Creating MTOM and Deserializing it - c#

I have been using some code to create MTOM by using code from MSDN.
It seems that there is an error and I cannot understand where the problem lies as one of the users on the forum pointed out that there is an error.
The file (JPEG) data get corrupted after a de-serialization. The complete code is listed below.
public class Post_7cb0ff86_5fe1_4266_afac_bcb91eaca5ec
{
[DataContract()]
public partial class TestAttachment
{
private byte[] fileField;
private string filenameField;
[DataMember()]
public byte[] File
{
get
{
return this.fileField;
}
set
{
this.fileField = value;
}
}
[DataMember()]
public string Filename
{
get
{
return this.filenameField;
}
set
{
this.filenameField = value;
}
}
}
public static void Test()
{
string Filename = "Image.jpg";
byte[] file = File.ReadAllBytes(Filename);
TestAttachment Attachment = new TestAttachment();
Attachment.Filename = Filename;
Attachment.File = file;
MemoryStream MTOMInMemory = new MemoryStream();
XmlDictionaryWriter TW = XmlDictionaryWriter.CreateMtomWriter(MTOMInMemory, Encoding.UTF8, Int32.MaxValue, "");
DataContractSerializer DCS = new DataContractSerializer(Attachment.GetType());
DCS.WriteObject(TW, Attachment);
TW.Flush();
Console.WriteLine(Encoding.UTF8.GetString(MTOMInMemory.ToArray()));
var v = DeserializeMTOMMessage(Encoding.UTF8.GetString(MTOMInMemory.ToArray()));
File.WriteAllBytes(v.Filename,v.File);
}
public static TestAttachment DeserializeMTOMMessage(string MTOMMessage)
{
try
{
MemoryStream MTOMMessageInMemory = new MemoryStream(UTF8Encoding.UTF8.GetBytes(MTOMMessage));
XmlDictionaryReader TR = XmlDictionaryReader.CreateMtomReader(MTOMMessageInMemory, Encoding.UTF8, XmlDictionaryReaderQuotas.Max);
DataContractSerializer DCS = new DataContractSerializer(typeof(TestAttachment));
return (TestAttachment)DCS.ReadObject(TR);
}
catch
{
return null;
}
}
}
I would be grateful if someone can help me in pointing out where the problem is. I am new to XOP/MTOM and find it hard to track down where the error might be. Either serialization or de-serialization.
Thank you

There's a bug in your code.
Change your method call
MTOMInMemory.Position = 0;
DeserializeMTOMMessage(Encoding.UTF8.GetString(MTOMInMemory.ToArray()));
to
DeserializeMTOMMessage(MTOMInMemory.ToArray())
and the implementation to
public static TestAttachment DeserializeMTOMMessage(byte[] MTOMMessage)
{
try
{
MemoryStream MTOMMessageInMemory = new MemoryStream(MTOMMessage);
XmlDictionaryReader TR = XmlDictionaryReader.CreateMtomReader(MTOMMessageInMemory, Encoding.UTF8, XmlDictionaryReaderQuotas.Max);
DataContractSerializer DCS = new DataContractSerializer(typeof(TestAttachment));
return (TestAttachment)DCS.ReadObject(TR);
}
catch
{
return null;
}
}
what you've done was some double conversion from utf8 to byte array and vice versa, which ended up creating not the original byte array you were using

Related

How to to serialize a class with a private dictionary member into a file?

I am trying to write functions that save a type, the Dispatcher type shown below, into a file, and then reload it later. I wrote that following functions, but they are not working. I get an exception:
Exception thrown: 'System.InvalidOperationException' in System.Xml.dll
Elsewhere I read that maybe because the member in the class is private then I should use BinaryFormatter, but it did not work.
What am I doing wrong ?
(The Dispatcher class will be used to store messages and also will allow users to pull messages from it. so I want to backup the data in case of an error and then be able to reload it).
public class Dispatcher
{
private Dictionary<int, Dictionary<int, Dictionary<int, Message>>> m_DataBase;
private Dispatcher()
{
m_DataBase = new Dictionary<int, Dictionary<int, Dictionary<int, Message>>>();
}
public static Dispatcher LoadFromFile()
{
Dispatcher loadedDataBase;
try
{
using (Stream stream = new FileStream(#".\DispatcherDataBase.xml", FileMode.Open))
{
XmlSerializer serializer = new XmlSerializer(typeof(Dispatcher));
loadedDataBase = serializer.Deserialize(stream) as Dispatcher;
}
}
catch (Exception)
{
loadedDataBase = new Dispatcher();
}
return loadedDataBase;
}
public void SaveToFile()
{
FileMode wantedFileModeForStream;
try
{
if (File.Exists(#".\DispatcherDataBase.xml"))
{
wantedFileModeForStream = FileMode.Truncate;
}
else
{
wantedFileModeForStream = FileMode.CreateNew;
}
using (Stream stream = new FileStream(#".\DispatcherDataBase.xml", wantedFileModeForStream))
{
XmlSerializer serializer = new XmlSerializer(this.GetType());
serializer.Serialize(stream, this);
}
}
catch (Exception)
{
}
}
}
You are trying to use XmlSerializer to serialize your Dispatcher type and are encountering three separate problems:
XmlSerializer requires your type to have a public parameterless constructor.
XmlSerializer does not support dictionaries.
XmlSerializer will not serialize non-public members such as m_DataBase.
DataContractSerializer (as well as DataContractJsonSerializer) do not have these limitations. If you mark your Dispatcher type with data contract attributes you will be able to serialize it to XML using this serializer.
Thus if you modify your type as follows:
public static class Constants
{
public const string DataContractNamespace = ""; // Or whatever
}
[DataContract(Name = "Dispatcher", Namespace = Constants.DataContractNamespace)]
public partial class Dispatcher
{
[DataMember]
private Dictionary<int, Dictionary<int, Dictionary<int, Message>>> m_DataBase;
private Dispatcher()
{
m_DataBase = new Dictionary<int, Dictionary<int, Dictionary<int, Message>>>();
}
[System.Runtime.Serialization.OnDeserialized]
void OnDeserializedMethod(System.Runtime.Serialization.StreamingContext context)
{
// Ensure m_DataBase is not null after deserialization (DataContractSerializer does not call the constructor).
if (m_DataBase == null)
m_DataBase = new Dictionary<int, Dictionary<int, Dictionary<int, Message>>>();
}
internal const string FileName = #"DispatcherDataBase.xml";
public static Dispatcher LoadFromFile()
{
Dispatcher loadedDataBase;
try
{
using (var stream = new FileStream(FileName, FileMode.Open))
{
var serializer = new DataContractSerializer(typeof(Dispatcher));
loadedDataBase = serializer.ReadObject(stream) as Dispatcher;
}
}
catch (Exception)
{
loadedDataBase = new Dispatcher();
}
return loadedDataBase;
}
public void SaveToFile()
{
using (var stream = new FileStream(FileName, FileMode.Create))
using (var writer = XmlWriter.Create(stream, new XmlWriterSettings { Indent = true })) // Optional indentation for readability only.
{
var serializer = new DataContractSerializer(this.GetType());
serializer.WriteObject(writer, this);
}
}
}
// Not shown in question, added as an example
[DataContract(Name = "Message", Namespace = Constants.DataContractNamespace)]
public class Message
{
[DataMember]
public string Value { get; set; }
}
You will be able to round-trip your Dispatcher class to XML. Demo fiddle #1 here.
Alternatively, you could use DataContractJsonSerializer and serialize to JSON by simply swapping serializers and eliminating the optional XmlWriter:
public static Dispatcher LoadFromFile()
{
Dispatcher loadedDataBase;
try
{
using (var stream = new FileStream(FileName, FileMode.Open))
{
var serializer = new System.Runtime.Serialization.Json.DataContractJsonSerializer(typeof(Dispatcher));
loadedDataBase = serializer.ReadObject(stream) as Dispatcher;
}
}
catch (Exception)
{
loadedDataBase = new Dispatcher();
}
return loadedDataBase;
}
public void SaveToFile()
{
using (var stream = new FileStream(FileName, FileMode.Create))
{
var serializer = new System.Runtime.Serialization.Json.DataContractJsonSerializer(this.GetType());
serializer.WriteObject(stream, this);
}
}
Demo fiddle #2 here, which results in a fairly simple, clean-looking serialization format:
{"m_DataBase":[{"Key":1,"Value":[{"Key":2,"Value":[{"Key":3,"Value":{"Value":"hello"}}]}]}]}
json.net could also be used to serialize this type if you are willing to use a 3rd party component.

Serialize nested objects in C#

I got 2 user-defined classes, called Event and Image, Event has a property stored a list of EventImage, called EventImages. And in Image class, there's a byte[] type property which store the byte[] of one Image file.
Here's the definitions of the 2 classes :
[Serializable]
public Class Event
{
public String Name {get; set;}
public DateTime EventTime { get; set;}
public List<Image> EventImages { get; set; }
...
}
[Serializable]
public Class Image
{
public DateTime ImageTime { get; set;}
public byte[] pData {get; set;}
...
}
Now my question is, I want to serialize my Event object to byte[], and I expect that the whole content of it will be serialize, too, but it seems that I failed.
Here's my code to do Serialization :
public static byte[] ObjectToByteArray(object obj)
{
if (obj == null)
{
return null;
}
else
{
BinaryFormatter bF = new BinaryFormatter();
using (MemoryStream mS = new MemoryStream())
{
bF.Serialize(mS, obj);
return mS.ToArray();
}
}
}
and here's the code for verification :
Console.WriteLine(ObjectToByteArray(Event));
Console.WriteLine(ObjectToByteArray(Event.EventImage));
Console.WriteLine(ObjectToByteArray(Event.EventImages.FirstOrDefault().pData));
and the results are(just assumption value) :
100 200 300
But I expect the result should be 600(100+200+300), 500(200+300) and 300.
So, I think my serialization doesn't really serialize the whole content, it just serialize properties with Basic Types, but without the nested objects, am I right?
I've searched lots of posts, and I found plenty of answers to similar questions mentioned "XML Serialization", but I'm not sure whether its helpful or not. Need I use that or is there any other better way? Thanks in advance!
Quickly made a test to check equality. It passes.
Serializes and deserializes correctly.
Conclusion, don't judge whether something is happening or not until you've tested it.
public static void Run()
{
var i = new Image
{
ImageTime = DateTime.UtcNow,
pData = Guid.NewGuid().ToByteArray()
};
var e = new Event
{
Name = Guid.NewGuid().ToString(),
EventTime = DateTime.UtcNow,
EventImages = new List<Image> {i}
};
var bytes = ObjectToByteArray(e);
var e2 = ObjectFromByteArray(bytes);
Console.WriteLine(e.Equals(e2));
}
public static byte[] ObjectToByteArray(object obj)
{
if (obj == null)
{
return null;
}
var bF = new BinaryFormatter();
using (var mS = new MemoryStream())
{
bF.Serialize(mS, obj);
return mS.ToArray();
}
}
public static object ObjectFromByteArray(byte[] bytes)
{
if (bytes == null)
{
return null;
}
var bF = new BinaryFormatter();
using (var mS = new MemoryStream(bytes))
{
return bF.Deserialize(mS);
}
}

'System.NotSupportedException' in mscorlib.ni.dll Memory stream is not expandable

I am getting the error "Exception thrown: 'System.NotSupportedException' in mscorlib.ni.dll Memory stream is not expandable" when trying to serialize and save an instance of a custom class object.
Here are my saving/loading methods:
public void SerializeObject<T>(T serializableObject, string fileName)
{
if (serializableObject == null) { return; }
try
{
XmlDocument xmlDocument = new XmlDocument();
XmlSerializer serializer = new XmlSerializer(serializableObject.GetType());
using (MemoryStream stream = new MemoryStream())
{
// convert string to stream
byte[] byteArray = Encoding.UTF8.GetBytes(fileName);
MemoryStream fileNameStream = new MemoryStream(byteArray);
serializer.Serialize(stream, serializableObject);
stream.Position = 0;
xmlDocument.Load(stream);
xmlDocument.Save(fileNameStream);
stream.Dispose();
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
Debug.WriteLine(TAG + serializableObject.ToString() + " saved");
}
public T DeSerializeObject<T>(string fileName)
{
if (string.IsNullOrEmpty(fileName)) { return default(T); }
T objectOut = default(T);
try
{
string attributeXml = string.Empty;
// convert string to stream
byte[] byteArray = Encoding.UTF8.GetBytes(fileName);
MemoryStream stream = new MemoryStream(byteArray);
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(stream);
string xmlString = xmlDocument.OuterXml;
using (StringReader read = new StringReader(xmlString))
{
Type outType = typeof(T);
XmlSerializer serializer = new XmlSerializer(outType);
using (XmlReader reader = XmlReader.Create(read))
{
objectOut = (T)serializer.Deserialize(reader);
reader.Dispose();
}
read.Dispose();
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
if (objectOut != null) Debug.WriteLine(TAG + objectOut.ToString() + " loaded");
return objectOut;
}
And here is the object class that I'm trying to save:
public class EntryDataType
{
readonly string TAG = "EntryDataType: ";
private static int idCounter = -1;
public int id;
private EntryDataType parentEdt;
public EntryDataType parentEdtProperty
{
get { return parentEdt; }
set { parentEdt = value; }
}
// row control is not serializable, so ignore it when saving
[XmlIgnore]
public RowControl linkedRowControl;
public int indent = -1;
public int index = -1;
public int linearIndex = -1;
private bool completed = false;
public bool completedProperty {
get { return completed; }
set
{
// set hidden state and set all children's hidden state, i.e. they will do the same
completed = value;
foreach (var item in childList)
{
item.linkedRowControl.SetCompleted(value);
}
}
}
public ChildList<EntryDataType> childList;
public bool bulletButtonChecked;
public string textboxText;
public EntryDataType()
{
// assign unique id to each entry
id = idCounter;
idCounter++;
//Debug.WriteLine(TAG + "new entry " + id + " created");
childList = new ChildList<EntryDataType>();
childList.parentEdtOfChildListProperty = this;
}
}
I've already rewritten the class to eliminate it's constructor's parameters, and to ignore the unserializeable RowControl member. I am just learning .NET and c# so don't fully know what I'm doing yet; any help is greatly appreciated. Thanks :)
OK, I think I see what you are trying to do - serialize and deserialize an object to/from a file. Your way is a bit complicated, it could be simplified, for example like this:
public static void SerializeObject<T>(T serializableObject, string fileName)
{
if (serializableObject == null) { return; }
try
{
XmlSerializer serializer = new XmlSerializer(serializableObject.GetType());
using (Stream stream = File.Open(fileName, FileMode.Create))
{
serializer.Serialize(stream, serializableObject);
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
}
public static T DeSerializeObject<T>(string fileName)
{
if (string.IsNullOrEmpty(fileName)) { return default(T); }
try
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using (Stream stream = File.Open(fileName, FileMode.Open))
{
return (T)serializer.Deserialize(stream);
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
return default(T);
}
There is no need to read/write to a MemoryStream first. You can serialize and deserialize straight from the file.
Also, when using using, there is no need to dispose the object (like your stream.Dispose(); line) - that's what the dispose is for (with the added bonus that if there's an exception, the object will be disposed as well).
I haven't tried this with your class but it should work fine. Give it a try and see if it works.
byte[] byteArray = Encoding.UTF8.GetBytes(fileName);
MemoryStream fileNameStream = new MemoryStream();
...
xmlDocument.Save(fileNameStream);

How does marking classes as [Serializable] work in C#?

I made a class called MyData and marked it with [Serializable], but it doesn't seem to work...
Here's MyData.cs:
namespace Forms_Bot_Rebuild
{
[Serializable]
public class MyData
{
private String _Email;
private String _Password;
private String _WorldId;
public MyData(string email, string password, string worldid)
{
_Email = email;
_Password = password;
_WorldId = worldid;
}
public string Email
{ get { return _Email; } set { _Email = value; } }
public string Password
{ get { return _Password; } set { _Password = value; } }
public string WorldId
{ get { return _WorldId; } set { _WorldId = value; } }
}
}
Here's Form1.cs:
private void button1_Click(object sender, EventArgs e)
{
MyData data = new MyData(boxEmail.Text, boxPass.Text, boxWorldId.Text);
string objectNode = Serialize.ToJsonString(data);
File.WriteAllText(Application.StartupPath + #"\LoginData.json", objectNode);
}
private void button2_Click(object sender, EventArgs e)
{
object myData;
myData = Serialize.Deserialize<MyData>(new FileStream(Application.StartupPath + #"\LoginData.json", FileMode.Open));
boxEmail.Text = data.Email;
boxPass.Text = data.Password;
boxWorldId.Text = data.WorldId;
}
Here's Serialize.cs:
public class Serialize
{
public static StreamReader ToStreamReader(object o)
{
MemoryStream stream = new MemoryStream();
DataContractJsonSerializer ser = new DataContractJsonSerializer(o.GetType());
ser.WriteObject(stream, o);
stream.Position = 0;
StreamReader sr = new StreamReader(stream);
return sr;
}
public static string ToJsonString(object o)
{
MemoryStream stream = new MemoryStream();
DataContractJsonSerializer ser = new DataContractJsonSerializer(o.GetType());
ser.WriteObject(stream, o);
stream.Position = 0;
StreamReader sr = new StreamReader(stream);
return sr.ReadToEnd();
}
public static object Deserialize<T>(Stream stream)
{
DataContractJsonSerializer ser = new DataContractJsonSerializer(typeof(T));
stream.Position = 0;
T t = (T)ser.ReadObject(stream);
return t;
}
}
Also, this code was given to me by a friend, so I asked him. He couldn't understand it too. I asked another friend, who, in my opinion, knew decent C#, but he couldn't fix it too.
An unhandled exception of type 'System.Runtime.Serialization.SerializationException' occurred in System.Runtime.Serialization.dll
Additional information: Expecting element 'root' from namespace ''.. Encountered 'None' with name '', namespace ''.
Any opinions?
You should use
[DataContract]
instead of
[Serializable]
and mark all the properties with
[DataMember]
(but funnily, on my PC works even with Serializable, only it serializes fields instead of properties... Mmmh I see someone else noticed it: http://pietschsoft.com/post/2008/02/27/NET-35-JSON-Serialization-using-the-DataContractJsonSerializer)
Note that Deserialize could have this signature:
public T Deserialize<T>(Stream stream)
and you should close streams after using them:
MyData myData;
using (var fs = new FileStream(Application.StartupPath + #"\LoginData.json""LoginData.json", FileMode.Open))
{
myData = (MyData)Serialize.Deserialize<MyData>(fs);
}
If instead you really want to know what you wrote in the title:
Each serialization class/method look for "its" serialization attributes (at this time there are at least three families of attributes in Microsoft .NET: [Serializable], the [Xml*] family, the [DataContract]. Plus if you use JSON.NET there are its [Json*] attributes. Stop. So depending on the class/method you want to use to serialize your data, you have to know which attributes it will look for.

How to writte protobuf serialized content directly to SharpZipLib stream

Is there possible to writte protobuf serialized content directly to SharpZipLib stream? When I try to do this, looks like the provided stream is not filled with the data from protobuf. Later I would need to get back the deserialized entity from provided Zip stream.
My code looks like this:
private byte[] ZipContent(T2 content)
{
const short COMPRESSION_LEVEL = 4; // 0-9
const string ENTRY_NAME = "DefaultEntryName";
byte[] result = null;
if (content == null)
return result;
IStreamSerializerProto<T2> serializer = this.GetSerializer(content.GetType());
using (MemoryStream outputStream = new MemoryStream())
{
using (ZipOutputStream zipOutputStream = new ZipOutputStream(outputStream))
{
zipOutputStream.SetLevel(COMPRESSION_LEVEL);
ZipEntry entry = new ZipEntry(ENTRY_NAME);
entry.DateTime = DateTime.Now;
zipOutputStream.PutNextEntry(entry);
serializer.Serialize(zipOutputStream, content);
}
result = outputStream.ToArray();
}
return result;
}
private class ProtobufStreamSerializer<T3> : IStreamSerializerProto<T3>
{
public ProtobufStreamSerializer()
{
ProtoBuf.Serializer.PrepareSerializer<T3>();
}
public void Serialize(Stream outputStream, T3 content)
{
Serializer.Serialize(outputStream, content);
}
public T3 Deserialize(Stream inputStream)
{
T3 deserializedObj;
using (inputStream)
{
deserializedObj = ProtoBuf.Serializer.Deserialize<T3>(inputStream);
}
return deserializedObj;
}
}
Sample of a class which I'm trying to serialize:
[Serializable]
[ProtoContract]
public class Model
{
[XmlElement("ModelCode")]
[ProtoMember(1)]
public int ModelCode { get; set; }
...
}
This is the problem, I believe (in the original code in the question):
public void Serialize(Stream outputStream, T3 content)
{
using (var stream = new MemoryStream())
{
Serializer.Serialize(stream, content);
}
}
You're completely ignoring outputStream, instead writing the data just to a new MemoryStream which is then ignored.
I suspect you just want:
public void Serialize(Stream outputStream, T3 content)
{
Serializer.Serialize(outputStream, content);
}
I'd also suggest removing the using statement from your Deserialize method: I'd expect the caller to be responsible for disposing of the input stream when they're finished with it. Your method can be simplified to:
public T3 Deserialize(Stream inputStream)
{
return ProtoBuf.Serializer.Deserialize<T3>(inputStream);
}
The code (with the edit pointed out by Jon) looks fine. Here it is working:
static void Main()
{
var obj = new Bar{ X = 123, Y = "abc" };
var wrapper = new Foo<Bar>();
var blob = wrapper.ZipContent(obj);
var clone = wrapper.UnzipContent(blob);
}
where Bar is:
[ProtoContract]
class Bar
{
[ProtoMember(1)]
public int X { get; set; }
[ProtoMember(2)]
public string Y { get; set; }
}
and Foo<T> is your class (I didn't know the name), where I have added:
public T2 UnzipContent(byte[] data)
{
using(var ms = new MemoryStream(data))
using(var zip = new ZipInputStream(ms))
{
var entry = zip.GetNextEntry();
var serializer = this.GetSerializer(typeof(T2));
return serializer.Deserialize(zip);
}
}
Also, note that compression is double-edged. In the example I give above, the underlying size (i.e. if we just write to a MemoryStream) is 7 bytes. ZipInputStream "compresses" this 7 bytes down to 179 bytes. Compression works best on larger objects, usually when there is lots of text content.

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