Related
Want feedback if i`m correct here?
Use void if you are not returning anything in a method,
otherwise
Name your data types used in the method criteria before method name.
use Return in the method before the calculation or output.
So something like this.
static int MyMethod(int x)
{
return 5 + x;
}
static void Main(string[] args)
{
Console.WriteLine(MyMethod(3));
}
// Outputs 8 (5 + 3)
What if my method has ints and doubles?
Do I write as follows? (another words do I have to mention every type i`m using prior to the method name?
static int double myMethod (int x, double y)
Even with that I dont know when is a method void? It seems my methods all return values.
Isnt the following returning the values of the arguments? So why should I label it void?
static void MyMethod(string fname, int age)
{
Console.WriteLine(fname + " is " + age);
}
static void Main(string[] args)
{
MyMethod("Liam", 20);
MyMethod("Jenny", 25);
MyMethod("Tom", 31);
}
I can only think that a void means there is no new calculation being done in the actual method body, passing arguments into a method and spitting them out for user viewing does not mean its "returning a value", I dont know what i`m talking about.
Let's be completely clear about what these bullets mean.
Use void if you are not returning anything in a method, otherwise
In this context, "return" means that the method provides an output that can be assigned to a variable by the caller. For example
int Return10()
{
return 10;
}
...allows the caller to do this:
int x = Return10();
Console.WriteLine(x); //Outputs "10"
A method should "return" void when its results cannot be assigned. For example, if the results are printed on the screen.
void Print10()
{
Console.WriteLine("10"); //Prints 10 to the screen
}
...which allows the caller to do this:
Print10();
You cannot assign it because it doesn't return anything. This doesn't work:
int x = Print10(); //Compiler error
Name your data types used in the method criteria before method name.
A method can return exactly one value or object. So "types" here is wrong. You can only specify one type.
Use return in the method before the calculation or output.
This is a little misleading. The return keyword should be followed by an expression which can be assigned.
int Return10()
{
return 10 + 10; //Is okay because it's an expression and could be assigned
}
int Return10()
{
var x = 10 + 10;
return x; //This is also okay; in fact it does exactly the same thing as the previous example
}
int Return10()
{
return Console.WriteLine("10"); //Compiler error; can't be assigned to anything.
}
By the way, a method can also output something and return it:
int WriteAndReturn10()
{
int x = 10;
Console.WriteLine(x);
return x;
}
I am going to address the following
What if my method has ints and doubles? Do I write as follows?
(another words do I have to mention every type i`m using prior to the
method name?
There are no built in ways or syntax to return more than one type from a method as the return parameter.. This is basically historical and has been this way since dinosaurs roamed the earth.
However, there are lots of options that achieve the same result. For instance, you could use a custom struct, you could use out parameters, you could use a class, or a delegate parameter of some kind. However, a modern succinct approach might be to use a Value Tuple:
static (int someInt, double someDouble) myMethod (int x, double y)
{
return (x,y);
}
Fun Fact : even though this looks like you a returning more than one type, you are actually just invoking a special syntax that wraps your return parameters in a single type of struct
Usage
var result = myMethod(1,2.2);
Console.WriteLine(result.someInt);
Console.WriteLine(result.someDouble);
Or if you want to get fancy, you can use the newer deconstructed syntax
var (someInt, someDouble) = myMethod(1,2.2);
Console.WriteLine(someInt);
Console.WriteLine(someDouble);
Additional Resources
return (C# Reference)
Methods (C# Programming Guide)
Tuple types (C# reference)
out parameter modifier (C# Reference)
ref (C# Reference)
Using Delegates (C# Programming Guide)
I know this is a basic question, but I couldn't find an answer.
Why use it? if you write a function or a method that's using it, when you remove it the code will still work perfectly, 100% as without it. E.g:
With params:
static public int addTwoEach(params int[] args)
{
int sum = 0;
foreach (var item in args)
sum += item + 2;
return sum;
}
Without params:
static public int addTwoEach(int[] args)
{
int sum = 0;
foreach (var item in args)
sum += item + 2;
return sum;
}
With params you can call your method like this:
addTwoEach(1, 2, 3, 4, 5);
Without params, you can’t.
Additionally, you can call the method with an array as a parameter in both cases:
addTwoEach(new int[] { 1, 2, 3, 4, 5 });
That is, params allows you to use a shortcut when calling the method.
Unrelated, you can drastically shorten your method:
public static int addTwoEach(params int[] args)
{
return args.Sum() + 2 * args.Length;
}
Using params allows you to call the function with no arguments. Without params:
static public int addTwoEach(int[] args)
{
int sum = 0;
foreach (var item in args)
{
sum += item + 2;
}
return sum;
}
addtwoEach(); // throws an error
Compare with params:
static public int addTwoEach(params int[] args)
{
int sum = 0;
foreach (var item in args)
{
sum += item + 2;
}
return sum;
}
addtwoEach(); // returns 0
Generally, you can use params when the number of arguments can vary from 0 to infinity, and use an array when numbers of arguments vary from 1 to infinity.
It allows you to add as many base type parameters in your call as you like.
addTwoEach(10, 2, 4, 6)
whereas with the second form you have to use an array as parameter
addTwoEach(new int[] {10,2,4,6})
One danger with params Keyword is, if after Calls to the Method have been coded,
someone accidentally / intentionally removes one/more required Parameters from the Method Signature,
and
one/more required Parameters immediately prior to the params Parameter prior to the Signature change were Type-Compatible with the params Parameter,
those Calls will continue to compile with one/more Expressions previously intended for required Parameters being treated as the optional params Parameter. I just ran into the worst possible case of this: the params Parameter was of Type object[].
This is noteworthy because developers are used to the compiler slapping their wrists with the much, much more common scenario where Parameters are removed from a Method with all required Parameters (because the # of Parameters expected would change).
For me, it's not worth the shortcut. (Type)[] without params will work with 0 to infinity # of Parameters without needing Overrides. Worst case is you'll have to add a , new (Type) [] {} to Calls where it doesn't apply.
Btw, imho, the safest (and most readable practice) is to:
pass via Named Parameters (which we can now do even in C# ~2 decades after we could in VB ;P), because:
1.1. it's the only way that guarantees prevention of unintended values passed to Parameters after Parameter order, Compatible-Type and/or count change after Calls have been coded,
1.2. it reduces those chances after a Parameter meaning change, because the likely new identifier name reflecting the new meaning is right next to the value being passed to it,
1.3. it avoids having to count commas and jump back & forth from Call to Signature to see what Expression is being passed for what Parameter, and
1.3.1. By the way, this reason alone should be plenty (in terms of avoiding frequent error-prone violations of the DRY Principle just to read the code not to mention also modify it), but this reason can be exponentially more important if there are one/more Expressions being Passed that themselves contain commas, i.e. Multi-Dimensional Array Refs or Multi-Parameter Function Calls. In that case, you couldn't even use (which even if you could, would still be adding an extra step per Parameter per Method Call) a Find All Occurrences in a Selection feature in your editor to automate the comma-counting for you.
1.4. if you must use Optional Parameters (params or not), it allows you to search for Calls where a particular Optional Parameter is Passed (and therefore, most likely is not or at least has the possibility of being not the Default Value),
(NOTE: Reasons 1.2. and 1.3. can ease and reduce chances of error even on coding the initial Calls not to mention when Calls have to be read and/or changed.))
and
do so ONE - PARAMETER - PER - LINE for better readability (because:
2.1. it's less cluttered, and
2.2. it avoids having to scroll right & back left (and having to do so PER - LINE, since most mortals can't read the left part of multiple lines, scroll right and read the right part)).
2.3. it's consistent with the "Best Practice" we've already evolved into for Assignment Statements, because every Parameter Passed is in essence an Assignment Statement (assigning a Value or Reference to a Local Variable). Just like those who follow the latest "Best Practice" in Coding Style wouldn't dream of coding multiple Assignment Statements per line, we probably shouldn't (and won't once "Best Practice" catches up to my "genius" ;P ) do so when Passing Parameters.
NOTES:
Passing in Variables whose names mirror the Parameters' doesn't help when:
1.1. you're passing in Literal Constants (i.e. a simple 0/1, false/true or null that even "'Best Practices'" may not require you use a Named Constant for and their purpose can't be easily inferred from the Method name),
1.2. the Method is significantly lower-level / more generic than the Caller such that you would not want / be able to name your Variables the same/similar to the Parameters (or vice versa), or
1.3. you're re-ordering / replacing Parameters in the Signature that may result in prior Calls still Compiling because the Types happen to still be compatible.
Having an auto-wrap feature like VS does only eliminates ONE (#2.2) of the 8 reasons I gave above. Prior to as late as VS 2015, it did NOT auto-indent (!?! Really, MS?!?) which increases severity of reason #2.2.
VS should have an option that generates Method Call snippets with Named Parameters (one per line of course ;P) and a compiler option that requires Named Parameters (similar in concept to Option Explicit in VB which, btw, the requirement of was prolly once thought equally as outrageous but now is prolly required by "'Best Practices'"). In fact, "back in my day" ;), in 1991 just months into my career, even before I was using (or had even seen) a language with Named Parameters, I had the anti-sheeple / "just cuz you can, don't mean you should" / don't blindly "cut the ends of the roast" sense enough to simulate it (using in-line comments) without having seen anyone do so. Not having to use Named Parameters (as well other syntax that save "'precious'" source code keystrokes) is a relic of the Punch Card era when most of these syntaxes started. There's no excuse for that with modern hardware and IDE's and much more complex software where readability is much, Much, MUCH more important. "Code is read much more often than is written". As long as you're not duplicating non-auto-updated code, every keystroke saved is likely to cost exponentially more when someone (even yourself) is trying to read it later.
No need to create overload methods, just use one single method with params as shown below
// Call params method with one to four integer constant parameters.
//
int sum0 = addTwoEach();
int sum1 = addTwoEach(1);
int sum2 = addTwoEach(1, 2);
int sum3 = addTwoEach(3, 3, 3);
int sum4 = addTwoEach(2, 2, 2, 2);
params also allows you to call the method with a single argument.
private static int Foo(params int[] args) {
int retVal = 0;
Array.ForEach(args, (i) => retVal += i);
return retVal;
}
i.e. Foo(1); instead of Foo(new int[] { 1 });. Can be useful for shorthand in scenarios where you might need to pass in a single value rather than an entire array. It still is handled the same way in the method, but gives some candy for calling this way.
Adding params keyword itself shows that you can pass multiple number of parameters while calling that method which is not possible without using it. To be more specific:
static public int addTwoEach(params int[] args)
{
int sum = 0;
foreach (var item in args)
{
sum += item + 2;
}
return sum;
}
When you will call above method you can call it by any of the following ways:
addTwoEach()
addTwoEach(1)
addTwoEach(new int[]{ 1, 2, 3, 4 })
But when you will remove params keyword only third way of the above given ways will work fine. For 1st and 2nd case you will get an error.
One more important thing needs to be highlighted. It's better to use params because it is better for performance. When you call a method with params argument and passed to it nothing:
public void ExampleMethod(params string[] args)
{
// do some stuff
}
call:
ExampleMethod();
Then a new versions of the .Net Framework do this (from .Net Framework 4.6):
ExampleMethod(Array.Empty<string>());
This Array.Empty object can be reused by framework later, so there are no needs to do redundant allocations. These allocations will occur when you call this method like this:
ExampleMethod(new string[] {});
Might sound stupid,
But Params doesn't allow multidimensional array.
Whereas you can pass a multidimensional array to a function.
Another example
public IEnumerable<string> Tokenize(params string[] words)
{
...
}
var items = Tokenize(product.Name, product.FullName, product.Xyz)
It enhances code brevity. Why be lengthy when you can be concise?
using System;
namespace testingParams
{
class Program
{
private void lengthy(int[] myArr)
{
foreach (var item in myArr)
{
//...
}
}
private void concise(params int[] myArr) {
foreach (var item in myArr)
{
//...
}
}
static void Main(string[] args)
{
Program p = new Program();
//Why be lengthy...:
int[] myArr = new int[] { 1, 2, 3, 4, 5 };
p.lengthy(myArr);
//When you can be concise...:
p.concise(1, 2, 3, 4, 5);
}
}
}
If you remove the keyword params, the caller code will not work as desired.
I know this is a basic question, but I couldn't find an answer.
Why use it? if you write a function or a method that's using it, when you remove it the code will still work perfectly, 100% as without it. E.g:
With params:
static public int addTwoEach(params int[] args)
{
int sum = 0;
foreach (var item in args)
sum += item + 2;
return sum;
}
Without params:
static public int addTwoEach(int[] args)
{
int sum = 0;
foreach (var item in args)
sum += item + 2;
return sum;
}
With params you can call your method like this:
addTwoEach(1, 2, 3, 4, 5);
Without params, you can’t.
Additionally, you can call the method with an array as a parameter in both cases:
addTwoEach(new int[] { 1, 2, 3, 4, 5 });
That is, params allows you to use a shortcut when calling the method.
Unrelated, you can drastically shorten your method:
public static int addTwoEach(params int[] args)
{
return args.Sum() + 2 * args.Length;
}
Using params allows you to call the function with no arguments. Without params:
static public int addTwoEach(int[] args)
{
int sum = 0;
foreach (var item in args)
{
sum += item + 2;
}
return sum;
}
addtwoEach(); // throws an error
Compare with params:
static public int addTwoEach(params int[] args)
{
int sum = 0;
foreach (var item in args)
{
sum += item + 2;
}
return sum;
}
addtwoEach(); // returns 0
Generally, you can use params when the number of arguments can vary from 0 to infinity, and use an array when numbers of arguments vary from 1 to infinity.
It allows you to add as many base type parameters in your call as you like.
addTwoEach(10, 2, 4, 6)
whereas with the second form you have to use an array as parameter
addTwoEach(new int[] {10,2,4,6})
One danger with params Keyword is, if after Calls to the Method have been coded,
someone accidentally / intentionally removes one/more required Parameters from the Method Signature,
and
one/more required Parameters immediately prior to the params Parameter prior to the Signature change were Type-Compatible with the params Parameter,
those Calls will continue to compile with one/more Expressions previously intended for required Parameters being treated as the optional params Parameter. I just ran into the worst possible case of this: the params Parameter was of Type object[].
This is noteworthy because developers are used to the compiler slapping their wrists with the much, much more common scenario where Parameters are removed from a Method with all required Parameters (because the # of Parameters expected would change).
For me, it's not worth the shortcut. (Type)[] without params will work with 0 to infinity # of Parameters without needing Overrides. Worst case is you'll have to add a , new (Type) [] {} to Calls where it doesn't apply.
Btw, imho, the safest (and most readable practice) is to:
pass via Named Parameters (which we can now do even in C# ~2 decades after we could in VB ;P), because:
1.1. it's the only way that guarantees prevention of unintended values passed to Parameters after Parameter order, Compatible-Type and/or count change after Calls have been coded,
1.2. it reduces those chances after a Parameter meaning change, because the likely new identifier name reflecting the new meaning is right next to the value being passed to it,
1.3. it avoids having to count commas and jump back & forth from Call to Signature to see what Expression is being passed for what Parameter, and
1.3.1. By the way, this reason alone should be plenty (in terms of avoiding frequent error-prone violations of the DRY Principle just to read the code not to mention also modify it), but this reason can be exponentially more important if there are one/more Expressions being Passed that themselves contain commas, i.e. Multi-Dimensional Array Refs or Multi-Parameter Function Calls. In that case, you couldn't even use (which even if you could, would still be adding an extra step per Parameter per Method Call) a Find All Occurrences in a Selection feature in your editor to automate the comma-counting for you.
1.4. if you must use Optional Parameters (params or not), it allows you to search for Calls where a particular Optional Parameter is Passed (and therefore, most likely is not or at least has the possibility of being not the Default Value),
(NOTE: Reasons 1.2. and 1.3. can ease and reduce chances of error even on coding the initial Calls not to mention when Calls have to be read and/or changed.))
and
do so ONE - PARAMETER - PER - LINE for better readability (because:
2.1. it's less cluttered, and
2.2. it avoids having to scroll right & back left (and having to do so PER - LINE, since most mortals can't read the left part of multiple lines, scroll right and read the right part)).
2.3. it's consistent with the "Best Practice" we've already evolved into for Assignment Statements, because every Parameter Passed is in essence an Assignment Statement (assigning a Value or Reference to a Local Variable). Just like those who follow the latest "Best Practice" in Coding Style wouldn't dream of coding multiple Assignment Statements per line, we probably shouldn't (and won't once "Best Practice" catches up to my "genius" ;P ) do so when Passing Parameters.
NOTES:
Passing in Variables whose names mirror the Parameters' doesn't help when:
1.1. you're passing in Literal Constants (i.e. a simple 0/1, false/true or null that even "'Best Practices'" may not require you use a Named Constant for and their purpose can't be easily inferred from the Method name),
1.2. the Method is significantly lower-level / more generic than the Caller such that you would not want / be able to name your Variables the same/similar to the Parameters (or vice versa), or
1.3. you're re-ordering / replacing Parameters in the Signature that may result in prior Calls still Compiling because the Types happen to still be compatible.
Having an auto-wrap feature like VS does only eliminates ONE (#2.2) of the 8 reasons I gave above. Prior to as late as VS 2015, it did NOT auto-indent (!?! Really, MS?!?) which increases severity of reason #2.2.
VS should have an option that generates Method Call snippets with Named Parameters (one per line of course ;P) and a compiler option that requires Named Parameters (similar in concept to Option Explicit in VB which, btw, the requirement of was prolly once thought equally as outrageous but now is prolly required by "'Best Practices'"). In fact, "back in my day" ;), in 1991 just months into my career, even before I was using (or had even seen) a language with Named Parameters, I had the anti-sheeple / "just cuz you can, don't mean you should" / don't blindly "cut the ends of the roast" sense enough to simulate it (using in-line comments) without having seen anyone do so. Not having to use Named Parameters (as well other syntax that save "'precious'" source code keystrokes) is a relic of the Punch Card era when most of these syntaxes started. There's no excuse for that with modern hardware and IDE's and much more complex software where readability is much, Much, MUCH more important. "Code is read much more often than is written". As long as you're not duplicating non-auto-updated code, every keystroke saved is likely to cost exponentially more when someone (even yourself) is trying to read it later.
No need to create overload methods, just use one single method with params as shown below
// Call params method with one to four integer constant parameters.
//
int sum0 = addTwoEach();
int sum1 = addTwoEach(1);
int sum2 = addTwoEach(1, 2);
int sum3 = addTwoEach(3, 3, 3);
int sum4 = addTwoEach(2, 2, 2, 2);
params also allows you to call the method with a single argument.
private static int Foo(params int[] args) {
int retVal = 0;
Array.ForEach(args, (i) => retVal += i);
return retVal;
}
i.e. Foo(1); instead of Foo(new int[] { 1 });. Can be useful for shorthand in scenarios where you might need to pass in a single value rather than an entire array. It still is handled the same way in the method, but gives some candy for calling this way.
Adding params keyword itself shows that you can pass multiple number of parameters while calling that method which is not possible without using it. To be more specific:
static public int addTwoEach(params int[] args)
{
int sum = 0;
foreach (var item in args)
{
sum += item + 2;
}
return sum;
}
When you will call above method you can call it by any of the following ways:
addTwoEach()
addTwoEach(1)
addTwoEach(new int[]{ 1, 2, 3, 4 })
But when you will remove params keyword only third way of the above given ways will work fine. For 1st and 2nd case you will get an error.
One more important thing needs to be highlighted. It's better to use params because it is better for performance. When you call a method with params argument and passed to it nothing:
public void ExampleMethod(params string[] args)
{
// do some stuff
}
call:
ExampleMethod();
Then a new versions of the .Net Framework do this (from .Net Framework 4.6):
ExampleMethod(Array.Empty<string>());
This Array.Empty object can be reused by framework later, so there are no needs to do redundant allocations. These allocations will occur when you call this method like this:
ExampleMethod(new string[] {});
Might sound stupid,
But Params doesn't allow multidimensional array.
Whereas you can pass a multidimensional array to a function.
Another example
public IEnumerable<string> Tokenize(params string[] words)
{
...
}
var items = Tokenize(product.Name, product.FullName, product.Xyz)
It enhances code brevity. Why be lengthy when you can be concise?
using System;
namespace testingParams
{
class Program
{
private void lengthy(int[] myArr)
{
foreach (var item in myArr)
{
//...
}
}
private void concise(params int[] myArr) {
foreach (var item in myArr)
{
//...
}
}
static void Main(string[] args)
{
Program p = new Program();
//Why be lengthy...:
int[] myArr = new int[] { 1, 2, 3, 4, 5 };
p.lengthy(myArr);
//When you can be concise...:
p.concise(1, 2, 3, 4, 5);
}
}
}
If you remove the keyword params, the caller code will not work as desired.
Hi I'm trying to learn some C# programming and I came across something that I'm having a difficult time understanding. I usually deal with VB6, VB.NET, and VBA for the most part so I have some understanding of programming. Here's what I'm not sure about...
Let's say you have two snippets of code...
1)
static int Area(int h, int w)
{
return h*w;
}
2)
static void Main(string[] args)
{
int res = Area(w: 5, h: 8);
Console.WriteLine(res);
}
So in the first snippet, I'm doing the return which does the multiplication of H * W but we do not write it as we do in the #2 with Console.WriteLine()?
What does the return actually do?
In #2 - the first line static void Main(string[] args) - especially the string[] args part - What does this mean?
1) return is a keyword meant to determine the result of a function/method. In your case, the method is called Area. See Methods.
2) args is a string array that will contain all parameters that you pass to your program when you're running it from a command line. See Command-line arguments. Example:
foo.exe -a -b
In the above case, the args array will be ["-a", "-b"]
So in the first snippet, I'm doing the return which does the multiplication of H * W but we do not write it as we do in the #2 with console.writeline? What does the return actually do?
return represents what the function will return when called. The two parameters, h*w, must be supplied when the function is called, or a compiler error will be thrown. It's like an algebraic expression; the function represents that without needing to show the logic, just input two numbers and the functionality is applied as the return variable from the function. Using your example:
int res = Area(w: 5, h: 8)
Here, the function is called Area(w: 5, h: 8), with the w variable set to 5 and the h set to 8. Back to our function then:
static int Area(int h, int w)
{
return h*w;
}
replace the variables, and you get:
static int Area(int h, int w)
{
return 8*5;
}
So, it shouldn't surprise you that res = Area(w: 5, h: 8) gives res as 40, when you log it in the console.
In #2 - the first line static void Main(string[] args) - especially the string []args part - what does this mean?
The string[] args represents an array of arguments sent to the Main function, which is especially useful once you compile your script into an .exe. From the command line, you could do:
compiled.exe "My" "Strings"
and the array would contain two values; args[0] == "My" and args[1] == "Strings". You can loop through the args[] array to utilise them. In this script, the args array is not used.
EDIT Comment correction.
return returns a value from the function to the caller, so e.g. you can assign the result of the function call to a variable.
string[] args is an array of arguments passed to the program if you run it from command line.
The return passes back the answer in this case it will give the h*w back to the main mether where the area method is called
String[] args refers to arguments that can be passed into the main method in this case an array of strings, this can be passed in by whatever is calling this main method.
I am used to using functions that return a single value "in-line" like so:
Label1.Text = firstString + functionReturnSecondString(aGivenParameter);
Can this be done for a function that returns two values?
Hypothetical example:
label1.Text = multipleReturnFunction(parameter).firstValue
I have been looking into returning more than one value and it looks like the best options are using a tuple, struct, or an array list.
I made a working function that retuns a struct. However the way I got it to work I need to first call the function, then I can use the values. It doesn't seem possible to make it happen all on the same line without writing another function.
multipleReturnFunction(parameter);
Label1.Text = firstString + classOfStruct.secondString;
I haven't made a function that returns a tuple or array list yet, so I'm not sure. Is it possible to call those functions and reference the return values "inline"?
I appreciate your feedback.
I have a grotty hack for exactly this type of scenario - when you want to perform multiple operations on the return value without defining an extra variable to store it:
public static TResult Apply<TInput, TResult>(this TInput input, Func<TInput, TResult> transformation)
{
return transformation(input);
}
... and here's the reason it came about in the first place:
var collection = Enumerable.Range(1, 3);
// Average reimplemented with Aggregate.
double average = collection
.Aggregate(
new { Count = 0, Sum = 0 },
(acc, i) => new { Count = acc.Count + 1, Sum = acc.Sum + i })
.Apply(a => (double)a.Sum / (double)a.Count); // Note: we have access to both Sum and Count despite never having stored the result of the call to .Aggregate().
Console.WriteLine("Average: {0}", average);
Needless to say this is better suited for academic exercises than actual production code.
Alternatively, use the ref or they out keyword.
Example:
int a = 0, b = 0;
void DoSomething(ref int a, ref int b) {
a = 1;
b = 2;
}
Console.WriteLine(a); // Prints 1
Console.WriteLine(b); // Prints 2
It's not inline and I personally would consider a class or a struct before using the ref or the out keyword. Let's consider the theory: when you want to return multiple things, you have in fact an object that has multiple properties which you want to make available to the caller of your function.
Therefore it is much more correct to actually create an object (either by using a class or a struct) that represents what you want to make available and returning that.
The only time I use the ref or the out keyword is when using DLL imports because those functions often have pointers as their calling arguments and I personally don't see any benefit in using them in your typical normal application.
To do this inline, I think you would have to have another method that takes your struct and gives you the string you are looking for.
public string NewMethod(object yourStruct)
{
return string.Format("{0} {1}", yourStruct.value1, yourStruct.value2);
}
Then in the page, you do this:
Label1.Text = NewMethod(multipleReturnFunction(parameter));
C# doesn't have Inline functions, but it does support anonymous functions which can be closures.
With these techniques, you can say:
var firstString=default(String);
var secondString=default(String);
((Action<String>)(arg => {
firstString="abc"+arg;
secondString="xyz";
}))("wtf");
label1.Text=firstString+secondString;
Debug.Print("{0}", label1.Text);
((Action<String>)(arg => {
firstString="123"+arg;
secondString="456";
}))("???");
label1.Text=firstString+secondString;
Debug.Print("{0}", label1.Text);
or name the delegate and reuse it:
var firstString=default(String);
var secondString=default(String);
Action<String> m=
arg => {
firstString="abc"+arg;
secondString="xyz";
};
m("wtf");
label1.Text=firstString+secondString;
Debug.Print("{0}", label1.Text);
m("???");
label1.Text=firstString+secondString;
Debug.Print("{0}", label1.Text);
So, do you really need a method returns multiple values?
Each method can return only one value. Thats how methods defined in .NET
Methods are declared in a class or struct by specifying the access
level such as public or private, optional modifiers such as abstract
or sealed, the return value, the name of the method, and any method
parameters
If you need to return more than one value from method, then you have three options:
Return complex type which will hold all values. That cannot help you in this case, because you will need local variable to store value returned by method.
Use out parameters. Also not your case - you will need to declare parameters before method call.
Create another method, which does all work and returns single value.
Third option looks like
Label1.Text = AnotherMethod(parameters);
And implementation
public string AnotherMethod(parameters)
{
// use option 1 or 2 to get both values
// return combined string which uses both values and parameters
}
BTW One more option - do not return values at all - you can use method which sets several class fields.