Integrating FluentValidation validator with base Entity class - c#

I want to use AbstractValidator<T> inside base entity class.
[Serializable]
public abstract class Entity<T> where T : Entity<T>
{
public virtual Boolean Validate(AbstractValidator<T> validator)
{
return validator.Validate(this as ValidationContext<T>).IsValid;
}
// other stuff..
}
But one of my tests fails saying that Validate() method couldn't accept null as a paramter.
[Test]
public void CategoryDescriptionIsEmpty()
{
var category = new Category
{
Title = "some title",
Description = String.Empty
};
Assert.False(category.Validate(this.validator) == true);
}
[SetUp]
public void Setup()
{
this.validator = new CategoryValidator();
}
I'm using Visual Web Developer and at the moment can't install C# Developer Express to create console application to debug the error. Since that I don't know how do I debug inside the unit test. Alternatively it would be great if some explanation could be given!
Thanks!

This topic is old, but I found useful and made a little diferent:
public abstract class WithValidation<V> where V : IValidator
{
private IValidator v = Activator.CreateInstance<V>();
public bool IsValid => !(Errors.Count() > 0);
public IEnumerable<string> Errors
{
get
{
var results = v.Validate(this);
List<string> err = new List<string>();
if (!results.IsValid)
foreach (var item in results.Errors)
err.Add(item.ErrorMessage);
return err;
}
}
}
public class Client : WithValidation<ClientValidator>
{
public Guid Id { get; set; }
public string Name { get; set; }
public int Age { get; set; }
}
public class ClientValidator : AbstractValidator<Client>
{
public ClientValidator()
{
RuleFor(c => c.Name).NotNull();
RuleFor(c => c.Age).GreaterThan(10);
}
}
So you can use easier now like:
Client c = new Client();
var isvalid = c.IsValid;
IList<string> errors = c.Errors;

Ok!
So solution to my problem is next (at least this works as expected):
public abstract class Entity<T> where T : Entity<T>
{
public Boolean IsValid(IValidator<T> validator)
{
// var context = new ValidationContext(this);
// var instance = context.InstanceToValidate as T;
// return validator.Validate(instance).IsValid;
return validator.Validate(this as T).IsValid;
}
}
public class Rambo : Entity<Rambo>
{
public Int32 MadnessRatio { get; set; }
public Boolean CanHarmEverything { get; set; }
}
public class RamboValidator : AbstractValidator<Rambo>
{
public RamboValidator()
{
RuleFor(r => r.MadnessRatio).GreaterThan(100);
}
}
class Program
{
public static void Main(String[] args)
{
var ramboInstance = new Rambo {
MadnessRatio = 90
};
Console.WriteLine("Is Rembo still mad?");
Console.WriteLine(ramboInstance.IsValid(new RamboValidator()));
Console.ReadKey();
}
}

Related

How to handle/cast a recursive generic classes inheritance?

I will plot an example to illustrate my behind the scene issues.
Let say I have this base generic class :
public abstract class ContainerBase<T>
{
Guid Id {get; init;}
IList<T> Items {get; set;}
bool IsLeaf {get; set;} = false;
/// omitted constructors and so
}
Then I have a whole bunch (undefined number) of concrete Container class that have another ContainerBase<...> as the T type argument :
public class RootContainer : ContainerBase<ChildContainer1>
{...}
public class ChildContainer1: ContainerBase<ChildContainer2>
{...}
public class ChildContainer2: ContainerBase<ChildContainer3>
{...}
...
public class ChildContainerNminus1: ContainerBase<ChildContainerN>
{...}
public class ChildContainerN: ContainerBase<int> // the recursion end here.
{
...
IsLeaf = true;
}
Now let say I have an AddContainer method from an Utility class and have access to the RootContainer object (a singleton for example) that is fully populated of recursive sub containers.
public static class ContainerUtility
{
// What is the Type of the recursive currentContainer ?
public static ContainerBase<T> FindContainer<T>(Guid id, ContainerBase<?> currentContainer)
{
if(currentContainer.Id == id)
return currentContainer;
if(currentContainer.IsLeaf) return default;
foreach(var item in currentContainer.Items)
{
var potential = FindContainer(id, item);
if(potential != default) return potential;
}
return default;
}
public static bool AddContainer<T>(ContainerBase<T> container, Guid parentId)
{
// potential should be of container's parent type (ContainerBase<"T-1">)
// but how to "bybass" an expected type parameter as I cannot know it ?
var potential = FindContainer<?>(parentId, RootContainer.Instance)
if(potential != default && potential is ContainerBase<?>)
{
potential.Items.Add(container)
return true;
}
return false;
}
}
You see, my issue is that I have a base type ContainerBase that is convenient for recursive search as all subClasses allow access to Items list to pursue recursion.
But at each step of the recursion it is a different actual type of ContainerBase<?>.
So I cannot perform cast on the method argument.
maybe use a top level interface that expose a List<object> Items ? Not sure that will end up good.
Bellow was my intermediate mid-solution on my issue.
I'll keep it for the record or erase it if you request it to clarify this response.
Ok I get something more interesting now. I would like to have your criticism of this solution I end up with :
Mainly I abstracted a way higher with a non generic interface to avoid my issue described in OP.
The Interface
public interface IContainer
{
int TAG { get; init; } // usefull for logging purpose
string Name { get; }
Guid Id { get; init; }
public bool IsLeaf { get;}
IList<IContainer>? GetContainers();
void SetContainers(List<IContainer> value);
}
The base class
public abstract class ContainerBase<T> : IContainer where T : IContainer
{
public int TAG { get; init; }
public Guid Id { get; init; }
private IList<IContainer>? _containers = new List<IContainer>();
public IList<T> Items { get; set; } = new List<T>();
public bool IsLeaf => this.GetType() == typeof(T);
public string Name => this.GetType().Name + "_" + TAG;
public ContainerBase(Guid id)
{
TAG = ContainerUtils.ContainerCount++;
Id=id;
}
public ContainerBase()
{
TAG = ContainerUtils.ContainerCount++;
Id = Guid.NewGuid();
}
public IList<IContainer>? GetContainers()
{
if(Items == null) return null;
if(_containers == null || !_containers.Any())
_containers = Items.Where(x => x!=null).Select(x => (IContainer)x!).ToList();
return _containers;
}
public void SetContainers(List<IContainer> value)
{
Items = new List<T>();
foreach(var item in value)
{
if (item is T)
Items.Add((T)item);
}
}
}
The concrete classes
internal class RootContainer : ContainerBase<Child1Container>
{
public RootContainer(Guid id) : base(id)
{
}
public RootContainer() : base()
{
}
}
The intermediate containers are the same only class name change (X = 1 to 3 in my test case)
internal class ChildXContainer : ContainerBase<ChildX+1Container>
{
public ChildXContainer(Guid id) : base(id)
{
}
public ChildXContainer() : base()
{
}
}
The leaf class (end point of my chained containers classes recursion).
internal class LeafContainer : ContainerBase<LeafContainer>
{
public int IntItem { get; set; }
public LeafContainer() : base()
{
}
public LeafContainer(Guid id) : base(id)
{
}
}
Do note I'm using a trick to detect if a ContainerBase<T> concrete implementation is a leaf or not :
If such classes are leaves then they have to derive from ContainerBase<> of themselves.
Kind like the CRTP syntax, but without its meaning.
So I'm not fully satisfied of this trick, but better than my previous attempt so far.
The Utility class
internal static class ContainerUtils
{
public static int ContainerCount = 0;
public static Guid IdToSearch {
get
{
if(!AllIds.Any())
return Guid.Empty;
return AllIds[new Random().Next(AllIds.Count - 1)];
}
//set { IdToSearch = value; }
}
public static List<Guid> AllIds { get; set; } = new();
private static RootContainer _root = BuildContainers();
public static RootContainer Root => _root;
private static RootContainer BuildContainers()
{
LeafContainer Leaf = new LeafContainer();
Child3Container Child3 = new Child3Container();
Child2Container Child2 = new Child2Container();
Child1Container Child1 = new Child1Container();
RootContainer Root = new RootContainer();
Root.Items.Add(Child1);
Child1.Items.Add(Child2);
Child2.Items.Add(Child3);
Child3.Items.Add(Leaf);
Leaf.IntItem = 12;
AllIds.Add(Root.Id);
AllIds.Add(Child1.Id);
AllIds.Add(Child2.Id);
AllIds.Add(Child3.Id);
AllIds.Add(Leaf.Id);
return Root;
}
private static IContainer? _GetSubContainer(this IContainer container, int index)
=> (container == null ||
container.GetContainers() == null ||
index >= container.GetContainers()!.Count) ? null : container.GetContainers()![index];
public static string ContainersToString()
=> ContainersToString(Root);
public static string ContainersToString(IContainer? fromContainer)
{
if (fromContainer == null) return string.Empty;
int i = 0;
string tab = " ";
string res = "";
while(fromContainer != null)
{
res += tab.Repeat(i) + "+" + fromContainer.Name??"NULL";
res += "\n";
i++;
fromContainer = _GetSubContainer(fromContainer, 0);
}
return res;
}
public static IContainer? SearchContainer(Guid id)
=> SearchContainer(id, Root);
public static IContainer? SearchContainer(Guid id, IContainer? fromContainer)
{
if (fromContainer == null) return null;
if (fromContainer.Id == id)
return fromContainer;
if (fromContainer.IsLeaf)
return null;
return SearchContainer(id, fromContainer._GetSubContainer(0));
}
public static bool SetItemToContainer(Guid id, IContainer newContainer)
{
var container = SearchContainer(id);
if(container == null) return false;
if (container._GetSubContainer(0) == null || (container.GetContainers()![0].GetType() != newContainer.GetType()))
return false;
container.GetContainers()![0] = newContainer;
return true;
}
}
The Program and its output
Console.WriteLine(ContainerUtils.ContainersToString());
IContainer newChild2 = new Child2Container();
Console.WriteLine("Child2's Name : " + ContainerUtils.SearchContainer(ContainerUtils.AllIds[2])?.Name ?? "NULL");
Console.WriteLine("New Child2's Name : " + newChild2.Name);
ContainerUtils.SetItemToContainer(ContainerUtils.AllIds[1], newChild2);
Console.WriteLine(ContainerUtils.ContainersToString());
Output
+RootContainer_4
+Child1Container_3
+Child2Container_2
+Child3Container_1
+LeafContainer_0
Child2's Name : Child2Container_2
New Child2's Name : Child2Container_5
+RootContainer_4
+Child1Container_3
+Child2Container_5
OLD answer
I created a new test project with a simpler version of my OP one.
Here is what I ended, and yep found using an interface as a "workish" solution (I'm not completely satisfied).
Let me know what you think of it please.
The interface without generic parameter :
public interface IContainer
{
string Name => this.GetType().Name;
public Guid Id { get; init; }
public IContainer? Item { get; set; }
public bool IsLeaf => Id == Guid.Empty;
}
The base abstract class with the generic parameter :
public abstract class ContainerBase<T> : IContainer where T : IContainer
{
public Guid Id { get; init; }
public T? Item { get; set; }
IContainer? IContainer.Item { get => Item; set => Item = (T)value; }
public ContainerBase(Guid id)
{
Id=id;
}
public ContainerBase()
{
Id = Guid.NewGuid();
}
}
The starting concrete Container class
internal class RootContainer : ContainerBase<Child1Container>
{
public RootContainer(Guid id) : base(id)
{
}
public RootContainer() : base()
{
}
}
The child Container concrete classes.
In my project there is Child1Container, Child2Container and Child3Container. I only display Child1Container here. The other are the same except class name.
internal class Child1Container : ContainerBase<Child2Container>
{
public Child1Container(Guid id) : base(id)
{
}
public Child1Container() : base()
{
}
}
The endind Container (noted Leaf here) :
This is where I found the code most ugly..
internal class LeafContainer : IContainer
{
public int IntItem { get; set; }
public Guid Id { get; init ; }
/// Meh, would be nice to avoid this.
public IContainer? Item { get => null; set => Item = null; }
public LeafContainer()
{
Id = Guid.Empty;
}
}
My utility class :
internal static class ContainerUtils
{
public static Guid IdToSearch { get; set; }
private static RootContainer _root = BuildContainers();
public static RootContainer Root => _root;
private static RootContainer BuildContainers()
{
LeafContainer Leaf = new LeafContainer();
Child3Container Child3 = new Child3Container();
Child2Container Child2 = new Child2Container();
Child1Container Child1 = new Child1Container();
RootContainer Root = new RootContainer();
Root.Item = Child1;
Child1.Item = Child2;
Child2.Item = Child3;
Child3.Item = Leaf;
Leaf.IntItem = 12;
IdToSearch = Root.Id;
return Root;
}
public static IContainer? SearchContainer(Guid id)
=> SearchContainer(id, Root);
public static IContainer? SearchContainer(Guid id, IContainer? fromContainer)
{
if (fromContainer == null) return null;
if(fromContainer.Id == id)
return fromContainer;
if(fromContainer.IsLeaf)
return null;
return SearchContainer(id, fromContainer.Item);
}
}
Finally my Program :
using TestRecursiveGenerics;
var res = ContainerUtils.SearchContainer(ContainerUtils.IdToSearch);
Console.WriteLine("Searching IContainer's Id, and we found : "+ res?.Name ?? "NULL");

C# Creating a generic type validator service

I have a structure of people in an enterprise like Boss and Employee.
I just added Validator on each type to apply rules before moving forward with creation.
public class BossService : IStructMapper<People>
{
IValidatorService<Boss> _validatorService;
public BossService(IValidatorService<Boss> validatorService)
{
_validatorService = validatorService;
}
public List<Boss> Convert(string json)
{
var bossSource = JsonConvert.DeserializeObject<List<boss>>(json);
bossSource.ForEach(x => x.ApplyRules());
_validatorService.ValidateContent(new BossValidator(), bossSource);
}
}
public class BossValidatorService : IValidatorService<Boss>
{
public void ValidateContent(AbstractValidator<Boss> validator, List<Boss> bossContent)
{
foreach (var item in bossContent)
{
var result = validator.Validate(item);
if (result.IsValid) continue;
}
}
}
public interface IValidatorService<T>
{
void ValidateContent(AbstractValidator<T> validator, List<T> content);
}
public class BossValidator : AbstractValidator<Boss>
{
public BossValidator()
{
***rules for boss**
}
}
so in my program I call and it does it's job:
var bosses = new BossService(new BossValidatorService()).Convert(datafile)
For employee I created distinct EmployeeService class and EmployeeValidator :
public class EmployeeService : IStructMapper<People>
{
IValidatorService<Employee> _validatorService;
public EmployeeService(IValidatorService<Employee> validatorService)
{
_validatorService = validatorService;
}
public List<Employee> Convert(string json)
{
var employeeSource = JsonConvert.DeserializeObject<List<Employee>>(json);
employeeSource .ForEach(x => x.ApplyRules());
_validatorService.ValidateContent(new BossValidator(), bossSource);
}
}
public class EmployeeValidator : AbstractValidator<Employee>
{
public EmployeeValidator()
{
***rules for employee**
}
}
How can I simplify my code to not have to create a BossValidatorService, an EmployeeValidatorService, a ConsultantValidatorService, etc. since the ValidateContent function will be the same for each type.
You should pass the Type to the Class and use Generics as intended. I did not go to running code but it should be clear to you how to use:
var bosses = new Service<Boss>(new ValidatorService<Boss, BossValidator>()).Convert(datafile)
public class Service<T, TValidator> : IStructMapper<People> where TValidator : new()
{
IValidatorService<T> _validatorService;
public Service(IValidatorService<T> validatorService)
{
_validatorService = validatorService;
}
public List<T> Convert(string json)
{
var Source = JsonConvert.DeserializeObject<List<T>>(json);
Source.ForEach(x => x.ApplyRules());
_validatorService.ValidateContent(new TValidator<T>(), Source);
}
}
public class ValidatorService<T> : IValidatorService<T>
{
public void ValidateContent(AbstractValidator<T> validator, List<T> Content)
{
foreach (var item in Content)
{
var result = validator.Validate(item);
if (result.IsValid) continue;
}
}
}
public interface IValidatorService<T>
{
void ValidateContent(AbstractValidator<T> validator, List<T> content);
}
public class BossValidator : AbstractValidator<Boss>
{
public BossValidator()
{
***rules for boss * *
}
}
public class EmployeeValidator : AbstractValidator<Employee>
{
public EmployeeValidator()
{
***rules for employee * *
}
}

c# how to mock code line with several properties

I have this code:
Class VM
{
var MyVm;
public VM(ExternalEntities externalEntities){
MyVm = externalEntities.Reflcation.VM;
}
public bool IsVmPowerOn(){
//Do something
}
}
[TestMethod]
public void TestVM()
{
private Mock<IExternalEntities> m_externalEntities = new Mock<IExternalEntities>();
private Mock<IReflection> m_reflection = new Mock<IReflection>();
private Mock<IVm> m_vm= new Mock<IVm>();
m_externalEntities.Setup(x => x.Reflaction).Return(m_reflection.object);
m_reflection.Setup(x => x.VM).Return(m_vm.Object);
var testee = new VM(externalEntity.Object)
var ans = testee.IsVmPowerOn();
Assert.IsTrue(ans);
}
The problem is that externalEntities.Reflcation is null and the test throws a NullReferenceException so it can't activate the Vm property.
The test can't pass constructor.
The following code also throws a NullReferenceException:
m_externalEntities.Setup(x => x.Reflaction.VM).Return(m_vm.object);
How do you test this kind of code?
Why do I receive null after the setup and not the mock object?
You had a lot of compilation errors and missing pieces in your code. It was not compiling as-is. That being said, I fixed it up for you. Not sure what your trying to accomplish but this works.
public interface IVm
{
IVm MyVm { get; set; }
}
public class VM : IVm
{
public IVm MyVm { get; set; }
public VM(IExternalEntities externalEntities)
{
MyVm = externalEntities.Reflaction.VM;
}
public bool IsVmPowerOn()
{
//Do something
return true;
}
}
public interface IExternalEntities
{
IReflection Reflaction { get; set; }
}
public class ExternalEntities : IExternalEntities
{
public IReflection Reflaction { get; set; }
public ExternalEntities()
{
Reflaction = new Reflection();
}
}
public interface IReflection
{
IVm VM { get; set; }
}
public class Reflection : IReflection
{
public IVm VM { get; set; }
public Reflection()
{
VM = new VM(null);
}
}
Then using that, your test would look like this.
[TestMethod]
public void TestVM()
{
Mock<IExternalEntities> m_externalEntities = new Mock<IExternalEntities>();
Mock<IReflection> m_reflection = new Mock<IReflection>();
Mock<IVm> m_vm = new Mock<IVm>();
m_externalEntities.Setup(x => x.Reflaction).Returns(m_reflection.Object);
m_reflection.Setup(x => x.VM).Returns(m_vm.Object);
var testee = new VM(m_externalEntities.Object);
var ans = testee.IsVmPowerOn();
Assert.IsTrue(ans);
}

C# Inheritance, new modifier and generics

I'm having a hard trying to find to correct approach to this :
My data structures :
public abstract class Flow
{
public virtual double Value { get; set; }
public virtual DateTime Time { get; set; }
}
public class InboundFlow : Flow
{
}
public class OutboundFlow : Flow
{
}
My business objects containing collections of these data structures
public abstract class Fluent
{
public virtual IList<Flow> FlowCollection { get; set; }
public virtual double InitialBaseflow { get; set; }
}
public class Affluent : Fluent
{
public new virtual IList<InboundFlow> FlowCollection { get; set; }
}
public class Effluent : Fluent
{
public new virtual IList<OutboundFlow> FlowCollection { get; set; }
}
The generic method I'm trying to use :
private static void FindInitialBaseflow<T>(ref T fluent) where T : Fluent
{
var linqFluent = fluent;
var flows = linqFluent.FlowCollection.ToList().FindAll(
flow =>
flow.Time >= SOME_DATE &&
flow.Time < SOME_OTHER_DATE);
var initialBaseflow = flows.Average(flow => flow.Value);
fluent.InitialBaseflow = Math.Round(initialBaseflow, 5);
}
My problem is that calling "linqfluent.FlowCollection" in the linq method calls for the base class Fluent's FlowCollection, which is null.
How can I force the use of the child's property instead? Thanks!
You need to make the collection within Fluent generic so that the classes that inherit from it can specify the type:
public class Fluent<T>
where T : Flow
{
public IList<T> FlowCollection { get; set; }
public double InitialBaseflow { get; set; }
}
Once you have that you don't even need sub classes of Flow, you can just make it concrete.
Your use of it would be easily modified to fit this model:
private static void FindInitialBaseflow<T>(Fluent<T> fluent)
where T : Flow
{
var linqFluent = fluent;
var flows = linqFluent.FlowCollection.Where(
flow =>
flow.Time >= SOME_DATE &&
flow.Time < SOME_OTHER_DATE);
var initialBaseflow = flows.Average(flow => flow.Value);
fluent.InitialBaseflow = Math.Round(initialBaseflow, 5);
}
Also note that since you're not setting fluent in this method, there is no need to pass it by reference. It's already a class, so it is itself a reference; mutations of the referenced object will be observed by the caller.
Generics are the wrong tool. You should using polymorphism to ensure the correct implementation is called based on the type.
For example:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace ConsoleApp
{
public abstract class Flow
{
public virtual double Value { get { return new Random().Next() ; } }//these values are just for demonstration purposes
public virtual DateTime Time
{
get
{
return DateTime.MinValue.AddYears(1);
}
}
}
public class InboundFlow : Flow
{
}
public class OutboundFlow : Flow
{
}
public abstract class Fluent
{
IList<Flow> _flowCollection;
public virtual IList<Flow> FlowCollection
{
get { return _flowCollection; }
set { _flowCollection = value; }
}
private double _initialBaseflow;
public virtual double InitialBaseflow
{
get { return _initialBaseflow; }
set { _initialBaseflow = value; }
}
public Fluent()
{
FlowCollection = new List<Flow>();
}
}
public class Affluent : Fluent
{
//public new virtual IList<InboundFlow> FlowCollection { get; set; }//Keep the property polymorphic
public Affluent()
{
FlowCollection = new List<Flow>();
}
}
public class Effluent : Fluent
{
//public new virtual IList<OutboundFlow> FlowCollection { get; set; }
public Effluent()
{
FlowCollection = new List<Flow>();
}
}
class Program
{
public static DateTime SOME_DATE { get { return DateTime.MinValue; } }
public static DateTime SOME_OTHER_DATE { get { return DateTime.Now; } }
static void Main(string[] args)
{
var inbound = new InboundFlow();
var inbound2 = new InboundFlow();
var outbound = new OutboundFlow();
var a = new Affluent();
a.FlowCollection.Add(inbound);
a.FlowCollection.Add(inbound2);
FindInitialBaseflow(a);
}
private static void FindInitialBaseflow(Fluent fluent)
{
var linqFluent = fluent;
var flows = linqFluent.FlowCollection.ToList().FindAll(
flow =>
flow.Time >= SOME_DATE &&
flow.Time < SOME_OTHER_DATE);
var initialBaseflow = flows.Average(flow => flow.Value);
fluent.InitialBaseflow = Math.Round(initialBaseflow, 5);
}
}
}

Why isn't the Rhino Mock expectation met?

Here is code:
public interface IAccessPoint
{
int BackHaulMaximum { get; set; }
bool BackHaulMaximumReached();
void EmailNetworkProvider();
}
public class AccessPoint : IAccessPoint
{
private IMailProvider Mailer { get; set; }
public AccessPoint(IMailProvider provider)
{
this.Mailer = provider ?? new DefaultMailProvider();
}
public int BackHaulMaximum { get; set; }
public bool BackHaulMaximumReached()
{
if (BackHaulMaximum > 80)
{
EmailNetworkProvider();
return true;
}
return false;
}
public void EmailNetworkProvider()
{
this.Mailer.SendMail();
}
}
public interface IMailProvider
{
void SendMail();
}
public class DefaultMailProvider : IMailProvider
{
public void SendMail()
{
}
}
// Here is the Test, It is not calling EmailNetworkProvider which calls SendMail()
[TestFixture]
public class Tests
{
[Test]
public void NetworkProviderShouldBeEmailedWhenBackHaulMaximumIsReached()
{
var mailerMock = MockRepository.GenerateMock<IMailProvider>();
mailerMock.Expect(x => x.SendMail());
var accessPoint = new AccessPoint(mailerMock);
accessPoint.BackHaulMaximum = 81;
Assert.IsTrue(accessPoint.BackHaulMaximumReached());
mailerMock.VerifyAllExpectations();
}
}
Any improvement if you use this test?
[Test]
public void NetworkProviderShouldBeEmailedWhenBackHaulMaximumIsReached()
{
var mailerMock = MockRepository.GenerateStub<IMailProvider>();
var accessPoint = new AccessPoint(mailerMock);
accessPoint.BackHaulMaximum = 81;
var actual = accessPoint.BackHaulMaximumReached();
Assert.AreEqual(true, actual);
mailerMock.AssertWasCalled(x => x.SendMail());
}
As a side-note, BackhaulMaximumReached() is kind of a bizarre design. No notification will be made unless a consumer checks whether the back haul maximum was reached, regardless of the value of BackHaulMaximum.
It is semantically confusing to comingle commands and queries in this way.

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