I would like the use DirectInput in my XNA game however I'm having an issue when it comes to referencing the .dll file. I'm using Microsoft Visual Studio C# Express Edition. This is exactly what I do:
right click "References"
chose "add reference"
navigate to the .dll file and hit OK
I then receive the following error:
As stated above I would like to reference the Microsoft.DirectX.DirectInput namespace but I don't know which .dll file that it's in so I just picked the "d3dref9.dll". Every .dll file under that directory doesn't work though so any one I pick gives me the same error. Now I've been able to accomplish this with other .dll files but for some reason the DirectX ones wont work. I know it's possible beacuse this guy did it just look at the second line in his code.
I have the DirectX SDK installed why can't I reference any of the .dll files and how can I make it so I can?
Thanks!
The problem here is that you are adding a reference to a native DLL while managed projects only support managed DLLS. I believe the DLL you are looking for is Microsoft.DirectX.dll. That has the managed wrappers for DirectX
I think you are trying to reference .dlls that are not .NET assemblies, and/or not COM libraries.
This link might help with locating the propper .dlls:
(copy/paste from linked post:)
What you need to do is add the correct DLLs as references to your
project. Since they are not in the list, you'll have to add them
manually. I am assuming you are using the October SDK?
What you'll need to do is:
Right-click on References folder, and select "Add Reference..."
On the .NET tab, select the "Browse" button.
Navigate to where you installed the SDK. (On my machine it is C:\Program Files\Microsoft DirectX 9.0 SDK)
The files you are looking for should be in ".\Developer Runtime\x86\DirectX for Managed Code"
Select the DLLs that you want (in this case Microsoft.DirectX.dll, Microsoft.DirectX.DirectInput.dll)
Related
I am trying to install the Discord SDK for my C # console project for the sake of a test, but I am failing.
I have very little interaction with Visual Studio, with which I write the code, so please help with installing the SDK. I try to do everything according to what was said below, but perhaps I do not fully understand the sequence:
Open up that SDK zip that you downloaded.
Create a folder in your project directory called DiscordGameSDK and
copy the contents of the csharp/ folder to it
Build your solution then place the .dll in the directory of the .exe
(either x86 or x86_64 version depending on your compile platform).
If you compile for Any CPU you may need to perform additional
wrapping around DLL importing (like setting the DLL directory
dynamically) to make sure you load the correct DLL.
https://discord.com/developers/docs/game-sdk/sdk-starter-guide
I don't quite understand the third line of actions related to the solution, dll and exe files
Thanks in advance!
Since I'm writing in VS Code, I created a Discord Game SDK folder in my console project and moved all the files from the csharp folder to the DiscordGameSDK folder. After that, I compiled the project and transferred all the files from the lib folder to the bin/Debug/net6.0 folder
Visual Studio should work the same way. (Not sure)
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I have an application I made with a reference to an external library. I need to send it over to a computer which does not have Visual Studio and execute it, so I figured I'd compile the whole thing and send the executable. The problem is, although on my computer the solution runs just fine (even if I run just the exec file), on his computer it says the external library is not linked when he tries to execute it - it instantly crashes.
How can I send an exec file which will work even if he does not have the library installed? Could it have something to do with DLL?
Yes, you need to provide the referenced dlls as well, otherwise it won't work.
You can use the Visual studio feature, when you find the reference in Solution explorer, click on your nonstandard references and choose "Copy local" property on them. Then you'll have corresponding referenced dlls in your bin/debug folders when you build and publish your projects.
Every time you have external dependencies that aren't a standard part of .NET framework, you have to include those along your other files.
I'm having an issue adding a reference to my C# project. I need to add a dll called PhpNetCore. I have located this DLL with Windows Explorer in Assembly\GAC_MSIL\PhpNetCore. However, when I browse with the Visual Studio explorer to add a reference to the DLL it doesn't show up. They are simply not visible. What gives?
Using Windows Explorer, I copied the PhpNetCore folder to my desktop. I was then able to add a reference without any issues.
Thanks in advance for any help.
-Geoff
That's "as designed" for Visual Studio. The GAC is for publishers to share assemblies with multiple applications. Publishers can share assemblies with developers in Common Files\Reference Assemblies.
The ideal method of adding a reference to your project is to use the NuGet package manager.
If neither of those are available, copying is okay, too.
I am not sure about that library but I found a way to use it installation free if this is of any help.
Installation-Free Phalanger
I'm trying to get SlimDX up and I'm following their tutorial here. Under project settings it shows how to add a reference to SlimDX but when I follow they're steps I don't have SlimDX in my options. I've tried reinstalling the SDK a few times and it hasn't helped. I'm pretty new to C# and Visual Studio so excuse me if it's a small user error.
The newer installations don't add SlimDX to the GAC, so it doesn't show up in the reference windows.
You should be able to browse to their installation folder, and pick the assembly directly. This will add the reference, and copy it locally on build (by default).
For those who look for the direct directory (obviously only after installation).
That's for the .Net v4 (from: https://slimdx.org/download.php)
C:\Windows\Microsoft.NET\assembly\GAC_32\SlimDX
or:
C:\Windows\Microsoft.NET\assembly\GAC_64\SlimDX
I looked for That for the last hour++
I have a DLL I need to deploy with my C# application. It's not currently included in the installation package when I hit "Publish" so how do I include it?
Would the process be any different if I had app.config and other files I wanted to deploy with my application?
If it's referenced it should be included automatically. I've deployed a couple of apps that require a 3rd party dll and they've published OK.
Is the dll referenced correctly in your project? That's the only thing I can think of at the moment that might be the problem, but if it wasn't your code wouldn't compile and/or link anyway.
To get the xls file to deploy all you need to do is add the file to the solution and then set the "Copy to Output Directory" property on the file.
I take it you are using Visual Studio?
If your using Visual Studio 2008 (I have no experience with Visual Studio 2005) under the Publish tab in your project properties click on the Application Files button. This will bring up a list of all dependencies assembalies required by your project. If you find that required dll is not being published by the Visual Studio publisher tool by default you can go into here and set the Publish Status of the offending dll to Include.
Sometimes in my more complicated projects, depending on the type of dependency, I have to go into this menu and force certain dll's to be included opposed to the default Prerequsite setting.
...but this is all under the assumption you have the assembly properly referenced in the required projects and everything is compiling fine.
Can't you add the dll as a resource to your installer project?