Caliburn MVVM WPF dialog with OK action - c#

I'm rewriting a project in WPF using Caliburn framework. I came from C++ world, so have some difficulties figuring out even simplest things...
So, let's say I have: MainView, MainViewModel, DialogView, DialogViewModel.
In MainView.xaml:
...
<MenuItem Name="Dialog" Header="Dialog"></MenuItem>
...
Caliburn bounds it to a method in MainViewModel:
public void Dialog()
{
dynamic settings = new ExpandoObject();
settings.WindowStartupLocation = WindowStartupLocation.Manual;
_windowManager.ShowWindow(new DialogViewModel(_windowManager), null, settings);
}
It works fine, Dialog pops up.
Now, in this dialog I have:
<TextBox Name="Dimension1"/>
<TextBox Name="Dimension2"/>
plus, other textboxes, checkboxes etc.
Then there are OK and Cancel buttons:
<Button Content="OK" Name="OK"></Button>
<Button Content="Cancel" Name "Cancel"></Button>
Now, as it is right now they are bound to OK() and Cancel() methods in DialogViewModel and I cannot figure out or find information on how to deal with them in DialogViewModel.
I found an example when DialogResultsAction class is created, I can bound my OK/Cancel buttons with the methods in this class, but can't understand how to proceed further...
Can you advice me what direction should I go?

I'm not sure if this is what you're looking for but you can treat the DialogViewModel like any other screen. In this example Ok and Cancel get bound to the respective methods. Technically you could set x:Name="TryClose" for the cancel button's name but I named it Cancel for this example.
In the Open method in ShellViewModel you can preset values on the dialog before you display it. And after the result is returned since you have a reference to it you can also read those values.
Open method in ShellViewModel:
public void Open()
{
var dialogViewModel = IoC.Get<DialogViewModel>();
dialogViewModel.Dimension1 = "123";
dialogViewModel.Dimension2 = "456";
var result = WindowManager.ShowDialog(dialogViewModel);
if (dialogViewModel.MyDialogResult == DialogResult.OK) return;
//do stuff with results
var dim1 = dialogViewModel.Dimension1;
}
DialogView:
<Grid>
<StackPanel>
<TextBlock x:Name="Dimension1" />
<TextBlock x:Name="Dimension2" />
</StackPanel>
<StackPanel Height="50"
Orientation="Horizontal">
<Button x:Name="Ok"
Content="Ok" />
<Button x:Name="Cancel"
Content="cancel" />
</StackPanel>
</Grid>
DialogViewmodel:
[Export(typeof (DialogViewModel))]
public class DialogViewModel : Screen
{
private string _dimension1;
public string Dimension1
{
get { return _dimension1; }
set
{
_dimension1 = value;
NotifyOfPropertyChange(() => Dimension1);
}
}
private string _dimension2;
public string Dimension2
{
get { return _dimension2; }
set
{
_dimension2 = value;
NotifyOfPropertyChange(() => Dimension2);
}
}
public void Ok()
{
//Do stuff
MyDialogResult = DialogResult.OK;
TryClose();
}
public void Cancel()
{
MyDialogResult = DialogResult.Cancel;
TryClose();
}
}

If your ViewModel is based off of IScreen, use Close in the Ok or Cancel method. If you need to return a result, I'd suggest using the IEventAggregator to push the result back to the parent.
If you really need to, you can use GetView() to get the view associated with the viewmodel, cast it to the right type, and set the result (assuming the view has a result, I've not used the Dialog class).

Related

Modal Dialog with WPF using MVVM

There are tons and tons of articles around the internet about this topic, but I just can't wrap my head around it. Most articles use code behind, but I want to stick to "pure" MVVM since I try to learn it. Also, I explicitly don't want to use any other framework (MVVMlight, Ninject...). I just want to stick to what WPF has to offer. I know this got asked a lot, but what I found either was not mvvm or was not specific enough.
My task is simple: I want to see the most simple solution of opening a modal dialog, send it a string, and get a string from the dialog back upon closing it.
Therefore I set up my MainWindow.xaml with a text input field (TextBox), a button (that should open the modal dialog) and a textblock that will show the message I intend to receive from the dialog.
The dialog has a TextBlock, showing the user-input from MainWindow.xaml, and a TextBox to enter some text, and a button. You guessed it: you press the button, and the message I typed into the textfield get's returned to MainWindow.xaml. Please refer also to the images I've included - I think it's pretty self-explanatory.
MainWindow.xaml
<Window x:Class="Dialogs.MainWindow"
...
Title="First View (Main Window)" Height="240" Width="630">
<Grid>
<StackPanel>
<StackPanel Orientation="Horizontal" Margin="10">
<TextBlock Text="Main View sayz: "/>
<TextBox Width="360" Margin="10,0,0,30"/>
</StackPanel>
<Button Content="Send to Second View" Command="{Binding SendToSecondViewCommand}" Width="200"/>
<StackPanel Orientation="Horizontal" Margin="10,30,10,10">
<TextBlock Text="Second View replies: "/>
<TextBlock Width="360"/>
</StackPanel>
</StackPanel>
</Grid>
</Window>
SecondView.xaml
<UserControl x:Class="Dialogs.SecondView"
...
d:DesignHeight="240" d:DesignWidth="630" Background="BlanchedAlmond">
<Grid>
<StackPanel>
<StackPanel Orientation="Horizontal" Margin="10">
<TextBlock Text="This is what First View sayz: "/>
<TextBlock Width="360"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="10">
<TextBlock Text="Second View replies: "/>
<TextBox Width="360" Margin="10,0,0,30"/>
</StackPanel>
<Button Content="Reply to First View" Command="{Binding ReplyToFirstViewCommand}" Width="200"/>
</StackPanel>
</Grid>
</UserControl>
Here is how I implemented INotifyPropertyChanged (It's actually a .cs file named BaseClasses; I know it's not named properly...)
public abstract class NotifyPropertyChangedBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged<T>(ref T variable, T value,
[CallerMemberName] string propertyName = null)
{
variable = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
And here my base class for relay commands:
public class CommandDelegateBase : ICommand
{
public delegate void ExecuteDelegate(object parameter);
public delegate bool CanExecuteDelegate(object paramerter);
private ExecuteDelegate execute;
private CanExecuteDelegate canExecute;
public CommandDelegateBase(ExecuteDelegate _execute, CanExecuteDelegate _canExecute = null)
{
execute = _execute;
canExecute = _canExecute;
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public bool CanExecute(object parameter)
{
return canExecute?.Invoke(parameter) ?? true;
}
public void Execute(object parameter)
{
execute.Invoke(parameter);
}
}
Lastly my ViewModels:
FirstViewModel:
public class FirstViewViewModel: NotifyPropertyChangedBase
{
private string _sendText;
public string SendText
{
get { return _sendText; }
set
{
_sendText = value;
OnPropertyChanged(ref _sendText, value);
}
}
public ICommand SendToSecondViewCommand { get; set; }
public FirstViewViewModel()
{
SendToSecondViewCommand = new CommandDelegateBase(SendExecuteCommand, SendCanExecuteCommand);
}
private bool SendCanExecuteCommand(object paramerter)
{
return true;
}
private void SendExecuteCommand(object parameter)
{
//Do stuff to :
// a) show the second view as modal dialog
// b) submit what I just wrote (SendText)
}
}
SecondViewModel:
public class SecondViewViewModel : NotifyPropertyChangedBase
{
private string _replyText;
public string ReplyText
{
get { return _replyText; }
set
{
_replyText = value;
OnPropertyChanged(ref _replyText, value);
}
}
public ICommand ReplyToFirstViewCommand { get; set; }
public SecondViewViewModel()
{
ReplyToFirstViewCommand = new CommandDelegateBase(ReplyExecuteCommand, ReplyCanExecuteCommand);
}
private bool ReplyCanExecuteCommand(object paramerter)
{
return true;
}
private void ReplyExecuteCommand(object parameter)
{
//Do stuff to :
// a) close the second view
// b) reply what I just wrote (ReplyText) back to First View.
}
}
I have a folder called "Models" in my solution but for the sake of simplicity it's empty.
I know there are solutions with helper classes or services - what ever pertains mvvm will do. I also do know that doing this for such a simple task as what I want is quiet "overkill", and has a lot more writing code coming with it than it would be justifyable for this purpose. But again: I'd like to learn this, and understand what I am doing.
Thank you so much in advance!
I wrote an article about this subject and provided a library and sample application. The article itself is long...because it's not a trivial topic...but causing a dialog box to appear can be as simple as this:
this.Dialogs.Add(new CustomDialogBoxViewModel()); // dialog box appears here
UPDATE: I just noticed that my MvvmDialogs library in that package is actually referencing MvvmLite. That's a vestigial remnant from when I was developing it though, the library itself doesn't need it, so you can remove the reference altogether.
Finding an MVVM pure solution to a programming problem, which may be straightforward in other contexts, is often not a simple task. However, creating a library of helper classes is a "write once, use many times" scenario, so no matter how much code is required, you don't have to reproduce it for every usage.
My preferred method for handling message dialogs in MVVM is a two part service module.
The View registers its data context (its ViewModel) with the DialogService as potentially wanting to display a dialog - the service will use the View's UI context to do so when it does.
The ViewModel calls the injected dialog service each time a dialog should be displayed. Calls to the MessageDialog service are made using the async / await pattern, rather than requiring some other form of callback in the ViewModel.
So now, displaying a MessageDialog from a ViewModel is as simple as
await _dialogService.ShowMessageAsync(this, "Hello from the dialog service.", perDialogIcon.Information, "Mvvm Dialog Service").ConfigureAwait(false);
or
var response = await _dialogService.ShowDialogAsync(this, perDialogButton.YesNo, "Do you want to continue?", perDialogIcon.Question, "Mvvm Dialog Service").ConfigureAwait(false);
I covered this in more detail on a blog post.
As an aside, your ViewModel properties look a bit wierd - you're setting the backing-field value, then passing it into your OnPropertyChanged() method where the value is set again.

Changing background proprieties of multiple controls using a button

I am working on an app that has a lot of buttons on the main window.
The buttons have been programmed individually to change color when pressed, and save that those colors using the user settings from Visual Studio.
More exactly, when the user presses a button once, its background changes to red, and when he presses it again the background changes to green.
Edited for mm8:
Here is the xaml (sample):
<Window x:Class="test2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:test2"
xmlns:properties="clr-namespace:test2.Properties"
mc:Ignorable="d"
Title="MainWindow" WindowStartupLocation="CenterScreen" Height="850" Width="925">
<Grid x:Name="theGrid">
<Button x:Name="Button0" HorizontalAlignment="Left" Margin="197,139,0,0" VerticalAlignment="Top" Width="66" Height="26" Focusable="False" Background="{Binding Source={x:Static properties:Settings.Default}, Path=Color0, Mode=TwoWay}" Click="Button0_Click"/>
<Button x:Name="Button1" HorizontalAlignment="Left" Margin="131,139,0,0" VerticalAlignment="Top" Width="66" Height="26" Focusable="False" Background="{Binding Source={x:Static properties:Settings.Default}, Path=Color1, Mode=TwoWay}" Click="Button1_Click"/>
<Button x:Name="Button2" HorizontalAlignment="Left" Margin="263,139,0,0" VerticalAlignment="Top" Width="66" Height="26" Focusable="False" Background="{Binding Source={x:Static properties:Settings.Default}, Path=Color2, Mode=TwoWay}" Click="Button2_Click"/>
<Button x:Name="Reset" Content="Reset" HorizontalAlignment="Left" Margin="832,788,0,0" VerticalAlignment="Top" Width="75" Click="Reset_Click" />
</Grid>
</Window>
And this is the code I implemented into each button's click event:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
namespace test2
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Button0_Click(object sender, RoutedEventArgs e)
{
if (Properties.Settings.Default.Color0 == "Green")
{
Properties.Settings.Default.Color0 = "Red";
Properties.Settings.Default.Save();
}
else
{
Properties.Settings.Default.Color0 = "Green";
Properties.Settings.Default.Save();
}
}
private void Button1_Click(object sender, RoutedEventArgs e)
{
if (Properties.Settings.Default.Color1 == "Green")
{
Properties.Settings.Default.Color1 = "Red";
Properties.Settings.Default.Save();
}
else
{
Properties.Settings.Default.Color1 = "Green";
Properties.Settings.Default.Save();
}
}
private void Button2_Click(object sender, RoutedEventArgs e)
{
if (Properties.Settings.Default.Color2 == "Green")
{
Properties.Settings.Default.Color2 = "Red";
Properties.Settings.Default.Save();
}
else
{
Properties.Settings.Default.Color2 = "Green";
Properties.Settings.Default.Save();
}
}
private void Reset_Click(object sender, RoutedEventArgs e)
{
foreach (Button button in theGrid.Children.OfType<Button>())
}
}
}
Now, I want to some sort of a Reset button, which when pressed changes the background of all the buttons to the default (not red, nor green).
What I tried to do was to use ideas from this thread and use them as a click event on the reset button, but whenever I do
foreach (Control x in Control.Controls)
or any other method using the "Controls" (this.Controls, etc) I get it underlined with red, saying that the Control class does not have the definition.
Am I doing something wrong? Do you guys have any suggestions as to how I can program that button to change all buttons' background to default?
The short version: you're doing it wrong. I mean, I suspect you already knew that to some extent, because the code didn't work. But looking at your comment that says you'll have 240 buttons, you are really going about this the wrong way.
This answer is meant to walk you through three different options, each moving you closer to what is the best approach for dealing with this scenario.
Starting with your original effort, we can get the code you posted to work mostly as-is. Your main problem is that, having successfully obtained each Button child of your Grid, you cannot just set the Button.Background property. If you do, you will erase the binding that was set up in the XAML.
Instead, you need to reset the values in your source data, and then force the binding target to be updated (because the Settings object does not provide a WPF-compatible property-changed notification mechanism). You can accomplish this by changing your Reset_Click() method to look like this:
private void Reset_Click(object sender, RoutedEventArgs e)
{
Settings.Default.Color0 = Settings.Default.Color1 = Settings.Default.Color2 = "";
Settings.Default.Save();
foreach (Button button in theGrid.Children.OfType<Button>())
{
BindingOperations.GetBindingExpression(button, Button.BackgroundProperty)?.UpdateTarget();
}
}
This is not ideal. It would be much better to not have to access the binding state directly, and instead let WPF deal with updates. In addition, if you look at the debug output, for every time a button is set to the "default" state, a exception is being thrown. That's also not a very good situation.
These issues can be addressed. The first, by moving to an MVVM-style implementation, in which the state of the program is stored independently of the visual part of the program, with the visual part responding to changes in that state. The second, by adding some logic to coerce the invalid string value into something that WPF is happy with.
To accomplish this, it's helpful to have a couple of pre-made helper classes made, one for supporting the view model classes themselves directly, and one for representing a command (which is a better way to deal with user input than handling Click events directly). Those look like this:
class NotifyPropertyChangedBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void _UpdateField<T>(ref T field, T newValue,
Action<T> onChangedCallback = null,
[CallerMemberName] string propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(field, newValue))
{
return;
}
T oldValue = field;
field = newValue;
onChangedCallback?.Invoke(oldValue);
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
class DelegateCommand : ICommand
{
private readonly Action _execute;
private readonly Func<bool> _canExecute;
public DelegateCommand(Action execute) : this(execute, null) { }
public DelegateCommand(Action execute, Func<bool> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter)
{
return _canExecute?.Invoke() ?? true;
}
public void Execute(object parameter)
{
_execute();
}
public void RaiseCanExecuteChanged()
{
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}
These are just examples. The NotifyPropertyChangedBase class is mostly identical to what I use on a day-to-day basis. The DelegateCommand class is a stripped-down version of a more fully-featured implementation I use (mainly, it's missing support for command parameters, since they aren't needed in this particular scenario). There are lots of similar examples on Stack Overflow and the Internet, often built into a library designed to help with WPF development.
With those, we can define some "view model" classes that will represent the state of the program. Note that these classes have practically nothing in them that involves the view per se. The one exception being the use of DependencyProperty.UnsetValue, as a concession to simplicity. It is possible to get rid of even that, along with the "coerce" methods that support that design, as you'll see in the third example, after this one.
First, a view model to represent each individual button's state:
class ButtonViewModel : NotifyPropertyChangedBase
{
private object _color = DependencyProperty.UnsetValue;
public object Color
{
get { return _color; }
set { _UpdateField(ref _color, value); }
}
public ICommand ToggleCommand { get; }
public ButtonViewModel()
{
ToggleCommand = new DelegateCommand(_Toggle);
}
private void _Toggle()
{
Color = object.Equals(Color, "Green") ? "Red" : "Green";
}
public void Reset()
{
Color = DependencyProperty.UnsetValue;
}
}
Then a view model that holds the overall state of the program:
class MainViewModel : NotifyPropertyChangedBase
{
private ButtonViewModel _button0 = new ButtonViewModel();
public ButtonViewModel Button0
{
get { return _button0; }
set { _UpdateField(ref _button0, value); }
}
private ButtonViewModel _button1 = new ButtonViewModel();
public ButtonViewModel Button1
{
get { return _button1; }
set { _UpdateField(ref _button1, value); }
}
private ButtonViewModel _button2 = new ButtonViewModel();
public ButtonViewModel Button2
{
get { return _button2; }
set { _UpdateField(ref _button2, value); }
}
public ICommand ResetCommand { get; }
public MainViewModel()
{
ResetCommand = new DelegateCommand(_Reset);
Button0.Color = _CoerceColorString(Settings.Default.Color0);
Button1.Color = _CoerceColorString(Settings.Default.Color1);
Button2.Color = _CoerceColorString(Settings.Default.Color2);
Button0.PropertyChanged += (s, e) =>
{
Settings.Default.Color0 = _CoercePropertyValue(Button0.Color);
Settings.Default.Save();
};
Button1.PropertyChanged += (s, e) =>
{
Settings.Default.Color1 = _CoercePropertyValue(Button1.Color);
Settings.Default.Save();
};
Button2.PropertyChanged += (s, e) =>
{
Settings.Default.Color2 = _CoercePropertyValue(Button2.Color);
Settings.Default.Save();
};
}
private object _CoerceColorString(string color)
{
return !string.IsNullOrWhiteSpace(color) ? color : DependencyProperty.UnsetValue;
}
private string _CoercePropertyValue(object color)
{
string value = color as string;
return value ?? "";
}
private void _Reset()
{
Button0.Reset();
Button1.Reset();
Button2.Reset();
}
}
The important thing to note is that nowhere in the above does anything try to manipulate the UI objects directly, and yet you have everything there that you'd need to maintain the state of the program as controlled by the user.
With the view models in hand, all that's left is to define the UI:
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:l="clr-namespace:WpfApp1"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<l:MainViewModel/>
</Window.DataContext>
<Grid>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<Button Width="66" Height="26" Background="{Binding Button0.Color}" Command="{Binding Button0.ToggleCommand}"/>
<Button Width="66" Height="26" Background="{Binding Button1.Color}" Command="{Binding Button1.ToggleCommand}"/>
<Button Width="66" Height="26" Background="{Binding Button2.Color}" Command="{Binding Button2.ToggleCommand}"/>
</StackPanel>
<Button Content="Reset" Width="75" HorizontalAlignment="Right" VerticalAlignment="Bottom" Command="{Binding ResetCommand}"/>
</Grid>
</Window>
Some things to note here:
There is no code at all in the MainWindow.xaml.cs file. It's completely unchanged from the default template, with just the parameterless constructor and the call to InitializeComponent(). By moving to an MVVM-style implementation, a lot of the internal plumbing required otherwise just goes away completely.
This code does not hard-code any UI element locations (e.g. by setting Margin values). Instead, it takes advantage of WPF's layout features to place the color buttons in a row in the middle, and to place the reset button in the lower right of the window (that way it's visible no matter what size the window is).
The MainViewModel object is set as the Window.DataContext value. This data context is inherited by any elements within the window, unless overridden by setting it explicitly, or (as you'll see in the third example) because the element is automatically generated in a different context. Binding paths are all relative to this object, of course.
Now, this would probably an okay way to go if you really did only have three buttons. But with 240, you're in for a lot of copy/paste headaches. There are a lot of reasons to follow the DRY ("don't repeat yourself") principle, including convenience and code reliability and maintainability. That all would definitely apply here.
To improve on the MVVM example above, we can do some things:
Save the settings in a collection instead of having an individual setting property for each button.
Maintain a collection of the ButtonViewModel objects instead of having an explicit property for each button.
Use an ItemsControl to present the collection of ButtonViewModel objects instead of declaring a separate Button element for every button.
To accomplish this, the view models will have to change a bit. The MainViewModel replaces the individual properties with a single Buttons property to hold all the button view model objects:
class MainViewModel : NotifyPropertyChangedBase
{
public ObservableCollection<ButtonViewModel> Buttons { get; } = new ObservableCollection<ButtonViewModel>();
public ICommand ResetCommand { get; }
public MainViewModel()
{
ResetCommand = new DelegateCommand(_Reset);
for (int i = 0; i < Settings.Default.Colors.Count; i++)
{
ButtonViewModel buttonModel = new ButtonViewModel(i) { Color = Settings.Default.Colors[i] };
Buttons.Add(buttonModel);
buttonModel.PropertyChanged += (s, e) =>
{
ButtonViewModel model = (ButtonViewModel)s;
Settings.Default.Colors[model.ButtonIndex] = model.Color;
Settings.Default.Save();
};
}
}
private void _Reset()
{
foreach (ButtonViewModel model in Buttons)
{
model.Reset();
}
}
}
You'll notice the handling of the Color property is a little different too. That's because in this example, the Color property is an actual string type instead of object, and I'm using an IValueConverter implementation to handle mapping the string value to what's needed by the XAML elements (more on that in a bit).
The new ButtonViewModel is a little different too. It has a new property, to indicate which button it is (this allows the main view model to know which element of the settings collection the button view model goes with), and the Color property handling is a little simpler, because now we're dealing only with string values, instead of the DependencyProperty.UnsetValue value as well:
class ButtonViewModel : NotifyPropertyChangedBase
{
public int ButtonIndex { get; }
private string _color;
public string Color
{
get { return _color; }
set { _UpdateField(ref _color, value); }
}
public ICommand ToggleCommand { get; }
public ButtonViewModel(int buttonIndex)
{
ButtonIndex = buttonIndex;
ToggleCommand = new DelegateCommand(_Toggle);
}
private void _Toggle()
{
Color = Color == "Green" ? "Red" : "Green";
}
public void Reset()
{
Color = null;
}
}
With our new view models, they can now be hooked up in the XAML:
<Window x:Class="WpfApp2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:l="clr-namespace:WpfApp2"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<l:MainViewModel/>
</Window.DataContext>
<Grid>
<ItemsControl ItemsSource="{Binding Buttons}" HorizontalAlignment="Center">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Horizontal" IsItemsHost="True"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.Resources>
<l:ColorStringConverter x:Key="colorStringConverter1"/>
<DataTemplate DataType="{x:Type l:ButtonViewModel}">
<Button Width="66" Height="26" Command="{Binding ToggleCommand}"
Background="{Binding Color, Converter={StaticResource colorStringConverter1}, Mode=OneWay}"/>
</DataTemplate>
</ItemsControl.Resources>
</ItemsControl>
<Button Content="Reset" Width="75" HorizontalAlignment="Right" VerticalAlignment="Bottom" Command="{Binding ResetCommand}"/>
</Grid>
</Window>
As before, the main view model is declared as the Window.DataContext value. But, instead of explicitly declaring each button element explicitly, I'm using an ItemsControl element to present the buttons. It has these crucial aspects:
The ItemsSource property is bound to the Buttons collection.
The default panel used for this element would be a vertically-oriented StackPanel, so I've overridden that with a horizontally-oriented one, to achieve the same layout used in the previous examples.
I've declared an instance of my IValueConverter implementation as a resource so that it can be used in the template.
I've declared a DataTemplate as a resource, with the DataType set to the type of the ButtonViewModel. When presenting the individual ButtonViewModel objects, WPF will look in the in-scope resources for a template assigned to that type, and since I've declared one here, it will use that to present the view model object. For each ButtonViewModel object, WPF will create an instance of the content in the DataTemplate element, and will set the DataContext for the root object of that content to the view model object. And finally,
In the template, the binding uses the converter I declared earlier. This allows me to insert a little bit of C# code into the property binding, to allow me to ensure the string value is handled appropriately, i.e. when it's empty the appropriate DependencyProperty.UnsetValue is used, avoiding any runtime exceptions from the binding engine.
Here's that converter:
class ColorStringConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
string text = (string)value;
return !string.IsNullOrWhiteSpace(text) ? text : DependencyProperty.UnsetValue;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
In this case, the ConvertBack() method is not implemented, because we'll only ever be using the binding in the OneWay mode. We just need to check the string value, and if it's null or empty (or whitespace), we return the DependencyProperty.UnsetValue instead.
Some other notes on this implementation:
The Settings.Colors property is set to type System.Collections.Specialized.StringCollection, and initialized (in the Designer) with three empty string values. The length of this collection determines how many buttons are created. You can, of course, use whatever mechanism you want to track this side of the data if you prefer something else.
With 240 buttons, simply arranging them in a horizontal row may or may not work for you (depending on how large the buttons really will be). You can use other panel objects for the ItemsPanel property; likely candidates include UniformGrid or ListView (with the GridView view), both of which can arrange the elements in an automatically spaced grid.
Since the Button elements are located in some kind of parent Panel, such as for example a StackPanel, you could iterate through its Children collection like this:
foreach(Button button in thePanel.Children.OfType<Button>())
{
//...
}
XAML:
<StackPanel x:Name="thePanel">
<Button x:Name="Button0" HorizontalAlignment="Left" Margin="197,139,0,0" VerticalAlignment="Top" Width="66" Height="26" Focusable="False" Background="{Binding Source={x:Static properties:Settings.Default}, Path=Color0, Mode=TwoWay}" Click="Button0_Click" />
<Button x:Name="Button1" HorizontalAlignment="Left" Margin="131,139,0,0" VerticalAlignment="Top" Width="66" Height="26" Focusable="False" Background="{Binding Source={x:Static properties:Settings.Default}, Path=Color1, Mode=TwoWay}" Click="Button1_Click" />
<Button x:Name="Button0_Copy" HorizontalAlignment="Left" Margin="563,139,0,0" VerticalAlignment="Top" Width="66" Height="26" Focusable="False" Background="{Binding Color_0, Mode=TwoWay, Source={x:Static properties:Settings.Default}}" Click="Button0_Copy_Click"/>
<Button x:Name="Button1_Copy" HorizontalAlignment="Left" Margin="497,139,0,0" VerticalAlignment="Top" Width="66" Height="26" Focusable="False" Background="{Binding Color_1, Mode=TwoWay, Source={x:Static properties:Settings.Default}}" Click="Button1_Copy_Click"/>
</StackPanel>

Changing page from another page in main window wpf mvvm c#

I'm using mvvmlight framework for wpf.
I have main window where I put my frame (firstLoadedPage is just an example):
<Frame Source="firstLoadedPage" />
I want to change my page to another one when I click button in
first loaded page
but I have no idea how can I achieve it.
I've tried bind property like this to frame source:
public static string _myFrameSourcePath = firstLoadedPage
public string MyFrameSourcePath
{
get { return _myFrameSourcePath; }
set {
_myFrameSourcePath = value;
RaisePropertyChanged("MyFrameSourcePath");
}
}
and then change value of _myFrameSourcePath when I click button in firstLoadedPage. It doesn't work so I tried change MyFrameSourcePath to static and then change value of MyFrameSourcePath instead of _myFrameSourcePath in Page. It also doesn't work.
Can somebody tell me how can I change my page placed in frame source in MainWindow when I click button inside this page to change current page to another?
You can do it this way. Below is a sample Xaml
<Grid>
<StackPanel Orientation="Vertical">
<TextBlock>Outside area of frame</TextBlock>
<Frame Name="FrameWithinGrid" Source="{Binding FrameSource}">
</Frame>
<Button x:Name="button1" Height="23" Margin="114,12,25,0" Command="{Binding GoToCommand}"
VerticalAlignment="Top" >Navigate to Msdn
</Button>
</StackPanel>
</Grid>
In Your ViewModel , some sample codes for example:
private Uri _frameSource = new Uri("http://www.google.com", UriKind.Absolute);
public Uri FrameSource
{
get { return _frameSource;}
set
{
_frameSource = value;
OnPropertyChanged("FrameSource");
}
}
public ICommand GoToCommand
{
get
{
return new DelegateCommand(ExecuteGoTo);
}
}
private void ExecuteGoTo()
{
FrameSource = new Uri("http://www.msdn.com", UriKind.Absolute);
}
Thats all. Make sure your view model implements INotifyPropertyChanged. If you are using MVVM Light, change the DelegateCommand to RelayCommand

Using commands to fire usercontrol method

I need some help and I hope you can help me. I have a complex usercontrol with a method that changes the color of all elements inside. When I try to connect it with a method stub in the MainWindow-Code-behind, I can fire it up easily. I want to use MVVM in the future so now I want to connect it to a button in the main window through commands.
So here's my ViewModel and my MainWindow.cs
public class ViewModel
{
public DelegateCommands TestCommand { get; private set; }
public ViewModel()
{
TestCommand = new DelegateCommands(OnExecute, CanExecute);
}
bool CanExecute(object parameter)
{
return true;
}
void OnExecute()
{
//testUC.NewColor(); HERE I WANT TO START THE UC-METHOD
}
}
public partial class MainWindow : Window
{
ViewModel _ViewModel = null;
public plate tplate;
public MainWindow()
{
InitializeComponent();
_ViewModel = new ViewModel();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
tplate = new plate();
}
}
On my MainWindow-View I have a simple button and the usercontrol.
<exte:plate x:Name="testUC" Grid.Column="1"/>
<Button Content="Button" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Margin="43,247,0,0" Command="{Binding TestCommand}"/>
I want to start the UC-Method in the OnExecute()-Method but I'm not able to select the "testUC" because it's not available in this context.
Is there an easy way to start the UC-Methods through command bindings?
Thanks for any help.
Timo
How to solve you're binding problem. First, most bindings are related to the most specific DataContext. Means, you have to set your control as such. E.g.
public class MySpecialButton : Button
{
public MySpecialButton()
{
DataContext = this; // there are other possibilties, but this is the easiest one
}
}
With this you can bind every command implemented in MySpecialButton.
Another possibility is to use bindings with relative source. E.g.
<Button Command="{Binding TheCmd, RelativeSource={AncestorType={x:Type MySpecialButton}}}" />
You could even declare the DataContext with the method in the example above.
Hope this helps you.
Ok, I tried it the latter way you described ("Button" is the Button I want to use to trigger the method, "NewPlate" is the method-name and exte:plate is the customcontrol-type):
<Button Content="Button" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Margin="43,247,0,0" Command="{Binding NewPlate, Mode=OneWay, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type exte:plate}}}" />
But again, nothing happens.
To understand your first suggestion correctly, I have to declare my Custom-Control as a Button instead of a user control? I do not understand, where I have to put the datacontext stuff. I'm just using a standard wpf-button to trigger the custom-control-method. I do not have any class for this button where I can declare a datacontext.

Passing value from child window to parent window using WPF and MVVM pattern

I have parent window which has textBox called "SchoolName", and a button called "Lookup school Name".
That Button opens a child window with list of school names. Now when user selects school Name from child window, and clicks on "Use selected school" button. I need to populate selected school in parent view's textbox.
Note: I have adopted Sam’s and other people’s suggestion to make this code work. I have updated my code so other people can simply use it.
SelectSchoolView.xaml (Parent Window)
<Window x:Class="MyProject.UI.SelectSchoolView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Parent" Height="202" Width="547">
<Grid>
<TextBox Height="23" Width="192"
Name="txtSchoolNames"
Text="{Binding Path=SchoolNames, UpdateSourceTrigger=PropertyChanged,
Mode=TwoWay}"
/>
<Label Content="School Codes" Height="28" HorizontalAlignment="Left"
Margin="30,38,0,0" Name="label1" VerticalAlignment="Top" />
<Button Content="Lookup School Code" Height="30" HorizontalAlignment="Left"
Margin="321,36,0,0" Name="button1" VerticalAlignment="Top" Width="163"
Command="{Binding Path=DisplayLookupDialogCommand}"/>
</Grid>
</Window>
SchoolNameLookup.xaml (Child Window for Look up School Name)
<Window x:Class="MyProject.UI.SchoolNameLookup"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:toolkit="http://schemas.microsoft.com/wpf/2008/toolkit"
Title="SchoolCodeLookup" Height="335" Width="426">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="226*" />
<RowDefinition Height="70*" />
</Grid.RowDefinitions>
<toolkit:DataGrid Grid.Row="0" Grid.Column="1" x:Name="dgSchoolList"
ItemsSource="{Binding Path=SchoolList}"
SelectedItem="{Binding Path=SelectedSchoolItem, Mode=TwoWay}"
Width="294"
AutoGenerateColumns="False"
CanUserAddRows="False"
CanUserDeleteRows="False"
CanUserResizeRows="False"
CanUserSortColumns="True"
SelectionMode="Single">
<Button Grid.Row="1" Grid.Column="1" Content="Use Selected School Name"
Height="23" Name="btnSelect" Width="131" Command="{Binding
Path=UseSelectedSchoolNameCommand}" />
</Grid>
</Window>
SchoolNameLookupViewModel
private string _schoolNames;
public string SchoolNames
{
get { return _schoolNames; }
set
{
_schoolNames= value;
OnPropertyChanged(SchoolNames);
}
}
private ICommand _useSelectedSchoolNameCommand;
public ICommand UseSelectedSchoolNameCommand{
get
{
if (_useSelectedSchoolNameCommand== null)
_useSelectedSchoolNameCommand= new RelayCommand(a =>
DoUseSelectedSchollNameItem(), p => true);
return _useSelectedSchoolNameCommand;
}
set
{
_useSelectedSchoolNameCommand= value;
}
}
private void DoUseSelectedSchoolNameItem() {
StringBuilder sfiString = new StringBuilder();
ObservableCollection<SchoolModel> oCol =
new ObservableCollection<SchoolModel>();
foreach (SchoolModel itm in SchollNameList)
{
if (itm.isSelected) {
sfiString.Append(itm.SchoolName + "; ");
_schoolNames = sfiString.ToString();
}
}
OnPropertyChanged(SchoolNames);
}
private ICommand _displayLookupDialogCommand;
public ICommand DisplayLookupDialogCommand
{
get
{
if (_displayLookupDialogCommand== null)
_displayLookupDialogCommand= new
RelayCommand(a => DoDisplayLookupDialog(), p => true);
return _displayLookupDialogCommand;
}
set
{
_displayLookupDialogCommand= value;
}
}
private void DoDisplayLookupDialog()
{
SchoolNameLookup snl = new SchoolNameLookup();
snl.DataContext = this; //==> This what I was missing. Now my code works as I was expecting
snl.Show();
}
My solution is to bind both the windows to the same ViewModel, then define a property to hold the resulting value for codes, lets call it CurrentSchoolCodes, Bind the label to this property. Make sure that CurrentSchoolCodes raises the INotifyPropertyChanged event.
then in the DoUseSelectedSchoolNameItem set the value for CurrentSchoolCodes.
For properties in your models I suggest you to load them as they are required(Lazy Load patttern). I this method your property's get accessor checks if the related field is still null, loads and assigns the value to it.
The code would be like this code snippet:
private ObservableCollection<SchoolModel> _schoolList;
public ObservableCollection<SchoolModel> SchoolList{
get {
if ( _schoolList == null )
_schoolList = LoadSchoolList();
return _schoolList;
}
}
In this way the first time your WPF control which is binded to this SchoolList property tries to get the value for this property the value will be loaded and cached and then returned.
Note: I have to say that this kind of properties should be used carefully, since loading data could be a time consuming process. And it is better to load data in a background thread to keep UI responsive.
The Solution Sam suggested here is a correct one.
What you didn't get is that you should have only one instance of you viewmodel and your main and child page should refer to the same one.
Your viewmodel should be instanciated once: maybe you need a Locator and get the instance there... Doing like this the code in your ctor will fire once, have a look at the mvvmLight toolkit, I think it will be great for your usage, you can get rid of those Classes implementing ICommand too...
You can find a great example of using that pattern here:
http://blogs.msdn.com/b/kylemc/archive/2011/04/29/mvvm-pattern-for-ria-services.aspx
basically what happens is this:
you have a Locator
public class ViewModelLocator
{
private readonly ServiceProviderBase _sp;
public ViewModelLocator()
{
_sp = ServiceProviderBase.Instance;
// 1 VM for all places that use it. Just an option
Book = new BookViewModel(_sp.PageConductor, _sp.BookDataService);
}
public BookViewModel Book { get; set; }
//get { return new BookViewModel(_sp.PageConductor, _sp.BookDataService); }
// 1 new instance per View
public CheckoutViewModel Checkout
{
get { return new CheckoutViewModel(_sp.PageConductor, _sp.BookDataService); }
}
}
that Locator is a StaticResource, in App.xaml
<Application.Resources>
<ResourceDictionary>
<app:ViewModelLocator x:Key="Locator" d:IsDataSource="True" />
</ResourceDictionary>
</Application.Resources>
in your views you refer you viewmodels trough the Locator:
DataContext="{Binding Book, Source={StaticResource Locator}}"
here Book is an instance of BookViewModel, you can see it in the Locator class
BookViewModel has a SelectedBook:
private Book _selectedBook;
public Book SelectedBook
{
get { return _selectedBook; }
set
{
_selectedBook = value;
RaisePropertyChanged("SelectedBook");
}
}
and your child window should have the same DataContext as your MainView and work like this:
<Grid Name="grid1" DataContext="{Binding SelectedBook}">

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