i want to know typecasting in c# .net, i have below lines of code.
int i=4
object o = i // This works properly without any typecasting becausing boxing takes place automatically
string s= i // This does not work, even when the string is also reference type?
string s=(string)i //This also does not work even if i try to typecast the int to string.
string s= Convert.ToString(i); // this works.
so i want to know why string s = i and string s = (string)i does not work and whats the difference in using (string)i, i.ToString(), and Convert.ToString(i).
When it comes to boxing and unboxing, types have explicit and implicit casting. So, in some circumstances, it is easy enough for the runtime to allow for implicit conversion between two supported types, say an Int32 to a Double. However, there is no implicit or explicit conversion between an integer and a string, because obviously, a string is not an integer (despite the fact that a string can contain characters for an integer).
string s = i; // attempt at implicit cast from Int32 to String, error
object o = i; // all types inherit from Object, so you may implicitly or explicitly cast from Int32 to Object.
s = (string)i; // attempt at explicit cast from Int32 to string, error
s = i.ToString(); // conversion
s = Convert.ToString(i); // conversion
That's where Convert comes to play. Convert contains support for attempting to convert known primitives (and types supporting IConvertable) to another. So, ToString or Convert.ToString would be the preferred methods (ToString and Convert.ToString are virtually synonymous, except that ToString gives you some formatting options).
Well, string and object - both of them are reference types. However, object is a root type for all .NET types.
When you use such syntax as (string)i, you are trying to use explicit conversion beetween types. But this conversion type requires string class to know about all possible argument types.
So we have .ToString() method, which can be overriden in any class, and its return value is used as a string represenation of any object.
string s = i and string s = (string)i does not work
because I is not a string, and type CASTING is a CAST of the type, not a conversion. It only works if i contains a string or a subclass of string (which is not possible for strings, but may be for other classes).
whats the difference in using (string)i, i.ToString(), and Convert.ToString(i).
(string) i: cast i to a string, must be assignable.
i.ToString(): calls the ToSstring method, which is defiend on System.object, thus available on ALL classes and structs - but returns no sensible content if not overwritten.
Convert.ToString(i): coonverts i to a string. THis includes calling a converter which likely just calls ToString on this rare case.
At the end, casting is not aconversion. for (string) i to work i HAS TO BE A STRING, while convert tries to MAKE it a string.
You can specify implicit and explicit conversions in .net, the reason that string s = i fails is that there is no built in cast operation for an integer to a string.
see this MSDN article on casting for further information
string s= i does not work because the types don't match, int won't go into a string.
string s=(string)i does not work because it cannot asume which type conversion is to be used (i.e which base)
something like s = ""+i would work on the other hand as it would asume base 10 conversion.
so i want to know why string s = i and string s = (string)i does not work
The short answer is that there is no implict (first example above) nor explicit (second example above) cast from int to string defined. Slightly longer answer; when authoring the struct Int32 in C# no casting behaviour was programmed to enable the developer to automagically cast from an int to a string
whats the difference in using (string)i, i.ToString(), and Convert.ToString(i)
Well, the first doesn;t work as you said, and as ive explained above. The second calls the ToString method on the struct Int32, which returns (as the name implies) a string representation of the object. It should be noted that this is a brand new string, not in any way related to the original value. The third example Convert.ToString will, under the hood, call whatever the most appropriate way to turn the parameter passed in to a string - most likely just calls the ToString method - so pretty much identical to example 2.
ToString() method is override by each referance which is vitual method in the object class. string calss override that method and provide string value out of this.
The default implementation of the ToString method returns the fully qualified name of the type of the Object, as the following example shows.
Object obj = new Object();
Console.WriteLine(obj.ToString());
// The example displays the following output:
// System.Object
this behavior is inherited by reference types that do not override the ToString method.
Typecasting in C# only works along the lines of class inheritance. Object is the root of all types in C# and therefore all values can be typecast to it.
string and int do not share the same branch of inheritance and so cannot be directly cast from one to the other.
Convert.ToString() is a method designed to convert an integer to a string - there's no typecasting going on, it's just executing a method designed to convert an integer to a string representation.
i.ToString() performs the equivalent functionality to Convert.ToString(), except that i.ToString() has overloads which allow greater flexibility on the representation of the number in string format.
One last note, exceptions to the typecasting rules can be included by the developer by using a public static explicit operator method which permits the developer to convert one value to another as they see fit.
First thing to note is that every class derives from object.
Casting int to object is using an Int32.
Casting string to object is using a String.
There is no implicit cast from an integer to a string because they are in different parts of the class hierarchy - one does not in any way relate to another. However because string is used so often for output object (and therefore all its children) have a ToString() method for convenience.
However Convert is written specifically to be able to convert from one type to another, for example Convert.ToBool(x) can parse "true" or "false" to boolean, and as you have shown it can convert an integer to a string - again this is really a convenience that probably just calls Int32.ToString() under the hood.
Related
I have a function that casts a double on string values.
string variable = "5.00";
double varDouble = (double)variable;
A code change was checked in and the project builds with the error: System.InvalidCastException: Specified cast is not valid.
However, after doing the following...
string variable = "5.00";
double varDouble = Convert.ToDouble(variable);
...the project builds without any errors.
What is the difference between casting and using the Convert.To() method? Why does casting throw an Exception and using the Convert.To() does not?
Even if you may see them somehow as equivalent they're completely different in purpose. Let's first try to define what a cast is:
Casting is the action of changing an entity of one data type into another.
It's a little bit generic and it's somehow equivalent to a conversion because a cast often has the same syntax of a conversion so the question should be when a cast (implicit or explicit) is allowed by the language and when do you have to use a (more) explicit conversion?
Let me first draw a simple line between them. Formally (even if equivalent for language syntax) a cast will change the type while a conversion will/may change the value (eventually together with the type). Also a cast is reversible while a conversion may not be.
This topic is pretty vast so let's try to narrow it a little bit by excluding custom cast operators from the game.
Implicit casts
In C# a cast is implicit when you won't lose any information (please note that this check is performed with types and not with their actual values).
Primitive types
For example:
int tinyInteger = 10;
long bigInteger = tinyInteger;
float tinyReal = 10.0f;
double bigReal = tinyReal;
These casts are implicit because during the conversion you won't lose any information (you just make the type wider). Vice versa implicit cast isn't allowed because, regardless of their actual values (because they can be checked only at run-time), during the conversion you may lose some information. For example this code won't compile because a double may contain (and actually it does) a value not representable with a float:
// won't compile!
double bigReal = Double.MaxValue;
float tinyReal = bigReal;
Objects
In case of an object (a pointer to) the cast is always implicit when the compiler can be sure that the source type is a derived class (or it implements) the type of the target class, for example:
string text = "123";
IFormattable formattable = text;
NotSupportedException derivedException = new NotSupportedException();
Exception baseException = derivedException;
In this case the compiler knows that string implements IFormattable and that NotSupportedException is (derives from) Exception so the cast is implicit. No information is lost because objects don't change their types (this is different with structs and primitive types because with a cast you create a new object of another type), what changes is your view of them.
Explicit casts
A cast is explicit when the conversion isn't done implicitly by the compiler and then you must use the cast operator. Usually it means that:
You may lose information or data so you have to be aware of it.
The conversion may fail (because you can't convert one type to the other) so, again, you must be aware of what you're doing.
Primitive types
An explicit cast is required for primitive types when during the conversion you may lose some data, for example:
double precise = Math.Cos(Math.PI * 1.23456) / Math.Sin(1.23456);
float coarse = (float)precise;
float epsilon = (float)Double.Epsilon;
In both examples, even if the values fall within the float range, you'll lose information (in this case precision) so the conversion must be explicit. Now try this:
float max = (float)Double.MaxValue;
This conversion will fail so, again, it must be explicit so you're aware of it and you may do a check (in the example the value is constant but it may come from some run-time computations or I/O). Back to your example:
// won't compile!
string text = "123";
double value = (double)text;
This won't compile because the compiler can't convert text to numbers. Text may contain any characters, not numbers only and this is too much, in C#, even for an explicit cast (but it may be allowed in another language).
Objects
Conversions from pointers (to objects) may fail if the types are unrelated, for example this code won't compile (because the compiler knows there is no possible conversion):
// won't compile!
string text = (string)AppDomain.Current;
Exception exception = (Exception)"abc";
This code will compile but it may fail at run-time (it depends on the effective type of casted objects) with an InvalidCastException:
object obj = GetNextObjectFromInput();
string text = (string)obj;
obj = GetNextObjectFromInput();
Exception exception = (Exception)obj;
Conversions
So, finally, if casts are conversions then why do we need classes like Convert? Ignoring the subtle differences that come from Convert implementation and IConvertible implementations actually because in C# with a cast you say to the compiler:
trust me, this type is that type even if you can't know it now, let me do it and you'll see.
-or-
don't worry, I don't care if something will be lost in this conversion.
For anything else a more explicit operation is needed (think about implications of easy casts, that's why C++ introduced long, verbose and explicit syntax for them). This may involve a complex operation (for string -> double conversion a parsing will be needed). A conversion to string, for example, is always possible (via ToString() method) but it may mean something different from what you expect so it must be more explicit than a cast (more you write, more you think about what you're doing).
This conversion can be done inside the object (using known IL instructions for that), using custom conversion operators (defined in the class to cast) or more complex mechanisms (TypeConverters or class methods, for example). You're not aware of what will happen to do that but you're aware it may fail (that's why IMO when a more controlled conversion is possible you should use it). In your case the conversion simply will parse the string to produce a double:
double value = Double.Parse(aStringVariable);
Of course this may fail so if you do it you should always catch the exception it may throw (FormatException). It's out of topic here but when a TryParse is available then you should use it (because semantically you say it may not be a number and it's even faster...to fail).
Conversions in .NET can come from a lot of places, TypeConverter, implicit/explicit casts with user defined conversion operators, implementation of IConvertible and parsing methods (did I forget something?). Take a look on MSDN for more details about them.
To finish this long answer just few words about user defined conversion operators. It's just sugar to let the programmer use a cast to convert one type to another. It's a method inside a class (the one that will be casted) that says "hey, if he/she wants to convert this type to that type then I can do it". For example:
float? maybe = 10; // Equals to Nullable<float> maybe = 10;
float sure1 = (float)maybe; // With cast
float sure2 = maybe.Value; // Without cast
In this case it's explicit because it may fail but this is let to the implementation (even if there are guidelines about this). Imagine you write a custom string class like this:
EasyString text = "123"; // Implicit from string
double value = (string)text; // Explicit to double
In your implementation you may decide to "make programmer's life easier" and to expose this conversion via a cast (remember it's just a shortcut to write less). Some language may even allow this:
double value = "123";
Allowing implicit conversion to any type (check will be done at run-time). With proper options this can be done, for example, in VB.NET. It's just a different philosophy.
What can I do with them?
So the final question is when you should use one or another. Let's see when you can use an explicit cast:
Conversions between base types.
Conversions from object to any other type (this may include unboxing too).
Conversions from a derived class to a base class (or to an implemented interface).
Conversions from one type to another via custom conversion operators.
Only the first conversion can be done with Convert so for the others you have no choice and you need to use an explicit cast.
Let's see now when you can use Convert:
Conversions from any base type to another base type (with some limitations, see MSDN).
Conversions from any type that implements IConvertible to any other (supported) type.
Conversions from/to a byte array to/from a string.
Conclusions
IMO Convert should be used each time you know a conversion may fail (because of the format, because of the range or because it may be unsupported), even if the same conversion can be done with a cast (unless something else is available). It makes clear to who will read your code what's your intent and that it may fail (simplifying debug).
For everything else you need to use a cast, no choice, but if another better method is available then I suggest you use it. In your example a conversion from string to double is something that (especially if text comes from user) very often will fail so you should make it as much explicit as possible (moreover you get more control over it), for example using a TryParse method.
Edit: what's the difference between them?
According to updated question and keeping what I wrote before (about when you can use a cast compared to when you can/have to use Convert) then last point to clarify is if there are difference between them (moreover Convert uses IConvertible and IFormattable interfaces so it can perform operations not allowed with casts).
Short answer is yes, they behave differently. I see the Convert class like a helper methods class so often it provides some benefit or slightly different behaviors. For example:
double real = 1.6;
int castedInteger = (int)real; // 1
int convertedInteger = Convert.ToInt32(real); // 2
Pretty different, right? The cast truncates (it's what we all expect) but Convert performs a rounding to nearest integer (and this may not be expected if you're not aware of it). Each conversion method introduces differences so a general rule can't be applied and they must be seen case by case...19 base types to convert to every other type...list can be pretty long, much better to consult MSDN case by case!
Casting is a way of telling the compiler, "I know that you think that this variable is a Bar, but I happen to know more than you; the object is actually a Foo, so let me treat it as if it were a Foo from now on." Then, at runtime, if the actual object turned out to really be a Foo then your code works, if it turns out that the object was not a Foo at all, then you get an exception. (Specifically an System.InvalidCastException.)
Converting on the other hand is a way of saying, "If you give me an object of type Bar I can create a brand new Foo object that represents what is in that Bar object. I won't change the original object, it won't treat the original object differently, it will create something new that is just based on some other value. As to how it will do that, it could be anything. In the case of Convert.ToDouble it will end up calling Double.Parse which has all sorts of complex logic for determining what types of strings represent what numeric values. You could write your own conversion method that mapped strings to doubles differently (perhaps to support some entirely different convention for displaying numbers, such as roman numerals or whatever). A conversion could do anything, but the idea is that you're not really asking the compiler to do anything for you; you are the one writing the code to determine how to create the new object because the compiler, without your help, has no way of knowing how to map (as an example) a string to a double.
So, when do you convert, and when do you cast? In both cases we have some variable of a type, let's say A, and we want to have a variable of type B. If our A object really, actually, under the hood, is a B, then we cast. If it's not really a B, then we need to Convert it, and define how the program is supposed to get a B from an A.
From MSDN:
Explicit conversions (casts): Explicit conversions require a cast operator. Casting is required when information might be lost in the conversion, or when the conversion might not succeed for other reasons. Typical examples include numeric conversion to a type that has less precision or a smaller range, and conversion of a base-class instance to a derived class.
Consider the following example:
double a = 2548.3;
int b;
b = (int)a; //2548 --> information (.3) lost in the conversion
And also:
A cast is a way of explicitly informing the compiler that you intend to make the conversion and that you are aware that data loss might occur.
You could use System.Convert class when you want to convert between non-compatible types. The main difference between casting and convert is compile and run-time. The type conversion exceptions are appeared at run-time , i.e a type cast that fails at run-time will cause an InvalidCastException to be thrown.
Conclusion: In casting you are telling to the compiler that a is really type b and if so the project builds without any errors like this example:
double s = 2;
int a = (int) s;
But in conversion you're saying to the compiler there is a way to create a new object from a of type b, please do it and project builds without any errors but as I said if type cast fails at run-time, it will cause an InvalidCastException to be thrown.
For example the code below is never compile because compiler detect that cannot cast expression of type DateTime to type int:
DateTime s = DateTime.Now;
int a = (int)(s);
But this one is compiled successfully:
DateTime s = DateTime.Now;
int a = Convert.ToInt32(s);
But at run-time you will get InvalidCastException which says:
Invalid cast from 'DateTime' to 'Int32'.
In your example you are attempting to cast a string to a double (non integral type).
An explicit conversion is required for it to work.
And i must point that you could have used Convert.ToDouble instead of Convert.ToInt64 as you can lose the fractional parts of the double value when you convert to an int.
if your variable has the value "5.25" varDouble would have been 5.00 (loss of 0.25 because of the Conversion to Int64)
To answer your question about casting vs converting.
Your cast (an explicit cast) doesn't meet the requirements for an explicit cast. the value you are trying to cast with the cast operator is invalid (i.e non integral).
Visit this MSDN Page for the rules of casting / conversions
The Convert.Double method actually just internally calls the Double.Parse(string) method.
Neither the String type nor the Double type define an explicit/implicit conversion between the two types, so casting will always fail.
The Double.Parse method will look at each character in the string and build a numeric value based on the values of the characters in the string. If any of the characters are invalid, the Parse method fails (causing the Convert.Double method to fail as well).
Casting does not involve any conversion, i.e. the internal representation of a value is not changed. Example:
object o = "Hello"; // o is typed as object and contains a string.
string s = (string)o; // This works only if o really contains a string or null.
You can convert a double to string like this
double d = 5;
string s = d.ToString(); // -> "5"
// Or by specifying a format
string formatted = d.ToString("N2"); // -> "5.00"
You can convert a string to a double in several ways (here just two of them):
string s = "5";
double d = Double.Parse(s); // Throws an exception if s does not contain a valid number
Or the safe way
string s = "5";
double d;
if (Double.TryParse(s, out d)) {
Console.WriteLine("OK. Result = {0}", d);
} else {
Console.WriteLine("oops!");
}
double varDouble = (double)variable assumes that variable is already a double. If variable isn't a double (it's a string) then this will fail.
double varDouble = Convert.ToDouble(variable) does like it says - it converts. If it can parse or otherwise extract a double from variable then it will.
I second using Double.Parse or Double.TryParse because it more clearly indicates what's supposed to be happening. You're starting with a string and expecting it to be convertible to a double. If there's any doubt, use TryParse.
If variable is a method argument, change the type to double. Make the caller responsible for providing the correct type. That way the compiler does the work for you.
string variable = "5.00";
double varDouble = (double)variable;
Above conversion is simply not allowed by language. Here is a list of explicit casts for numerical types: http://msdn.microsoft.com/en-us/library/yht2cx7b.aspx As you can see, even not every numerical type could be converted to another numerical type
Some more info about casting here
And how does this differ to Convert.ToDouble()?
When you cast a type, data structure is not changed. Well, in case of numerical values conversion it you may loose few bits or get few additional 0 bits. But you are still working with a number. You are just changing an amount of memory taken by that number. That is safe enough for compiler do everything needed.
But when you are trying to cast string to a number, you can't do that because it is not enough to change amount of memory taken by variable. For instance, 5.00 as a string is a sequence of "numbers":53(5) 46(.) 48(0) 48(0) - that is for ASCII, but string will contain something similar. If compiler will just take first N (4 for double? not sure) bytes from a string - that piece will contain completely different double number.
At the same time Convert.ToDouble() run special algorithm which will take each symbol of a string, figure out digit which it represents and make a double number for you, if string represents a number.
Languages like PHP will, roughly speaking, call Convert.ToDouble for you in background. But C#, like a statically typed language, will not do that for you. This allows you to be sure that any operation is type safe and you will not get something unexpected doing something like:
double d = (double)"zzzz"
Casting a string to a double like that is not allowed C# which is why you get an Exception, you need to have the string converted (MSDN doc that shows acceptable conversion paths). This is simply because a string isn't necessarily going to contain numeric data, but the various numeric types will (barring null values). A Convert will run a method that will check the string to see if it can be turned into a numeric value. If it can, then it will return that value. If it can't, it'll throw an exception.
To convert it, you have several options. You used the Convert method in your question, there's Parse which is largely similar to Convert, but you should also look at TryParse which would allow you to do:
string variable = "5.00";
double varDouble;
if (Double.TryParse(variable, out varDouble)) {
//Code that runs if the conversion succeeded.
} else {
//Code that runs if the conversion failed.
}
This avoids the possible exception should you try to Convert or Parse a non-numerical string.
The most important difference is that if type casting is used and the conversion fails
(say we are converting a very big float value to int ) no exception will be thrown and the minimum value an int can hold will be shown.
But in case of using Convert , an exception will be thrown for such scenarios.
What's the difference between casting an Int to a string and the ToString() method ?
For example :-
int MyInt = 10;
label1.Text = (string)MyInt; // This Doesn't Work
label1.Text = MyInt.ToString(); // but this does.
Well, ToString() is just a method call which returns a string. It's defined in object so it's always valid to call on anything (other than a null reference).
The cast operator can do one of four things:
A predefined conversion, e.g. int to byte
An execution time reference conversion which may fail, e.g. casting object to string, which checks for the target object being an appropriate type
A user-defined conversion (basically calling a static method with a special name) which is known at compile-time
An unboxing conversion which may fail, e.g. casting object to int
In this case, you're asking the compiler to emit code to convert from int to string. None of the above options apply, so you get a compile-time error.
The difference is that with the cast, you ask the compiler to assume that the int is in fact a string, which is not the case.
With the ToString(), you ask for a string representation for the int, which is in fact a string :)
Um, ToString() is calling a method that returns a string representation of the integer.
When you cast, you are not returning a representation, you are saying that you want to reference the same object (well, value-type in this case) but you want to reference it as a different type.
A cast will only succeed if the type you are casting to (target type) is the same type as the object being cast or the target type is a superclass or interface of the cast object.
It is actually possible to do conversion in a cast providing the the source or target type declare implicit or explicit conversions, but the Int32 type does not do this for the String target type.
The .ToString() method is a method implemented on the System.Object type (from which all .NET types derive) and can be overridden on specific derived types.
Therefore the "int" type has it's own .ToString() method which knows all about ints, and how to convert them to a string representation.
With the (string)myint explicit cast, you are asking the compiler to forcefully convert/cast one type to another (in this case, an int into a string). It fails because the compiler says that a string and an int are incompatible types.
So, the explicit cast fails because the compiler says that an int is not a string, however the .ToString() call succeeds because the int type says that it's value can be represented as a string, and does so!
The ToString() method is one of the most usefull methods in programming and many other languages, such as Java, have the exact same method implemented at the Object level.
You can define your own and the signature in C# must always be this:
public override string ToString()
Which means this method will override the one define in the Object-class and returns a string. Inside, you manipulate your string in whichever way you want and then return the result.
Furthermore, the specific reason you can use ToString on that integer is because within C#, integers are all instances of the Struct Int32. Seeing as Int32 is at the same level of a class, it can have its own methods, one of which is ToString().
One more thing never use .ToString() if you think the object might be null or your application will crach example :
//Emulates the problem that might happen
object obj = null;
obj.ToString();
I was looking at the following question, comparing casting to converting, which basically stated (Through all the answers), that if you know your object is a string, use (string) rather than .ToString().
That got me thinking - what if your object might be a string or int? Or does knowing its a string also extend to integers?
Would this rule apply to a byte too? (Accidently used bit earlier)
Edit
This answer shows many ways of converting an integer to a string, but that still doesn't explain which to really use.
Specifically, casting a number to a string presents no real issue, as any number can be expressed as a string (Important: not every string, however, can be expressed as an number! e.g. how would you express "banana" as a number?)
string mystring = mynumber.ToString();
works everytime, without fail (assuming non-null values in case you're using nullable types).
The same exact method applies for any primitive type, and some others (DateTime, StringBuilder, ...)
It's the conversion from string to number that can be problematic. Usually not the other way around.
Edit if you want to take advantage of direct (string) casting in case your starting object is already a string, maybe this can help?
string mystring = (myobject as string) ?? myobject.ToString();
myobject as string will try to directly cast the object to a string. If it fails, that returns null.
?? myobject.ToString() then makes sure that, in case the previous attempts resulted in null, the regular .ToString() method is called as a fallback scenario.
If you have an object which is of type int but is boxed as an object, you cast it back:
object myBoxedStr = "stringvalue";
string unboxedStr = (string)myBoxedStr;
http://msdn.microsoft.com/en-us/library/yz2be5wk.aspx
If you have a string which contains an int value, you parse (or tryparse) it
string myIntStr = "5";
int myInt = int.Parse(myIntStr);
If you don't know if the boxed type is the assummed type you use is and as
object assumedMyType = new MyType();
MyType myType = assumedMyType as MyType;
the as keyword returns null if the conversion has failed (rather than throwing an exception)
With the is keyword you can check if the assumed type is of the correct type before converting it
object assumedInt = 5;
if(assumedInt is int)
{
int myInt = (int)assumedInt;
}
The takeaway from that question is that if you know that your value is actually of the type you want, then you should cast it (e.g. (int)). This has several benefits: it is efficient, it clearly expresses your intent, and it will fail conspicuously if your presumption is false.
You use other sorts of conversions when you don't know that the value of the type you want, or when you know that it is not. For instance, if you have an array of strings, you should not use (int), but rather ParseInt and its ilk. If you have an array of objects, some of which are ints, then the as operator might be what you want.
string name = GetSql["username"].ToString();
This code running slow. Because object(object, int, double etc.) to string converting operations.
string name = (string)GetSql["username"];
This code very fast running. Because not converting operations only type designation.
int to string convert.
1-)
var number = 0;
int.TryParse("213", out number);
It is better to TryParse method because it can block error occurs.
2-)
var number = int.Parse("123");
I think that the best option, if you strongly suspect that it's a string, but not actually sure, is something like this:
string valueString = value is string ? (string) value : (value ?? string.Empty).ToString();
My experience is that best cast/convert is archived through Convert class. That's the way C# expecting from you. That class care about all that ugly things that would you normally do.
When you do type conversion or simply typecasting, it even round float to int.
whats the difference in the two string methods below?
string str1 = dr["RAGStatusCID"].ToString();
string str2 = (string)dr["Description"];
This will depend on what dr is. The first invokes the ToString method that each object could override on the indexer of the dr["RAGStatusCID"]. The second casts the dr["Description"] variable to a string.
If we use our telepathic skills and suppose that dr is a SqlDataReader then the two expression do pretty much the same thing except that the cast might throw an exception at runtime if the Description column is not a string.
You haven't mentioned the type of dr or what it's indexer operation returns, but ostensibly, these are two very different operations.
The first invokes the get indexer of dr and calls the ToString() method on the returned reference, allowing the object that reference refers to to provide a string representation of it's data. The generial intent of this is to allow the object itself to return a meaningful representation of itself as a string.
The second call attempts to cast the reference returned by the indexer to System.String. The object returned must either be an instance of System.String or must be a type that the compiler can invoke a custom conversion operator on. Here, the intent is to ensure that the object returned can be treated as an instance of System.String. You can read more about conversions (including user-defined ones) on MSDN.
First one calls the method that returns the string. Someone has to implement ToString method. Second one is just unboxing.
string str1 = dr["RAGStatusCID"].ToString();
This calls the .ToString() method on the object returned from the dr["RAGStatusCID"] call. It is guaranteed to return a string or null.
string str2 = (string)dr["Description"];
This attempts to cast the object returned by dr["Description"] to a string. If the object returned is not a string, then an exception is thrown.
in short, .toString() is a method, just like any other, (String) is a cast, a language construct used to treat one data type as another, compatible type.
Now for some detail:
.toString() is a method, just like any other method you may encounter. Its often thought to be a 'special' method in some way, but it isnt really, all it does is return a string. because its a member of the base Object type, it can be relied upon to be available in every object. For this reason it is generally used to provide a textual representation of the object of which it is member. By default, in c# this is the name of the type of the object. It is often desirable to override this method to provide a more meaningful name, but all it needs to do is return a string, this can be any string you like.
As noted before, theres nothing special about it, and you could just as easily have methods called ToInt(), ToDouble(), and ToChar() to provide the same functionality for there respective types.
Casting is a language construct, this means its built into the language and is implemented specifically for that language. It is used to enable compatible but different types to be used in different locations without the need for an explicit conversion.
xxx.ToString() calls a method on that object to convert it into a string object. (string)xxx assumes that the type of the object is already a string and simply performs a cast on the existing object. So in the first case a conversion happens, in the second it's just identifying the type explicitly.
To put it more succinctly, if in your example RagStatusCID is an integer and you attempted to call (string)dr["RagStatusCID"] you would get an exception because the type is not a string, it's an int. Calling .ToString() performs a conversion and the output is a string.
(string) is a casting operation. .ToString() is a method that is inherited from the Object class. Everything has a .ToString(), but not everything has a (string). Additionally certain objects will cast to a string different than the one .ToString() outputs.
I don't know if it is correct for C# but it probably is, so:
(String)myinstance calls implicitly the .toString() implementation of myinstance's class
if you have a class like this:
class User
{
private integer userId;
private integer userName;
... some code here...
public toString()
{
return "Username: " + this.userName + " (" + this.userId + ")";
}
}
with the method toString you are defining what (String)instance casting will do
User myuser = new User("Alex", 22);
String myuserdump = (String)myuser;
print(myuserdump);
will print "Username: Alex (22)"
I have a question regarding type conversion in C#.
Object data_obj = "test";
string data_str;
data_str = data_obj;
this produces an error claiming no implicit conversion exists. Now, this is, at least for me, a little bit unintuitive, since Console.WriteLine("type{0}",data_obj.GetType()) produces System.String, but then again, i am really new at C#.
Now, getting past this, i would like to cast to the type of the data stored in data_obj, without having to switch and selecting the type manually.
So, basically, what i am asking is: is there a way to define an implicit conversion from System.Object to System.String, System.Decimal, etc.
Context:
I am reading from an ODBC connection to an SQLServer database and trying to pump those rows into an Oracle Database. Now, the correspondence of SQLServer and Oracle rows have to be defined. Now, i read the data from the SQLServer table with no problem whatsoever, and i store it in a List<Dictionary<string,Object>> (i know, storing the rows seem wrong, but design requirements, what can you do).
The insertion part is where i am having problems with the insertion. I basically loop (with a foreach) through the elements of the list and insert them row by row. It is here where i need to determine the type of the data stored in the Object.
Edit: Including a bit more detail.
No, there's no way of doing it implicitly. Options:
Call ToString() explicitly (which will throw an exception if the reference is null)
Call Convert.ToString()
Use "" + data_obj (ick, don't do it)
Cast if you're sure that data_obj is really a string
Why are you so keen on an implicit conversion though?
What you should be doing in your code as noted above is casting, not converting. The object in question is a string; you simply have stored it in an object reference.
Casting would be done like so:
data_str = (string)data_obj;
The overload of Console.Writeline you are mentioning takes a format string, and then a params array of object... not strings. It calls ToString() on each of those objects. So your call to data_obj.GetType().ToString() could be slimmed down to data_obj.GetType() (calling ToString() on a string just returns the string again)
As for an implicit conversion from object to type x... think about what you are asking; a reference of object can be any CLR type. How do you handle those conversions?
You could use the Convert.ToString method:
object o = ...
string s = Convert.ToString(o);
There is no implicit conversion from object to string in C#. However you could call the object's virtual ToString method
string s = o.ToString();
If you store your value in a var instead of type object and let the compiler decide what the value is, then it can be made implicit.
var data_obj = "test";
string data_str;
data_str = data_obj;