What's the difference between DataContractJsonSerializer and JavaScriptSerializer? - c#

The .NET Framework ships with System.Runtime.Serialization.Json.DataContractJsonSerializer and System.Web.Script.Serialization.JavaScriptSerializer, both of which de/serialize JSON. How do I know when to choose one of these types over the other? MSDN doesn't make it clear what their relative advantages are.
We have several projects that consume or emit JSON, and the class selected for each thus far has depended on the opinion of the primary dev on each project. Some are simple, two have complex logic regarding producing managed types from JSON (the types do not map closely to the streams) but don't have any emphasis on speed, one requires speed. None interact with WCF, at least as of now.
While I'm interested in alternative libraries, I am hoping that somebody might have an answer to my question too.

The DataContractJsonSerializer is intended for use with WCF client applications where the serialized types are typically POCO classes with the DataContract attribute applied to them. No DataContract, no serialization. The mapping mechanism of WCF makes the sending and receiving very simple, but only if your platform is homogeneous. If you start mixing in different toolsets, your program might go sideways.
The JavaScriptSerializer can serialize any type, including anonymous types (one way), and does so in a more conformant way. You lose the "automagic" of WCF, but you gain more integration options.
As you can see by the comments, there are a lot of options out there for AJAX serialization, and to address your speed vs. maintainability questions, it might be worth investigating them to find a solution that meets the needs of all the teams, to reduce maintainability issues in the long term as everybody does things their own way.
2014-04-07 UPDATE:
I suggest using JSON.NET if you can. See http://james.newtonking.com/json Feature Comparison for a review of the 3 libraries considered in this question.
2015-05-26 UPDATE:
If your company requires the use of commercially licensable products, or you need every last bit of performance, you may also want to check out https://servicestack.net/.

Both do approximately the same but using very different infrastructure thus applying different restrictions on the classes you want to serialize/deserialize and providing different degree of flexibility in tuning the serialization/deserialization process.
For DataContractJsonSerializer you must mark all classes you want to serialize using DataContract atrtibute and all members using DataMember attribute. As well as if some of you classes have enum members, then the enums also must be marked as DataContract and each enum member - with EnumMember attribute.
Also DataContractJsonSerializer allows you fine control over the whole process of serialization/deserialization by altering types resolution logic and replacing the types you serialize with surrogates.
For JavaScriptSerializer you must provide parameterless constructor if you plan on deserializing objects from json string.
For me, I usually use JavaScriptSerializer in presentation logic, where there's a simple model I want to render in Json together with page, without additional ajax requests. And I even usually don't have to deserialize them back to c# - so there's no overhead at all. But if it's persistence logic, where I want to save objects into a data store (usually no-sql storage), to load them later, I prefer using DataContractJsonSerializer because the overhead of putting attributes is worth of flexibility in the serialization/deserialization process tuning, especially when it comes to loading of serialized data into the objects of the newer version, with updated definitions

Personally, I think that DataContractJsonSerializer reeks of over-engineering. I'd skip it and go with JavaScriptSerializer. In the event where JavaScriptSerializer isn't available, you can use FridayThe13th (a library I wrote ;p).

Related

Version control a protobuf-net serialised C# object

I have serialized a C# class using protobuf-net. The resultant byte array is stored in a database. This is for performance reasons and I probably won't be able to change this design. The C# language doesn't make it possible to prevent classes being modified, and the class structure being passed in for deserialization with time may require changes that will not match that used for serialization, causing retrieval to fail.
Other than the wrapper technique suggested here, is there a pattern or technique for handling this kind of problem?
The only othe technique that comes to my mind is to version the classes that need to be deserialized in order to not loose anything when you need to make some changes. When you serialize an instance of those classes, you have to serialize also the version of the class (it could be a field of the the class itself).
I don't think this is the best solution but a solution.
The versioning strategy could become very difficult to manage when the changes (and the versions) start to grow.

Serialize custom external class that is not serializable

I wonder if there is any possibility of serializing a class described in a topic.
Suppose we have someone's library that is shared as binary DLL file. Additionally a creator of this lib created a class that is not Serializable. How to serialize such a class? I know I can create a twin-class that contains all the poperties etc. that can be serialized. But is there any other, easier solution to do this? How do you serialize classes that are "not yours" and are stored as binary only?
The 3rd party class is an implementation detail; frankly, it is a very bad idea to involve this in your serialization, as you are then completely fenced into a corner, and can never change implementation. You would also face significant risk of versioning issues - something that BinaryFormatter simply doesn't handle well.
It might not be what you want to hear, but I offer two recommendations:
do not serialize implementation details; serialize the data (only); this may indeed require you to write a DTO that mirrors the implementation, but this is usually a trivial job
make sure you understand the implications of BinaryFormatter; frankly, I never recommend it - it has... glitches.
As for workarounds: you can investigate serialization surrogates, but that isn't a trivial thing to do inside BinaryFormatter, and is basically just a re-statement of the first bullet.
If it was me (although I am hugely biased), I would change serializer; protobuf-net (disclosure: I'm the author) works as a binary serializer, and has easy-to-implement support for surrogates if the third-party model is already coupled to your model.

Is it possible to serialize complex object with Protocol Buffers C# (ProtoBuf-net)

Is it possible to serialize complex object with Protocol Buffers C# (ProtoBuf-net) without using Protocontract and proto files ?
[ProtoBuf.ProtoContract(ImplicitFields = ProtoBuf.ImplicitFields.AllPublic)]
I have tried to use the ProtoContract but even then I can't serialize object (It is a LLBLGen ORM object).
Yes; there are various options here;
firstly, note that "implicit fields" is brittle if you add members, since it has to make more guesses than I would like; only use that with stable contracts
you can apply a default behaviour globally via GlobalSettings, but I tend to advise against it
protobuf-net v1 can also work with:
XmlType/XmlElement attribute pairs, as long as the XmlElement specifies an Order
DataContract/DataMember attribute pairs, as long as the DataMember specifies an Order
partial classes; even for properties, via ProtoPartialMember attribute(s), etc
protobuf-net v2 can be used 100% without attributes of any kind, by using a TypeModel to describe the interesting types at runtime; this can also compile the model to a dedicated serialization dll if you need (in particular for use with AOT-dependent devices)
I can advise more, but there are a number of options presented; tell me which is/are most appropriate and I can add more detail.
Re .proto files; those are (and have always been) entirely optional with protobuf-net, as I recognise that there are a lot of cases where a code-first approach (or retrofit of serialization to an existing model) is useful. Three is a code-generator if you choose to use .proto, of course.

Why is Serializable Attribute required for an object to be serialized

Based on my understanding, SerializableAttribute provides no compile time checks, as it's all done at runtime. If that's the case, then why is it required for classes to be marked as serializable?
Couldn't the serializer just try to serialize an object and then fail? Isn't that what it does right now? When something is marked, it tries and fails. Wouldn't it be better if you had to mark things as unserializable rather than serializable? That way you wouldn't have the problem of libraries not marking things as serializable?
As I understand it, the idea behind the SerializableAttribute is to create an opt-in system for binary serialization.
Keep in mind that, unlike XML serialization, which uses public properties, binary serialization grabs all the private fields by default.
Not only this could include operating system structures and private data that is not supposed to be exposed, but deserializing it could result in corrupt state that can crash an application (silly example: a handle for a file open in a different computer).
This is only a requirement for BinaryFormatter (and the SOAP equivalent, but nobody uses that). Diego is right; there are good reasons for this in terms of what it does, but it is far from the only option - indeed, personally I only recommend BinaryFormatter for talking between AppDomains - it is not (IMO) a good way to persist data (to disk, in cache, to a database BLOB, etc).
If this behaviour causes you trouble, consider using any of the alternatives:
XmlSerializer, which works on public members (not just the fields), but demands a public parameterless constructor and public type
DataContractSerializer, which can work fully opt-in (using [DataContract]/[DataMember]), but which can also (in 3.5 and above) work against the fields instead
Also - for a 3rd-party option (me being the 3rd party); protobuf-net may have options here; "v2" (not fully released yet, but available as source) allows the model (which members to serialize, etc) to be described independently of the type, so that it can be applied to types that you don't control. And unlike BinaryFormatter the output is version-tolerant, known public format, etc.

Method code in c# serialization

When an object is serialized (by remoting to be sent across the wire) does the instance method code get serialized? Or are just the class level instance fields serialized?
I am asking this as some of my objects have large method and want to know wheather I should be using DTO's (data transfer objects) for sending data across the wire.
I guessing it's just the data plus some type version data ... am I right?
Thanks
Methods are never serialized.
Re "fields" - it all depends on the serializer; BinaryFormatter will do fields; you mention "remoting", which suggests BinaryFormatter, but remoting is largely a hangover now - from MSDN (on remoting):
This topic is specific to a legacy
technology that is retained for
backward compatibility with existing
applications and is not recommended
for new development. Distributed
applications should now be developed
using the Windows Communication
Foundation (WCF).
If you use web-services or WCF: XmlSerializer does public fields+properties; DataContractSerializer will do marked fields, etc.
Regular classes are often reusable as DTOs, but if you need lots of control over the wire (or have versioning issues), a separate DTO can be helpful.
(edit/additional) note also that there are other reasons not to like BinaryFormatter - it can be very brittle with versioning, and very painful to fix (although achievable). Other (more tolerant) serializers exist if this is likely to be an issue... if so, let me know and I'll update.
What gets saved is the data plus tags corresponding to your class and property names. The code itself doesn't get serialized.

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