Why couldn't my Command enable the button? - c#

I am learning to use DelgateCommand from Prism....
In my UI, I have my UserName textbox and PasswordBox:
<TextBox Name="_UserNameTextBox" Text="{Binding UserName, Mode=TwoWay}" />
<PasswordBox Name="_PasswordBox"></PasswordBox>
And my Login Button:
<Button Name="button1" Command="{Binding LoginCommand, Mode=TwoWay}" CommandTarget="{Binding ElementName=_UserNameTextBox, Path=Text}">Login</Button>
Then my ViewModel I have:
string _UserName = string.Empty;
public string UserName
{
get
{
return _UserName;
}
set
{
if (value != _UserName)
{
_UserName = value;
RaisePropertyChanged("UserName");
}
}
}
//For reference the password
PasswordBox _PasswordBox { get; set; }
public DelegateCommand<string> LoginCommand { get; set; }
public LoginViewModel(PasswordBox passwordBox)
{
_PasswordBox = passwordBox;
LoginCommand = new DelegateCommand<string>(
(
//Execute
(str) =>
{
Login(_PasswordBox.Password);
}
),
//CanExecute Delgate
(usr) =>
{
if (string.IsNullOrEmpty(usr) || string.IsNullOrEmpty(_PasswordBox.Password))
return false;
return true;
}
);
}
I can see my UserName is binding properly and I did pass my PasswordBox as referece in ViewModel constructor. When I execute the application the Button is disabled, so I know is binded to the command.
But I never see the CanExecute delgate that I wrote is being check after I type things in UserName and PasswordBox.... And is never enabled...
So what did I done wrong?
EDIT:
=====
So end result is...this?
string _UserName = string.Empty;
public string UserName
{
get
{
return _UserName;
}
set
{
if (value != _UserName)
{
_UserName = value;
RaisePropertyChanged("UserName");
LoginCommand.RaiseCanExecuteChanged();
}
}
}
//For reference the password
PasswordBox _PasswordBox { get; set; }
public DelegateCommand<string> LoginCommand { get; set; }
public LoginViewModel(PasswordBox passwordBox)
{
_PasswordBox = passwordBox;
_PasswordBox.PasswordChanged += delegate(object sender, System.Windows.RoutedEventArgs e)
{
LoginCommand.RaiseCanExecuteChanged();
};
LoginCommand = new DelegateCommand<string>(
(
(str) =>
{
Login(_PasswordBox.Password);
}
),
(usr) =>
{
if (string.IsNullOrEmpty(usr) || string.IsNullOrEmpty(_PasswordBox.Password))
return false;
return true;
}
);
}

Generally speaking, you have to call RaiseCanExecuteChanged whenever the effecting value returned by CanExecute changes. In this specific case you would need to call it whenever the value of the user or password fields changes. But that is exceedingly difficult, because your ViewModel implementation is totally wrong.
Here's what you should do instead:
Expose a Username and a Password property inside your ViewModel. You will need to implement the getters and setters explicitly (i.e. it cannot be an automatic property).
From within your view, bind the contents of the username and password input fields to these properties.
Inside the property setters, call LoginCommand.RaiseCanExecuteChanged.
Here's what will happen when you do this (let's pick the password box for an example):
The user types a character inside the password box.
WPF sets the value of LoginViewModel.Password because of the two-way binding.
The password setter calls RaiseCanExecuteChanged, which raises the CanExecuteChanged event on your command.
The submit button (which has subscribed to that event when you bound it to the command) gets notified.
The button calls CanExecute to see if executing the command is now allowed.
Your delegate runs and returns true, so the button activates itself.

You need to bind the Button.CommandParameter (which will be passed to the Execute and CanExecute), if that binding changes the CanExecute is reevaluted as far as i know.
(I think you are confusing the CommandParameter with the CommandTarget, the CommandTarget is not used inside the command, it is only used to raise a command on a certain element (which can be relevant in terms of command routing and such)

Related

Variable not retaining value between methods c#

I'm making a WPF Application and I want the Text within my Textbox to change as I change the variable value, however, although I'm setting the variable correctly I can't get it to update the Textbox.
I have this class:
public class UserSettings : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private string username;
public string nameuser
{
get { return username;} set { username= value; OnPropertyChanged(nameuser); }
}
protected void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
Which gets called in this class:
public partial class User: Window
{
private UserSettings objsettings = null;
public User()
{
objsettings = new UserSettings();
DataContext = objsettings;
InitializeComponent();
Console.WriteLine("objsettings.username1: " + objsettings.nameuser);
}
public void SetUserSettings(string username)
{
Console.WriteLine("Username: " + username);
objsettings.nameuser= username;
Console.WriteLine("objsettings.username2: " + objsettings.nameuser);
}
and the XAML is:
<TextBox Text="{Binding nameuser, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" HorizontalAlignment="Left" Height="23" Margin="210,193,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="30"/>
The console print in the SetUserSettings prints the value however the console print at the top prints the value as nothing. I'm aware that the top value is printing nothing as it gets set AFTER the console print is called (hence it wouldn't contain a value yet), but how do I update it so the window prints the new value, how do I get it to continously loop through User() without opening new windows but just update the values?
You send incorrect Notify:
get { return username;} set { username= value; OnPropertyChanged(nameof(nameuser)); }
You should send not nameuser, but nameof(nameuser).
As for initial username pass it to the User class:
public User(string username)
{
objsettings = new UserSettings();
objsettings.nameuser = username;
DataContext = objsettings;
InitializeComponent();
Console.WriteLine("objsettings.username1: " + objsettings.nameuser);
}
You send an incorrect Notification. You should send nameof(property name) instead the property value.
In addition, to increase the performance, we don't send notifications if there is no change in property value:
public string nameuser
{
get {
return username;
}
set {
if(username == value)
{
return;
}
username= value;
OnPropertyChanged(nameof(nameuser));
}
}
OnPropertyChanged method expects the property name as string. In your case the code compiles since nameuser is also of type string. But essentially you are just telling the UI to listen for changes in property whose name is same as value of nameuser.
Changing it to the correct property name as OnPropertyChanged("nameuser"), will get the results you want.
In C# version 6 you can also use the nameof feature as it ensures that there are no magic strings in the code OnPropertyChange(nameof(IsBarNull));

What could cause a binding to no update the source

I have a ComboBox defined like this:
<ComboBox
ItemsSource="{Binding Choices}"
SelectedItem="{Binding Value}"
Text="{Binding Text}"
IsEditable="True"
TextSearch.TextPath="Label"
DisplayMemberPath="Label" />
Here is my view Model:
public class ComboBoxViewModel : ViewModelBase
{
private string _selectedCode;
public ReadOnlyObservableCollection<ComboBoxItem> Choices { get; }
public ComboBoxItem Value
{
get { return this.Choices.FirstOrDefault(choice => choice.Code == _selectedCode); }
set
{
this.SetCode(value?.Code)
}
}
public string Text
{
get { return this.Value?.Label ?? _selectedCode; }
set
{
// Only set the code if no pre-defined code can be selected
if (this.Value == null)
{
this.SetCode(value)
}
}
}
public ComboBoxViewModel()
{
this.Choices = [..];
}
public bool SetCode(string code)
{
if (_selectedCode != code)
{
_selectedCode = code;
// Tried all the combination with/without/different order with no change
this.RaisePropertyChanged(nameof(this.Value));
this.RaisePropertyChanged(nameof(this.Text));
}
}
}
public class ComboBoxItem
{
public string Code { get; }
public string Label { get; }
public ComboBoxItem(string code, string label)
{
this.Code = code;
this.Label = label;
}
}
The Choices collection is initialized with some pair: Code,Label. I want to display the Label to the user and use the Code in my business layer. I also want my user to input its own code in the ComboBox (this is why the IsEditable dependency property is set to True and why I also bind Text on my ViewModel).
Everythings works fine when directly bind my ViewModel on the Control. The _selectedCode is updated prioritary with the selected Choices element or with the manual input if necessary.
My problem occurs when I pre-set the _selectedCode using the SetCode method. The Value property is no longer updated when I chose a new existing Choice in the ComboBox...
Is it possible to bind both SelectedItem and Text of a ComboBox? Do you have an idea why the bound properties are not updated after a programmatic initialization? It is like the event is not fired anymore...

UWP XAML Combobox ItemsSource management from another thread

Context
On the network are servers that advertise their names with UDP at regular intervals.
The datagrams come in on port 1967 and contain a string like this:
UiProxy SomeServerMachineName
New entries are added, existing entries are updated and stale entries age out of an observable collection that serves as the ItemsSource of a XAML combo box.
This is the combo box
<ComboBox x:Name="comboBox" ItemsSource="{Binding Directory}" />
and this is the supporting code. Exception handlers wrap everything dangerous but are here omitted for brevity.
public class HostEntry
{
public string DisplayName { get; set;}
public HostName HostName { get; set; }
public DateTime LastUpdate { get; set; }
public HostEntry(string displayname, HostName hostname)
{
DisplayName = displayname;
HostName = hostname;
LastUpdate = DateTime.Now;
}
public override string ToString()
{
return DisplayName;
}
}
HostEntry _selectedHost;
public HostEntry SelectedHost
{
get { return _selectedHost; }
set
{
_selectedHost = value;
UpdateWriter();
}
}
async UpdateWriter() {
if (_w != null)
{
_w.Dispose();
_w = null;
Debug.WriteLine("Disposed of old writer");
}
if (SelectedHost != null)
{
_w = new DataWriter(await _ds.GetOutputStreamAsync(SelectedHost.HostName, "1967"));
Debug.WriteLine(string.Format("Created new writer for {0}", SelectedHost));
}
}
ObservableCollection<HostEntry> _directory = new ObservableCollection<HostEntry>();
public ObservableCollection<HostEntry> Directory
{
get { return _directory; }
}
private async void _ds_MessageReceived(DatagramSocket sender, DatagramSocketMessageReceivedEventArgs args)
{
if (_dispatcher == null) return;
await _dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
var dr = args.GetDataReader();
var raw = dr.ReadString(dr.UnconsumedBufferLength);
var s = raw.Split();
if (s[0] == "UiProxy")
{
if (_directory.Any(x => x.ToString() == s[1]))
{ //update
_directory.Single(x => x.ToString() == s[1]).LastUpdate = DateTime.Now;
}
else
{ //insert
_directory.Add(new HostEntry(s[1], args.RemoteAddress));
}
var cutoff = DateTime.Now.AddSeconds(-10);
var stale = _directory.Where(x => x.LastUpdate < cutoff);
foreach (var item in stale) //delete
_directory.Remove(item);
}
});
}
The collection starts empty.
The UpdateWrite method called from the setter of SelectedHost destroys (if necessary) and creates (if possible) a DataWriter around a DatagramSocket aimed at the address described by the value of SelectedHost.
Goals
Automatically select when a value is added and the list ceases to be empty.
The list can also become empty. When this happens the selection must return to null with a selected index of -1.
As things stand, the list is managed and it is possible to interactively pick a server from the list.
At the moment I am setting SelectedHost like this but I am sure it could be done with binding.
private void comboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
SelectedHost = comboBox.SelectedItem as HostEntry;
}
The setter method for SelectedHost calls CreateWriter which manages the object used elsewhere to send data to the selected host. I've called this from the setter because it must always happen right after the value changes, and at no other time. It's in a method so it can be async.
I could move it to the SelectionChanged handler but if I do that then how can I guarantee order of execution?
Problem
I get errors when I try to programmatically set the selection of the combo box. I am marshalling onto the UI thread but still things aren't good. What is the right way to do this? I've tried setting SelectedIndex and SelectedValue.
I get errors when I try to programmatically set the selection of the combo box.
How are you doing it? In code-behind this should work so long as the collection you are bound to has an item at that index:
myComboBox.SelectedIndex = 4;
but I am sure it could be done with binding
Yes it can, looks like you forgot to implement INotifyPropertyChanged. Also since you are using UWP there is a new improved binding syntax Bind instead of Binding learn more here: https://msdn.microsoft.com/en-us/windows/uwp/data-binding/data-binding-in-depth
<ComboBox x:Name="comboBox" ItemsSource="{Binding Directory}"
SelectedItem="{Binding SelectedHost}" />
public event PropertyChangedEventHandler PropertyChanged;
HostEntry _selectedHost;
public HostEntry SelectedHost
{
get { return _selectedHost; }
set
{
_selectedHost = value;
RaiseNotifyPropertyChanged();
// What is this? propertys should not do things like this CreateWriter();
}
}
// This method is called by the Set accessor of each property.
// The CallerMemberName attribute that is applied to the optional propertyName
// parameter causes the property name of the caller to be substituted as an argument.
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}

Forcing all WPF bound controls to update with GetBindingExpression().UpdateTarget()

I have a WPF application that includes ~50 controls that are bound to properties on my business object which implements INotifyPropertyChanged. Here's a quick snippet of my business object:
public class MyBusinessObject : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(PropertyChangedEventArgs e)
{
if (PropertyChanged != null)
{
PropertyChanged(this, e);
}
}
// properties begin here
private string _name;
public string Name
{
get { return _name; }
set
{
if (_name == value)
{
return;
}
_name = value;
OnPropertyChanged(new PropertyChangedEventArgs("Name"));
}
}
// constructor, etc. not shown
}
I also have several validation rules that are used to validate the user input in these controls. I'm using command binding to prevent my user from saving the data if there are any validation errors. My application also includes a "Reset default values" button which, obviously, will reset the default value for all of the properties on my business object. This all works exactly as I'd like it to with one exception. If my user enters invalid data into one or more controls and then clicks the "Reset default values" button, the controls that contain invalid data don't always update as I'd expect. This happens because of the following code in my property setters:
if (_name == value)
{
return;
}
This code exists to prevent unnecessary property changed notifications from occurring when the value entered by my user in the bound UI control is the same value that the property is already set to. As an example, I have an IntegerUpDown control in my UI (this control is part of the Extended WPF Toolkit from Xceed). The default value of the property that my control is bound to is 10. My user deletes the value from the control and my validation rule is triggered which results in a validation error and the UI is updated appropriately with an error adorner, etc. The value of the property that this control is mapped to hasn't been changed so it's still set to 10. Now my user clicks the "Reset default values" button which will result in the default value (10) for the property being reset. However, the value for the property is already set to 10 so the short circuit logic in my setter will return instead of setting the property value.
So now, after my user clicks "Reset default values", I am also forcing an update on my binding target like this:
this.myIntegerUpDown.GetBindingExpression(Xceed.Wpf.Toolkit.IntegerUpDown.ValueProperty).UpdateTarget();
This solves my problem but only for this particular control. Is there any easy way to do this for all of my bound controls without having to specify each one? Thanks.
OnPropertyChanged(new PropertyChangedEventArgs(string.Empty));
This is intended to imply that ALL properties on that object have changed.
Could you do one of the following?
1) Reset the DataContext - Either recreate it, or re-set the property
var context = this.DataContext;
this.DataContext = null;
this.DataContext = context;
2) Loop through all properties programmatically via reflection and manually call OnPropertyChanged with the relevant property names.
var properties = typeof(ViewModel).GetProperties(BindingFlags.Instance | BindingFlags.Public);
foreach (var property in properties)
{
this.OnPropertyChanged(new PropertyChangedEventArgs(property.Name));
}
You've mentioned validation and reset values, and of course the obvious one is to persist it.
Why don't you implement IEditableObject Interface on your entity that has three signature methods. BeginEdit(), CancelEdit() and EndEdit()
That way you can easily roll back your entity to the whatever you want, or validate it and lastly persist it. A good example is found here
Sample code
public class Customer : IEditableObject
{
struct CustomerData
{
internal string id ;
internal string firstName ;
internal string lastName ;
}
private CustomersList parent;
private CustomerData custData;
private CustomerData backupData;
private bool inTxn = false;
// Implements IEditableObject
void IEditableObject.BeginEdit()
{
Console.WriteLine("Start BeginEdit");
if (!inTxn)
{
this.backupData = custData;
inTxn = true;
Console.WriteLine("BeginEdit - " + this.backupData.lastName);
}
Console.WriteLine("End BeginEdit");
}
void IEditableObject.CancelEdit()
{
Console.WriteLine("Start CancelEdit");
if (inTxn)
{
this.custData = backupData;
inTxn = false;
Console.WriteLine("CancelEdit - " + this.custData.lastName);
}
Console.WriteLine("End CancelEdit");
}
void IEditableObject.EndEdit()
{
Console.WriteLine("Start EndEdit" + this.custData.id + this.custData.lastName);
if (inTxn)
{
backupData = new CustomerData();
inTxn = false;
Console.WriteLine("Done EndEdit - " + this.custData.id + this.custData.lastName);
}
Console.WriteLine("End EndEdit");
}
public Customer(string ID) : base()
{
this.custData = new CustomerData();
this.custData.id = ID;
this.custData.firstName = "";
this.custData.lastName = "";
}
public string ID
{
get
{
return this.custData.id;
}
}
public string FirstName
{
get
{
return this.custData.firstName;
}
set
{
this.custData.firstName = value;
this.OnCustomerChanged();
}
}
public string LastName
{
get
{
return this.custData.lastName;
}
set
{
this.custData.lastName = value;
this.OnCustomerChanged();
}
}
internal CustomersList Parent
{
get
{
return parent;
}
set
{
parent = value ;
}
}
private void OnCustomerChanged()
{
if (!inTxn && Parent != null)
{
Parent.CustomerChanged(this);
}
}
public override string ToString()
{
StringWriter sb = new StringWriter();
sb.Write(this.FirstName);
sb.Write(" ");
sb.Write(this.LastName);
return sb.ToString();
}
}
Wouldn't it be easier to just always call OnPropertyChanged regardless of whether its the same? How much of a performance boost does that give you?

Share properties between 2 VMs

I'm using Caliburn.Micro and I have the MainWindowViewModel setup with a child VM in a content control. In the Main VM I have a Child VM property which allows me to share properties across the VMs. I have a UserName property on both VMs.
On the Main View I am adding a string to the end of the username to personalize it, while on the child View I'm just displaying the Username as is. The username property is only editable in the child VM, but not the main VM. When I edit it in the child it does not update the parent. I'm not sure how to bind these properties to get the Parent VM in sync with the Child VM.
Main VM:
public string UserName
{
get { return string.Format("{0}'s Diary Log", DiaryViewModel.UserName); }
}
private DiaryViewModel _diaryViewModel;
public DiaryViewModel DiaryViewModel
{
get { return _diaryViewModel; }
set
{
_diaryViewModel = value;
NotifyOfPropertyChange(() => DiaryViewModel);
}
}
Child VM:
private string _userName = "John";
public string UserName
{
get { return _userName; }
set
{
_userName = value;
NotifyOfPropertyChange(() => UserName);
}
}
You could just bind your control in the MainView to DiaryViewModel.UserName and do the string formatting right in the .xaml. Don't forget to escape the apostrophe in the string formatting with a slash.
<TextBlock Text="{Binding Source=DiaryViewModel.UserName, StringFormat='\{0}\'s Diary Log'}" />

Categories