How can I know if the user has made a screenshot? - c#

I'm writing a small c# program, I don't want the final user to take screenshots while using my program, is it possible? Or even if he takes one, how can I know it?
Thanks in advance and sorry if this is a poor-content question due to my lack of experience in c# coding.

You can create a system-wide keyboard hook using the low-level keyboard filter and cancel any printscreen keyboard combination. But if someone has also installed a helper application (like Gadwin or something) it'll become a lot more difficult because you won't know beforehand what keyboard shortcut you should catch (most tools allow to specify your own hooks).
Here's an article on using hooks in C#
and here's a ready-made keyboard hook library for .net that uses global mouse and keyboard hooks (use Google to find more freeware and commercial libraries and tools).
On a side note: it's generally not preferred to change the system behavior. Screenshots are system behavior and serve a distinguished purpose for trouble shooting. If you prevent this, users will not be able to show you a screenshot of something wrong. But if you must do it, you can do it.
EDIT: on a deeper level, you can install an API hook. All screenshot applications use API calls to get the content of a (part of) the screen. But API hooks are hard to get right. A more trivial way is probably by writing a user-level driver. While you can prevent all this, it is really worth all the trouble?

You might want a keyboard hook. But it'll tell you if the user pressed the "print screen" key, not if someone programmatically take a screenshot using some GDI function.
I doubt it's possible to prevent all the ways of taking a screenshot.

General answer: No. It's not possible to detect this - especially from C#. There are dozens of ways to take screenshot and even applications written in C++/WinAPI can only detect some of them, but not all.
Also consider - what if user is running your app in virtual machine? He'll be able to take screenshots at host machine and you can do absolutely nothing to detect (not even prevent) this.

Related

Writing a program to stop another program from taking screenshots [duplicate]

i need to block any screen capture software on the computer from taking screen shots. Since all of them are work on standard API-functions, i think i could monitor and block them.
I need to use C#.
All i have found is how to monitor and block them in a certain program (screen capture program). They are looking for a function in the program, then they change it address on mine function address.
But how can i do it, if i haven't any certain programs? I need to block anyone which tries to take a screenshot.
If your final goal is possible or not I don't know, but for the hooking the API portion I can help you out.
I have used the library EasyHook many times in the past, this will let you hook and intercept system function calls from C# code fairly easily. Just read through the PDF tutorial for setup instructions.
For actually finding the API's I recommend Rohitab's API Monitor, it's still in Alpha stages but it works really well and is free. You just hook it on to a processes and it tells you every external DLL call it makes (with the parameters it passed if you have the xml definition file for the DLL, the program comes with almost all of the windows API dll's pre-defined).
The combination of EasyHook and API Monitor is a great 1-2 punch for mucking with other program's calls.
It is not possible to prevent screenshots from being taken. The battle is already lost because of the DWM (Desktop Window Manager). It's lower level than Win32 and device contexts.
If you want to protect the text in your program, there are a lot easier ways to extract it than doing screenshots and OCR. TextOut and/or Direct2D hooking and accessibility APIs.
If there's a lot of IP in your program. Then don't make it all available onscreen. Make sure it's tedious to crawl the GUI for text, and hard to automate it. And don't load whole texts in memory of the program.
Possible solutions:
1. To prevent copying of text. Draw the text as an image.
2. To prevent accessibility technologies, like screen readers - override WndProc in your control, handle and ignore the window message WM_GETOBJECT.
3. To make it harder if they try to use OCR. Draw graphics behind the text. Human readable, but much harder for a machine to interpret it.
Neither of these methods are invasive for the user.
** A very invasive suggestion **:
If you are really serious about preventing anyone from "stealing" your content.
Implement mouse and keyboard hooks. Filter out typical copy shortcuts. Prevent the mouse from leaving the boundaries of your application.
Allow your application to only run when the OS runs well-known processes and services.
If any process starts which you don't recognize, black out the application and notify the user about it, and request the user to close it. And ofc make sure someone is not just spoofing a well-known process.
Monitor the clipboard as you suggested yourself.
You can ofc soften some of these suggestions based on the context of your application.
As Scott just posted it likely can be prevented with API hooks to see that paint events only go to desktop bound handles and not others, and refuse to paint otherwise. However, you need to consider the following scenarios and see if they're relevant threat to your approach or not:
Your software may be running in a virtual machine like VMWare. Such software has capapbilities to capture screen that does so at "virtual hardware" level, and your API hooks will not be able to discern it - and this would be the easiest way approach if I wanted to bypass your protections.
As a post suggests here, nothing also prevents someone to take monitor cable and plug it into another computer's capture card, and take screenshot that way. Again, your hooks will be helpless here.
Bottom line, you can make it somewhat harder to do, but bypassing such protection may be pretty trivial thing to do.
My 2c.

Intercept the rendering and interaction of the desktop

Is it possible, without modifying the Windows OS, to have a piece of software intercept the rendering of the desktop, and modify it before it is displayed? For example, if I wanted to intercept it, and apply a fish-eye effect to my entire screen, would this be possible?
If so, how would I go about doing so? (Don't worry about the effects, was only an example, i merely need the interception side of things)
Also, I need to be able to intercept mouse clicks, and modify their position before Windows responds to the input.
If anyone has links to this, or similar projects in C# or C++, that would also be extremely helpful.
Yes it's possible. E.g. the WinAmp player does that. However that code is very unstable so be prepared to reboot if you try it.

How to simulate keyboard input in ALL applications?

I'm writing an app (in C#) which as a part of it must simulate and send some key strokes to another application. I'm using http://inputsimulator.codeplex.com/ project for simulating keys, and it works in many applications, but in some it doesn't - i.e. Mortal Combat 4.
I've googled about it, and found many answers varying from 'it's impossible' to 'you must use XXX library' etc. Those answered scared me a lot, and even nearly convinced I'm not able to do it at that time, BUT...
M$ Virtual Keyboard works. It works in ALL applications. So it IS possible... Does anyone of you, clever guys, know how can I achieve this?
Ok, I think I finally got it to work. I used API Monitor recommended by Neal P and it showed just minimal differences between OSK calls and mine. A bit later I've tried to make my calling thread sleep some time between sending messages with press and release key and that was it.
Although you were able to achieve your purpose, the way you achieved it does not fundamentally answer your question: How to simulate keyboard input in ALL applications?
There's a bunch of situations where the common user mode Microsoft API already mentioned does not work, like game applications that use the DirectInput API or protected games.
I have built a library that can help in this situations, it provides a simple C API that internally communicates with device filter drivers. It is able to send input for DirectInput based games and also is able to bypass some game protections. I have checked and it is still able to bypass some known game protections by using the x64 version of the library. Game protections commonly hook only the x86 system's api. Well, at last now, 18 February 2012, this is what I'm seeing happening.
Take a look at SendKeys on MSDN

Getting input into a process

While talking with a friend over yahoo messenger, I told him would be really cool to make a bot to answer with generic messages when someone starts a conversation. Upon thinking about what I told him, I realized it would be quite interesting to do something like that. The problem is that I don't know much about win32.
So my question is this: how do you 'link' a process to both another one and the windows environment? The goal would be to have an application running in the background which makes some sort of a query to see what windows are opened and when a new yahoo messenger conversation window appears it should send a list of keystroke events to that window.
I could use either C# or VC++ for the programming part and I can use any help: either specific answers or tips that could help me - e.g.: what to google for. So far my google research only came up with some apps/dlls/code that do that for you and some scripting stuff and I'm not exactly searching for that. I want to do all the work myself so I can learn from it.
It seems like you basically want to control other applications.
There are roughly 2 ways to do this on windows
1 - Use the low level windows API to blindly fire keyboard and mouse events at your target application.
The basic way this works is using the Win32 SendInput method, but there's a ton of other work you have to do to find window handles, etc, etc
2 - Use a higher level UI automation API to interact with the application in a more structured manner.
The best (well, newest anyway) way to do this is using the Microsoft UI Automation API which shipped in windows vista and 7 (it's available on XP as well). Here's the MSDN starter page for it.
We use the microsoft UI automation API at my job for automated UI testing of our apps, and it's not too bad. Beware though, that no matter how you chose to solve this problem, it is fraught with peril, and whether or not it works at all depends on the target application.
Good luck
Not quite the same domain as what you're looking for, BUT this series of blog posts will tell you what you need to know (and some other cool stuff).
http://www.codingthewheel.com/archives/how-i-built-a-working-poker-bot
If you really want to learn everything from scratch, then you should use C++ and native WIN32 API functions.
If you want to play a bit with C#, then you should look the pinvoke.net site and Managed Windows API project.
What you'll surely need is the Spy++ tool.
http://pinvoke.net/ seems to be the website you are looking for. The site explains how to use Windows API functions in higher level languages. Search on pinvoke for any of the functions I've listed below and it gives you the code necessary to be able to use these functions in your application.
You'll likely want to use the FindWindow function to find the window in which you're interested.
You'll need the process ID, so use GetWindowThreadProcessId to grab it.
Next, you'll need to use OpenProcess allow for reading of the process's memory.
Afterwards, you'll want to use ReadProcessMemory to read into the process's memory to see what happening with it.
Lastly, you'll want to use the PostMessage function to send key presses to the window handle.
Welcome to the wonderful world of Windows API programming.
Check out Autohotkey. This is the fastest way to do what you want.

Need help in finding name of specific thing I'm trying to do

I think it's possible to somehow hook with the windows environment (specifically explorer.exe) and trigger specific things, for example launching control panel and using it as if I had mouse (meaning I'm clicking the interface from the code).
Basically what I'm trying to do is automate some redundant tasks I do often, just I don't know how it's done, or even how it's called. Anyone can point me in right direction?
Thanks!
Forget about "automated clicking". GUI tools are just front-ends to control the system. You can control the system like they do, it will be much easier.
Huge possibilities can give you Microsoft Management Console. Each "snap-in" can be accessed via COM model. Some of them have GUI front-ends, find and fire "*.msc" files (somewhere in Windows directory) to try them.
There is many command line tools i.e. "net" command has huge abilities related to networking.
PowerShell may be a better choice instead of C# or C++, it's designed for task automation. You can easily use COM, .NET, MMC ...
Windows Explorer has a COM object model that you can call from both C# and C++. (Most of the examples on MSDN are in Javascript or VBScript, which I guess aren't your languages of choice, but they demonstrate that the API is straightforward to call.)
AutoHotKey is a scripting environment specifically designed for this sort of task
If you want mostly to launch control panel you can do using RunDll32 interface existing in the most control panel applets. See http://www.osattack.com/windows-7/huge-list-of-windows-7-shell-commands/ , http://support.microsoft.com/kb/167012 or http://www.winvistaclub.com/t57.html for example. For the corresponding API see http://support.microsoft.com/kb/164787.
Another option is usage of control.exe (see http://msdn.microsoft.com/en-us/library/cc144191.aspx and http://vlaurie.com/computers2/Articles/control.htm).
If you google more you will find much more examples which you can to automate a lot of things without using of some general ways to automate GUI.
At more or less the lowest level within Win32, you can use the SendMessage() API to send raw click messages to windows of interest. This will rely on a lot of intrusive knowledge about the apps you intend to drive. However, you could easily implement a "click recorder" that could replay click sequences captured from user interaction.

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