Game Development using C# [closed] - c#

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Closed 11 years ago.
I am well in C# with WPF. Now i want to develop game using WPF. But the problem is i have no basic idea about game development. Can any one give me any advice or any web side or any book reference for game development.

Check out the XNA Developer Centre.

I would use the XNA game development studio. It is designed for building games on the PC and the XBOX. I you are only building a simple 2D game I would scrap C# and work in BlitzBasic or PureBasic as they are very easy to build games.

It depends on what kind of games you want to write. If you want to write Puzzle games then WPF could work. Here is a nice tutorial that shows how to write a puzzle game in Silverlight: http://msdn.microsoft.com/en-us/WP7TrainingCourse_YourFirstWP7AppLab
If you want to write action games (Or pretty much any other kind of game) then XNA is the way to go like others have mentioned. It is a game framework after all.

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Learn flow of a project to maintain [closed]

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Closed 10 years ago.
I joined as a Fresher(trainee) in Software Company for Windows Store development. I don't know much about C#. My company is newly started Windows Store development. they don't have Dot net development before., that's why my company got an Senior dot net employee to complete the project,When ever he complete the project he left away from the company.
My problem is I have to maintain the project after him. My question how to manage a C# project. How to maintain project if there is any issues. I just want to learn the project flow & analyze my project to debug the project errors in future. But i am struggling how to start to analyze the project
Don't neglect or close this question. I am not asking about my personal issue.
Please answer me how can i start to learn & build my project regarding flow.
I can accept any suggestions & Any help regarding this is appreciated.
If you want to learn windows store apps then This and This links will help you in beginner level
Its important to learn XAML or any tool which creates XAML for you like expression blend.Since maintenance changes will be more on UI side.

windows store app in C# [closed]

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Closed 10 years ago.
This might be very newbie, I am experienced asp.net and c# developer with winforms experience as well.
I wonder what I need to learn to start making windows store app, what new technonologies, languages?
and 2nd question is:
How can I submit applications to the new windows store if its possible now?
thanks
Second question first. Right now, you cannot submit applications to the Windows Store. The OS is still in beta (consumer preview) and the store is not open to everyone.
There are many ways to program on Windows 8. You can use JavaScript/HTML5 or you can use C#/XAML or C++/XAML. Given your background, you should look into C# as a language with XAML as a UI framework. This is very similar to Silverlight or WPF that you may have run across.
One good place to start is Charles Petzold's upcoming book. It's on sale right now. Another place is on http://dev.windows.com. That will point you at tutorials, reference documentation, and samples.

metronome in C# for WP7 [closed]

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Closed 10 years ago.
I am a total newbie for app development with a little knowledge of c#. I have some free time in my hand ans was thinking of learning WP7 app development as well as c#. So, I figured I will build a metronome app in c# for WP7. I think learning by doing a project will me most effective.
But, I haven't been able to find much resources on how to accomplish this. On the web there are lots of tuts on how to build a metronome in JS but not in c#. So, If anyone can point me to some resources to get me started, that would be great. I'll be trying hard learning bits by bits as I progress.
http://create.msdn.com/en-US/ You will find tutorials, videos & all sorts of other excellent good times on here.

What is the logic behind game coding, moving graphics simultaneously? [closed]

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Closed 11 years ago.
I was reviewing a code from a simple PONG game code in c#, the logic as far as I could understand was reading a key press (UP and Down) in a infinte loop and update the position of the ball and bar each n milliseconds one after another.
I want to know how to draw objects on a graphic box simultaneously?
I am just interested in making simple games using a imagebox and simple graohics.
If you want to make really simple games like Tetris or other puzzle-like, you could simply drop the "infinite loop" part. I've seen plenty of simple games built with Winforms/user controls/standard events (keypress/mousemove...).
If you plan to write something more complicated, then you probably want start learning XNA. Microsoft kindly provides useful starter kits.
You don't do it simultaneously, you do it in a loop but that loop happens so fast that a human cannot tell they are being updated one at a time.

Writing digital signage player in webgl? [closed]

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Closed 11 years ago.
we are in the process of determining what would be the best technology to write our signage player . Although we are a C# house with some experience in Java, all the talk has been about Java and Mono. Also the platform we are going to build on would be a linux box.
The player has to be very intelligent and support scheduling, content change triggers by external applications (by web services), time synchronization of content, content show in different portions of the screen, video/live streamed feed etc.
We will also need to create a designer to allow the design team to create webgl content.
There is some OpenGl experience in the company so we could leverage this.
Would this be a good choice?
JD
That would be an excellent choice IF and only IF you have a good grasp on Javascript or your timeline isn't too tight in case you don't dominate Javascript. If going on a linux box, chances are you're better off with a custom build of Firefox or Chromium running your app alone without the browser parts (menus, tabs, etc).
My team here is working with HTML5+Javascript+Canvas/WebGL on the client side almost exclusively now because it is very fast to develop and needs almost no setup.

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