First of all: You all are great, I very often search this site for MEF answers.
My problem is the following:
I have several assemblies with many [Imports] in them and one main application where the assembling takes place. Now the problem is, that those Imports do not get "filled" they are always staying null.
I've tried to reproduce this behaviour in a simple small project and came up with the following source code.
Am I missunderstanding some things about MEF?
Please help! Thank you all!
Assembly Interfaces:
namespace Interfaces
{
public interface IClass1
{
void Trigger();
}
public interface IClass2
{
void Trigger();
}
public interface IClass3
{
void Trigger();
}
}
Assembly Library1:
namespace Library1
{
[Export(typeof(IClass1))]
public class Class1:IClass1
{
#region IClass1 Members
public void Trigger()
{
}
#endregion
}
}
Assembly Library2:
namespace Library2
{
[Export(typeof(IClass2))]
public class Class2:IClass2
{
[Import]
public IClass1 Class1 { get; set; }
public void Trigger()
{
}
}
}
In the main programm I assemble the whole Mef stuff doing the following:
namespace MEFTest
{
public class mefStart
{
public CompositionContainer Container { get; private set; }
public void Start()
{
AggregateCatalog catalog = new AggregateCatalog();
AssemblyCatalog assemblyCatalog = new AssemblyCatalog(typeof(Program).Assembly);
DirectoryCatalog directoryCatalog = new DirectoryCatalog(".", "Library*.dll");
catalog.Catalogs.Add(directoryCatalog);
catalog.Catalogs.Add(assemblyCatalog);
this.Container = new CompositionContainer(catalog);
CompositionBatch batch = new CompositionBatch();
batch.AddExportedValue(this.Container);
this.Container.Compose(batch);
this.Container.ComposeParts(this);
}
}
}
But after that the following class does not have any of the imports filled:
namespace MEFTest
{
public class Class3:IClass3
{
[Import]
public IClass1 Class1 { get; set; }
[Import]
public IClass2 Class2 { get; set; }
public void Trigger()
{
Class1.Trigger();
Class2.Trigger();
}
}
}
When I am looking into the container, I see that the IClass1 and the ICLass2 were composed.
Why are the [Import]'s in Class3 not being satisfied? I guess I am missing something completely...
Thank you all in advance for your help!
Michael
as long as class3 is NOT instantiated by MEF you will not see any import.
btw if you do imports not via [ImportingConstructor] - be sure that the imports a satisfied (IPartImportsSatisfiedNotification) before you use them.
this would work, but i dont know where you need your class3
public class mefStart
{
[Import]
private IClass3 my3;
public CompositionContainer Container { get; private set; }
public void Start()
{
AggregateCatalog catalog = new AggregateCatalog();
AssemblyCatalog assemblyCatalog = new AssemblyCatalog(typeof(Program).Assembly);
DirectoryCatalog directoryCatalog = new DirectoryCatalog(".", "Library*.dll");
catalog.Catalogs.Add(directoryCatalog);
catalog.Catalogs.Add(assemblyCatalog);
this.Container = new CompositionContainer(catalog);
CompositionBatch batch = new CompositionBatch();
batch.AddExportedValue(this.Container);
this.Container.Compose(batch);
this.Container.ComposeParts(this);
//from here you can use Class3 with all imports
}
}
[Export(typeof(IClass3)]
public class Class3:IClass3
{
[Import]
public IClass1 Class1 { get; set; }
[Import]
public IClass2 Class2 { get; set; }
public void Trigger()
{
Class1.Trigger();
Class2.Trigger();
}
}
Related
I cant make working the code below.. Do I need other class that impolement my IComponent with paratmeterless consturctor?
public class Program
{
public static void Main()
{
var lazy = new Lazy<IComponent>();
IComponent comp = lazy.Value;
var client = new ComponentClient(comp);
client.Run();
}
}
public interface IComponent
{
void Something();
}
public class LazyComponent : IComponent
{
public Lazy<IComponent> _LazyComponent { get; set ;}
public LazyComponent(Lazy<IComponent> lazyComponent)
{
_LazyComponent = lazyComponent;
}
public void Something()
{
_LazyComponent.Value.Something();
}
}
public class ComponentClient
{
public IComponent _Component { get; set; }
public ComponentClient(IComponent component)
{
_Component = component;
}
public void Run()
{
_Component.Something();
}
}
You need to tell the Lazy how to construct the component, by giving it a factory method.
https://learn.microsoft.com/en-us/dotnet/api/system.lazy-1?view=netframework-4.8
public class Program
{
public static void Main()
{
var lazy = new Lazy<IComponent>(() => new RealComponent());
var lazyComponent = new LazyComponent(lazy);
var client = new ComponentClient(lazyComponent);
client.Run();
}
}
Is it possible to expose class public properties in different class through IOC. I am creating an instance of Interface but i am not able to access public properties of class. I am using Unity.WebApi for resolving dependencies.
TransactionService Class
public class TransactionService : ITransactionService
{
private readonly IMRepository _mRepository;
private readonly IFService _fGateway;
public TransactionService(IMbaRepository mbaRepository, IFpnService fpnService)
{
_mRepository = mRepository;
_fGateway = fService;
}
private List<Transaction> SearchTransacionsByUser(FUser objFUser)
{
foreach (var item in something)
{
//can't use _fGateway to set properties because Interface
// don't implement them
_fGateway.OID = objFUser.OID.ToString();
_fGateway.Amount = objFUser.Amount;
_fGateway.Search(criteria);
}
}
}
FService class
public class FService : IFpService
{
public string _OID { get; set; }
public decimal _Amount{ get; set; }
public TransactionResponse Search(string criteria)
{
TransactionOperationInput _input;
_input = new TransactionOperationInput()
{
Criteria = _criteria,
OID = _OID,
Amount = _Amount
};
// search transactions
}
}
If you are in control of the services then refactor the interfaces to expose the desired members
public interface IFService {
TransactionResponse Search(TransactionOperationInput input);
}
Make sure the derived implementation has those members
public class FService : IFpService {
public TransactionResponse Search(TransactionOperationInput input) {
// search transactions
}
}
And that the dependent class uses the correct abstraction
public class TransactionService : ITransactionService {
private readonly IMRepository _mRepository;
private readonly IFService fGateway;
public TransactionService(IMbaRepository mbaRepository, IFService fService) {
_mRepository = mRepository;
fGateway = fService;
}
private List<Transaction> SearchTransacionsByUser(FUser objFUser) {
foreach (var item in something) {
TransactionOperationInput input = new TransactionOperationInput() {
Criteria = _criteria,
OID = objFUser.OID.ToString(),
Amount = objFUser.Amount,
};
fGateway.Search(input);
//...
}
//...
}
}
Finally make sure the register the appropriate abstractions and implementations with the IoC/DI container.
First time using MS Unity. I have a controller with the following constructor:
protected IAdministrationService AdministrationService { get; set; }
public GenerateCacheController(IAdministrationService administrationService)
{
AdministrationService = administrationService;
}
I get the following error when trying to run the project:
Make sure that the controller has a parameterless public constructor.
In my Bootstrpper.cs file I have the following in the RegisterTypes method:
container.RegisterType<GenerateCacheController>();
I still get the error. Am I missing anything else? I'm using ASP.NET MVC 5 and Unity 3.
Here's my Boostrapper.cs file:
public static class Bootstrapper
{
public static IUnityContainer Initialise()
{
var container = BuildUnityContainer();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
return container;
}
private static IUnityContainer BuildUnityContainer()
{
var container = new UnityContainer();
RegisterTypes(container);
return container;
}
public static void RegisterTypes(IUnityContainer container)
{
container.RegisterInstance(container);
var im = new InjectionMember[0];
container.RegisterType<IAdministrationService, AdministrationService>("AdministrationService", im);
container.RegisterType<ILookupMapper, LookupMapper>("LookupMapper", im);
container.RegisterType<IEmailService, EmailService>("EmailService", im);
container.RegisterType<GenerateCacheController>();
var provider = new UnityServiceLocator(container);
ServiceLocator.SetLocatorProvider(() => provider);
}
}
Abbreviated version of the AdministrationService class:
public class AdministrationService : IAdministrationService
{
protected ILookupMapper LookupMapper { get; set; }
protected IEmailService EmailService { get; set; }
public AdministrationService(ILookupMapper lookupMapper, IEmailService emailService)
{
LookupMapper = lookupMapper;
EmailService = emailService;
}
}
Found the issue.
I commented out the line:
var im = new InjectionMember[0];
container.RegisterType<IAdministrationService, AdministrationService>("AdministrationService", im);
and added:
container.RegisterType<IAdministrationService, AdministrationService>();
And that worked because the previous developers were doing something like this:
private IUnityContainer Container { get; set; }
public AdministrationService()
{
Container = Microsoft.Practices.ServiceLocation.ServiceLocator.Current.GetInstance<IUnityContainer>();
}
instead of
protected ILookupMapper LookupMapper { get; set; }
protected IEmailService EmailService { get; set; }
public AdministrationService(ILookupMapper lookupMapper, IEmailService emailService)
{
LookupMapper = lookupMapper;
EmailService = emailService;
}
I have to go back to their way to not break existing code. I'll get around to refactoring one day.
Original Source Code
I've got a simple business object in my BusinessObjects.dll file:
namespace BusinessObjects
{
public class MyClass
{
public MyClass()
{
DateTime = DateTime.Now;
}
public DateTime DateTime { get; set; }
}
}
In my SharedUI.dll I've got this "Context-provider" class, that I use to hold a referece to the currently selected MyClass - remember this is a simplyfied example :)...
namespace SharedUI
{
public class AppContext
{
[Export]
public MyClass SelectedMyClass { get; private set; }
public void SetupContext(MyClass myClass)
{
SelectedMyClass = myClass;
}
public static AppContext Context
{
get
{
if (context == null)
{
context = new AppContext();
}
return context;
}
}
private static AppContext context;
}
}
My MefTest.exe has this class:
namespace MefTest
{
public class Program
{
[Import]
public MyClass MyClass { get; set; }
private void Compose()
{
var ventSystem = new MyClass();
AppContext.Context.SetupContext(ventSystem);
var executingAssembly = new AssemblyCatalog(Assembly.GetExecutingAssembly());
var contextAssembly = new AssemblyCatalog(Assembly.LoadFile(string.Format(#"{0}\SharedUI.dll", Environment.CurrentDirectory)));
var catalog = new AggregateCatalog(executingAssembly, contextAssembly);
var container = new CompositionContainer(catalog);
container.ComposeParts(this);
}
private void Run()
{
Compose();
// MyClass is always null in the next line?
Console.WriteLine(MyClass.DateTime.ToString());
Console.ReadKey();
}
private static void Main(string[] args)
{
var p = new Program();
p.Run();
}
}
}
I'm a MEF rookie so please bear with me :)
UPDATED Source Code with suggestions from Daniel Plaisted
MyClass source is the same...
SharedUI.dll now looks like this:
namespace SharedUI
{
[Export]
public class AppContext
{
[Export(typeof(MyClass))]
public MyClass SelectedMyClass { get; private set; }
public void SetupContext(MyClass myClass)
{
SelectedMyClass = myClass;
}
}
}
MefTest.exe now looks like this:
namespace MefTest
{
public class Program
{
[Import]
public MyClass MyClass { get; set; }
[Import]
public AppContext AppContext { get; set; }
private void Compose()
{
var executingAssembly = new AssemblyCatalog(Assembly.GetExecutingAssembly());
var contextAssembly = new AssemblyCatalog(Assembly.LoadFile(string.Format(#"{0}\SharedUI.dll", Environment.CurrentDirectory)));
var catalog = new AggregateCatalog(executingAssembly, contextAssembly);
var container = new CompositionContainer(catalog);
container.ComposeParts(this);
var myClass = new MyClass();
AppContext.SetupContext(myClass);
}
private void Run()
{
Compose();
// AppContext.SelectedMyClass is NOT null in the next line... which is good I guess :)
Console.WriteLine(AppContext.SelectedMyClass.DateTime.ToString());
// MyClass is always null in the next line?
Console.WriteLine(MyClass.DateTime.ToString());
Console.ReadKey();
}
private static void Main(string[] args)
{
var p = new Program();
p.Run();
}
}
}
What am I doing wrong since I can't get it working?
When MEF needs to get an Export which is on a property of a class, it will create an instance of the class and call the property getter. So MEF is creating a new instance of your AppContext, different than the static AppContext.Context instance. The instance MEF creates doesn't have the SelectedMyClass property set on it, which is why your import ends up being null.
The problem is:
[Import] public MyClass MyClass { get; set; }
There are no [Export]s defined for MyClass. MEF will compose this appplication based on stuff it "knows", and since it does not know "MyClass"...
I noticed this one:
[Export] public MyClass SelectedMyClass { get; private set; }
This means you are trying to trick MEF into updating one of its parts from time to time? The solution to this would be to create a custom Catalog which contains "runtime" objects, in which you can updated the exported value for MyClass whenever you want. The current implementation will never resolve MyClass...
[edited:]
You can decorate a member as well, but you'll have to add the class type there. So this will work:
[Export(typeof(MyClass)] public MyClass SelectedMyClass { get; private set; }
You put your Export attribute in the wrong place.
You should put it on the definition of MyClass like so:
namespace BusinessObjects
{
[Export]
public class MyClass
{
public MyClass()
{
DateTime = DateTime.Now;
}
public DateTime DateTime { get; set; }
}
}
And then use the [Import] attribute wherever you want an instance of this class.
Remark: You cannot use MEF to move a specific instance of a class (not like this).
MEF is used to create instances of a requested type and inject them at indicated places.
To learn more about MEF check out the project's page at CodePlex.
My question title sounds a little bit difficult - sorry. I'm new in MEF :-).
My scenario:
public class MainClass
{
[ImportMany(typeof(ITest))]
private List<ITest> Tests { get; set; }
public MainClass()
{
Init();
}
private void Init()
{
DirectoryCatalog catalog = new DirectoryCatalog(#"./");
CompositionContainer container = new CompositionContainer(catalog);
container.ComposeParts(this);
}
}
[Export("BirthdayJob")]
[Export(typeof(ITest))]
public partial class BirthdayTest : ITest
{
[ImportingConstructor]
public BirthdayUserControl(IParameter parameter)
{
InitializeComponent();
this.Parameter = jobParameter;
}
public IParameter Parameter { get; set; }
}
[Export(typeof(IParameter))]
[Export("BirthdayParameter")]
public class BirthdayJobParameter : IParameter
{
public override string ToString()
{
return "Birthday Remember";
}
}
public interface IParameter : IMefInterface
{
}
public interface IMefInterface
{
}
In the generic list of test, I should have all possible ITest objects with the associated IParameter object. Unfortunately, there aren't any items in the generic list.
Can you help? What did I do wrong?
Thanks in advance.
Regards, pro
//Edit
So I have a compilable Class for my problem :
using System;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
namespace ObjectContracts
{
public class Program
{
static void Main(string[] args)
{
var container = new CompositionContainer(new TypeCatalog(typeof (IFoo), typeof (Bar), typeof(Foo)));
var bar = container.GetExportedValue<Bar>();
Console.WriteLine(bar.Foo.Message);
Console.ReadLine();
}
}
[InheritedExport]
public interface IFoo
{
string Message { get; set; }
}
[Export]
public class Bar
{
[ImportingConstructor]
public Bar([Import("Foo")]IFoo foo)
{
this.Foo = foo;
}
public IFoo Foo { get; set;}
}
[Export("Foo")]
public class Foo : IFoo
{
public Foo()
{
Message = ":-)";
}
public string Message { get; set; }
}
}
What do I do wrong? Please help me :-)
Regards, patrick
The point is that if you use a contract (in your case "BirthdayJob") in your export, you need to specify that in your import as well. Like so:
[Export("BirthdayJob",typeof(ITest))]
public partial class BirthdayTest : ITest
{
// class definition
}
And your import:
public class MainClass
{
[ImportMany("BirthdayJob",typeof(ITest))]
private List<ITest> Tests { get; set; }
// class definition
}
The great thing about contracts is that they allow you to group instances of certain objects of a specific type and filter out any unwanted instances of objects of a specific type.
MEF is the coolest!
[Export("PeopleLivingInEdmontonAlbertaCanada",typeof(IPerson))]
public Person KevinParkinson { get; set; }
I've found the solution. In the export class of the foo class should be a reference of the derived interface. The constructor which have the importingconstructor flag should have also a reference to the interface.
[Export]
public class Bar
{
[ImportingConstructor]
public Bar([Import("Foo", typeof(IFoo))]IFoo foo)
//public Bar([Import(typeof(IFoo))]IFoo foo)
{
this.Foo = foo;
}
public IFoo Foo { get; set;}
}
[Export("Foo", typeof(IFoo))]
public class Foo : IFoo
{
public Foo()
{
Message = ":-)";
}
public string Message { get; set; }
}
Taking a wild guess, it is possibly the working directory of your DirectoryCatalog (depending on how you run the app.)
To verify that this is the problem, replace:
DirectoryCatalog catalog = new DirectoryCatalog(#"./");
With either:
DirectoryCatalog catalog = new DirectoryCatalog(#"<full path to directory>");
or:
AssemblyCatalog catalog = new AssemblyCatalog(typeof(BirthdayTest).Assembly);
Are you exporting IParameter anywhere? In the code you posted, you are not, and this is why the Birthday test isn't being picked up.