Using generics in a business object and collection - c#

I have a base object abstract class and a base object collection class for some business objects to inherit from. I'm trying to figure out how to pass the base object type to the collection class (and other methods). I've been able to solve this by wrapping the class in an interface but i'm wondering if there is another way to do this or if using an interface is the best way. i think my question might make more sense from the code below.
i have a base class define -
public abstract class BaseObject<TYPE,KEY>:where TYPE:BaseObject<TYPE,KEY>, new()
public KEY ObjectId {get;protected set; }
i have a class that inherits from BaseObject
public class Customer : BaseObject<Customer,Guid>
My base collection class is -
public abstract class BaseObjectCollection<T> : List<T> where T: BaseObject, new()
I also have a few methods in other class that want to reference this baseclass -
public bool ValidateRule(BaseObject dataObject) {etc...}

If you use the base class in other classes that are not also generics, then I'm afraid that you're going to have to specify the type and key parameters for the object when you pass it to methods like ValidateRule.
In this design, an Interface implemented by the base object is probably the most appropriate solution. We use this pattern extensively in our code and it works quite well.
One other item you could explore is reducing the complexity of the base class slightly by moving the Key into the class as an overridable (or must override) property that defaults to a string or int or whatever may be appropriate. We found that this approach (we forced all collection keys to be strings) significantly reduced the class complexity.

Related

Is it possible to restrict a base class to a specific subclass?

I have a need where I would like to have a base class only available to one specific subclass. This is due to a limitation where you cannot define an Attribute as an inner class of a generic.
The reason we want to define the attribute within the generic is when you do that and set its type to protected, that attribute is now only available to subclasses of your base class, keeping your API clean.
As an example, consider the abstract class ExampleMarkupExtension<T> that inherits from MarkupExtension. I want to define the attribute StaticInfoAttribute as an inner class, so it is only available to subclasses of ExampleMarkupExtension<T>.
However, as mentioned, you can't define an attribute as an inner class of a generic, so my workaround is to create a second, non-generic ExampleMarkupExtensionBase class which inherits from MarkupExtension, define StaticInfoAttribute as an inner class there, then have the generic inherit from that class instead.
The issue is now I have an extra class in my hierarchy that anyone can subclass. While it's technically harmless, I like keeping my API surface area clean.
Example
ExampleMarkupExtensionBase : Non-generic abstract base class
This is the class that defines the attribute which should only be available to subclasses of this class. This class only exists because I can't put StaticInfoAttribute within the generic abstract base class ExampleMarkupExtension<T> below.
public abstract class ExampleMarkupExtensionBase : MarkupExtension {
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false, Inherited=false)]
protected class StaticInfoAttribute : Attribute {
public StaticInfoAttribute(string value) => Value = value;
public readonly string Value;
}
}
ExampleMarkupExtension<T> : Generic abstract base class
This is the class that holds the static members which are unique to the subclasses of this class. It does this by using the subclass as the type parameter for the base class (see the where clause). The value of the static field is set from the attribute, hence it only being of any use for this specific subclass of ExampleMarkupExtension above.
public abstract class ExampleMarkupExtension<T> : ExampleMarkupExtensionBase
where T : ExampleMarkupExtension<T> {
static ExampleMarkupExtension() => Value = typeof(T).GetRequiredCustomAttribute<StaticInfoAttribute>().Value;
public static readonly string Value;
public sealed override object ProvideValue(IServiceProvider serviceProvider)
=> Value;
}
Rationale
Some may ask what's the harm of leaving it as-is. Technically, there's nothing wrong with letting a person subclass ExampleMarkupExtensionBase. There's just no point to it.
For that matter, there's technically no harm with moving the StaticInfoAttribute outside of the class as well, removing the need for the non-generic base class entirely. I just chose the former approach as it's more important to restrict the attribute's usage than it is to stop someone from subclassing the base class.
As per our comments, you can use the EditorBrowsable attribute to hide the method from projects that reference it. Note however it just hides it from IntelliSense and if a user was to type out ExampleMarkupExtensionBase that the class still exists and is valid to be used.
[EditorBrowsable(EditorBrowsableState.Never)]
public abstract class ExampleMarkupExtensionBase : MarkupExtension

Why is an Array an abstract class in C#? [duplicate]

The C# spec, section 10.1.1.1, states:
An abstract class is permitted (but
not required) to contain abstract
members.
This allows me to create classes like this:
public abstract class A
{
public void Main()
{
// it's full of logic!
}
}
Or even better:
public abstract class A
{
public virtual void Main() { }
}
public abstract class B : A
{
public override sealed void Main()
{
// it's full of logic!
}
}
This is really a concrete class; it's only abstract in so far as one can't instantiate it. For example, if I wanted to execute the logic in B.Main() I would have to first get an instance of B, which is impossible.
If inheritors don't actually have to provide implementation, then why call it abstract?
Put another way, why does C# allow an abstract class with only concrete members?
I should mention that I am already familiar with the intended functionality of abstract types and members.
Perhaps a good example is a common base class that provides shared properties and perhaps other members for derived classes, but does not represent a concrete object. For example:
public abstract class Pet
{
public string Name{get;set;}
}
public class Dog : Pet
{
public void Bark(){ ... }
}
All pets have names, but a pet itself is an abstract concept. An instance of a pet must be a dog or some other kind of animal.
The difference here is that instead of providing a method that should be overridden by implementors, the base class declares that all pets are composed of at least a Name property.
The idea is to force the implementor to derive from the class as it is intended to provide only a basis for a presumably more specialized implementation. So the base class, while not having any abstract members may only contain core methods an properties that can be used as a basis for extension.
For example:
public abstract class FourLeggedAnimal
{
public void Walk()
{
// most 4 legged animals walk the same (silly example, but it works)
}
public void Chew()
{
}
}
public class Dog : FourLeggedAnimal
{
public void Bark()
{
}
}
public class Cat : FourLeggedAnimal
{
public void Purr()
{
}
}
I think a slightly more accurate representation of your question would be: Why does C# allow an abstract class with only concrete members?
The answer: There's no good reason not to. Perhaps someone out there has some organizational structure where they like to have a noninstantiatable class at the top, even if a class below it just inherits and adds nothing. There's no good reason not to support that.
You said it -- because you can't instantiate it; it is meant to be a template only.
It is not "really a concrete class" if you declare it as abstract. That is available to you as a design choice.
That design choice may have to do with creating entities that are (at risk of mixing the terminology) abstractions of real-world objects, and with readability. You may want to declare parameters of type Car, but don't want objects to be declarable as Car -- you want every object of type Car to be instantiated as a Truck, Sedan, Coupe, or Roadster. The fact that Car doesn't require inheritors to add implementation does not detract from its value as an abstract version of its inheritors that cannot itself be instantiated.
Abstract means providing an abstraction of behaviour. For example Vehicle is an abstract form. It doesn't have any real world instance, but we can say that Vehicle has accelerating behaviour. More specifically Ford Ikon is a vehicle, and Yamaha FZ is a vehicle. Both these have accelerating behaviour.
If you now make this in the class form. Vehicle is abstract class with Acceleration method. While you may/ may not provide any abstract method. But the business need is that Vehicle should not be instantiated. Hence you make it abstract. The other two classes - Ikon and FZ are concrete classes deriving from Vehicle class. These two will have their own properties and behaviours.
With regards to usage, using abstract on a class declaration but having no abstract members is the same as having the class public but using protected on its constructors. Both force the class to be derived in order for it to be instantiated.
However, as far as self-documenting code goes, by marking the class abstract it informs others that this class is never meant to be instantiated on its own, even if it has no virtual or abstract members. Whereas protecting the constructors makes no such assertion.
The compiler does not prevent implementation-logic, but in your case I would simply omit abstract ?! BTW some methods could be implemented with { throw Exception("must inherit"); } and the compiler could not distinguish fully implemented classes and functions including only throw.
Here's a potential reason:
Layer Supertype
It's not uncommon for all the objects
in a layer to have methods you don't
want to have duplicated throughout the
system. You can move all of this
behavior into a common Layer
Supertype.
-- Martin Fowler
There's no reason to prevent having only concrete methods in an abstract class - it's just less common. The Layer Supertype is a case where this might make sense.
I see abstract classes serving two main purposes:
An incomplete class that must be specialized to provide some concrete service. Here, abstract members would be optional. The class would provide some services that the child classes can use and could define abstract members that it uses to provide its service, like in the Template Method Pattern. This type of abstract class is meant to create an inheritance hierarchy.
A class that only provides static utility methods. In this case, abstract members don't make sense at all. C# supports this notion with static classes, they are implicitly abstract and sealed. This can also be achieved with a sealed class with a private constructor.

C# - Creating a saveable object

I want to create a class library, that contains an interface that objects can derive of, lets say ISaveableObject.
Now, this interface should implement the following functionality:
Objects that derive off this interface should have a method ToSaveableObject (similar to the System.Object.ToString() method).
And it should contain a specific constructor, which takes an array of objects as its parameter.
The connection between these two should be that the ToSaveableObject method returns a string that takes all the properties that are needed for the object[] and convert it into a readable string and return it.
Am I going in the correct direction by wanting to use an interface or is an abstract class better suited for this case?
Sadly, interfaces cannot implement constructors, so is there another way to accomplish my goal?
Use an abstract base class to form your contract for derived classes. What you want is more of an implementation detail which is more than what an interface can provide.
abstract base class could look like this
public abstract class SaveableObject {
protected object[] parameters = new object[0];
protected SaveableObjectBase(object[] objects) {
this.parameters = objects;
}
public abstract string ToSaveableObject();
}
So now derived classes have to implement the ToSaveableObject() method and will have access to the objects passed in the constructor to generate the string.
If the construction algorithm for the ToSaveableObject method is the same for all derived types then you should just implement that method in the base abstract class so that all derived classes will have the functionality already built in.

Is it possible to create variable in parent class, that would initialized once per derrived type?

I'm using IDataErrorInfo interface to validate my entities. As long as validation logic is reading metadata from attributes, it is the same for all entities, so I've created class
public class DataErrorInfo : IDataErrorInfo
And all entities are derriving from it. Thing is, that I wish to cache reflection info for derived classes to speed up validation, so every entity type should initialize this cache once per running application.
I was thinking to use static readonly field, but found out, that it is initialized with first used entity type's reflection info, so if there's entity A and entity B, and entity A is accessed first, entity B will have entity A reflection cache.
You could use a Dictionary<Type, DataErrorInfo> implemented as a Singleton.
The Singleton pattern enforces that only one Dictionary exists in memory. The Dictionary itself will enforce the constraint that each type gets one entry as a Key. Your Value is going to be whatever reflection info you want cached. In this case it looks like that's DataErrorInfo.
In a generic class if you have a static it's for the closed generic type you can leverage this.
Define your base class as a generic (with a somewhat odd looking but valid constraint)
public class DataErrorInfo<T> : IDataErrorInfo where T : DataErrorInfo<T>{
...
}
you then define your derived class like this (notice that the derived class itself is passed as T to the base generic type)
public class EntityClass : DataErrorInfo<EntityClass>{
...
}
that way any static is scoped to the derived class not the parent class as long as you don't do as below
public class AnotherEntityClass : DataErrorInfo<EntityClass>{
...
}

Cannot create an instance of the abstract class or interface

I'm not familiar on using abstract class.
I'm trying to call a abstract class and get this error Cannot create an instance of the abstract class or interface and I already research this error but I'm really confused on this.
Here's my code:
string B1String;
while ((B1String = OasisFile.ReadLine()) != null)
{
Questions_Base oQuestions_Base = new Questions_Base(); // error here
oQuestions_Base.Import(B1String);
}
Please advice me.. thanks!
The purpose of an abstract class it to serve as part of a class hierarchy where more-derived classes share some common implementation.
If you have a flight simulator, you might define an abstract class ThingsThatFly that implements some properties (air speed, altitude, heading) and methods (TakeOff(), Land()) that all flying things have in common, but would be declared abstract because ThingsThatFly is an abstraction of all concrete things that fly. You could certainly have classes inbetween as well, for example Cessna172 could inherit from Airplane that inherits from ThingsThatFly. You would do that if all airplanes have some common implementation that e.g. birds don't have (for example, a Fuel Remaining property).
You would then have a number of concrete (= real life) things that fly like a Cessna 172, a Space Shuttle and a Duck. Each of those would be a concrete class that derives from ThingsThatFly
This is different than having the concrete classes implement an interface such as IThingsThatFly in that the abstract class provides not only a definition of the properties and methods that are expected, but also provides a (hopefully useful) implementation of those properties and methods.
An Abstract class can only be inherited.
public class CustomClass : Questions_Base {
}
Here's a link all about abstract classes and how to use them.
You cant create an instance of an abstract class.
You need to define a concrete class that inherits the abstract class, and create an instance of that.
Abstract class is made to be overriden by Derived class. If you have to have Abstract class, first create s Derived class from it and use Derived class contructor.
If it's not important, just remove abstract word from Questions_Base class declaration, so making that non abstract one. Also because in code provided I don't see any abstract member, so may this one is correct choice.
Regards.
An abstract class cannot be instantiated. You must provide an implementation for the class.
abstract class Animal
{
public abstract void Speak() { }
}
public class Dog : Animal
{
public override void Speak()
{
Console.WriteLine("Woof");
}
}
See MSDN on abstract for more information
From the documentation: "The abstract keyword enables you to create classes and class members that are incomplete and must be implemented in a derived class."
The purpose of using abstract is exactly to prevent instantiation, because you only created the class to use as a base class and never want an instance created.
More here.
An abstract class is one which MUST be inherited.
It falls somewhere between an Interface, which defines only the interface that a class must implement and no implementation code and a class that you can create an instance of which defines both the interface and the implementation code. There are several abstract classes in the .NET framework such as CollectionBase. You cannot create an instance of CollectionBase, it is intended for you to create a class that inherits from it and extends it's capabilities.
You should simpley be able to remove the kwy work "abstract" from your class definition of Questions_Base or create a new class definition that inherits from it.
Abstract classes, marked by the keyword abstract in the class definition, are typically used to define a base class in the hierarchy. What's special about them, is that you can't create an instance of them - if you try, you will get a compile error. Instead, you have to subclass them, as taught in the chapter on inheritance, and create an instance of your subclass. So when do you need an abstract class? It really depends on what you do. To be honest, you can go a long way without needing an abstract class, but they are great for specific things, like frameworks, which is why you will find quite a bit of abstract classes within the .NET framework it self. A good rule of thumb is that the name actually makes really good sense - abstract classes are very often, if not always, used to describe something abstract, something that is more of a concept than a real thing.

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