Working with TPL Using Embedded Tasks - c#

I am running a process on a separate thread to facilitate concurrency and a smooth user interface calling
private void ThreadedTestConnection(SqlConnection conn, bool bShowErrMsg)
{
Task<bool> asyncTestConn = Task.Factory.StartNew<bool>
(() => TestConnection(conn, bShowErrMsg));
return asyncTestConn.Result;
asyncTestConn.Dispose();
}
from the UI thread. However, the 'wait' caused by return asyncTestConn is stopping the UI thread being release back to the GUI. I have come up with the following fix. From an event fired from the GUI I have (not including try/catch blocks)
private void SomeClick_Event(object sender, EventArgs e)
{
Task testConnection = Task.Factory.StartNew
(() => UtilsDB.ThreadedTestConnection(mainConn, true));
}
This works. That is, it returns control to the GUI immediately whilst running the test on a seperate background thread. Am I being a very foolish boy in doing this, or is this Okay?
Note: This is a seperate question but related to this one I have not recived a satasfactory answer for.

This is perfectly fine, you are just starting a "fire and forget" task which will run on a thread-pool thread - however in the first example you seem to expect a result (I assume a boolean indicating whether the connection test was successful) - in the second you won't have any - unless your task e.g. raises an event or calls a predefined callback.

Related

How to do friendly cpu loop in c#

I'm trying to check if boolean is true and if it's false keep checking until it's true. I find this and i don't really understand the example. I don't find anything and i try to do it easily but it isn't working it's freezing.
private void dashboard_Paint(object sender, PaintEventArgs e)
{
if (IsLogged().GetAwaiter().GetResult())
{
Console.WriteLine("Logged");
}
}
public async Task<Boolean> IsLogged()
{
while (!logged)
{
if (logged)
return true;
await Task.Delay(25);
}
return false;
}
Tasks in C# are a way to implement cooperative multitasking, where a number of tasks can potentially run on the same thread, each doing small amounts of work before yielding the cpu for other tasks to execute. If one of the tasks misbehaves and doesn't yield back to the task scheduler then the thread is blocked and no tasks will run until the block is cleared. When the task is invoked again it continues where it left off.
The default task scheduler runs tasks on a thread pool which helps to mitigate (but not eliminate) the impact of thread blocking. On WinForms though the task scheduler is set up to run tasks on the UI thread by default, since so many operations can only be done from the main thread. Overall this is a good thing, but it leads to problems whenever thread blocking comes up. Instead of blocking one of a group of thread pool threads, you're blocking the thread your UI and all of your other threads are running on.
The way to deal with this is to use async and await everywhere that it makes sense to do so. If you're ever waiting on a task to finish, use await to do it. If you ever find yourself using .Result, .Wait() or .GetAwaiter().GetResult() then ask yourself whether it can be rewritten as an async method, even if you have to use async void for event handlers.
For your paint event that means doing this:
private async void dashboard_Paint(object sender, PaintEventArgs e)
{
if (await IsLogged())
Console.WriteLine("Logged");
}
(While you shouldn't use async void in general, this is a requirement for async event handlers since the event signature is delegate void X(...) not delegate Task X(...).)
I won't get into why you should never have a wait in an OnPaint event handler, or why your IsLogged example has issues (and should probably be called WaitLogged instead), but there's one thing that you might want to be aware of just in case: the volatile keyword.
Assuming that logged is a field rather than a property, the optimizer can capture the value of the field and continue to use that captured value for the life of the method. The volatile keyword tells the optimizer that this shouldn't happen, and that every reference to logged should always result in a read from the variable rather than the captured value.
In the worst case you can end up with optimized code that looks something like this:
private async Task<bool> IsLogged()
{
if (!logged)
{
while (true)
await Task.Delay(25)
}
return true;
}
From the optimizer's point of view, that's what your code does. It doesn't know that the logged value can be changed by something else, so it doesn't consider that options. Adding volatile lets it know that it can't do that.
private async Task dashboard_Paint(object sender, PaintEventArgs e)
{
if (await IsLogged())
{
Console.WriteLine("Logged");
}
}
That should solve the issue with the freezing because GetAwaiter() sometimes freezes if not used correctly.
Have you tried checking to see what is setting the logging boolean to true? It seems like an infinite loop.

Task.Wait for async method passes during application startup while it causes deadlock in WPF button handler

The behavior of Task.Wait() is unexpectedly different depending on the "environment" where invoked.
Calling Task.Wait() during application startup with below async method TestAsync passes (doesn't cause a deadlock) while the same code blocks when called from within a WPF Button handler.
Steps to reproduce:
In Visual Studio, using the wizard, create a vanilla WPF .NET framework application (e.g. named WpfApp).
In the App.xaml.cs file of the app file paste below Main method and TestAsync method.
In the project properties set Startup object to WpfApp.App.
In the properties of App.xaml switch Build Action from ApplicationDefinition to Page.
public partial class App : Application
{
[STAThread]
public static int Main(string[] args)
{
Task<DateTime> task = App.TestAsync();
task.Wait();
App app = new App();
app.InitializeComponent();
return app.Run();
}
internal static async Task<DateTime> TestAsync()
{
DateTime completed = await Task.Run<DateTime>(() => {
System.Threading.Thread.Sleep(3000);
return DateTime.Now;
});
System.Diagnostics.Debug.WriteLine(completed);
return completed;
}
}
Observe that the application starts properly (after 3sec delay) and that the "completed" DateTime is written to debug output.
Next create a Button in MainWindow.xaml with Click handler Button_Click in MainWindow.xaml.cs
public partial class MainWindow : Window
{
...
private void Button_Click(object sender, RoutedEventArgs e)
{
Task<DateTime> task = App.TestAsync();
task.Wait();
}
}
Observe that after clicking the Button, the application is deadlocked.
Why can't it pass in both cases?
Is there a way to change invocation (e.g. using ConfigureAwait at the correct task or somehow setting SynchronizationContext or whatever) so that it behaves identical in both invocations, but still synchronously waits for completion?
Update on limitations of the solution.
The async method like TestAsync comes from a library that cannot be changed.
The invocation code of the TestAsync method is nested within a callstack that cannot be changed either, and the code outside the callstck makes use of the returned value of the async method.
Ultimately the solution code has to convert the async method to run synchronous by not changing the method nor the caller.
This works well within UT code (NUnit) and during application startup, but no more within a handler of WPF.
Why?
There are a couple of different ways that you can handle this situation, but ultimately the reason there is a deadlock in one situation and not the other is that when called in the Main method SynchronizationContext.Current is null, so there isn't a main UI context to capture and all async callbacks are handled on thread pool threads. When called from the button, there is a synchronization context which is captured automatically, so all async callbacks in that situation are handled on the main UI thread which is causing the deadlock. In general the only way you won't get that deadlock is by forcing the async code to not capture the synchronization context, or use async all the way up and don't synchronously wait from the main UI context.
you can ConfigureAwait(false) inside of your TestAsync method so that it doesn't capture the synchronization context and try to continue on the main UI thread (this is ultimately what is causing your deadlock because you are calling task.Wait() on the UI thread which is blocking the UI thread, and you have System.Diagnostics.Debug.WriteLine(completed); that is trying to be scheduled back onto the UI thread because await automatically captures the synchronization context)
DateTime completed = await Task.Run<DateTime>(() => {
System.Threading.Thread.Sleep(3000);
return DateTime.Now;
}).ConfigureAwait(false);
You can start the async task on a background thread so that there isn't a synchronization context to capture.
private void Button_Click(object sender, RoutedEventArgs e)
{
var task = Task.Run(() => App.TestAsync());
var dateTime = task.Result;
}
you can use async up the whole stack
private async void Button_Click(object sender, RoutedEventArgs e)
{
Task<DateTime> task = App.TestAsync();
var dateTime = await task;
}
Given how you are using it, if you don't have to wait until the task is done, you can just let it go and it will finish eventually, but you lose the context to handle any exceptions
private void Button_Click(object sender, RoutedEventArgs e)
{
//assigning to a variable indicates to the compiler that you
//know the application will continue on without checking if
//the task is finished. If you aren't using the variable, you
//can use the throw away special character _
_ = App.TestAsync();
}
These options are not in any particular order, and actually, best practice would probably be #3. async void is allowed specifically for cases like this where you want to handle a callback event asynchronously.
From what I understand, in .NET many of the front ends have a single UI thread, and therefore must be written async all the way through. Other threads are reserved and utilized for things like rendering.
For WPF, this is why use of the Dispatcher and how you queue up work items is important, as this is your way to interact with the one thread you have at your disposal. More reading on it here
Ditch the .Result as this will block, rewrite the method as async, and call it from within the Dispatch.Invoke() and it should run as intended
Why can't it pass in both cases?
The difference is the presence of a SynchronizationContext. All threads start out without a SynchronizationContext. UI applications have a special UI thread(s) and at some point they need to create a SynchronizationContext and install it on that thread(s). Exactly when this happens isn't documented (or consistent), but it has to be installed at the point the UI main loop starts.
In this case, WPF will install it (at the latest) within the call to Application.Run. All user invocations from the UI framework (e.g., event handlers) happen within this context.
The blocking code deadlocks with the context because this is the classic deadlock situation, which requires three components:
A context that only allows one thread at a time.
An asynchronous method that captures that context.
A method also running in that context that blocks waiting for that asynchronous method.
Before the WPF code installed the context, condition (1) wasn't met, and that's why it didn't deadlock.
Is there a way to change invocation (e.g. using ConfigureAwait at the correct task or somehow setting SynchronizationContext or whatever) so that it behaves identical in both invocations, but still synchronously waits for completion?
We-ell...
This is a rephrasing of "how do I block on asynchronous code", and there's no good answer for that. The best answer is to not block on asynchronous code at all; i.e., use async all the way. Especially since this is GUI code, I'd say for the sake of UX you really want to avoid blocking. Since you're on WPF, you may find a technique like asynchronous MVVM data binding useful.
That said, there are a few hacks you can use if you must. Using ConfigureAwait is one possible solution, but not one I recommend; you'd have to apply it to all awaits within the transitive closure of all methods being blocked on (Blocking Hack). Or you can shunt the work to the thread pool (Task.Run) and block on that (Thread Pool Hack). Or you can remove the SynchronizationContext - unless the code being blocked on manipulates UI elements or bound data. Or there are even more dangerous hacks that I really can't recommend at all (Nested Message Loop Hack).
But even after putting in all the work for a hack, you'll still end up blocking the UI. The hacks are hard precisely because they're not recommended. It's quite a bit of work to give your users a worse experience. The far, far better solution (for your users and future code maintainers) is to go async all the way.

Questions about what runs on the main thread during c#'s async await

I'm having trouble understanding what runs on the main thread during an async await operation and would be grateful for some answers.
Let's say I have a button that is supposed to log the user in.
it is supposed to block all other user input while the login process transpires, show a progress view and then when the result comes in display it
and here is the method that performs the log in
button_clicked(object sender, EventArgs e) {
do_login(); //I do not await the result
do_some_other_stuff(); //this doesn't actually exist I just put it here to ask my questions
}
async Task do_login() {
string user_name = txtUser.Text;
string password = txtPassword.Text;
show_progress(true); //this is not an async method;
string error = await _login.do_login(user_name, password);//this is an async method that can take up to 20 seconds to complete;
show_progress(false);
if (error != null) {
show_error(error);
} else {
show_next_screen();
}
}
I have two questions on the above example
a) What will be run on the main thread?
If I understand it correctly only _login.do_login will be run on a seperate thread, all others will be on the main thread, is this correct?
b) In what order will the methods be executed?
Again if I understand it correctly, it will be :
do_login()
show_progress(true);
_login.do_login starts;
do_some_other_stuff();
_login.do_login finishes;
show_progress(false);
and it will continue from there
is this correct? if not, how can I achieve such a behaviour?
c) If my code above is correct then why do I keep receiving a warning that do_login() is not awaited? I do not wish to await it I just want it to run what it can and return when it wants, should I ignore that warning?
Technically, depending on the implementation of do_login, everything could run in the main thread. In this case I assume you're contacting a web server, so that part won't, but this is not always true. And asynchronous operation does not necessarily executes in another thread. One operation is asynchronous when:
It doesn't block the calling thread.
Usually, UI threads run an 'event loop'. So an asynchronous task could simply put a new piece of work into the event queue to be executed whenever the scheduler determines, but in the same thread. In this case you don't use two threads, but still, you don't have to wait for the task to complete and you don't know when it'll finish.
To be precise, all the code in your post will run in the main thread. Only the part in do_login that manages the connection with the server, waiting and retrieving data will execute asynchronously.
You're mostly right about the sequence, with a few adjustments:
do_login() (until the await)
login._do_login() starts executing
do_some_other_stuff()
...
login.do_login finishes
show_progress()
The answer to your main question is: it depends. The _login.do_login method will likely be put onto its own thread, but it actually depends on the .NET task scheduler. In WPF and ASP.NET it will be scheduled onto the thread pool if it doesn't immediately return a completed task.
The important part is that you know it will not block execution of the calling (in your case, the main) thread. Your understanding of the method flow is correct since you don't await do_login.
As far as the warning goes; you can mark do_login as async void to avoid it, though generally you only do that for event handlers which can then await a Task returning method. If you do go the async void route; make sure to put a try/catch in as such methods will throw all the way up to the root handler and can cause your app to crash.

How to marshall work onto the main thread using TPL tasks in C# without causing a deadlock?

I am writing a library that is consuming a resource and for whatever reason the API was designed in a way that events will be raised on different threads but calls of the API has to be done on the main thread.
Let's say the API that I am trying to consume is defined as (I am going to omit event definitions):
public sealed class DodgyService
{
public void MethodThatHasToBeCalledOnTheMainThread() { ... }
}
To consume this API I have added a service on my library called Service (Yup, very original name) that will create a new task (that will run on the main thread as I am specifying a TaskScheduler that has been created from the SynchronizationContext).
Here is my implementation:
public class Service
{
private readonly TaskFactory _taskFactory;
private readonly TaskScheduler _mainThreadScheduler;
public Service(TaskFactory taskFactory, TaskScheduler mainThreadScheduler)
{
_taskFactory = taskFactory;
_mainThreadScheduler = mainThreadScheduler;
}
// Assume this method can be called from any thread.
// In this sample is called by the main thread but most of the time
// the caller will be running on a background thread.
public Task ExecuteAsync(string taskName)
{
return _taskFactory.StartNew(
() => ReallyLongCallThatForWhateverStupidReasonHasToBeCalledOnMainThread(taskName),
new CancellationToken(false), TaskCreationOptions.None, _mainThreadScheduler)
.ContinueWith(task => Trace.TraceInformation("ExecuteAsync has completed on \"{0}\"...", taskName));
}
private void ReallyLongCallThatForWhateverStupidReasonHasToBeCalledOnMainThread(string taskName)
{
Trace.TraceInformation("Starting \"{0}\" really long call...", taskName);
new DodgyService().MethodThatHasToBeCalledOnTheMainThread();
Trace.TraceInformation("Finished \"{0}\" really long call...", taskName);
}
}
Now, if I perform the call of my service (on the main thread) and try to wait on the main thread the application enters a deadlock as the main thread will be waiting for the tasks that has been scheduled to execute on the main thread.
How do I marshall these calls onto the main thread without blocking the entire process?
At some point I thought on performing the detection of the main thread before creating the new task but I don't want to hack this.
For anybody interested, I got a gist here with the code and a WPF app that exhibits the issue.
On btw, the library has to be written on .net framework 4.0
Edit!
I solved my issue following the advice provided by Scott Chamberlain as provided here
as the main thread will be waiting for the tasks
That's a guaranteed deadlock. A task cannot execute on the main thread until it is idle, running the dispatcher loop (aka pumping the message loop). It is that dispatcher loop that implements the magic of getting code to run on a specific thread. The main thread however won't be idle, it is "waiting for the tasks". So the task cannot complete because the main thread won't go idle, the main thread cannot go idle because the task won't complete. Deadlock city.
You must rewrite the code so your main thread won't wait. Move whatever code that appears after the wait call to another task that runs on the main thread, just like that ReallyLongCall().
Do note that you don't seem to get any mileage at all from using tasks, your snippet suggests that none of the code that matters runs on a worker thread. So you might as well call it directly, solves the problem as well.
From your example program:
private void HandleClosed(object sender, EventArgs e)
{
var list = new[]
{
_service.ExecuteAsync("first task"),
_service.ExecuteAsync("second task"),
_service.ExecuteAsync("third task")
};
//uncommenting this line blocks all three previous activities as expected
//as it drives the current main thread to wait for other tasks waiting to be executed by the main thread.
//Task.WaitAll(list);
}
Task.WaitAll is a blocking call, you can't perform blocking calls on the main thread or you will cause deadlocks. What you can do (if you are using Visual Studio 2012 or newer) is use the NuGet package Microsoft.Bcl.Async which gives async/await support to .Net 4.0.
After adding the package change the code to
private async void HandleClosed(object sender, EventArgs e)
{
var list = new[]
{
_service.ExecuteAsync("first task"),
_service.ExecuteAsync("second task"),
_service.ExecuteAsync("third task")
};
//uncommenting this line blocks all three previous activities as expected
//as it drives the current main thread to wait for other tasks waiting to be executed by the main thread.
await TaskEx.WhenAll(list);
}
and your program will no-longer deadlock (it also does not execute any code after await TaskEx.WhenAll(list); but that is because this code is running during the shutdown process and when you await it lets the shutdown continue on processing, if it was placed elsewhere like a click event you would see more normal behavior).
Another option is have a 2nd "Main Thread" and dispatch the work to that. Often when something must be run on "the main" thread are actually saying they require to be run on "a STA Windows Message pumped that the object was initially created on" thread. Here is a example how to to it (taken from here)
private void runBrowserThread(Uri url) {
var th = new Thread(() => {
var br = new WebBrowser();
br.DocumentCompleted += browser_DocumentCompleted;
br.Navigate(url);
Application.Run();
});
th.SetApartmentState(ApartmentState.STA);
th.Start();
}
void browser_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) {
var br = sender as WebBrowser;
if (br.Url == e.Url) {
Console.WriteLine("Natigated to {0}", e.Url);
Application.ExitThread(); // Stops the thread
}
}
#HansPassant is correct; by blocking the dispatcher thread to wait on the tasks, you prevent the tasks from ever being executed. The simplest change you could probably make would be to replace Task.WaitAll(list) with:
_taskFactory.ContinueWhenAll(
list,
tasks => { /* resume here */ });
...and then move any code which followed the call to WaitAll() into the continuation. Remember to check the task results and respond appropriately to any exceptions that might have occurred.
But unless there is some tangible benefit to using Tasks that is not apparent in your example code, I would heed Hans' advice and simply forego the Tasks in favor of synchronous calls.

how to get a task completion notification in non gui thread

Background: I used to call a stored procedure during my Form Load. However, since this resulted in a suboptimal UI experience, I put my SP call in a task of its own inside the Shown event. Since this is typically the last event in the form display process, it resulted in a much better experience than putting stuff in the Form load event. I have:
private void MainForm_Shown(object sender, EventArgs e)
{
dbCheckTask = Task<bool>.Factory.StartNew(RunSPAndCheckStuff());
// both of below run on the GUI thread.
// if I print the thread ID in mycallback it is the GUI thread id
dbCheckTask.ContinueWith(mycallback());
// I also tried below. But obviously, that too runs on the GUI thread
mycallback(dbCheckTask.Result)
}
Because they fire on the GUI thread, my startup form paint is still neither instantaneous nor smooth. How can I get my task complete callback on a non-GUI thread without resorting to events? Whenever the task completes and if something is wrong and only if something is wrong (bool result returned false) then the user gets a message box pop. Until then he could go ahead and do other non database related stuff on the form. Please advise how I can get a task completion callback with task result in a non gui thread. Thank you
All this stuff is addressed best in the Async language extensions you can download here and has the homepage here.
It introduces the async and await keywords to C# and VB that will let you write code that switches back and forth between UI and background threads effortlessly even within a single method. The compiler will convert that to tasks, continuations, error catching etc etc transparantly without you having to worry about any of that. The example that would interest you would be this one:
public async void AsyncSwitchToCPU() {
Console.WriteLine("On the UI thread.");
// Switch to a thread pool thread:
await new SynchronizationContext().SwitchTo();
Console.WriteLine("Starting CPU-intensive work on background thread...");
int result = DoCpuIntensiveWork();
Console.WriteLine("Done with CPU-intensive work!");
// Switch back to UI thread
await Application.Current.Dispatcher.SwitchTo();
Console.WriteLine("Back on the UI thread. Result is {0}.", result);
}
public int DoCpuIntensiveWork()
{
// Simulate some CPU-bound work on the background thread:
Thread.Sleep(5000);
return 123;
}
This even has a go-live license (with some reservations from MS). Very elegant stuff borrowed from F#.
Rgds Gert-Jan
I'd use a BackgroundWorker for this, personally. One way to get your callback to run on the task thread would be to modify your method call and task creation as follows:
private void MainForm_Shown(object sender, EventArgs e)
{
dbCheckTask = Task<bool>.Factory.StartNew(() => RunSPAndCheckStuff(mycallback));
...
}
private bool RunSPAndCheckStuff(Action<bool> callback)
{
bool result = false;
// Do stuff
callback(result);
return result;
}
You should look into using the Asynchronous API's rather than calling the synchronous versions in a background thread:
http://msdn.microsoft.com/en-us/library/system.data.sqlclient.sqlcommand.beginexecutenonquery.aspx
The advantage to that is that no thread will be blocked, and I believe the callback will be called on ThreadPool thread, e.g. NOT on the GUI thread. From there you can marshal any GUI calls back to the GUI thread with Invoke/BeginInvoke.
Why not doing:
Task.Factory.StartNew(()=>WorkerMethod());
And define WorkerMethod() as:
void WorkerMethod()
{
RunSPAndCheckStuff(); // this blocks until finished
DoSomeMoreStuff(); // then this continuous
}
Otherwise please provide more details on what do you want to accomplish.

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