I have a semi-large C# .exe project in visual studio 2010 Ultimate, and I would like to convert it to a DLL class library. Is there an easy way to do this that doesn't involve creating a new class library project? Thanks beforehand.
Project > Properties > Application tab, change Output type to "Class Library".
For the record, this isn't actually necessary. An EXE project works fine as an assembly reference. Assuming classes were declared public, something you might have to fix anyway to make them work in a library.
In .NET, an .exe and a .dll are both legal as references. This is because in .NET, there exists two type of assemblies:
process assemblies - known in public as executables, or exe
library assemblies - known in public as dll
An assembly in .NET holds many modules, that in turn holds one or more classes (the guideline is one class per module). These modules is turned into IL code at compile time and JIT'd at runtime.
The important part for both types of assemblies is that each assembly holds meta data like
modules
methods
types
there exists in an assembly. And because of that the runtime, and compiler, can easily determine how to fx call a certain method in a process assembly.
I think, without being an expert on the subject, that the major difference between process assemblies and library assemblies is that process assemblies holds some extra code, telling the runtime how to load, and what to load.
Go into My Project in your solution, select the Application tab, and change the Application type to Class Library.
right click on project and goto its properties and look for the Configuration type in Configuration Properties then change it to .lib from .exe ... this changes the application type from executable to library
Related
I have two projects:
ProjectMain (class library)
LibraryProject (class library)
ProjectMain is a class library that should only be compiled as a singular library, no referenced libraries. I require a static class reference from LibraryProject BUT I don't want the LibraryProject assembly to be compiled together with the ProjectMain assembly.
I've tried 'link references' in visual studio but this is no solution as the library assembly is always compiled with the main assembly.
There are clear standard solutions to this issue but I am severely limited by the existing implementation requirements. Only one DLL can be compiled without any of the dependent assemblies being in the execution folder, GAC, private path, reflection etc.
The exact limitations are as follows:
Assembly executed in a sandbox from a third party provider, it only supports adding a single assembly with no direct references/reflection etc (it's horrible but my hands are tied)
We would like to handle the code organisation as best possible which means following standard best practices, unfortunately, due to the above limitation that's proving difficult.
What I would like to know is if there is a way to reference a class within another project without also compiling/using that referenced classes assembly. Possibly a method where the compiler 'embeds' the referenced class at compile time.
If your sandbox does not allow loading other dlls in AppDomain, load it yourself by embedding it. You can use Costura.Fody for this purpose, it is easy to use/install, just reference it from nuget.
Of course, embedding it in every scenario is madness and often comes with completely obscure bugs, which often solvable only by enabling traces in regedit.
So, in your case I would create two projects:
MyDll.csproj //it is my original project, with perfect code design and etc. Lovely.
MyDll.Sandbox.csproj //this one is the same as MyDll.csproj, except it is compiled with additional Costura.Fody reference, into single dll (every reference is put inside)
This way you just need to maintenance that MyDll and MyDll.Sandbox files are the same.
Since version 3.0, .NET installs a bunch of different 'reference assemblies' under C:\Program Files\Reference Assemblies\Microsoft...., to support different profiles (say .NET 3.5 client profile, Silverlight profile). Each of these is a proper .NET assembly that contains only metadata - no IL code - and each assembly is marked with the ReferenceAssemblyAttribute. The metadata is restricted to those types and member available under the applicable profile - that's how intellisense shows a restricted set of types and members. The reference assemblies are not used at runtime.
I learnt a bit about it from this blog post.
I'd like to create and use such a reference assembly for my library.
How do I create a metadata-only assembly - is there some compiler flag or ildasm post-processor?
Are there attributes that control which types are exported to different 'profiles'?
How does the reference assembly resolution at runtime - if I had the reference assembly present in my application directory instead of the 'real' assembly, and not in the GAC at all, would probing continue and my AssemblyResolve event fire so that I can supply the actual assembly at runtime?
Any ideas or pointers to where I could learn more about this would be greatly appreciated.
Update: Looking around a bit, I see the .NET 3.0 'reference assemblies' do seem to have some code, and the Reference Assembly attribute was only added in .NET 4.0. So the behaviour might have changed a bit with the new runtime.
Why? For my Excel-DNA ( http://exceldna.codeplex.com ) add-in library, I create single-file .xll add-in by packing the referenced assemblies into the .xll file as resources. The packed assemblies include the user's add-in code, as well as the Excel-DNA managed library (which might be referenced by the user's assembly).
It sounds rather complicated, but works wonderfully well most of the time - the add-in is a single small file, so no installation of distribution issues. I run into (not unexpected) problems because of different versions - if there is an old version of the Excel-DNA managed library as a file, the runtime will load that instead of the packed one (I never get a chance to interfere with the loading).
I hope to make a reference assembly for my Excel-DNA managed part that users can point to when compiling their add-ins. But if they mistakenly have a version of this assembly at runtime, the runtime should fail to load it, and give me a chance to load the real assembly from resources.
To create a reference assembly, you would add this line to your AssemblyInfo.cs file:
[assembly: ReferenceAssembly]
To load others, you can reference them as usual from your VisualStudio project references, or dynamically at runtime using:
Assembly.ReflectionOnlyLoad()
or
Assembly.ReflectionOnlyLoadFrom()
If you have added a reference to a metadata/reference assembly using VisualStudio, then intellisense and building your project will work just fine, however if you try to execute your application against one, you will get an error:
System.BadImageFormatException: Cannot load a reference assembly for execution.
So the expectation is that at runtime you would substitute in a real assembly that has the same metadata signature.
If you have loaded an assembly dynamically with Assembly.ReflectionOnlyLoad() then you can only do all the reflection operations against it (read the types, methods, properties, attributes, etc, but can not dynamically invoke any of them).
I am curious as to what your use case is for creating a metadata-only assembly. I've never had to do that before, and would love to know if you have found some interesting use for them...
If you are still interested in this possibility, I've made a fork of the il-repack project based on Mono.Cecil which accepts a "/meta" command line argument to generate a metadata only assembly for the public and protected types.
https://github.com/KarimLUCCIN/il-repack/tree/xna
(I tried it on the full XNA Framework and its working afaik ...)
Yes, this is new for .NET 4.0. I'm fairly sure this was done to avoid the nasty versioning problems in the .NET 2.0 service packs. Best example is the WaitHandle.WaitOne(int) overload, added and documented in SP2. A popular overload because it avoids having to guess at the proper value for *exitContext" in the WaitOne(int, bool) overload. Problem is, the program bombs when it is run on a version of 2.0 that's older than SP2. Not a happy diagnostic either. Isolating the reference assemblies ensures that this can't happen again.
I think those reference assemblies were created by starting from a copy of the compiled assemblies (like it was done in previous versions) and running them through a tool that strips the IL from the assembly. That tool is however not available to us, nothing in the bin/netfx 4.0 tools Windows 7.1 SDK subdirectory that could do this. Not exactly a tool that gets used often so it is probably not production quality :)
You might have luck with the Cecil Library (from Mono); I think the implementation allows ILMerge functionality, it might just as well write metadata only assemblies.
I have scanned the code base (documentation is sparse), but haven't found any obvious clues yet...
YYMV
I wrote a Win32-DLL (with clr support in VS 2010/13, c++) as extension for another/old VB6 app and use the opensource-dll PDFSharp.
It works fine, but if the "PDFSharp.dll" removed from Directory the Application crashes if the program try to load my dll.
I want to include the Sharp DLL into mine, so that only one DLL is needed.
I tried to add it to resources, and load/catch the error during run time by
AppDomain^ root = AppDomain::CurrentDomain;
root->CurrentDomain->AssemblyResolve += gcnew ResolveEventHandler(MyResolveEventHandler);
in the first Function that the app calls, but my Problem is, the app/dll crashes before i can handle something.
ILMerge can't help, because it is a Win32/net(clr) DLL not a 100% NET-DLL.
C++/CLI mixed-mode DLLs have two sets of references: the native imports in the PE header, and the .NET assembly references. Problems finding the native imports will cause the symptom you observed, that loading the assembly fails early during load and cannot be intercepted and recovered.
It's not clear to me why the native dependency rules are applicable here. For a true native dependency that needs to be located using an alternate search order under your control, delay-loading could be applied. But that can't be used with a referenced .NET assembly.
In any case, the simplest fix is to not need a separate assembly at all. Your goal is single file deployment, and the ideal single file deployment scenario is when all the code is contained in a single DLL and you don't need to unpack a second file at runtime.
For pure .NET assemblies, there is an ILMerge tool that combines multiple DLLs into a single file. But your case has a C++/CLI mixed mode DLL, not pure MSIL.
Using multiple languages in a native program generally works a little bit differently. Instead of producing a complete executable from each toolset, native code standardizes an object file format (Windows .obj, Linux .o) which all the various toolsets know how to produce, and then the link step can link together object files from a variety of languages. The object files are often bundled into static libraries. (A static library is just an archive of object files, with a symbol index) Because the C++/CLI toolset is patterned on native C++, it uses this model as well.
The .NET version of this language-independent "object file" which can be further linked is a .netmodule file. Internally, it is a .NET assembly without a manifest. Functionally, it acts like a static library. And the C++/CLI link.exe can link together C# (and VB, and F#, etc) .netmodule static libraries together with the C++/CLI object files and static libraries, and native object files and libraries, when it creates the mixed-mode assembly.
This isn't the most straightforward process, because while it is supported by the underlying toolchains, the Visual Studio project options dialog boxes don't have a UI for either creating or consuming .netmodule static libraries.
For the C# side to produce a .netmodule, you should open your .csproj file and change the <OutputType> setting to module. Then reopen the project in Visual Studio and build as usual.
On the C++/CLI side, the project options dialog allows you to customize the compile and link command-lines. Change the linker command to include /link and the name of the .netmodule file.
If you've done it right, the C++/CLI linker will create a single mixed-mode DLL with all the types and code from both the C# and C++/CLI source files. And all the internal usage between C# and C++/CLI will be already resolved, so you won't have to worry about missing dependencies at run time. Well, at least not these dependencies; any you didn't choose to link in will still be handled normally.
I have library code that uses ICSharpCode.SharpZipLib under the hood to make it easy to use ZIP files as data sources when running integration tests.
As it stands, if I reference my library from another project, the other project will compile just fine, but when it accesses the code that uses SharpZipLib, I get an exception for it not finding the zip library:
failed: System.IO.FileNotFoundException : Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencies. The system cannot find the file specified.
If the types in my library derived from a class in SharpZipLib, it'd generate a compile error CS0012. What other ways are there for triggering a CS0012, so that using code that requires SharpZipLib (but doesn't clearly indicate it) would cause consumer code to fail compilation?
I've had similar problems in the past when I've used libraries like DeftTech.DuckTyping under the hood. I'd add my library code to a new project, start working, compile, run, and then suddenly hit an edge case that I'd used duck typing to get around and get a runtime error.
What I'd most like is to have the same behavior as if I'd derived from a type in the 3rd-party library, so that a reference to my derived type generates a CS0012:
The type 'type' is defined in an assembly that is not referenced. You must add a reference to assembly 'assembly'.
You only get compiler errors if you are DIRECTLY interacting with libraries that aren't referenced.
If you use other libraries that internally use a third party library then you will never get a compiler error. The reason is this just doesn't make much sense having a compile error because:
It does not affect compiling at all, so why a compiler error?
Your application MIGHT run correctly, because there is no guarantee the third-party library EVER gets called.
It might actually break several libraries, that e.g. do reference external libraries for debugging, but just don't ship them for release.
Edit: If your problem is that you are forgetting about the third-party library you can simply reference it directly from your application even if you never use it. Then e.g. Visual Studio will automatically copy it to your output bin folder and includes it in setups, and so on.
If you're seeing this while in Visual Studio it's probably because the ICSharpCode.SharpZipLib.dll isn't being copied to the build folder of your "other" project.
So this won't be a problem when you distribute your library for consumption by third parties because the ICSharpCode.SharpZibLib.dll will be in the same folder as your library.
During development and testing though it can be a bit of a hassle. Generally when setting up a multi-project solution I just have all the projects target their Output folder to a single solution-wide Build folder. That way all the dependencies are copied to the same location for testing.
You just have to copy ICSharpCodeSharpZipLib.dll to C:\Windows\assembly and your problem will be solved.
I have an application that loads dlls dynamically. The application and the
dlls use a Functions.dll that can be a diferent version for the application an
for each dll, but in execution the application and the dlls all use the same
dll version (the one used by the EXE) and share the static variables...
How can i force them to use their own Functions.dll(n-version)?
-Details:
I tried loading the dlls by "Assembly
dll = Assembly.LoadFile(" and by
"Assembly dll=domaindll.Load("
In Functions.dll, al the methods and objects are Static
I use Functions.dll "statically" by referencing it throught VS in all
cases not dynamically
The dlls and Functions.dll are developed in C# too
-Folder Estructure:
Application:
Application.EXE
Functions.dll(version 1.2)
DLLS:
EXAMPLEDLL1:
EXAMPLEDLL1.DLL
Functions.dll(version 1.1)
EXAMPLEDLL2:
EXAMPLEDLL2.DLL
Functions.dll(version 1.0)
EXAMPLEDLL3:
EXAMPLEDLL3.DLL
Functions.dll(version 1.2)
You can enforce binding to a specific version of a DLL by strong-signing it. You can also try setting "Specific Version" to true on the reference properties, but as far as I'm aware that only affects compile-time binding and a different version can be loaded at runtime if the assembly isn't strong-signed.
This should get you started: Strong-Name Signing for Managed Applications
Be aware, though, that any types declared in this dll will not be type-equivalent to the same type in a different version of the assembly. For instance, if I declare a class called Foo in Functions.dll, then an instance of Foo from version 1.0 won't be the same type as an instance of Foo from version 1.1. As far as the CLR is concerned, these are completely different types.
If all you have are static functions in the assembly and no types are defined, then you should be OK. Otherwise you need to look into a different approach.
To be able to do that I think you'll have to load your (Example) DLLs into separate AppDomains. Making cross-AppDomain calls incurs a bit of a performance penalty, but that is kinda unavoidable in the scenario you highlight.
At the end I solved it renaming the Functions.dll to match the EXAMPLEDLL that uses it....Ex: Application.EXE-->FunctionsApplication.dll EXAMPLEDLL1.dll-->FunctionsEXAMPLEDLL1.dll Thanks for the answers anyway..
Postdata: In another case where I could sign correctly the dlls i think Adam Robinson answer would be the correct one(and jerryjvl the second anwser).