How do I get Media Player to *play* using C#? - c#

I'm writing an app to control an existing instance of WMP using C#.
Currently my code goes something like this:
private const int WM_COMMAND = 0x111;
private const int WMP9_PLAY = 0x4978;
SendMessage(WMP.MainWindowHandle, WM_COMMAND, WMP9_PLAY, 0);
This works fine for pausing media player, but if media player is paused or stopped, it skips to the next track. The command is called play, but I could have the wrong value for it. Does anyone either have a better value for WMP9_PLAY, or a better way to make WMP play?

By using Spy++ (from the answer above) I was able to find another set of SendMessage parameters that is sent when you press the play/pause on a windows keyboard that does the job:
SendMessage(WMP.MainWindowHandle, 0xC02B, 0x0000000C, 0x000E0000);

Check out the sample code here: Interoperating with Windows Media Player using P/Invoke and C#

Related

MediaPlayerLauncher on WP7 - how to resume previously playing media?

I'm using a MediaPlayerLauncher to show movietrailers in my WP7 application, like this:
MediaPlayerLauncher mpl = new MediaPlayerLauncher();
mpl.Media = new Uri(trailerUrl, UriKind.Absolute);
mpl.Controls = MediaPlaybackControls.All;
mpl.Show();
This works just fine, except one thing: if the user is already listening to music in the background, and launch a trailer, the music is not resumed after the trailer is done playing (or if the user closes the video).
Does anyone know how i can resume the previously playing music/media, if even possible?
Local media playing through XNA or a 'background audio agent'?
When you play media in WP7 / WP8, the OS audio context is taken, and the original context is lost. If the audio was launched from an external application, then you cannot resume at all. If the previous media was launched from within your application, then you could store the meta-data and re-play once your trailer is finished. The media would, of course, then begin playing from the start, rather than where the user left off. Unfortunately XNA does not allow you to seek within a given piece of media; however you can seek within an 'audio agent' instance of 'BackgroundAudioPlayer' by setting player.Position. It's also worth looking at the MediaHistory API:
var nowPlaying = Microsoft.Devices.MediaHistory.Instance.NowPlaying;
Figured it out. Calling MediaPlayer.Resume() right after show() solves the issue:
mpl.Media = new Uri(trailerurl, UriKind.Absolute);
mpl.Controls = MediaPlaybackControls.All;
mpl.Show();
MediaPlayer.Resume();
However, i would still like to know how to resume radio and spotify!

Pausing and resuming mp3 with WMPLib and C#

I'm working on a simple mp3 player project with C# and the WMPLib library. The idea is to make it controllable with a PIC component, to control media playing in the PC from "anywhere" in my house (yes, this is a college project).
The problem: I can't get the WindowsMediaPlayer.controls.play() method to resume a paused playback. How should I do it?
I've already tried to save and set the WindowsMediaPlayer.controls.currentPosition property, but it doesn't work.
PS:
The same problem: http://social.msdn.microsoft.com/Forums/en-US/windowspro-audiodevelopment/thread/770d22fc-7ef1-475e-a699-b60e2282a7c7/
Different problem: pause and resume Windows Media Player in C#
Thanks in advance
EDIT: WindowsMediaPlayer.controls.currentPosition works fo setting the position, but not for getting it:
double time = Player.controls.currentPosition; //Returns 0 always
Player.controls.currentPosition = time; //Works fine, makes music jump to time seconds
...
double time = Player.controls.currentPosition; //return always 0 for you, because you pause first and after get the value
Player.controls.pause();
Player.controls.currentPosition = time;
Player.controls.play();
You can get currentposition by converting it to string for example:
label1.text = convert.tostring(Player.controls.currentPosition);
I've used a label to show you the exactly currentPosition value.
Regards

How to implement text-to-speech (TTS) in Visual C#/C++?

I want to write a simple Windows app in Visual C#/C++ that lets users input different segments of text, and then press a set of hotkeys to hear the various text segments in TTS at any time. The program should accept hotkeys while running in background or even when fullscreen applications have focus.
Example use case: user enters "hello world" and saves it as the first text segment, and then enters "stack overflow" and saves it as the second text segment. The user can switch to another program, then press hotkey CTRL-1 to hear the TTS say "hello world" or CTRL-2 to hear the TTS say "stack overflow." The program should of course be able to run entirely offline (just in case that affects any suggestions)
As a sidenote, I'm fairly new to programming in Visual whatever, but have a decent enough background in C#/C+, so even though I'm mainly looking for help on the TTS part, I'm open to suggestions of any kind if someone's done this kind of thing before.
if you want to talk something on C# use Introp.SpeechLib.dll
E.g:
private void ReadText()
{
int iCounter = 0;
while (Convert.ToInt32(numericUpDown1.Value) > iCounter)
{
SpVoice spVoice = new SpVoice();
spVoice.Speak("Hello World", SpeechVoiceSpeakFlags.SVSFPurgeBeforeSpeak);
spVoice.WaitUntilDone(Timeout.Infinite);
iCounter = iCounter + 1;
}
}
read this: Speech Technologies
Reference System.Speech.dll. You can instantiate a System.Speech.Synthesis.Synthesizer and call .Speak("TEXT HERE");
You have to use the Microsoft Speech SDK.
Have a look at this link for details:
http://dhavalshah.wordpress.com/2008/09/16/text-to-speech-in-c/

How to mute the microphone c#

I wanted to know, what would the coding be if I wanted to toggle mute/unmute of my microphone. I am making a program that can run in the background and pickup a keypress event and toggle mute/unmute of the mic. Any help with any of that coding would be very helpful. I am pretty new to C#, and this is just a really simple program I wanted to make. That is all it does, is it will listen for keypress of the spacebar, even when the program is in the background, then when the spacebar is pressed it will mute/unmute the mic.
Thank you for any and all help!
For Windows Vista and newer, you can no longer use the Media Control Interface, Microsoft has a new Core Audio API that you must access to interface with audio hardware in these newer operating systems.
Ray Molenkamp wrote a nice managed wrapper for interfacing with the Core Audio API here:
Vista Core Audio API Master Volume Control
Since I needed to be able to mute the microphone from XP, Vista and Windows 7 I wrote a little Windows Microphone Mute Library which uses Ray's library on the newer operating systems and parts of Gustavo Franco's MixerNative library for Windows XP and older.
You can download the source of a whole application which has muting the microphone, selecting it as a recording device, etc.
http://www.codeguru.com/csharp/csharp/cs_graphics/sound/article.php/c10931/
you can use MCI (Media Control Interface) to access mics and change their volume system wise. Check the code below it should be setting volume to 0 for all system microphones. Code is in c; check pinvoke for details on how to translate this code to c#
#include "mmsystem.h"
...
void MuteAllMics()
{
HMIXER hmx;
mixerOpen(&hmx, 0, 0, 0, 0);
// Get the line info for the wave in destination line
MIXERLINE mxl;
mxl.cbStruct = sizeof(mxl);
mxl.dwComponentType = MIXERLINE_COMPONENTTYPE_DST_WAVEIN;
mixerGetLineInfo((HMIXEROBJ)hmx, &mxl, MIXER_GETLINEINFOF_COMPONENTTYPE);
// find the microphone source line connected to this wave in destination
DWORD cConnections = mxl.cConnections;
for (DWORD j=0; j<cConnections; j++)
{
mxl.dwSource = j;
mixerGetLineInfo((HMIXEROBJ)hmx, &mxl, MIXER_GETLINEINFOF_SOURCE);
if (MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE == mxl.dwComponentType)
{
// Find a volume control, if any, of the microphone line
LPMIXERCONTROL pmxctrl = (LPMIXERCONTROL)malloc(sizeof MIXERCONTROL);
MIXERLINECONTROLS mxlctrl =
{
sizeof mxlctrl,
mxl.dwLineID,
MIXERCONTROL_CONTROLTYPE_VOLUME,
1,
sizeof MIXERCONTROL,
pmxctrl
};
if (!mixerGetLineControls((HMIXEROBJ) hmx, &mxlctrl, MIXER_GETLINECONTROLSF_ONEBYTYPE))
{
DWORD cChannels = mxl.cChannels;
if (MIXERCONTROL_CONTROLF_UNIFORM & pmxctrl->fdwControl)
cChannels = 1;
LPMIXERCONTROLDETAILS_UNSIGNED pUnsigned = (LPMIXERCONTROLDETAILS_UNSIGNED)
malloc(cChannels * sizeof MIXERCONTROLDETAILS_UNSIGNED);
MIXERCONTROLDETAILS mxcd =
{
sizeof(mxcd),
pmxctrl->dwControlID,
cChannels,
(HWND)0,
sizeof MIXERCONTROLDETAILS_UNSIGNED,
(LPVOID) pUnsigned
};
mixerGetControlDetails((HMIXEROBJ)hmx, &mxcd, MIXER_SETCONTROLDETAILSF_VALUE);
// Set the volume to the middle (for both channels as needed)
//pUnsigned[0].dwValue = pUnsigned[cChannels - 1].dwValue = (pmxctrl->Bounds.dwMinimum+pmxctrl->Bounds.dwMaximum)/2;
// Mute
pUnsigned[0].dwValue = pUnsigned[cChannels - 1].dwValue = 0;
mixerSetControlDetails((HMIXEROBJ)hmx, &mxcd, MIXER_SETCONTROLDETAILSF_VALUE);
free(pmxctrl);
free(pUnsigned);
}
else
{
free(pmxctrl);
}
}
}
mixerClose(hmx);
}
here you can find more code on this topic
hope this helps, regards
I have several microphones in win7 and class WindowsMicrophoneMuteLibrary.CoreAudioMicMute is incorrect in this case.
so I change the code and works great because now his cup Whistle all microphones and not just in the last recognized by win7.
I am attaching the new class to put in place.
http://www.developpez.net/forums/d1145354/dotnet/langages/csharp/couper-micro-sous-win7/

How to create an AxHost solely in code [C#]

I'm using a COM Wrapper to interact with Windows Media Player.
The it is using an AxHost to somehow wrap the player, for me it's all just magic under the hood^^
The AxHost.AttachInterfaces looks like this
protected override void AttachInterfaces()
{
try
{
//Get the IOleObject for Windows Media Player.
IOleObject oleObject = this.GetOcx() as IOleObject;
//Set the Client Site for the WMP control.
oleObject.SetClientSite(this as IOleClientSite);
Player = this.GetOcx() as WMPLib.WindowsMediaPlayer;
...
Everything is working find as long as I host this AxHost in a Windows Forms control. But I can't hook up the events in a constructor.
This for example doesn't work:
public WMPMediaRating()
{
var remote = new WMPRemote.RemotedWindowsMediaPlayer();
_WMP = remote.Player;
_WMP.MediaChange += new _WMPOCXEvents_MediaChangeEventHandler(_WMP_MediaChange);
}
remote.Player is always null and the program crashes with a NullReferencesException.
The code in AttachInterfaces() is somehow only executed after the Form has been drawn, or after everything else is done.
I tried calling AttachInterfaces() by hand, but that didn't work either because GetOcx() returns nothing.
So how can I instantiate my AxHost-inherited control without Windows Forms, to use it for example in a console application?
FYI: nobody stops you from using a hidden window in your console application.
You'll not be able to host the media player in a non-windows application - it requires hosting. If you want to play some music you can use the Media Graphs to create a graph that renders (plays) your music file - it'll not require any extra hosting.

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