TreeView substitute? - c#

I'm building a windows form for access control in our system. The TreeView control is perfect since everything can be (and should be) presented in a form of a tree. There should be several tree views (users & user groups, user groups & roles, roles & permissions, ...) and handling of access control is envisioned as drag&drop operation between these treeviews.
There is a caveat, which is a reason for this question. Nodes have few bool attributes (ie. insert, update, delete permission) which would make perfect checkboxes but treeView cannot have more that one checkbox per node.
So, is there a control which could look like a treeview (nesting is only 1-3 levels deep), have extensive drag&drop functionality and support few checkboxes for each item or can treeView be modified to support this?

I suggest you take a closer look at the Telerik UI controls suite.
They offer anything you need.
Telerik UI controls
Make sure to take a look at their Treeview and TreeListView controls.

In theory, you can always try your luck with drawing the treeview yourself. Also, if it suits you, you can re-implement your own tree functionality by deriving from the listview control, and making use of the 'indentation' member of listview items. (Treeview is probably implemented on top of listview, making use of that member.)
But be prepared to have to write a lot of code and to have to do a lot of troubleshooting, because in my experience when you try to do anything out of the ordinary with these controls, they behave in a very clunky fashion.
So, if you can find a ready component somewhere which does exactly what you want, go for it. It will save you from a lot of headache.

Related

WinForms UI design: displaying controls for only currently viewed hierarchy level

I am attempting to create a WinForms application which allows the user to display and edit data stored in a MSSQL database. The data being altered is hierarchical, and within a single level of the hierarchy the properties which may be altered are identical; in other words the controls for a single level of the hierarchy are the same, but they may differ from other levels.
I am trying to create the application in such a way that there is only a single form with controls that update based on the hierarchical level of the item being viewed by the user. I realize this is possible by putting all the controls for all levels on a single form and updating their 'Visible' property, but that method makes design of the form difficult due to clutter... Have any of you found a more elegant/less ugly solution?
If you want to do this in WinForms, you can take advantage of the fact that visibility and enabled-ness are both "heritable" traits in the Windows model.
In other words, if you group all of your controls within a parent container (such a Panel or UserControl), then disable that container control and make it invisible, all of its child controls will also become likewise disabled and invisible.
I recommend creating UserControls for each level of the hierarchy. The line of thinking is pretty much the same as if you used separate Forms, except that they're not actually separate Forms. Multiple UserControl objects can be displayed on a single form, so you can have as many as you need. This keeps all related controls together, which makes management much easier. You can also interact individually with these UserControls in the WinForms designer, just like they were separate Forms, solving the "clutter" problem.
To toggle between "active" hierarchies, loop through all of your UserControl objects. Make the currently "active" one enabled and visible (all of its children will automatically become likewise). Make the rest of them disabled and hidden (and all of their children will automatically become likewise).
I won't argue with HighCore here, though. If you don't already know WinForms, you could just as easily spend your time learning WPF. If you decide to do so and want to know how to accomplish this same task in that UI framework, please be sure to ask a new question.

Winforms GUI controls distribution

I have a winforms tab control which has several tab pages. Within each tab page controls (textboxes, radio buttons, etc...) are group into groupboxes. These group boxes are arranged from top to bottom but in some occassions some groupboxes needs to be visible and other ones to be hidden. Also control within each group box sometimes (depending on the scenario) needs to be visible and sometimes hidden. So I would like to know if someone knows a good approach to do this, maybe some kind of pattern if any. Also it would be good to implement a generic solution to do this. Could any expert in GUI guide me in the right direction to do this?
Using C# and dot NET Framework 4.0, WinForms. This is a desktop application, not Web-based.
You can define the scenarios in a class then add another class that will manage the layout by reading the scenario and laying the elements based on the scenario. I have not provided details because it varies on how specific you want to be and what behavior you want to achieve. It is better to put the Widgets inside a User Control and let that user control communicate with the layout manager.You can use the Mediator pattern or variation of it to coordinate between the widgets. Hope this helps.
I usually try to group related controls into UserControls (even if this means doubling up on some controls) and adding them to or removing them from the form as needed. An example of this could be payment methods - when the user selects a specific payment method (Credit Card, Cash, Cheque, etc) a UserControl with the correct elements is displayed within a panel on the form.
A good pattern to use when managing this sort of set up is Model-View-Presenter, in the example, all the UserControls would probably implement an IPaymentMethod view interface and provide a way to update the corresponding models.

Switching controls based on Combo Box Value

I am looking into developing a GUI that will switch the controls based on the value of the selected combo box item.
I have tried adding a different canvas or grid to the gui designer in visual studio but it comes hard to manage as everything overlaps each other in the designer and is hard to know what's what.
Is there an easy way that I can do this, is there a particular control that makes this easy to achieve. I don't really want code the gui in c# and not use xaml.
What I was hoping to do is that all the controls are in there own panel and when the combo box value is changed one panel is removed or hidden and the other is shown.
How can something like this be achieved.
Thanks for any help you can provide
You could implement each different "mode" as a separate UserControl.
Then have a shell with the combobox, where the combobox OnChange will swap out what UserControl is plugged into the shell.
Any other totally common components such as OK/cancel buttons could be part of the shell.
A completely alternative implementation to consider is a tabbed approach, but that probably only flies if it makes sense for the user to act on several of them.
What will you do if the user selects A in the combo, makes changes in UserControlForA, and then selects B in the combo? Could be an annoying corner case, and if this is production code the sort of thing that you'll get future user requests to change how it works.
If you're sure of the design go for it. If not, I'd play around with a few apps and try to find a nice example of the same sort of thing, and consider how they approached it.
But techwise I think a UserControl is what you're describing.
(Edit: crud just saw the xaml/wpf in the question, not sure this is correct in that context, clueless there)
You can use DataTemplate for each different mode.See Different item template for each item in a WPF List for more information.

What are the purpose of User Controls in Visual C#?

User Controls -- Do they serve a special purpose?
As far as I can tell they are no different to forms - they have the same toolbox and features.
Are there certain times when they are appropriate to use over forms?
It would be interesting to understand what they are good for.
You use them to group a set of controls and behaviors together in a re-usable way. You can't show a control on the screen unless it's added to a form somewhere.
One good example is a textbox. It's very common to have a label next to your textboxes. You can build a user control to make this easier. Just drop a label and a textbox on the control, expose whatever your properties you want, setup the new control in your toolbox, and now you can just drop this control on your form instead of needing to arrange a label and a toolbox on the form separately.
You could kind of think of them as a panel which "remembers" what controls you put on it. And there's one more important piece. You can put code in these controls as well, and use that to also build special behaviors into your custom controls.
I have to disagree (slightly) with the selected answer. Reusability is only part of what a UserControl is for.
All Controls are reusable. Almost all controls are reusable on the same Form/Window/Panel/etc. For example, a TextBox is a control.
There are two ways to create your own reusable control:
Custom Control
Completely custom, and reusable.
Created entirely in code.
You get a bit more granular control over what your control is doing this way.
Lighter weight (usually), because there isn't anything added in for designability within Visual Studio.
In ASP.Net only: No "HTML" type file to use or edit.
User Control
Completely custom, and reusable.
Created partially in a designer in Visual Studio, and partially in code. (via code behind)
Much easier to deal with from a visual aspect.
A little heavier, as there is pre-existing code added in by the framework to support designing inside Visual Studio.
In ASP.Net only: You can change the appearance a bit simply by editing the .ascx file (basically HTML).
User Controls serve the purpose of reusing controls.
Imagine you need a search box in several pages of your application. You can create a search user control and drop it in every page where you want it visible.
So, it's nothing more than a container that aggregates reusable blocks for your pages.
Forms have a lot of extra furniture that you don't need if you simply want a collection of controls together - the minimize and maximize buttons for example. If you just simply grouped your controls in a Panel, you'd have all the event handlers on the same form as the panel - with a user control, the event handling code is in the user control class, not the form class.
You can reuse the same control on many forms. In fact all items you are using while creating windows forms are the controls. User controls are just extra controls extending controls library provided by .NET.
In ASP.NET, user controls enable you to split your page into reusable components. For example, you may want to have a search box which can be used in different places on your website, so you'd use a user control. They can also be used for partial page caching. You can cache portions of your page to improve performance.

Multiple selection in a TreeView

I am using a Windows Forms TreeView control in my program. I would like to allow the user to select multiple nodes at the same level by dragging their mouse pointer around (also called a "lasso" selection). I don't think a standard TreeView allows that.
My question is what would be the best way to achieve this? Do I have to write custom selection behaviour of my own in perhaps a custom or derived control? Where do I start?
I don't need a detailed explanation. Just a small nudge in the right direction.
This is not going to be easy to do with a standard WinForms TreeView control. The TreeView control only supports single selection per tree. It is not possible to simultaneously select multiple nodes in the tree.
In order to get this behavior you would likely end up needing to create a very similar class to TreeView which allowed for multiple selection. Another option is to derive from TreeView and enable multiple selection by overriding specific behaviors. Here is an article on how to do the latter.
http://www.arstdesign.com/articles/treeviewms.html
Consider implementing multiple selection in a control that supports multiple selection like listview. If you follow standards that most Windows users understand you'll end up with a solution that is easier to implement and easier to use.
If you really need something more elaborate you might need to consider developing a custom control.

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