How do you add an Action<string> to an interface? - c#

As the question title suggests, I want to add an Action<string> to an interface. Is this possible? At the moment it says Interfaces cannot contain fields

You'd need to add it as a property:
public interface IYourInterface
{
Action<string> YourAction { get; set; }
}
Without the get/set it's just a field, and as the compiler points out interfaces can't contain fields. This does mean that when you implement this interface you'll need to supply the actual property as well (though obviously it can be a simple auto-property):
public class Foo : IYourInterface
{
public Action<string> YourAction { get; set; }
// ...
}
Given that, you can then use your Action<string> from the interface:
IYourInterface iFoo = new Foo();
iFoo.YourAction = s => Console.WriteLine(s);
iFoo.YourAction("Hello World!");
As Hans indicated, you can indicate in your interface just a get (or even just a set) if you want. This doesn't mean the class can't have the other, it just means it won't be accessible through the interface. For example:
public interface IYourInterface
{
Action<string> YourAction { get; }
}
public class Foo : IYourInterface
{
public Action<string> YourAction { get; set; }
}
So in the above code, you could access the YourAction property only as a get through the interface, but you could set or get it from the Foo class.

An interface can't contain fields, but they can contain properties, so you could add it that way.

I quote:
"Interfaces consist of methods, properties, events, indexers, or any
combination of those four member types. An interface cannot contain
constants, fields, operators, instance constructors, destructors, or
types. It cannot contain static members. Interfaces members are
automatically public, and they cannot include any access modifiers"
since Action is a feild - it couldn't be a part of interface.
http://msdn.microsoft.com/en-us/library/ms173156.aspx

Related

Accessibility on interfaces

With the recent changes to interfaces that came in C# 8.0, I'm a little confused about how the accessibilities are supposed to work (which are now valid on interfaces, they didn't used to be).
This seemingly simple example does not work as you'd expect:
public interface IFoo
{
public string Bar { get; internal set; }
}
public class Foo : IFoo
{
public string Bar { get; internal set; } //Error - Non-public accessor "Bar.set" cannot implement accessor from interface IFoo
}
The only "working" code I can seem to get for the IFoo interface is this:
public interface IFoo
{
public string Bar { get; internal set; }
}
public class Foo : IFoo
{
string IFoo.Bar { get; set; }
}
In other words, the interface must be implemented explicitly.
Why is the first example invalid? Why does this situation require explicit implementation?
My explanation, with some conjecture on my side:
There's an old rule that if you'd rather not implement an interface member as a public class member, then you must use explicit implementation. This allows to make prescribed interface members "hard to access" because in your implementation they are not suitable for public usage. Note that even then the implementation remains public.
This also seems to apply to interface parts that can now declare themselves with less-than-public visibility, it now seems to be: any member of an interface that *isn't fully public* or that you *don't want to implement as public* must use explicit implementation. Note: I have no source for this, I distilled it from what I see is happening.
Since your property is only "half public", apparently all of it falls under that rule.
Then there is another rule, quoting from the documentation:
An explicit interface implementation doesn't have an access modifier since it isn't accessible as a member of the type it's defined in. Instead, it's only accessible when called through an instance of the interface.
This explains why as soon as you use explicit implementation (forced or not), you can't add access modifiers of your own because the interface defines the applicable access modifiers (with public being the default if omitted).
Consequences of doing this
To access even the public getter, all client code needs to use IFoo:
var f = new Foo(); var x = ((IFoo)f).Bar; // works
IFoo f = new Foo(); var x = f.Bar; // works
var x = new Foo().Bar; // does not compile
It's up to you to decide if it is worth to force this requirement onto your callers.
If needed then I see two ways to avoid that requirement, first way means leaving the internal setter out of the interface and only put it in Foo, but then code using the setter must use Foo as the variable type, it can't use IFoo, while code using the getter can do whatever it likes:
public interface IFoo
{
public string Bar { get; } // no setter (and you can omit `public`)
}
public class Foo : IFoo
{
public string Bar { get; internal set; } // add internal setter as class member
}
Second way, having an internal void SetBar(string value) in the interface, now all code using SetBar() must use IFoo as the variable type, and code using the getter can do whatever it likes:
public interface IFoo
{
public string Bar { get; }
internal void SetBar(string value);
}
public class Foo : IFoo
{
public string Bar { get; private set; } // add private setter as class member
void IFoo.SetBar(string value) { Bar = value; } // use private setter
}

Interface inheritance in c#: property does not inherit get accessor [duplicate]

This question already has answers here:
Adding setter to inherited read-only property in C# interface
(3 answers)
Closed 6 years ago.
Consider the following code:
public interface IFoo
{
int Bar { get; }
}
public interface IModifiableFoo : IFoo
{
int Bar { set; }
}
public class FooImpl : IModifiableFoo
{
public int Bar { get; set; }
}
static void Main()
{
IModifiableFoo f = new FooImpl();
int bar = f.Bar; // Compiler error
}
This is the error message:
error CS0154: The property or indexer 'MyNamespace.IModifiableFoo.Bar' cannot be used in this context because it lacks the get accessor
Since IModifiableFoo inherits IFoo, the get accessor (i.e. get_Bar() method) should be accessible. What is going on here?
Note: This is different from question Adding setter to inherited read-only property in C# interface because that question does not address compiler error in calling getter via writable interface.
The reason is that your IModifiableFoo interface's property hides the one it gets inherited from IFoo, instead of overriding it. So if you want your get functionality in your derived interface, you have to explicitly add it.
Actually, you'd better mark your Bar property in IModifiableFoo with new keyword, to explicitly show that it hides something behind, in order to not get confused when looking up the code.
Getters and setters are not individual members. So a setter in one interface does not add to the getter of the base interface. Instead, interfaces only define members, and that member here is either a readable or writable property.
The inheriting interface defines a property (a member) with the same name as the base interface. So it will hide the base interface’s member. So with two interfaces, you now have two members you could explicitly implement:
int IFoo.Bar { get; }
int IModifiableFoo.Bar { set; }
Note that the compiler should give you a warning about this behavior, and advises you to use the new keyboard in the inheriting interface to mark this as intentional:
public interface IModifiableFoo : IFoo
{
new int Bar { get; set; }
}
Don't use properties and interface inheritance here. Use regular methods and two separate interfaces:
public interface IFooReader
{
int GetBar();
}
public interface IFooWriter
{
void SetBar(int value);
}
public class FooImpl : IFooReader, IFooWriter
{
public int GetBar() { /* ... */ }
public void SetBar(int value) { /* ... */ }
}

How to hide set method of an implemented property from an interface in C#?

Greetings everyone...
If I have the following interface:
interface IMyInterface
{
int property { get; set; }
}
And the following implementation:
class MyClass : IMyInterface
{
// anything
}
How can I hide the set method of property from the instances of MyClass... In other words, I don't want the set method of property to be public, is that possible?
It would be easy to do with abstract class:
abstract class IMyInterface
{
int property { get; protected set; }
}
Then I could only set the property within the class that implements the abstract class above...
Don't have the set in the interface to begin with. You can still implement it as private.
You can't "hide" it, it's part of the contract. If you don't want it to be part of the contract, don't define it.
If you use the following interface the set method will be unavailable when classes are manipulated via the interface:
interface IMyInterface
{
int property { get; }
}
You could then implement the class like this:
class MyClass : IMyInterface
{
int property { get; protected set; }
}
If some implementations will only implement some parts of an interface, it may be a good idea to subdivide the interface into the parts which each implementation will either implement completely or not at all, and then define interfaces which inherit all the common combinations of them. Adapting your example:
interface IMyReadableInterface
{
int property { get; }
}
interface IMyFullInterface : IMyReadableInterface
{
new int property { get; set; }
}
Classes which want to support read-write access should implement IMyFullInterface; those which want to only support read access should only implement IMyReadableInterface. This segregation will not require any extra work for implementations of either interface which are written in C# and implement property implicitly. Code which implements property in VB, or explicitly implements property in C#, will have to define two implementations of property--a read-only one and a read-write one, but such is life. Note that while one could define an IMyWritableInterface which just had a setter, and have IMyFullInterface inherit both IMyReadableInterface and IMyWritableInterface, IMyFullInterface would still have to define a read-write property of its own, and when using explicit implementation one would then have to define three properties (I really don't understand why C# can't use a read-only and write-only property together as thought they were a read-write property, but it can't).
Assuming you need the setter to be part of the interface but for some reason it does not make sense for it to be used on a particular implementer (in this case MyClass) you can always throw an exception in the setter (such as an InvalidOperationException). This will not protect you at compile time, only at run time. It is a bit strange though, as code that operates on the interface has no idea whether calling the setter is allowed.
There are certainly cases where you want the interface to have a set and then hide it in some concrete class.
I believe the code below shows what we want to accomplish. I.e. the implementation hides the setter, but any IMyInterface aware component will have access to it.
public static void Main()
{
var myClass = new MyClass();
myClass.Property = 123; // Error
((IMyInterface)myClass).Property = 123; // OK
}
It's basically the same pattern you often see for IDisposable.Dispose() where you have an Explicit Interface Implementation. Here's an example for completeness.
public interface IMyInterface
{
int Property { get; set; }
}
public class MyClass : IMyInterface, IDisposable
{
public int Property { get; private set; }
int IMyInterface.Property
{
get => Property;
set => Property = value;
}
void IDisposable.Dispose() {}
}
Too much typing :(
C# doesn't help us much here. Ideally, it would be possible to have an explicit interface implementation for the setter:
// In C# 10 maybe we can do this instead:
public class MyFutureClass : IMyInterface
{
public int Property { get; IMyInterface.set; }
}
See C# feature proposal here.
There is no protected or private in interface, everything is public. Either you don't define any set or use it as public.

Interface with getter and setter in c#

As I read here http://msdn.microsoft.com/en-us/library/75e8y5dd%28v=VS.100%29.aspx
It is possible to have get in an Interface BUT NOT set ?
OR if I want getter and setter in Interface, do I have to use the old syntax getVar setVar just because new syntax doesn't fit Interface syntax?
Update: If I must omit set in Interface, does this means I cannot enforce class to have setter which defeats the purpose of having an Interface in this case as I can only partially enforce?
No. I think you misunderstood. That article is about the possibility of having an interface with a readonly property (a property with only getter). But, if you need, you can put also the setter in the interface:
interface IHasProperty
{
string Property{ get;set; }
}
class HasProperty:IHasProperty
{
public string Property{ get;set; }
}
You can use property syntax. Use this combination:
interface ISomething
{
string Test { get; }
}
class Something : ISomething
{
public string Test { get; private set; }
}
You can of course add full implementations for the getters in Something.Test, if you choose to. I only used backing fields for brevity.
Remember that an interface defines the bare minimum set of things you must implement. You can add any gravy (new methods, accessors, members, etc) on top that you want. You could even add a public setter:
interface ISomething
{
string Test { get; }
}
class Something : ISomething
{
public string Test { get; set; } // Note that set is public
}
The only restriction is that someone can't use the gravy you add, unless they have a reference of the concrete type (the class, not the interface), or a different interface that defines the methods you added.
Yes, just omit set; from the property declaration. For example:
interface IName
{
string Name { get; }
}
The answer in fact is the mixture of the above answers: omitting setter on the interface and having get; private set; on the class.
If you only want the get available just use {get;private set;}
http://msdn.microsoft.com/en-us/library/bb384054.aspx
The class that is shown in the previous example is mutable. Client code can change the values in objects after they are created. In complex classes that contain significant behavior (methods) as well as data, it is often necessary to have public properties. However, for small classes or structs that just encapsulate a set of values (data) and have little or no behaviors, it is recommended to make the objects immutable by declaring the set accessor as private. For more information, see How to: Implement a Lightweight Class with Auto-Implemented Properties (C# Programming Guide).
Attributes are permitted on auto-implemented properties but obviously not on the backing fields since those are not accessible from your source code. If you must use an attribute on the backing field of a property, just create a regular property.
You misunderstood.
According to the article you cannot use access modifiers on interface.
You CAN use both get and set in interface property!
See in the following MSDN example:
http://msdn.microsoft.com/en-us/library/87d83y5b(v=VS.100).aspx

Why can't C# interfaces contain fields?

For example, suppose I want an ICar interface and that all implementations will contain the field Year. Does this mean that every implementation has to separately declare Year? Wouldn't it be nicer to simply define this in the interface?
Though many of the other answers are correct at the semantic level, I find it interesting to also approach these sorts of questions from the implementation details level.
An interface can be thought of as a collection of slots, which contain methods. When a class implements an interface, the class is required to tell the runtime how to fill in all the required slots. When you say
interface IFoo { void M(); }
class Foo : IFoo { public void M() { ... } }
the class says "when you create an instance of me, stuff a reference to Foo.M in the slot for IFoo.M.
Then when you do a call:
IFoo ifoo = new Foo();
ifoo.M();
the compiler generates code that says "ask the object what method is in the slot for IFoo.M, and call that method.
If an interface is a collection of slots that contain methods, then some of those slots can also contain the get and set methods of a property, the get and set methods of an indexer, and the add and remove methods of an event. But a field is not a method. There's no "slot" associated with a field that you can then "fill in" with a reference to the field location. And therefore, interfaces can define methods, properties, indexers and events, but not fields.
Interfaces in C# are intended to define the contract that a class will adhere to - not a particular implementation.
In that spirit, C# interfaces do allow properties to be defined - which the caller must supply an implementation for:
interface ICar
{
int Year { get; set; }
}
Implementing classes can use auto-properties to simplify implementation, if there's no special logic associated with the property:
class Automobile : ICar
{
public int Year { get; set; } // automatically implemented
}
Declare it as a property:
interface ICar {
int Year { get; set; }
}
Eric Lippert nailed it, I'll use a different way to say what he said. All of the members of an interface are virtual and they all need to be overridden by a class that inherits the interface. You don't explicitly write the virtual keyword in the interface declaration, nor use the override keyword in the class, they are implied.
The virtual keyword is implemented in .NET with methods and a so-called v-table, an array of method pointers. The override keyword fills the v-table slot with a different method pointer, overwriting the one produced by the base class. Properties, events and indexers are implemented as methods under the hood. But fields are not. Interfaces can therefore not contain fields.
Why not just have a Year property, which is perfectly fine?
Interfaces don't contain fields because fields represent a specific implementation of data representation, and exposing them would break encapsulation. Thus having an interface with a field would effectively be coding to an implementation instead of an interface, which is a curious paradox for an interface to have!
For instance, part of your Year specification might require that it be invalid for ICar implementers to allow assignment to a Year which is later than the current year + 1 or before 1900. There's no way to say that if you had exposed Year fields -- far better to use properties instead to do the work here.
The short answer is yes, every implementing type will have to create its own backing variable. This is because an interface is analogous to a contract. All it can do is specify particular publicly accessible pieces of code that an implementing type must make available; it cannot contain any code itself.
Consider this scenario using what you suggest:
public interface InterfaceOne
{
int myBackingVariable;
int MyProperty { get { return myBackingVariable; } }
}
public interface InterfaceTwo
{
int myBackingVariable;
int MyProperty { get { return myBackingVariable; } }
}
public class MyClass : InterfaceOne, InterfaceTwo { }
We have a couple of problems here:
Because all members of an interface are--by definition--public, our backing variable is now exposed to anyone using the interface
Which myBackingVariable will MyClass use?
The most common approach taken is to declare the interface and a barebones abstract class that implements it. This allows you the flexibility of either inheriting from the abstract class and getting the implementation for free, or explicitly implementing the interface and being allowed to inherit from another class. It works something like this:
public interface IMyInterface
{
int MyProperty { get; set; }
}
public abstract class MyInterfaceBase : IMyInterface
{
int myProperty;
public int MyProperty
{
get { return myProperty; }
set { myProperty = value; }
}
}
Others have given the 'Why', so I'll just add that your interface can define a Control; if you wrap it in a property:
public interface IView {
Control Year { get; }
}
public Form : IView {
public Control Year { get { return uxYear; } } //numeric text box or whatever
}
A lot has been said already, but to make it simple, here's my take.
Interfaces are intended to have method contracts to be implemented by the consumers or classes and not to have fields to store values.
You may argue that then why properties are allowed? So the simple answer is - properties are internally defined as methods only.
Interfaces do not contain any implementation.
Define an interface with a property.
Further you can implement that interface in any class and use this class going forward.
If required you can have this property defined as virtual in the class so that you can modify its behaviour.
Beginning with C# 8.0, an interface may define a default implementation for members, including properties. Defining a default implementation for a property in an interface is rare because interfaces may not define instance data fields.
https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/interface-properties
interface IEmployee
{
string Name
{
get;
set;
}
int Counter
{
get;
}
}
public class Employee : IEmployee
{
public static int numberOfEmployees;
private string _name;
public string Name // read-write instance property
{
get => _name;
set => _name = value;
}
private int _counter;
public int Counter // read-only instance property
{
get => _counter;
}
// constructor
public Employee() => _counter = ++numberOfEmployees;
}
For this you can have a Car base class that implement the year field, and all other implementations can inheritance from it.
An interface defines public instance properties and methods. Fields are typically private, or at the most protected, internal or protected internal (the term "field" is typically not used for anything public).
As stated by other replies you can define a base class and define a protected property which will be accessible by all inheritors.
One oddity is that an interface can in fact be defined as internal but it limits the usefulness of the interface, and it is typically used to define internal functionality that is not used by other external code.

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