building client-server windows application - c#

am trying yo build a client-server application using :
c# , MySql Server
the idea is < i have two PCs (clients) are connected to another PC (server)
as shown here :
my questions :
how to show live data in both clients when one change a table , the view will changed at the another PC
how to build a method to manage clients' access to shared resources (db) to prevent errors -
edit : i don't need a source code , just i need path to walk through to cross the road

There are two broad approaches to choose from.
1) Have each client periodically poll the server for updates. Not recommended but easy to implement.
2) Have the server notify the clients of changes. Much more efficient but can be tricky to implement.

To notify clients about changes from other client you should do the following:
Aside from your connection threads you should store references to all currently connected clients, in some kind of synchronized collection (to make sure there are no race conditions).
Now, if any client commits any changes, the server iterates over the other clients and notifies each of them about the change, either with a "Entity X has changed, you should load it again" message or by just pushing the updated entity to the client, hoping that the client will react accordingly.
If you use the first approach, the client now has the choice of either loading the updated entity or load it when it is accessed the next time. The second approach will enforce the client to cache the data (or not, since the client may just cache the ID and reload the entity at another time as if the server just notified it about the update, like in the first approach).
If you can (for whatever reason) not trust the concurrent access safety of your database, you should employ something like a single threaded task queue (in the simplest case... There are more optimized approaches, which allow parallel read actions and prioritizing and such, but implementing that is really a pain).

First, you might want to consider a middle tier that interacts with a both the clients and the DB (ASP?,COM?,Custom Built?). Otherwise, the individual clients will most likely need timers to check the last time the DB was updated.
AFA the sharing issue, it is a database. Databases are designed for concurrent access, so.... not sure about the error part. I you are using c#, and really worried about, ADO.NET has "pesimistic" mode to connect to the DB, but at the cost of performance.

Related

Multiple Clients on 1 server

I am new to GUIs, and i have encountered a problem in my client-server program.
My program is like a "customer-support", where multiple clients can use it from different computers simultaneously.My problem is that when one client changes some info, its inserted into the db but the other client will not see it unless I add a "Refresh" button to my gui.
I want the gui to be dynamic and react to different clients actions. How can you come over this issue?
EDIT:
1. .net4,
2. sql-server,
3. The actions happends after a button click
Basically, you have two options: push or poll. Push (some central server announcing the change to all the listeners) is more immediate, but demands suitable infrastructure. It also depends on the number of clients you need to support, and how many events are passing through the system. Personally, I'm a big fan of redis pub/sub for this (it is actually what we use for the live updates here on stackexchange, coupled with web-sockets). But in some cases you can get the database to provide change notifications directly (personally I prefer not to use this). You may also be able to use events over something like WCF from a central app-server, but that depends on there only being one app-server, which doesn't sound like a good idea to me.
The other option is polling - i.e. have the application automatically query the system periodically (every minute perhaps) to see if the data being displayed has changed. If you can, using the timestamp/rowversion is a cheap way of doing this.

Multi-User Database Desktop Application Design

First, I apologize for the seemingly dumb question I'm not very strong with databases.
I'm re-designing a desktop application in C# for use over a local network that basically is a highly specialized ticket tracking system. Essentially when a user launches the application they'll be asked for their credentials to gain access to the system and then the application will query the central database for data (currently a MySQL server running on a local machine), displaying it on the screen.
My question is if four users are connected and two users enter new data, what is the most efficient method of letting each user know of the new data? Would it be simply to query the database and update the application with the new data on a timer? Or would creating a server application to sit in between the user and the database server to perform queries itself and notify each connected user of updated data?
See it all depends how important is it to notify the clients in real time about the changes in your database. If your clients have no issue with a delay of minute or two you can probably go for the timer approach. But if they really wish the data to be real time (delay of less than 1-2 sec), go for the other approach. Create a separate service which polls the database and notify the client application for any update. For this you can make use of socket listners.
Hope that helps !!
4 users? On a local LAN? Using simple, indexed queries? Just poll the DB from the clients. Kick off a thread at application start up and have it run a query every 2-5 seconds, then notify the user using whatever is appropriate for background threads updating GUIs in .NET.
This is straightforward, don't over think it. The "hardest" part is the asynchronous notification of the user (which depending on your GUI layout and required actions is probably not a big deal either, thus the quotes).

conflict resolution in distributed list

I would like to maintain a list of objects that is distributed between N load balanced servers: whenever a client changes the list on one server, I would like these changes to migrate to the other servers. So, I guess this is a case of master-master replication.
What is the simplest way of handling this? One simplifying fact is that each change to an object in the list has an associated increasing version number attached to it. So, it is possible to resolve conflicts if an item was changed on two different servers, and these two deltas make their way to a third server.
Edit: clarification: I am quite familiar with distributed key-value stores like Memcached and Redis. That is not the issue here; what I am interested in is a mechanism to resolve conflicts in a shared list: if server A changes an item in the list, and server B removes the item, for example, how to resolve the conflict programmatically.
I suggest memcached. It's a distributed server cache system that seems to fit your needs perfectly. Check out this link:
Which .NET Memcached client do you use, EnyimMemcached vs. BeITMemcached?
If passing the entire list doesn't suit you (I don't know if memcached is smart enough to diff your lists) then I would suggest giving the old DataSet object a look, as its diff grams should be well suited for passing about just deltas if your data set is large.
Put your changes in a queue. Have each server look at the queue, and act upon it.
For example, queue could have:
add item #33
remove item #55
update item #22
and so on
Upon doing a change, write to the queue, and have each server pick up items from the queue and update its list according to that.
I did in-memory database with such method, and it worked perfectly on multiple 'servers'.
EDIT:
When servers want to update each other, that has to happen:
Each server that updates will put an UPDATE (or ADD or DELETE) request into the queue for all other servers. Each server should also store the list of queued requests that originated from it so it will not load its own updates from the queue.
Does each server have it's own version of List locally cached or do you plan to use a centralized caching layer?
As suggested, you can have a centralized "push" process which works off a centralized queue. Any changes submitted by any server are en-queued, and the "push" process can push updates to all the servers via some remoting / WebService mechanism.
This offers the advantage of any changes/updates/deletes being applied at once (or close in time) to all the servers, centralized validation or logging if needed. This also solves the problem of multiple updates - the latest one takes precedence.
I've seen this implemented as a windows service which has an internal queue (can be persisted to DB async for resiliency) which manages the queue and simply takes items one by one, validates the item, loggs change/content and finally pushes it to local Lists via WebService calls to each web server (servers maintain in-memory list which simply gets updated/added/deleted as needed).
There are algorithms that can be used to syncronize Distributed systems.
In your case you need an algorithms that given two events on the system tells you wich one of them happened firts. If you can decide for any two events wich is the first one then all the conflicts could be resolved.
I recommend you to use Lamport Clocks.
If you're on a Windows platform, I suggest you take a look at "Windows Server AppFabric", and especially the Caching feature. The name is funky, but I think it's exactly what you're looking for, I quote:
A distributed in-memory cache that provides .NET applications with
high-speed access, scale, and high availability to application data.

Update data without relying direct on the connection?

I have an application that once started will get some initial data from my database and after that some functions may update or insert data to it.
Since my database is not on the same computer of the one running the application and I would like to be able to freely move the application server around, I am looking for a more flexible way to insert/update/query data as needed.
I was thinking of using an website API on a separated thread on my application with some kinda of list where this thread will try to update the data every X minutes and if a given entry is updated it will be removed from the list.
This way instead of being held by the database queries and the such the application would run freely queuing what has to be update/inserted etc
The main point here is so I can run the functions without worrying about connectivity issues to the database end, or issues related, since all the changes are queued to be updated on it.
Is this approach ok ? bad ? are the better recommendations for this scenario ?
On "can access DB through some web server instead of talking directly to DB server": yes this is very common and recommended approach. It is much easier to limit set of operations exposed through custom API (web services, REST services, ...) than restrict direct communication with DB.
On "sync on separate thread..." - you need to figure out what are requirements of the synchronization. Delayed sync may be ok if you don't need to know latest data and not care if updates from client are commited to storage immediately.

Keeping in sync with database

The solution we developed uses a database (sqlserver 2005) for persistence purposes, and thus, all updated data is saved to the database, instead of sent to the program.
I have a front-end (desktop) that currently keeps polling the database for updates that may happen anytime on some critical data, and I am not really a fan of database polling and wasted CPU cycles with work that is being redone uselessly.
Our manager doesn't seem to mind us polling the database. The amount of data is small (less than 100 records) and the interval is high (1 min), but I am a coder. I do. Is there a better way to accomplish a task of keeping the data on memory as synced as possible with the data on the database? The system is developed using C# 3.5.
Since you're on SQL2005, you can use a SqlDependency to be notified of changes. Note that you can use it pretty effortlessly with System.Web.Caching.Cache, which, despite it's namespace runs just fine in a WinForms app.
First thought off the top of my head is a trigger combined with a message queue.
This may probably be overkill for your situation, but it may be interesting to take a look at the Microsoft Sync Framework
SQL Notification Services will allow you to have the database callback to an app based off a number of protocols. One method of implementation is to have the notification service create (or modify) a file on an accessible network share and have your desktop app react by using a FileSystemWatcher.
More information on Notification Services can be found at: http://technet.microsoft.com/en-us/library/aa226909(SQL.80).aspx
Please note that this may be a sledgehammer approach to a nut type problem though.
In ASP.NET, http://msdn.microsoft.com/en-us/library/ms178604(VS.80).aspx.
This may also be overkill but maybe you could implement some sort of caching mechanism. That is, when the data is written to the database, you could cache it at the same time and when you're trying to fetch data back from the DB, check the cache first.

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