Resizing Path element to match the dimensions of image - Silverlight - c#

I have an image element in one xaml that is accessed and displayed on a different xaml. Interestingly the image automatically resizes itself to fit the grid while also maintaining the aspect ratio.
However I have Path elements that serve as borders to the images. When the Path elements are displayed they display at their normal size and I just cannot get them fit the image as borders no matter how I set the dimensions, whether it's programmatically or in xaml. These Path elements are imported from an Adobe Illustrator file.
This is how the code from XAML files looks,
<ImageDisplay.xaml>
<grid>
<image name="imageToDisplay"/>
</grid>
</ImageDisplay.xaml>
<ImageBorder.xaml>
<Path Element 1>
<Path Element 2>
<Path Element 3>
<Path Element 4>
</ImageBorder.xaml>
<SubMain.xaml>
<local:ImageDisplay />
<local:ImageBorder />
<otherelements />
</SubMain.xaml>
<Main.xaml>
<SubMain.xaml />
<SubMain.xaml />
<SubMain.xaml />
</Main.xaml>
So in the Main.xaml the SubMain.xaml is allotted a certain width and height and the ImageDisplay elements re-size and fit themselves perfectly without the help of code. But the same does not happen for ImageBorder element. What might I be doing wrong here?

You can use ActualWidth and ActualHeight of the image after it autoresizes and set the width and height of paths.
Image class
Path class

Related

DrawingImage is getting fuzzy and image gets bigger and cut-off when Windows scaling is set to more than 100%, for example 125%

I have an WPF usercontrol which is used in a winforms applications. WPF usercontrol is contained within an ElementHost container.
This WPF usercontrol has some images, button with images, labels, etc.
I have a dictionary with some geometries, the following is one of them.
<Geometry x:Key="hlpGeometry">F0 M22,22z M0,0z M11,22C17.0751,22 22,17.0751 22,11 22,4.92487 17.0751,0 11,0 4.92487,0 0,4.92487 0,11 0,17.0751 4.92487,22 11,22z M12.1901,16.6889L10.2662,16.6889 10.2662,18.6998 12.1901,18.6998 12.1901,16.6889z M8.18758,5.59005C7.40125,6.43439,7.00808,7.55265,7.00808,8.94484L8.72898,8.94484C8.76121,8.10695 8.89334,7.46564 9.12537,7.02091 9.53787,6.2217 10.2823,5.82209 11.3587,5.82209 12.2288,5.82209 12.8508,6.05412 13.2246,6.51818 13.6049,6.98224 13.795,7.53009 13.795,8.16173 13.795,8.61291 13.6661,9.04797 13.4083,9.46691 13.2665,9.70539 13.0796,9.9342 12.8475,10.1533L12.0741,10.9171C11.3329,11.6454 10.8527,12.2932 10.6336,12.8604 10.4144,13.4211 10.3049,14.1623 10.3049,15.084L12.0258,15.084C12.0258,14.2719 12.116,13.6596 12.2965,13.2471 12.4834,12.8281 12.8862,12.319 13.505,11.7195 14.3557,10.8945 14.9197,10.2694 15.1969,9.84396 15.4804,9.41857 15.6222,8.86427 15.6222,8.18107 15.6222,7.05314 15.2387,6.12824 14.4718,5.40636 13.7112,4.67804 12.6961,4.31388 11.4263,4.31388 10.0535,4.31388 8.9739,4.73927 8.18758,5.59005z</Geometry>
<DrawingGroup x:Key="hlpDrawingGroup" ClipGeometry="M0,0 V22 H22 V0 H0 Z">
<GeometryDrawing Brush="#FF00AA2B" Geometry="{StaticResource hlpGeometry}" />
</DrawingGroup>
<DrawingImage x:Key="ico_helpDrawingImage" Drawing="{StaticResource hlpDrawingGroup}" />
I have an WPF Image and I bound above DrawingImage to it using the Source attribute. I bind the source attribute to a property in the view model.
Something like below:
<Image x:Name="MyImage"
Height="24"
Width="24"
VerticalAlignment="Center"
Source="{Binding Path=MyIcon}"/>
It is working fine when windows is scaled to 100% but when scaled to a higher one, let's say, 125%, then the image gets fuzzy.
Also the image look like gets bigger than 24x24 and it is being cut-off when I set a scale greater than 100% (125%).
How can I make image to not get fuzzy and set image to always be the same size 24x24?
You can use the UseLayoutRounding and SnapsToDevicePixels properties.
Set the UseLayoutRounding property to true to prevent blurring caused by anti-aliasing and to tell the layout system to align elements with pixel boundaries.
RenderOptions.BitmapScalingMode is mainly for larger images to be displayed more smoothly, you can choose HighQuality.
Use high quality bitmap scaling, which is slower than LowQuality mode, but produces higher quality output.
You can check this link:
https://learn.microsoft.com/en-us/dotnet/api/system.windows.media.bitmapscalingmode?redirectedfrom=MSDN&view=windowsdesktop-7.0
Code:
<Image x:Name="img" MouseWheel="img_MouseWheel"
Height="24"
Width="24"
UseLayoutRounding="True"
SnapsToDevicePixels="True"
VerticalAlignment="Center"
RenderOptions.BitmapScalingMode="HighQuality"
Source="2.jpg"/>
With images I have always found the below to always clear up the fuzzy stuff.
<Image x:Name="MyImage"
Height="24"
Width="24"
RenderOptions.BitmapScalingMode="HighQuality"
VerticalAlignment="Center"
Source="{Binding Path=MyIcon}"/>

Wrong images loaded

I was developing an UWP app. I am using UWP "Image" control to show images in my app. All images are loaded properly most of the time. But occasionally few images not loading properly. Sometimes it is loaded in cropped version and sometimes loaded a black box which is never set from app. My code to set image:
XAML:
<Image x:Name="FavoritePen"
Source="{Binding FavPenSource, Mode=OneWay}"
Height="44"
Width="44"
Margin="0,10,10,0"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Stretch="Uniform"/>
CS:
private string favPenSource =
"ms-appx:///Assets/Images/NoteList/ic_main_tb_favorite_on.svg";
public string FavPenSource
{
get
{
return favPenSource;
}
set
{
SetProperty(ref favPenSource, value);
}
}
Black box loaded:
Wrong image loaded with cropped version:
Additionally, this is a very rare case, may be 1/100 frequency.
I googled and tried many solutions but it didn't help. I found that some people faced same issue but didn't find a proper solution yet. (Issue_1 , Issue_2, Issue_3 , Issue_4)
Can anyone please help me to solve the issue!!
Add View Box element, This is the x, y coordinates of the image inside the element along with the height and width. The default size is 300×150 size. Since I do not see the full container source, check if the SVG element is not beyond the parent container. You can remove the Horizontal/Vertical Alignment.
Sometimes it is loaded in cropped version and sometimes loaded a black box which is never set from app. My code to set image:
The problem is the svg file has been specified height and width property, when you render them with fix size image control, the svg content will display beyond the bound.
For this problem, please edit svg content and set it's height and width property as auto
<svg width="auto" height="auto" viewBox="0 0 469 476" version="1.1" xmlns="http://www.w3.org/2000/svg">

Wpf shared image memory

I want to optimize the memory usage in my WPF app.
I want to load from the disk an jpg image and show it with its real size.
And then I want to show 5 cropped square section of the original image loaded from the disk.
(No resize is applied on any image).
I want to do all this by loading the original image once and sharing that data among the image controls, in such a way that no memory is wasted and all controls fetch data from the same memory location.
I tried by using a memory stream object but in the end due to some convertions between bitmap and bitmapimage I ended up copying the data.
I found an interesting way to crop an image from a BitmapImage here that I think will solve your problem. Doing it this way, you can display all of your images just using a single BitmapImage
In your xaml your full resolution image would just be a regular image element, but your cropped images would be a rectangle element using an image brush with a specific viewbox. Just define the rectangle with the height and width of the cropped image that you want, and then the viewbox is defined as "x y width height" (in my example it is "10 20 100 200") and remember that x starts at 0 for left and is positive moving right, and y starts at 0 for the top and is positive moving down.
<Image Source="{Binding Image}"></Image>
<Rectangle Height="200" Width="100">
<Rectangle.Fill>
<ImageBrush ViewboxUnits="Absolute" Viewbox="10,20,100,200" ImageSource="{Binding Image}"></ImageBrush>
</Rectangle.Fill>
</Rectangle>
Note that the binding for the Image and the ImageBrush are the same, so you only need to define Image once, and it is used across both elements.

how to stretch/resize svgs in uwp's xaml?

Since the creators update came out, uwp can use svg images as briefly explained here (minute 3).
I have this svg (48x48) and i can use it fine, if (and only if) i set the image's width&height to 48 and the strech to none:
<Image Source="ms-appx:///Assets//check.svg" Height="48" Width="48" Stretch="None"/>
If i set the stretch to fill, the image disappears. If i increase the width and height i can see that the icon is pinned to the upper left corner of the image (screenshot with a different svg but same size). Isn't Stretch=Fill and a fixed height/width the intended way to scale an image?
It looks to my as if the stretching algorithm does not grasp that my svg is supposed to be 48x48. Am i doing it wrong, or are there workarounds?
Okay, so here is how I solved this!
YouTube Video for this!
Open the SVG file
The SVG file Width and Height - set these to auto!
I've been having the same issue all morning and was about to completely give up on Svg support, seems mad that you can't get a scalable format to scale properly...
But, I had one more go and I think I've worked this out.
It seems that you need to tell the SvgImageSource to rasterize at the SVG's original design size and then get the Image to scale it. Not sure it's a particularly helpful approach, but certainly solves it as of build 15063.
<Image Width="24" Stretch="Uniform" VerticalAlignment="Center">
<Image.Source>
<SvgImageSource UriSource="ms-appx:///Assets/salesorder.folder.plain.svg"
RasterizePixelHeight="48"
RasterizePixelWidth="48" />
</Image.Source>
</Image>
So if the SVG was 48x48 we turn it into a bitmap at 48x48 using the RasterizePixelHeight and RasterizePixelWidth values and then the image scales that to 24x24.
Hope that helps.
Update
I just re-read your question and realised that you were looking to increase the scale whereas I've been working to decrease it. Looks as though the technique still works, but as you scale up you're going to lose any sharpness of image due to the bitmap scale process. I think this points to a fundamental flaw in the current implementation. They seem to be rendering the svg as a bitmap, and we have to tell it the original size to get it to render properly, and then they allow the bitmap code to do the rest of the work.
I think it's somewhat debateable whether this is true support or an odd half way house. Somewhere someone suggested that Adobe Illustrator can generate XAML paths, I think I'm going to look at that to see whether I can get a better quality output, shame though because I really like Inkscape :-(
For me, it worked with modifying SVG file like this:
Add appropriate preserveAspectRatio property to svg tag. For me it was "xMinYMin meet".
Set viewbox property of svg tag to this template "0 0 ActualHeight ActualWidth", in my case it was "0 0 1050 805".
Set height and width of svg tag to "auto".
Now svg element is relative to Height, Width and Stretch properties you provide in your XAML page or view.
It might be needed to rebuild the project for XAML Designer to take effect.
SVG File:
<svg preserveAspectRatio="xMinYMin meet" viewBox="0 0 1050 805" width="auto" height="auto" ... > ... </svg>
XAML File:
<Image
Width="200"
Source="ms-appx:///Assets/Photos/Illustrations/sample.svg"
Stretch="UniformToFill" />
For me it works only if you set RasterizePixelHeight and RasterizePixelWidth to the svg original resolution (e.g. document properties in Inkscape).
For me it worked without setting those Properties, but adding preserveAspectRatio="xMinYMin" to the <svg ...> tag and deleting width and height from the <svg ...> tag.

C# WPF element position not in correct place

I'm developing a vision processing application using WPF and EmguCV 3.0. My issue is that the element isn't positioned correctly on-screen. I have viewed what the padding is, and it returns all sides as 0. The ImageBox element from Emgu, which is what I am using to display the images, is encapsulated in a Windows Forms Host control. I have two other ImageBox elements, which display properly. Each of the ImageBox elements are within their own tab in a TabControl. On startup, I set the width and height properties of all the ImageBoxes and their canvases.
An additional thing to note is that the other two ImageBoxes also overflow out of their boundaries, but are reset back into the boundaries after switching back and forth between the tabs. This only happens once.
Here is a link to screenshots of what the UI looks like. http://imgur.com/a/RwG17
Additionally, here is the XAML and C# code for the ImageBoxes.
<TabItem x:Name="ImageTabControlHSV">
<TabItem.Header>
<StackPanel Orientation="Horizontal">
<TextBlock Text="HSV" />
</StackPanel>
</TabItem.Header>
<Canvas x:Name="HSVImageCanvas">
<WindowsFormsHost>
<emui:ImageBox x:Name="HSVImageBox"/>
</WindowsFormsHost>
</Canvas>
</TabItem>
//Width and height properties are gotten from camera image.
HSVImageBox.Width = ratioWidth;
HSVImageBox.Height = ratioHeight;
HSVImageCanvas.Width = width;
HSVImageCanvas.Height = height;
HSVImageCanvas.MaxHeight = height;
HSVImageCanvas.MaxWidth = width;
Any help or suggestions would be greatly appreciated.
UPDATE: Putting a counter for how many times the problematic ImageBox has been selected and using Canvas.SetTop() and Canvas.SetLeft() seems to be a workaround. I would still like to know why the canvas is changing its position.
You might try performing a Canvas.SetTop(HSVImageCanvas, HSVImageCanvas.Top) and Canvas.SetLeft(HSVImageCanvas, HSVImageCanvas.Left).
Doug

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