DataGridView Merge Cells - c#

I'm facing a problem with DataGridView component.
I know that DataGridView component cannot merge cells!
Is there any way to merge two cells from two rows as tha above example ?
**************************
* First Name | Last Name *
* ---------- |---------- *
* | David *
* Smith |---------- *
* | Anna *
*------------|---------- *
* Michael | Daniel *
**************************
etc.

Please try to do like this,
this.Paint += new PaintEventHandler(dataGridView1_Click); //Call event while loading
private void dataGridView1_Click(object sender, PaintEventArgs e)
{
Font fnt = new Font("Arial", 10, FontStyle.Bold, GraphicsUnit.Point);
Rectangle rct1 = new Rectangle((dataGridView1.GetColumnDisplayRectangle(0, true).X), (dataGridView1.GetColumnDisplayRectangle(0, true).Y + dataGridView1.Columns[0].HeaderCell.ContentBounds.Height + 8), dataGridView1.GetColumnDisplayRectangle(0, true).Width - 1, (dataGridView1.GetRowDisplayRectangle((dataGridView1.Rows.Count - 1), true).Top - dataGridView1.GetRowDisplayRectangle((dataGridView1.Rows.Count - 1), true).Height));
// Create string to draw.
String drawString = "Sample Text";
// Create font and brush.
Font drawFont = new Font("Arial", 16);
SolidBrush drawBrush = new SolidBrush(Color.Black);
// Create point for upper-left corner of drawing.
float x = 150.0F;
float y = 50.0F;
// Set format of string.
StringFormat drawFormat = new StringFormat();
drawFormat.FormatFlags = StringFormatFlags.DirectionVertical;
// Draw string to screen.
e.Graphics.FillRectangle(Brushes.White, rct1);
e.Graphics.DrawString(drawString, drawFont, drawBrush, x, y, drawFormat);
Rectangle rct =new Rectangle();
rct = dataGridView1.GetRowDisplayRectangle(3, true)
rct.Height -= 1;
SizeF s =new SizeF();
s= e.Graphics.MeasureString("HORINZONTAL TEXT", dataGridView1.Font);
float lefts = (rct.Width / 2) - (s.Width / 2);
float tops = rct.Top + ((rct.Height / 2) - (s.Height / 2));
e.Graphics.FillRectangle(Brushes.White, rct);
e.Graphics.DrawString("HORINZONTAL TEXT", fnt, Brushes.Black, 2, tops);
}

Related

Increasing the height of Panel according to wrapped string Label in Panel

i am trying to develop a win form for chatting purpose. I am developing Chat bubbles using pure inbuilt functions of .Net Framework, No fancy UI, No third party libraries.
Now let's have a look on how every thing is being done.
My following function is responsible for generating a Panel dynamically for each chat message received, the Pain event is used to draw rounded rectangle and color is transparent. A picture box is used to show static avatar.
private void SetRemoteMessage(string msg)
{
PictureBox pb = new PictureBox();
pb.Bounds = new Rectangle(0, 0, 72, 72);
pb.Image = Base64ToImage(avatar_his);
Panel p = new Panel();
Label lb = new Label();
lb.BackColor = Color.Transparent;
lb.ForeColor = Color.Blue;
lb.Text = msg;
lb.Font = new Font("Arial", 14, FontStyle.Bold, GraphicsUnit.Point);
p.Bounds = new Rectangle(rX, rY, (Width / 2) - 25, pb.Height);
p.BackColor = Color.Transparent;
lb.Size = new Size(p.Width - pb.Width, p.Height);
lb.Paint += _control_Paint;
lb.Location = new Point(pb.Width + 5, 0);
p.Controls.Add(pb);
p.Controls.Add(lb);
SetPanel(p);
rY += p.Height + 20;
mY += p.Height + 20;
}
following is the Paint event binded to the parent "Container" Panel so that a simple rounded rectangle is shown for each bubble
private void _control_Paint(object sender, PaintEventArgs e)
{
Control c = (Control)sender;
if(!c.Name.Equals("lb"))
{
Graphics v = e.Graphics;
DrawRoundRect(v, Pens.Blue, e.ClipRectangle.Left, e.ClipRectangle.Top, e.ClipRectangle.Width - 1, e.ClipRectangle.Height - 1, 10);
}
else
{
using (Font font1 = new Font("Arial", 12, FontStyle.Bold, GraphicsUnit.Point))
{
e.Graphics.DrawString(c.Text, font1, Brushes.Blue, c.Bounds);
}
}
base.OnPaint(e);
}
and the following function to actually generate rounded rectangles
private void DrawRoundRect(Graphics g, Pen p, float X, float Y, float width, float height, float radius)
{
GraphicsPath gp = new GraphicsPath();
gp.AddLine(X + radius, Y, X + width - (radius * 2), Y);
gp.AddArc(X + width - (radius * 2), Y, radius * 2, radius * 2, 270, 90);
gp.AddLine(X + width, Y + radius, X + width, Y + height - (radius * 2));
gp.AddArc(X + width - (radius * 2), Y + height - (radius * 2), radius * 2, radius * 2, 0, 90);
gp.AddLine(X + width - (radius * 2), Y + height, X + radius, Y + height);
gp.AddArc(X, Y + height - (radius * 2), radius * 2, radius * 2, 90, 90);
gp.AddLine(X, Y + height - (radius * 2), X, Y + radius);
gp.AddArc(X, Y, radius * 2, radius * 2, 180, 90);
gp.CloseFigure();
g.DrawPath(p, gp);
}
The chat message is not wrapped automatically so to wrap it, the Pain method is used as it can be seen in Paint event . .the output is good as expected instead of one thing
The Problem can be seen easily the Panel height is not increasing according when a large message is given to display in bubble.
What i tried already is
Measuring string length with Graphics class, but i was not able to implement it with success
Enabling Scrollbars, Yes this approach worked but i am not interested to use this behavior
Counting string length and increasing height, This works but not efficient, specially when form is resized all calculations of measurement then become invalid.

How to draw a text in a shape? C#

The question is simple, assuming you have a shape (lets say a rectangle) and a text ("hello" for example), so it'll write the text all accross the borders of the rectangle for as many times as it fits, for example:
hello hello hello hello
hello hello
hello hello
hello hello hello hello
In order to do it I assume you'd need to use a graphics variable, I just dont know how to do it.
A code for drawing a string in a bitmap object:
Bitmap tempp = new Bitmap(1, 1);
Graphics g = Graphics.FromImage(tempp);
SizeF w = g.MeasureString("22", new Font("Tahoma", 200));//in order to get the size of the string as a pixel measurement
Bitmap bmp = new Bitmap((int)w.Width+1, (int)w.Height+1);//the bitmap that will contain the text as a picture
RectangleF rectf = new RectangleF(0, 0, (int)w.Width+1, (int)w.Height+1);
g = Graphics.FromImage(bmp);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
StringFormat format = new StringFormat()
{
Alignment = StringAlignment.Center,
LineAlignment = StringAlignment.Center
};
g.DrawString("22", new Font("Tahoma", 200), Brushes.Black, rectf, format);
g.Flush();
Thanks in advance.
For second comment:
hello hello hello
hel llo
hel llo
hello hello hello
I hope this is what you need. There isn't much to explain here. The logic is pretty straightforward.
public string MyString = "Hello"
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
var strFont = new Font("Tahoma", 10);
var strSizeF = g.MeasureString(MyString, strFont);
var canvas = new Rectangle
{
Height = 200,
Width = 200,
Location = new Point(10, 10),
};
g.DrawRectangle(new Pen(new SolidBrush(Color.Blue)), canvas);
var nx = (int)(canvas.Width / strSizeF.Width);
var ny = (int)(canvas.Height / strSizeF.Height);
var spacingX = (canvas.Width - nx * strSizeF.Width) / (nx-1);
var spacingY = (canvas.Height - ny * strSizeF.Height) / (ny-1);
//draw top row and bottom row
int i;
for (i = 0; i < nx; i++)
{
g.DrawString(
MyString,
strFont,
Brushes.Black,
new PointF(canvas.X + i*(strSizeF.Width + spacingX), canvas.Y)
);
g.DrawString(
MyString,
strFont,
Brushes.Black,
new PointF(canvas.X + i * (strSizeF.Width + spacingX), canvas.Y + canvas.Height - strSizeF.Height)
);
}
//divide the string into half
var isLengthOdd = MyString.Length % 2 != 0;
var substr1 = MyString.Substring(0, MyString.Length / 2 + (isLengthOdd ? 1 : 0));
var substr2 = MyString.Substring(MyString.Length / 2, MyString.Length - MyString.Length / 2);
var substr2SizeF = g.MeasureString(substr2, strFont);
//draw side rows
for (i = 1; i < ny - 1; i++)
{
g.DrawString(
substr1,
strFont,
Brushes.Black,
new PointF(canvas.X, canvas.Y + i * (strSizeF.Height + spacingY))
);
g.DrawString(
substr2,
strFont,
Brushes.Black,
new PointF(canvas.X + canvas.Width - substr2SizeF.Width, canvas.Y + i * (strSizeF.Height + spacingY))
);
}
}
Result:

How can i draw a trail/trace after a moving line?

My code is drawing a circle then a line from the middle of the circle to the radius size of the circle and the line is moving by 1 angle.
Now i want to make that the line will leave some trail/trace after it like a radar effect.
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
anglecounter += 1;
double x = pictureBox1.Size.Width / 2 + 256 *Math.Cos(anglecounter * Math.PI / 180);
double y = pictureBox1.Size.Height / 2 +256 * Math.Sin(anglecounter * Math.PI / 180);
CloudEnteringAlert.Paint(e.Graphics, factor, distance);
e.Graphics.DrawLine(
new Pen(Color.Red, 2f),
new Point(pictureBox1.Size.Width / 2, pictureBox1.Size.Height/2),
new Point((int)x, (int)y));
e.Graphics.DrawEllipse(
new Pen(Color.Red, 2f),
0, 0, pictureBox1.Size.Width, pictureBox1.Size.Height);
}
How can I do this?
EDIT**
This is what i did now in the top of the form i added:
PointF _pt = new PointF(0F, 0F);
PointF _pt2 = new PointF(1F, 1F);
PointF _pt3 = new PointF(2F, 2F);
Color _lineColor = Color.FromArgb(0, 255, 0);
private double anglecounter1;
Then the paint event is now look like this:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
anglecounter += 1;
anglecounter1 += 0.5;
double x = pictureBox1.Size.Width / 2 + 256 *Math.Cos(anglecounter * Math.PI / 180);
double y = pictureBox1.Size.Height / 2 +256 * Math.Sin(anglecounter * Math.PI / 180);
double x1 = pictureBox1.Size.Width / 2 + 256 * Math.Cos(anglecounter1 * Math.PI / 180);
double y1 = pictureBox1.Size.Height / 2 + 256 * Math.Sin(anglecounter1 * Math.PI / 180);
CloudEnteringAlert.Paint(e.Graphics, factor, distance);
e.Graphics.DrawLine(
new Pen(Color.Red, 2f),
new Point(pictureBox1.Size.Width / 2, pictureBox1.Size.Height/2),
new Point((int)x, (int)y));
e.Graphics.DrawEllipse(
new Pen(Color.Red, 2f),
0, 0, pictureBox1.Size.Width, pictureBox1.Size.Height);
// create the fade path and gradient
GraphicsPath gp = new GraphicsPath(FillMode.Winding);
gp.AddLine(new PointF((float)(pictureBox1.Size.Width / 2), (float)(pictureBox1.Size.Height / 2)),new PointF( (float)x1,(float)y1));
gp.AddCurve(new PointF[] { _pt2, _pt3, _pt });
gp.AddLine(new PointF((float)x, (float)y), new PointF((float)(pictureBox1.Size.Width / 2), (float)(pictureBox1.Size.Height / 2)));
PathGradientBrush pgb = new PathGradientBrush(gp);
pgb.CenterPoint = new PointF((float)x1, (float)y1);
pgb.CenterColor = Color.FromArgb(128, _lineColor);
pgb.SurroundColors = new Color[] { Color.Empty };
// draw the fade path
e.Graphics.FillPath(pgb, gp);
}
But if im not wrong in this case the trail/trace is slower then the line is getting faster then it. Also the trail/trace is also behind the line but also in front of the line . Im not sure but thats what i see. So what is wrong ?
Another option is to not erase the image each time. Instead, draw a semi-transparent circle over the previous image:
// Initialize some dimensions
int x = pictureBox1.Bounds.X;
int y = pictureBox1.Bounds.Y;
int w = Math.Min(pictureBox1.Bounds.Width, pictureBox1.Bounds.Height);
int h = w; // Force square
int centerX = w / 2;
int centerY = h / 2;
float radius = w - centerX;
Graphics g = pictureBox1.CreateGraphics();
// First time draw a solid background then
// each successive time cover with semi-transparent background
Brush backGround = firstTime ? new SolidBrush(Color.FromArgb(255, 0, 0, 0)) : new SolidBrush(Color.FromArgb(10, 0, 0, 0));
firstTime = false;
g.FillEllipse(backGround, 0, 0, w, h);
float lineX = (float)(centerX + (radius * Math.Sin(anglecounter * (Math.PI / 180))));
float lineY = (float)(centerX + (radius * Math.Cos(anglecounter * (Math.PI / 180))));
anglecounter -= 1;
g.DrawLine(new Pen(Color.Green, 3), centerX, centerY, lineX, lineY);
g.DrawArc(new Pen(Color.Red, 4), new Rectangle(0, 0, w - 1, h - 1), 0, 360);
Produces this result:

Windows form not display in correct format when preview

I want to print data contained in part of a area in a windows form in C#. This is my DrawAll() method which called when click on preview button.I want to print only the data in that part without background image. But It not give the correct format,
this is the correct format
This is what i got
this is the DrawAll method
` private void DrawAll(Graphics g)
{
// RectangleF srcRect = new RectangleF(0, 0, this.pictureBox1.Width, this.pictureBox1.Height);
Rectangle srcRect=new Rectangle(0,0,this.pictureBox1.Width,this.pictureBox1.Height);
int nWidth = printDocument1.PrinterSettings.DefaultPageSettings.PaperSize.Width;
int nHeight = printDocument1.PrinterSettings.DefaultPageSettings.PaperSize.Height;
Rectangle destRect = new Rectangle(0, 0, nWidth, nHeight /3);
// Rectangle drawRect = (Rectangle)destRect.;
// g.DrawImage(this.pictureBox1.BackgroundImage, destRect, srcRect, GraphicsUnit.Pixel);
Pen aPen = new Pen(Brushes.Black, 1);
g.DrawRectangle(aPen,destRect);
float scalex = destRect.Width / srcRect.Width;
float scaley = destRect.Height / srcRect.Height;
// Pen aPen = new Pen(Brushes.Black, 1);
for (int i = 0; i < this.Controls.Count; i++)
{
if (Controls[i].GetType() == this.paytext.GetType())
{
TextBox theText = (TextBox)Controls[i];
g.DrawString(theText.Text, theText.Font, Brushes.Black, theText.Bounds.Left * scalex, theText.Bounds.Top * scaley, new StringFormat());
}
if (Controls[i].GetType() == this.label4.GetType())
{
Label theTextlbl = (Label)Controls[i];
g.DrawString(theTextlbl.Text, theTextlbl.Font, Brushes.Black, theTextlbl.Bounds.Left * scalex, theTextlbl.Bounds.Top * scaley, new StringFormat());
}
if (Controls[i].GetType() == this.dateTimePicker1.GetType())
{
DateTimePicker theDate = (DateTimePicker)Controls[i];
g.DrawString(theDate.Text, theDate.Font, Brushes.Black, theDate.Bounds.Left * scalex, theDate.Bounds.Top * scaley, new StringFormat());
}
}
}`

How do I draw an annulus (doughnut) using GDI+?

I have been trying to draw an annulus (ring with thickness) with a transparent hole and a gradient rim in C# with very little success. Does anyone have any suggestions on how to do this?
here's a nice Blend Utility
Here's the Final result - thanks to BlueMonkMN
Rectangle GetSquareRec(double radius, int x, int y)
{
double r = radius;
double side = Math.Sqrt(Math.Pow(r, 2) / 2);
Rectangle rec = new Rectangle(x - ((int)side), y - ((int)side), (int)(side * 2) + x, (int)(side * 2) + y);
return rec;
}
void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics gTarget = e.Graphics;
gTarget.SmoothingMode = SmoothingMode.AntiAlias;
GraphicsPath pTemp = new GraphicsPath();
Rectangle r = GetSquareRec(200, 225, 225);
pTemp.AddEllipse(r);
pTemp.AddEllipse(GetSquareRec(50, 225, 225));
Color[] colors = new Color[5];
colors[0] = Color.FromArgb(192, 192, 192);
colors[1] = Color.FromArgb(105, 0, 0);
colors[2] = Color.FromArgb(169, 169, 169);
colors[3] = Color.FromArgb(0, 0, 0);
colors[4] = Color.FromArgb(0, 0, 0);
float[] positions = new float[5];
positions[0] = 0f;
positions[1] = 0.1f;
positions[2] = 0.35f;
positions[3] = 0.5f;
positions[4] = 1f;
ColorBlend Cb = new ColorBlend();
Cb.Colors = colors;
Cb.Positions = positions;
PathGradientBrush pgb = new PathGradientBrush(pTemp);
pgb.InterpolationColors = Cb;
pgb.CenterPoint = new PointF(r.X + (r.Width / 2), r.Y + (r.Height / 2));
gTarget.FillPath(pgb, pTemp);
}
http://www.freeimagehosting.net/uploads/th.515733e62e.jpg
This is how I did it in the Scrolling Game Development Kit:
pTemp = new GraphicsPath();
pTemp.AddEllipse(Start.X, Start.Y, End.X - Start.X, End.Y - Start.Y);
pTemp.AddEllipse((Start.X * 3 + End.X) / 4f,
(Start.Y * 3 + End.Y) / 4f,
(End.X - Start.X) / 2f,
(End.Y - Start.Y) / 2f);
PathGradientBrush pgb = new PathGradientBrush(pTemp);
Blend b = new Blend();
b.Factors = new float[] { 0, 1, 1 };
b.Positions = new float[] { 0, .5F, 1 };
pgb.Blend = b;
pgb.CenterColor = ((SolidBrush)CurrentBrush).Color;
pgb.SurroundColors = new Color[] {CurrentPen.Color};
gTarget.FillPath(pgb, pTemp);
pgb.Dispose();
pTemp.Dispose();
(source: enigmadream.com)
I edited the original SGDK code for this sample because originally I wasn't smart enough to scale the gradient to exclude the hole, but now I guess I am :).
If you would rather see the gradient like this:
(source: enigmadream.com)
Then change the blend code to look like this:
Blend blend = new Blend();
blend.Factors = new float[] { 0, 1, 0, 0 };
blend.Positions = new float[] { 0, 0.25F, .5F, 1 };
pgb.Blend = blend;
You may use two calls to Graphics.DrawArc combined, drawing the top and bottom or left and right portions of the annulus, one portion at a time.

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