In my .NET based windows application I am using a flash component.
When installing my application on another system I want to automatically install flash player. Is this possible? How can I automatically install flash player with my application?
You should probably consider adding the flash player to the setup as a requirement and it will all go smooth for the user.
Related
I know it is somehow possible to implement a windows media player in a form with Visual C#.
The info for that is here: How to add the libraries and here How to code it.
But my project is in Visual C++ and I'm having a hard time finding how to do the same. It is a windows store application based on an example from a Hearth Rate Bluetooth monitor.
My goal is to play a video while the data acquisition occurs.
The answer is Windows Store App can't handle ActiveX controls. At least in a straightforward way.
The solution was to implement a MediaElement from the Toolbox into the XAML page. That element is easy to use with mediaElement.Play() and mediaElement.SetSource()
Can you put a Unity 3d game in a Xamarin cross platform app?
I am developing a Game using Unity 3D, and I would like to include the game in my Xamarin Cross Platform App.
The Game is a mini game that I will give away free to customers who download and use my App.
Is this possible?
Can you put a Unity 3d game in a Xamarin cross platform app?
It depends.
Assuming you are not talking about browser games, Unity creates its own executable and/or entry point. You would probably have to take the Unity3D-created game and embed that as a resource in the original app, say a Windows Phone app. Then launch the game as a child process.
The original app:
You may be able to embed a Unity3D-created Windows phone app as a resource in an existing Windows Phone application. You could just spawn it as a child process?
Web Game
However, there is nothing stopping you from making a game in Unity3D and having it generate a web game.
Access complimentary build options for Web publishing in Unity 5. Once a user installs it, the hugely popular Unity Web Player plugin updates automatically. Use it to deploy to Internet Explorer, Safari, Mozilla Firefox and more. Tell me more
Your Xamaring app can then simply display a web browser from which you can play your game.
Browser Shell Apps
I see your "Merricks Jewelry" app is already on the iOS store. Be warned that should you pursue the web game approach, I know at one point Apple were strict at one point about native apps that were essentially shells for web-based content. You may need to check with Apple. It may still be the case or it may not.
The application used the ActiveX control axshockwaveflash, when you install and deploy the application on another machine there is a problem of compatibility version Flash, how to solve this problem? Can someone experienced in the past?
Hello friend from Russia. I think you're seeking a solution to use both languages.
In fact, with C#, you can make Silverlight applications, which can do some of the functions that Flash provides, such as simple animations, form elements, and even camera & microphone. End users need to install Silverlight player in their browsers ( supported by Mac OS X & Windows ).
With Flash ( ActionScript ), you can make Flash animations as well as games. End users need to install Flash player in their browsers ( Google Chrome has built-in Flash player ).
In short, you need only either language to bring your contents to end users. No need to use ActiveX as it is commonly disabled / blocked by browsers.
Can anybody help me how to set the windows media player express settings programmatically? I have added reference for WMPLib and created a media player object and trying to play a file like wmp.OpenPlayer("c:\xxx.mp3");
Here the media player launches but on a Clean Windows XP SP3 machine, the media player asking to configure before playing the file. How to configure this programmatically or is there any way to skip this part and play the file?
It seems like it is possibe according to link. I haven't tested it though, so I'm not 100% sure if it works. You need to change some values in the registry. This page describes how to write to the registry. Hope this helps!
We have an HTC handset running Windows Mobile 6.1. Is there a way to increase/decrease screen brightness for this device programmatically?
The application is being developed in C#, so a .NET wrapper would be preferable, but an unmanaged API would also be acceptable.
Also, how can we turn the screen on/off to save battery while a particular application is running?
You would use the power management APIs to change the backlight settings. Also the WinMo 5 SDKs ship with a sample application called Power Manager that demonstrates how to programmatically change the state of the backlight. It's in C, but is pretty straightforward to port.