Is there a way of creating live tiles in a page of Metro App? I want to simulate the tiles of the application inside a page. The tiles can flip to show more data, probably images too.
Edit: Ok, I am already aware that there is nothing done by default. Has anyone done this by himself trying to emulate the actual tiles?
Check out the Windows Animation library - it might simplify your task:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd371981(v=vs.85).aspx
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I've created my HoloLens application from the "Holographic DirectX 11 App (Universal Windows)" template. When I start the app, it shows a slate (a 2D window) in the HoloLens and I need to place it in the space. Then my app will work as a hologram (in an immersive view).
Before going to the immersive view, I want to check some conditions and show a message to the user, if the application cannot start.
Currently, my app does not have any XAML code.
It uses SharpDX library.
Can I write some text on the slate window?
I understand that this is an old question, but I will answer just in case somebody else needs to do something similar.
There are two possible ways to do that:
1) Perhaps the easiest way is to start your app as a XAML app and then, if everything is alright, to switch to DirectX mode, otherwise write your message on the main XAML window of the app. You could also provide a "Go Holographic" button for the user. There is a very good blog post here by Jonathan Antoine, which explains how to perform the switch between XAML and Holographic mode in detail- it also provides the source code
2) Another solution is to write your text to a DirectX texture and then paint that texture onto a rectangle in the 3D immersive mode. But that one is probably not exactly what you want since you'll need to switch to Holographic mode first and it is a fair amount of work
I am doing app for Windows Phone 8.1 and I am want to know your opinion about how to solve followed problem. The app is designed to be one-page, but I dont know how to solve it, because no of default windows controls fit to my requirements. Design is here:
So, it is somethink like double pivot. In second menu will be pictures or text or somethink, which will navigate between content by topic. Each Content could be splited into separate views, which will be changing by touch movement. Points color (or design or whatever) will be changing (somethink like this slider.
So, what do you think about it, it is possible? And if yes, so how? I will probably need create custrom controls and panel. Do you have any tips, which will push me the right way? How would you solve this?
Thank you
I have been looking around, but I don't see any topics related to background fetch in Xamarin.forms. I have an Xamarin.forms.iOS solution that can update data by just dragging the view down.
How should I go about setting up a background fetch on xamarin.forms (is there such a thing?) or do I have to create a custom renderer for the iOS application?
My main goal is to have the application check for new data every minute or so while using as little resources as possible. I am using azure in case there is some work around to doing this.
If you want to use iOS Background Fetch you will have to implement the fetch code in the iOS project as you normally would.
http://developer.xamarin.com/guides/ios/application_fundamentals/backgrounding/part_3_ios_backgrounding_techniques/updating_an_application_in_the_background/#Background_Fetch_iOS_7
I'm already aware of this
http://blogs.msdn.com/b/windowsappdev/archive/2012/03/15/combining-xaml-and-directx.aspx
But I'm not clear if this is possible since the example is a single page game.
I want to construct a complete XAML/C# application with multiple XAML pages, used to deliver content. But on one of the pages the user navigates to I want to render something using DirectX3D in the full screen.
Can I do this? If so can I build my full XAML/C# project and then just add a single page that uses SwapChainBackgroundPanel?
Any advice is appreciated.
It's unfortunately impossible at the moment with SwapchainBackgroundPanel, because your root visual element must be the SwapChainBackgroundPanel. (and add your other UIElements, frames, widgets etc. on top). You can achieve this with SurfaceImageSource, but at the cost of much more memory bandwidth (and most ARM based devices lack decent memory bandwidth).
Windows 8.1 leaked info and dumps of the 8.1 winmds seem to indicate that this is going to change soon however :).
I am looking to create a UI experience almost identical to swiping through images in the Camera Roll on the iPhone. I have 5 images that I simply want to be able to swipe through. This view will be the first view of a Tab Bar Controller that I have in place. This is my first iPhone (iOS) app attempt so if anyone feels this question needs to be broken down into smaller chunks, please let me know.
Here's an example of the paging control for MonoTouch I developed some time ago: https://github.com/escoz/monotouch-controls
Take a look at the PagedViewController. That code is actually used in my app, Quicklytics.
Use Pagecontroller.
In this example they have add label, instead of that you add your imageView.
EDIT:
For Monotouch.
The Photos module of Nimbus is exactly what you are looking for.
http://docs.nimbuskit.info/NimbusPhotos.html
The MonoTouch bindings can be found here.
https://github.com/theonlylawislove/MonoTouch.Nimbus