(String str)
{
Dispatcher uiDispatcher = OutputWindow.myOutputWindow.Dispatcher;
uiDispatcher.BeginInvoke(new Action(delegate() { OutputWindow.myOutputWindow.textBoxOutput.AppendText(str + "\n"); }));
uiDispatcher.BeginInvoke(new Action(delegate() { OutputWindow.myOutputWindow.textBoxOutput.ScrollToLine(OutputWindow.myOutputWindow.textBoxOutput.LineCount - 1); }));
}
public static void printOnSameLine(String str)
{
Dispatcher uiDispatcher = OutputWindow.myOutputWindow.Dispatcher;
uiDispatcher.BeginInvoke(new Action(delegate() { OutputWindow.myOutputWindow.textBoxOutput.AppendText(str); }));
uiDispatcher.BeginInvoke(new Action(delegate() { OutputWindow.myOutputWindow.textBoxOutput.ScrollToLine(OutputWindow.myOutputWindow.textBoxOutput.LineCount - 1); }));
}
"Begin" Does get printed in the textbox but "FINAL" does not, I want the start method in Test class to update the textbox in outputwindow through out the program. What is the best way to do this?
Thank you in advance

I'm not sure what are you trying to do. It is normal that FINAL does not print because you called System.Windows.Threading.Dispatcher.Run(). This method keeps thread alive and listens for events. You can look at it like if you have while(true){} inside the Run method. Method will continue to run until Dispatcher is shutdown. You should keep background thread alive and call your static methods from another thread when you need to set a message. Here's an example:
// reference to window in another thread
Window outputWindow = null;
Thread thread = new Thread(() =>
{
// another thread
outputWindow = new Window();
outputWindow.Show();
// run event loop
System.Windows.Threading.Dispatcher.Run();
}) { ApartmentState = ApartmentState.STA, IsBackground = true };
thread.Start();
while (outputWindow == null)
{
// wait until the window in another thread has been created
Thread.Sleep(100);
}
// simulate process
for (int i = 0; i < 10; i++)
{
outputWindow.Dispatcher.BeginInvoke((Action)(() => { outputWindow.Title = i.ToString(); }), System.Windows.Threading.DispatcherPriority.Normal);
Thread.Sleep(500); // simulate some hard work so we can see the change on another window's title
}
// close the window or shutdown dispatcher or abort the thread...
thread.Abort();
EDIT:
This could be quick & dirty generic solution. DoSomeHardWork creates another GUI thread for wait window which displays progress information. This window creates work thread which actually does the work. Work is implemented in method Action. 1st argument is wait window so you can change it from work thread. Of course, in the real world you should go through interface and not directly to window implementation but this is just an example. 2nd argument is object so you can pass whatever you need to the work thread. If you need more arguments pass object[] or modify method signature. In this example I simulate hard work with counter and sleep. You can execute this code on button click multiple times and you will see all wait windows counting their own counter without freezing. Here is the code:
public static void DoSomeHardWork(Action<Window, object> toDo, object actionParams)
{
Thread windowThread = new Thread(() =>
{
Window waitWindow = new Window();
waitWindow.Loaded += (s, e) =>
{
Thread workThread = new Thread(() =>
{
// Run work method in work thread passing the
// wait window as parameter
toDo(waitWindow, actionParams);
}) { IsBackground = true };
// Start the work thread.
workThread.Start();
};
waitWindow.Show();
Dispatcher.Run();
}) { ApartmentState = ApartmentState.STA, IsBackground = true };
// Start the wait window thread.
// When window loads, it will create work thread and start it.
windowThread.Start();
}
private void MyWork(Window waitWindow, object parameters)
{
for (int i = 0; i < 10; i++)
{
// Report progress to user through wait window.
waitWindow.Dispatcher.BeginInvoke((Action)(() => waitWindow.Title = string.Format("{0}: {1}", parameters, i)), DispatcherPriority.Normal);
// Simulate long work.
Thread.Sleep(500);
}
// The work is done. Shutdown the wait window dispather.
// This will stop listening for events and will eventualy terminate
// the wait window thread.
waitWindow.Dispatcher.InvokeShutdown();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
DoSomeHardWork(MyWork, DateTime.Now);
}

Ideally the thread(UI thread) that creates the UI elements own's the elements too. With dispatcher all you are doing is that you are pushing the non-UI related processing into a background thread. Once the background process is completed, the result again will be pushed back to the main UI thread. For sample example check out : http://weblogs.asp.net/pawanmishra/archive/2010/06/06/understanding-dispatcher-in-wpf.aspx

Related

Creating and changing splash screen in WPF

I have following Code:
Thread thread = new Thread(new ThreadStart(CreateSplashScrn));
thread.SetApartmentState(ApartmentState.STA);
thread.IsBackground = true;
thread.Start();
OpenSplashScrn();
ChangeSplashScrnMessageText("String");
public void CreateSplashScrn()
{
splash = new SplashScreen(this);
System.Windows.Threading.Dispatcher.Run();
}
public void OpenSplashScrn()
{
splash.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
new Action(() => { splash.Show(); }));
}
public void ChangeSplashScrnMessageText(string messageText)
{
splash.messageLabel.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
new Action(() => { splash.messageLabel.Content = messageText; }));
}
However, this returns a Null Reference Exception at OpenSplashScrn().
How can I open this in another thread and change the Label content?
Is this possible over a Task?
You should NOT open splach screen in background thread and perform the long running initialization in UI thread.
You should open splash screen in UI thread and perform the long running initialization in non UI thread.
var splash = new SplashScreen(this);
splash.Show();
Thread thread = new Thread(new ThreadStart(Initialize));
thread.SetApartmentState(ApartmentState.STA);
thread.IsBackground = true;
thread.Start();
public void Initialize()
{
//move your long running logic from your app here..
ChangeSplashScrnMessageText("Initialization Started");
Thread.Sleep(1000);
ChangeSplashScrnMessageText("Initialize finished");
}
public void ChangeSplashScrnMessageText(string messageText)
{
splash.messageLabel.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
new Action(() => { splash.messageLabel.Content = messageText; }));
}
EDIT: Why you should not open Splash Screen in another thread?
Because it complicates things a log and in 99% there is no reason to do so. You can have multiple windows running in single thread and still perform some long running task in the background.
I guess, that in your main window you are trying to perform the long running task in UI thread. Just move it to background thread...

How to wait a thread out of that thread without freeze my APP?

I'm running some scripts in runtime, but it's freezing my UI, I'm calling the CodeProvider inside a Thread, but it still freezing.
In my form I call:
var mre = new ManualResetEvent(false);
Thread tr = new Thread(() =>
{
Script sp = new Script();
code = textBox.Text;
sp.Comp(code);
mre.Set();
});
tr.Start();
mre.WaitOne();
I'm using the mre.WaitOne() because I want to wait the thread finish to keep running my code.
Tried to use the same way inside the Compile method too:
public bool Comps(string code)
{
var mre = new ManualResetEvent(false);
Thread tr = new Thread(() =>
{
//Code to generate a CompilerResult and generate the assembly
Run();
mre.Set();
});
tr.Start();
mre.WaitOne();
return true;
}
But while it's waiting it still freezing the UI.
Any ideas?
Thanks
I'm using the mre.WaitOne() because I want to wait the thread finish
to keep running my code.
What did you expect to happen if you force the calling thread to freeze until your processing thread has completed processing? Doing it this way, there is no point in having that extra thread and if the calling thread is the UI thread, of course it will freeze.
If you do background processing you cannot wait for the result synchronously, instead you have to notify the UI in some sort of fashion that the processing is done, i.e. using a callback or dispatching the result back to the UI in some other form.
The entire point of multi-threading is to allow the Thread to execute on it's own, independent of any other threads. What you want to do is use a callback to signal the completion of your thread and then have your UI respond to the completion.
The BackgroundWorker class has an event already built in for this purpose.
There are three events you want to subscribe to:
bw.DoWork +=
new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged +=
new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted +=
new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
DoWork is where your work will happen. ProgressChanged allows you to update the UI of progress. RunWorkerCompleted will pop the event with your DoWork function has completed.
This object handles the threading and can be set to run asynchronously by running the bw.RunWorkerAsync() call.
See the following page for detail for this:
http://msdn.microsoft.com/en-us/library/cc221403%28v=vs.95%29.aspx
As an example:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show(String.Format("UI thread: {0}", Thread.CurrentThread.ManagedThreadId));
this.Invoke(new MethodInvoker(delegate() { MessageBox.Show(String.Format("Invoke thread: {0}", Thread.CurrentThread.ManagedThreadId)); }));
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
MessageBox.Show(String.Format("Worker thread: {0}", Thread.CurrentThread.ManagedThreadId));
}
}
This example can be built by adding one button and one background worker to a form. Wire up the events through the events designer for the button1_Click and the backgroundWorker1_DoWork function. You should have three MessagesBoxes that pop up after clicking button1. You'll notice the Id for the UI thread and the Invoke thread are the same, which means that any processing you do from the invoke will cause your UI thread to wait. The third popup is from the worker thread, which has a different ID.
Use BeginInvoke when done. For example:
delegate void MyAction();
void Form1_Load( object sender, EventArgs e )
{
Thread tr = new Thread( () =>
{
Script sp = new Script();
code = textBox.Text;
sp.Comp(code);
BeginInvoke( new MyAction( ThreadOperationEnded ) );
} );
tr.Start();
}
void ThreadOperationEnded()
{
MessageBox.Show( "Finished!" );
}

Interacting between two threads

I am working on a winform application, and my goal is to make a label on my form visible to the user, and three seconds later make the label invisible. The issue here is timing out three seconds. I honestly do not know if this was the correct solution to my problem, but I was able to make this work by creating a new thread, and having the new thread Sleep for three seconds (System.Threading.Thread.Sleep(3000)).
I can't use System.Threading.Thread.Sleep(3000) because this freezes my GUI for 3 seconds!
private void someVoid()
{
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
Thread sleepThreadStart = new Thread(new ThreadStart(newThread_restProgram));
sleepThreadStart.Start();
// Once three seconds has passed / thread has finished: lbl_authenticationProcess.Visible = false;
}
private void newThread_restProgram()
{
System.Threading.Thread.Sleep(3000);
}
So, back to my original question. How can I determine (from my main thread) when the new thread has completed, meaning three seconds has passed?
I am open to new ideas as well as I'm sure there are many.
Right now, you are blocking the entire UI thread in order to hide a label after 3 seconds. If that's what you want, then just user Thread.Sleep(3000) from within the form. If not, though, then you're best off using a Timer:
System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
timer.Interval = 3000;
timer.Tick += (s, e) => { this.lbl_authenticationProcess.Visible = false; timer.Stop(); }
timer.Start();
After 3 seconds, the label will disappear. While you're waiting for that, though, a user can still interact with your application.
Note that you must use the Forms version of Timer, since its Tick event is raised on the UI thread, allowing direct access to the control. Other timers can work, but interaction with the control would have to be Invoke/BeginInvoked.
Did you try to use Timer
System.Windows.Forms.Timer t = new System.Windows.Forms.Timer();
t.Interval = 3000;
t.Start();
t.Tick += new EventHandler(t_Tick);
void t_Tick(object sender, EventArgs e)
{
label.Visible = false;
}
You really don't need to synchronize anything. You just need a new thread, with a reference to your label. Your code is actually pretty close:
private void someVoid()
{
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
lbl_authenticationProcess.Visible = true;
Thread sleepThreadStart = new Thread(new ThreadStart(newThread_restProgram));
sleepThreadStart.Start();
}
private void newThread_restProgram()
{
System.Threading.Thread.Sleep(3000);
if (lbl_authenticationProcess.InvokeRequired) {
lbl_authenticationProcess.Invoke(new SimpleCallBack(makeInvisible));
} else {
makeInvisible();
}
}
private void makeInvisible()
{
lbl_authenticationProcess.Visible = false;
}
So, when someVoid() is called, the message on the label is set, the label is made visible. Then a new thread is started with the newThread_restProgram() as the body. The new thread will sleep for 3 seconds (allowing other parts of the program to run), then the sleep ends and the label is made invisible. The new thread ends automatically because it's body method returns.
You can make a method like so:
public void SetLbl(string txt)
{
Invoke((Action)(lbl_authenticationProcess.Text = txt));
}
And you would be able to call it from the second thread, but it invokes on the main thread.
If you're using .NET 3.5 or older, it's kinda a pain:
private void YourMethod()
{
someLabel.BeginInvoke(() =>
{
someLabel.Text = "Something Else";
Thread thread = new Thread(() =>
{
Thread.Sleep(3000);
someLabel.BeginInvoke(() => { someLabel.Visible = false; });
});
thread.Start();
});
}
That should stop you from blocking the UI.
If you're using .NET 4+:
Task.Factory.StartNew(() =>
{
someLabel.BeginInvoke(() => { someLabel.Text = "Something" });
}).ContinueWith(() =>
{
Thread.Sleep(3000);
someLabel.BeginInvoke(() => { someLabel.Visible = false; });
});
If you are willing to download the Async CTP then you could use this really elegant solution which requires the new async and await keywords.1
private void async YourButton_Click(object sender, EventArgs args)
{
// Do authentication stuff here.
lbl_authenticationProcess.Text = "Credentials have been verified authentic...";
await Task.Delay(3000); // TaskEx.Delay in CTP
lbl_authenticationProcess.Visible = false;
}
1Note that the Async CTP uses TaskEx instead of Task.
You can use an AutoResetEvent for your thread synchronization. You set the event to signalled when your secondary thread has woken from it's sleep, so that it can notify your main thread.
That means though that your main thread waits for the other thread to complete.
On that note, you can use SecondThread.Join() to wait for it to complete in your main thread.
You do either of the above, but you don't need to do both.
As suggested in the comments, having a UI thread sleep is not generally a good idea, as it causes unresponsiveness for the user.
However if you do that, you might as well just sleep your main thread and get rid of the extraneous need of the second thread.
I'm not exactly sure this is the right way to do it, but to answer your question, you have to use the Join() function.
public void CallingThread()
{
Thread t = new Thread(myWorkerThread);
t.Join();
}
public void WorkerThread()
{
//Do some stuff
}
You can also add a timeout as parameter to the function, but you don't need that here.

Best pattern for "Do some work and quit"

I'm currently writing a little GUI program that does some work and exits afterwards. While work is done, the GUI thread is updated with infos for the user.
This is the pattern I'm currently using and I'm thinking it's not the most elegant one:
static void MainForm_Loaded(BeoExport exporter)
{
// Thread 1 runs the Export
workerThread = new Thread(() =>
{
exporter.StartExport();
// don't exit immediately, so the user sees someting if the work is done fast
Thread.Sleep(1000);
});
// Thread 2 waits for Thread 1 and exits the program afterwards
waiterThread = new Thread(() =>
{
workerThread.Join();
Application.Exit();
});
workerThread.Start();
waiterThread.Start();
}
So what pattern/mechanics would you use to do the same?
To clarify: I was not interested in a way to update the GUI thread. That's already done. This might sound esoteric but I was lookig for the right way to quit the application.
If I could, I would give Dave the credits, since he pointed out the usefulness of the BackgroundWorker.
Have you considered a BackgroundWorker thread instead? You can use its ReportProgress method and ProgressChanged event to update the GUI (with a progress bar perhaps), assuming that you can refactor BeoExport.StartExport method to also report progress. This gives the users visible feedback that work is actually happening.
I don't understand why do you use two threads. You can use threadpool:
ThreadPool.QueueUserWorkItem((state)=>{
exporter.StartExport();
Thread.Sleep(1000);
Application.Exit();
});
I suggest you to use the BackgroundWorker class. It's thought to do the kind of job you're doing. You could do domething like this:
public class Form1 : Form
{
private BackgroundWorker worker;
private ProgressBar bar;
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
bar= new ProgressBar();
bar.Dock = DockStyle.Top;
Controls.Add(bar);
worker = new BackgroundWorker();
worker.WorkerReportsProgress=true;
worker.RunWorkerCompleted += delegate
{
Close();
};
worker.ProgressChanged += delegate(object sender, ProgressChangedEventArgs ev)
{
bar.Value = ev.ProgressPercentage;
};
worker.DoWork += worker_DoWork;
worker.RunWorkerAsync();
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
//do your work here. For the example, just sleep a bit
//and report progress
for (var i = 0; i < 100;i++ )
{
Thread.Sleep(50);
worker.ReportProgress(i);
}
}
}
You can use an AutoResetEvent. The main thread waits for the autoreset event to be reset.
var wh = new AutoResetEvent(false);
var workerThread = new Thread(() =>
{
exporter.StartExport();
// don't exit immediately, so the user sees something if the work is done fast
Thread.Sleep(5000);
wh.Set();
});
workerThread.Start();
wh.WaitOne();
Application.Current.Shutdown();
Have you taken a look at the Task Parallel Library in .net 4 you can set up a task and the library will work out to best pararellise it for you, either threading, working a seperate CPU core's the is a load of great information about it online.
Regards
Iain
To add a little to Lain's answer, here's a Console sample using a Task from the System.Threading.Tasks namespace.
class Program
{
static void Main(string[] args)
{
Task<int> task = Task<int>.Factory.StartNew(() =>
{
Exporter exporter = new Exporter();
int i = exporter.StartExport();
return i;
});
int iResult = task.Result;
Console.WriteLine(iResult);
Console.ReadLine();
}
class Exporter {
public int StartExport()
{
//simulate some work
System.Threading.Thread.Sleep(500);
return 5;
}
}
}
Using a BackgroundWorker might help you implement your background processing. If you wanted to stick with your current pattern then consider the following.
static void MainForm_Loaded(BeoExport exporter)
{
workerThread = new Thread(() =>
{
exporter.StartExport();
Thread.Sleep(1000);
MainForm.BeginInvoke(
(Action)(() =>
{
MainForm.Close();
});
});
workerThread.IsBackground = true;
workerThread.Start();
}
Have the worker thread send a notification message of some description to the main thread. The GUI can then either exit or display a "done" message as appropriate.

BackgroundWorkerThread access in a thread

I use BackgroundWorker most of the time in the win form apps to show progress as I'm getting data. I was under impression that Work_completed is guaranteed to be executed on Main UI thread but it's not. If we create a thread and call the worker.RunWorkerAsync within it, it breaks if we try to update any gui control. Here is an example
private void StartButton_Click(object sender, EventArgs e)
{
Thread thread1 = new Thread(new ThreadStart(PerformWorkerTask));
_worker = new BackgroundWorker();
thread1.Start();
}
public void PerformWorkerTask()
{
_worker.DoWork += delegate
{
for (int i = 0; i < 10; i++)
{
Thread.Sleep(100);
}
};
_worker.RunWorkerCompleted += delegate
{
// this throws exception
MessageLabel.Text = "Completed";
};
_worker.RunWorkerAsync();
}
How can we make backgroundworker work in this case?
RunWorkerAsync does its thread-synchronization magic by getting the SynchronizationContext from the thread that it is called on. It then guarantees that the events will be executed on the correct thread according to the semantics of the SynchronizationContext it got. In the case of the WindowsFormsSynchronizationContext, which is what is automatically used if you're using WinForms, the events are synchronized by posting to the message queue of the thread that started the operation. Of course, this is all transparent to you until it breaks.
EDIT: You MUST call RunWorkerAsync from the UI thread for this to work. If you can't do it any other way, your best bet is to invoke the beginning of the operation on a control so that the worker is started on the UI thread:
private void RunWorker()
{
_worker = new BackgroundWorker();
_worker.DoWork += delegate
{
// do work
};
_worker.RunWorkerCompleted += delegate
{
MessageLabel.Text = "Completed";
};
_worker.RunWorkerAsync();
}
// ... some code that's executing on a non-UI thread ...
{
MessageLabel.Invoke(new Action(RunWorker));
}
From your example it's hard to see what good the Thread (thread1) is, but if you really do need this thread1 then I think your only option is to use MainForm.Invoke() to execute RunWorkerAsync() (or a small method around it) on the main thread.
Added: You can use something like this:
Action a = new Action(_worker.RunWorkerAsync);
this.Invoke(a);
It sounds like the issue is just that you want to make a change to a GUI component and you aren't actually sure if you're on the GUI thread. Dan posted a valid method of setting a GUI component property safely, but I find the following shortcut method the simplest:
MessageLabel.Invoke(
(MethodInvoker)delegate
{
MessageLabel.Text = "Hello World";
});
If there are any issues with this approach, I'd like to know about them!
In the code you have presented here, you're adding the delegates for the BackgroundWorker events in a separate thread from the UI thread.
Try adding the event handlers in the main UI thread, and you should be okay.
You could probably make your existing code work by doing:
this.Dispatcher.BeginInvoke(() => MessageLabel.Text = "Completed")
instead of
MessageLabel.Text = "Completed"
You're probably having cross-thread data access issues, so you have to ensure that you access properties of MessageLabel on your UI thread. This is one way to do that. Some of the other suggestions are valid too. The question to ask yourself is: why are you creating a thread that does nothing other than create a BackgroundWorker thread? If there's a reason, then fine, but from what you've shown here there's no reason you couldn't create and start the BackgroundWorker thread from your event handler, in which case there would be no cross-thread access issue because the RunWorkerCompleted event handler will call its delegates on the UI thread.
I believe BackgroundWorker is designed to automatically utilize a new thread. Therefore creating a new thread just to call RunWorkerAsync is redundant. You are creating a thread just to create yet another thread. What's probably happening is this:
You create a new thread from thread 1 (the GUI thread); call this thread 2.
From thread 2, you launch RunWorkerAsync which itself creates yet another thread; call this thread 3.
The code for RunWorkerCompleted runs on thread 2, which is the thread that called RunWorkerAsync.
Since thread 2 is not the same as the GUI thread (thread 1), you get an illegal cross-thread call exception.
(The below suggestion uses VB instead of C# since that's what I'm more familiar with; I'm guessing you can figure out how to write the appropriate C# code to do the same thing.)
Get rid of the extraneous new thread; just declare _worker WithEvents, add handlers to _worker.DoWork and _worker.RunWorkerCompleted, and then call _worker.RunWorkerAsync instead of defining a custom PerformWorkerTask function.
EDIT: To update GUI controls in a thread-safe manner, use code like the following (more or less copied from this article from MSDN):
delegate void SetTextCallback(System.Windows.Forms.Control c, string t);
private void SafeSetText(System.Windows.Forms.Control c, string t)
{
if (c.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SafeSetText);
d.Invoke(d, new object[] { c, t });
}
else
{
c.Text = t;
}
}
The best way to deal with these generic problems is to deal it once. Here I'm posting a small class that wraps the backgroupdworker thread and makes sure that the workcompleted always gets executed on the UI thread.
using System.Windows.Forms;
namespace UI.Windows.Forms.Utilities.DataManagment
{
public class DataLoader
{
private BackgroundWorker _worker;
private DoWorkEventHandler _workDelegate;
private RunWorkerCompletedEventHandler _workCompleted;
private ExceptionHandlerDelegate _exceptionHandler;
public static readonly Control ControlInvoker = new Control();
public DoWorkEventHandler WorkDelegate
{
get { return _workDelegate; }
set { _workDelegate = value; }
}
public RunWorkerCompletedEventHandler WorkCompleted
{
get { return _workCompleted; }
set { _workCompleted = value; }
}
public ExceptionHandlerDelegate ExceptionHandler
{
get { return _exceptionHandler; }
set { _exceptionHandler = value; }
}
public void Execute()
{
if (WorkDelegate == null)
{
throw new Exception(
"WorkDelegage is not assinged any method to execute. Use WorkDelegate Property to assing the method to execute");
}
if (WorkCompleted == null)
{
throw new Exception(
"WorkCompleted is not assinged any method to execute. Use WorkCompleted Property to assing the method to execute");
}
SetupWorkerThread();
_worker.RunWorkerAsync();
}
private void SetupWorkerThread()
{
_worker = new BackgroundWorker();
_worker.WorkerSupportsCancellation = true;
_worker.DoWork += WorkDelegate;
_worker.RunWorkerCompleted += worker_RunWorkerCompleted;
}
void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if(e.Error !=null && ExceptionHandler != null)
{
ExceptionHandler(e.Error);
return;
}
ControlInvoker.Invoke(WorkCompleted, this, e);
}
}
}
And here is the usage. One thing to note is that it exposes a static property ControlInvoker that needs to be set only once (you should do it at the beginning of the app load)
Let's take the same example that I posted in question and re write it
DataLoader loader = new DataLoader();
loader.ControlInvoker.Parent = this; // needed to be set only once
private void StartButton_Click(object sender, EventArgs e)
{
Thread thread1 = new Thread(new ThreadStart(PerformWorkerTask));
_worker = new BackgroundWorker();
thread1.Start();
}
public void PerformWorkerTask()
{
loader.WorkDelegate = delegate {
// get any data you want
for (int i = 0; i < 10; i++)
{
Thread.Sleep(100);
}
};
loader.WorkCompleted = delegate
{
// access any control you want
MessageLabel.Text = "Completed";
};
loader.Execute();
}
Cheers

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