Deleting WCFTestClient's Cache - for Visual Studio 2010 - c#

We're creating WCF services (.NET 3.5) via Visual Studio 2010. When I make a change to the .svc.cs file, save, clean, rebuild and copy to GAC (using WSPBuilder, which recycles the various IIS processes) I still get cached data. Only drastic things like checking in all my files and running a gated checkin build, or restarting the computer clear this 'cache'.
The upshot of this is that the development->testing cycle is extremely slow. But it need not be! Here's my question. Where is the cache that VS2010 or Windows is keeping for WCFTestClient? I can add debug breakpoints and the symbols show up in the debug (so that means on some level I'm using the new assembly) but key things like watches will show old, cached variable values.
Is there a cache somewhere for this data? Looking at the list of .dll files in the output that the WCFTestClient is using when I run debug(F5) shows that it uses the correct .dll (and my observations during debug confirm this.)
I just need to be able to remove (manually if needed) this cache between rebuilds of my assembly. Otherwise, I can't actually rectify problems in the code.
If I'm missing something obvious here, let me know.

Try deleting your solution .suo file.

Related

Visual studio 2013 locking PDB files when debugger is attached

I'm working on a project that retrieves a number of Solutions from a team foundation server, to a temporary folder, uses Microsoft.Build.Execution.BuildManager.Build to build a release version for these Solutions, and cleans up the temporary folder with source code afterwards.
The problem arises when running my project with a debugger attached:
during the clean-up I get a system.UnauthorizedAccessException with message
"Access to the path ...\obj\release\CalithaLibrary.pdb denied".
Using sysinternals Process Explorer I found out that the lock was aquired by devenv.exe.
When I build a release version of my project and run it outside of visual studio the problem does not arise.
Any ideas as to why Visual Studio would aquire a lock of a PDB belonging to a project that was never opened by Visual Studio?
Edit: The first answer I received made me think I probably wasn't clear enough about the situation:
I'm debugging a project named "AutoReleaseService.exe" which uses Microsoft.Build.Execution.Buildmanager to build (but not run or debug!) a number of other projects, among which CalithaLibrary.
If I were trying to delete the AutoReleaseService.pdb from my own project, to which I did, in fact, attach the debugger, I'd understand, but the project to which the pdb file that gets locked belongs hasn't even been run on my machine, let alone debugged. I only built the project.
I'm debugging a project named "AutoReleaseService.exe" which uses Microsoft.Build.Execution.Buildmanager to build (but not run or debug!) a number of other projects, among which CalithaLibrary.
Well, CalithaLibrary looks like a DLL project, which is most certainly being used when you run AutoReleaseService.exe. It is straightforward - when the exe project is run, it uses all of the dll-s which it depends on. Visual Studio (devenv.exe) locks the .pdb files, because they are the link between the source code and the executable when you debug the application, and if you open the executable from outside of Visual Studio - they are not locked, because you do not need them then.
I'm starting to become pretty sure there's a bug in MSBuild here somewhere.
Luckily I managed to debug the last part of the application I needed to debug by excluding a few of the builds it was making, so it's now running in Release and does not encounter problems anymore.
Some information on why I think it must be a bug.
My application's workflow was something like this:
Create a temporary workspace on Team Foundation Server
GET a number of solutions/projects from TFS to a temporary folder
BUILD a number of these (configurable through xml but that's beside the point) to a different temporary folder
Clean up the temporary folder with source code
I tried setting MSBuild Options "DebugType" to none and "DebugSymbols" to false, but for some reason it kept outputting the Program Database files which is why I think there's a bug somewhere.
Whenever I skipped the "Building" step and skipped straight ahead to "Clean up" there were no locks on any files.

Debugging previously compiled ASP.Net Web App without visual studio

So, I've had to rework a web app on one of our servers, a legacy app, that needed to get new branding via a common master page, where it previously had none. The page displays ok, but there's a form on it that calls a method in a compiled dll which allows the user to download a document. This throws an error, but the error is vague (mentioning a null reference). We have the source code but I don't have visual studio installed on my machine and even if I did we suspect it may have something to do with the server environment, and the server is not set up to run project files, just compiled web apps. One of my colleagues thought that by removing the dll, the app would just use the cs files and compile that at run time. That didn't work, and another colleague suggested turning debugging on in web.config, which we did, but still no go. He also mentioned that debugging required pdb files, but I don't see any in the source code we have. If I could get this working on the server just using the cs files vs. the dll, I could at least attempt to debug what's going on, any ideas on how to get that working?
There seems to be a good deal of confusion here about how ASP.NET applications work.
First, .CS files are meaningless to IIS. IIS knows about files containing markup. It also knows that the assemblies contained in the bin folder represent the server-side code that handles the incoming requests and generates the outbound responses.
In most cases, when a site is deployed to a production server, the .CS files are not included, because they are just noise on the server, useless file clutter that have no bearing whatsoever on the execution of the application.
Now, you're kind of lucky, because you have the source files there. You can, actually, force a recompilation of the cached assemblies. To do this, open the site's web.config file and add some whitespace (a single space) to the end of the first line. Then save the file. This will cause ASP.NET to clear its cache and rebuild the site.
This isn't guaranteed to get rid of your problem. Like you say, the problem could be somewhere else. What I would strongly suggest is that you download the site in its entirety, install Visual Studio (get a free express edition if you have to), and DEBUG the darned thing.
If you can't run it in a debugger and watch it execute, you're just guessing.
PS If this thing isn't under source code control, get it there, ASAP.

TFS in visual studio 2012 Forcing a check-in

This question is NOT answered at the link above...
I had some problems with TFS where visual studio builds on the local machine no problem, but when I try to build on the server I get build errors. The errors are not relevant to this question.
The issue I have is that in order to fix the errors I had to manually edit some of the files on my local machine, and since they were manually edited, TFS doesn't detect the change so it wont let me upload my change set to the server which would have fixed the problems there.
My first, and main question is:
How can I force TFS to copy all my local files to the server. Sort of like the reverse of the whole:
Goto View / Other Windows / Source Control Explorer / Right click on the relevant project / Advanced / Get specific version / Check "Overwrite all files..." / Press ok.
Which (arguably, cause it doesn't always get everything in my experience) gets a full file set from the server to the local machine.
I am so tired of TFS uploading partial file sets and then when the solution is removed locally, and then re downloaded from the server, I have to pull in the missing files and references from some backup. If it was uploaded fully, and correctly at the start, I would probably have less of these problems. So this is my main question. How do I force TFS to upload all my files regardless if they have changed or not according to it.
To explain further a problem I am having in particular with nuget package manager. I disabled the option "Allow NuGet to download missing packages during build". So locally I got actual build errors. Yes that's right, Build errors. like this...
Project XXX: Package restore is disabled by default. To give consent,
open the Visual Studio Options dialog, click on Package Manager node
and check 'Allow NuGet to download missing packages during build.' You
can also give consent by setting the environment variable
'EnableNuGetPackageRestore' to 'true'.
Which now forces me to re-enable this option to get rid of the errors. I am annoyed at this because such errors should be presented as warnings so as not to prevent a build. This is seriously disappointing and as a result I have a very poor opinion of NuGet.
Anyways enough ranting, I re-enabled this, not like I had a choice. But the version where this was disabled went up to the server. Now I get this error on the server. I tried re-enabling it and doing a check in, but TFS wont let me. (Warning...No pending changes). Of course not, its just a silly check box. What could possibly have changed. But now I get an error on the server that I cannot fix all because someone at NuGet didn't put some taught into properly designing their warnings (as opposed to preventing a build by causing errors).
So, once again, how can I force TFS to take all my files, changed or unchanged, verbatim, to the server. This way, when I fix a problem locally, it "should" fix it also on the server. Or at least, when I next download it, I am assured to have the whole file set.
Apologies if this sounds like I am being negative, but I am at this for 5 solid days and it has completely stopped development costing me and the company a lot of money. Any help would be very much appreciated.
There is no way to tell TFS to take everything in my file system. What you need to do is a multistep process. First Check Out the entire directory, this will not overwrite your manual changes but will allow you to check back in and have it detect those changes. Second, if any new files were created you need to add at the root directory and get all new adds. Lastly check in all of your changes. It really should be that simple.
If you are using TFS 2012, then Local Workspaces would be a good solution for you.
Just to be clear - Local Workspaces does not mean that your developers are working locally. All code is still under Source Control in exactly the same way with Server Workspaces.
Local Workspaces are new to TFS 2012 and would resolve your issue. The main advantage for you is that files are no longer marked read-only. This allows you to be able to edit them from anywhere (notepad, any other IDE, Visual Studio) without first doing a checkout. Visual Studio will then automatically detect that the file has changed and list it in the Pending Changes window.
Good article comparing the different types of workspaces: http://blogs.msdn.com/b/willy-peter_schaub/archive/2011/11/30/team-foundation-server-trying-to-understand-server-versus-local-workspaces.aspx
I like to use the Source Control Explorer window, then right click on a folder and choose Compare. You can choose to see what is different in the target folder, or what is a new file. The files that are different appear in red. You can then right click on them and check out and check in files, or use control-click to select more than one file at time.
Yes i know before the flames start to arise, this is not conventional....but working in unity I encounter this problem quite often. Literally dealing with it now as i updated to unity 5.5 and it fubared a lot of stuff in my current project. After the resolutions from unity, my project is completely out of sync... and for whatever reason vis stu refuses to monitor these changes... It is rather annoying to be sure, but not to worry as I have resolved it successfully every time over the iterations by doing the following:
create a backup folder in a separate location and copy the entire thing over.
It doesn't matter where you back up to as long as its in a unique separate folder. Be sure to copy FOLDERS not individual FILES as some files may be hidden.
do a full get of the latest version (according to TFS).
This can take some time and is why you back it up in a separate location. Be sure to KEEP VS OPEN AT THIS POINT!!!
overwrite ALL the files you "got" with the backup that you made in step 1.
The local work-space will monitor the changes to the files as you overwrite them with the backed up copy into your local space, and mark them as having pending changes accordingly if the new one has any difference.
update your pending changes to the TFS server in source control explorer. Any change detected during the overwrite will be added to the included changes section.
Voila you have forced your files, work, and will onto the TFS server!

Cannot debug under Visual Studio Express anymore

I used to be able to debug using Visual C# Express 2010 with no problem before. However, since I've opened my project using MonoDevelop (to port it under MacOS), I can't seem to be able to debug anymore.
The exact error message is available below:
A lot of people says to go in the configuration manager, which I'm familiar with, however, I can't seem to find it in the Express version.
Since you didn't have this issue prior to opening in Monodevelop, it more than likely changed something within the solution and/or project files. There are a number of posts on stackoverflow...
stackoverflow: no symbols
stackoverflow: no symbols when crossing module boundries
(From Răzvan Panda comment on the question)
... that talk about missing symbols. However, based on the information provided about monodevelop, I'd venture to guess that the IDE changed something within the solution and/or project files.
If your solution is under source control and you don't see any differences in these files, let me know. Otherwise, you could create a new blank solution/project file (from Visual C# Express 2010) and re-add all your files to it to get the default settings back and see if that resolves your issue.
EDIT: Also, keep in mind that there are ".user" files that I guess "might" have an effect on build/debugging configurations. If re-adding your files to blank solution/project files doesn't work make sure all the "extra" files like ".user" are not in the directory. Usually files like ".csproj.user", and ".suo". I've never had an issue deleting these they store local configuration changes that are not usually checked into source control.
I had same problem with Symbols when I added some dll to my project so what I did was to manually adding them. you can try going to tools > option > Debugging > Symbols and from there you can add the file root (in this case monoDevelop) and it automatically looks for all .pdb files and adds them to your environment. After rebuild it should be Okay.
Cheers
As George Duckett said:
Re. configuration manager, enable expert settings first. Tools->Settings->ExpertSettings. Then find it under Build->ConfigurationManager
Then changed it to Debug.

Unexpected Error creating debug information file GG.PDB"--"

When I try to build my project, it returns the following error:
Error 1 Unexpected error creating debug information file 'D:\Documents\Lance\Documents\School\Capstone\GG\GG\obj\Debug\GG.PDB' -- '' GG
I've recently had the misfortune of having my PC restart on me, due to sudden power supply problems (maybe). This is while the project was building, before this problem started.
When the PC came back online I've noticed that the changes I've made to the program prior to the sudden power down was not saved. And, it won't build anymore.
This worked for me:
Shut down VS.NET
Browse to the project in Windows Explorer
Delete the /obj/ folder.
Delete the project outputs (.dll and .pdb) from /bin (not sure if this step is necessary)
Can't hurt but might help: delete the project outputs from any other project /bin folders in the solution that is having issues (wasn't necessary for me)
Restart VS.NET
Rebuild
http://weblogs.asp.net/ssmith/archive/2003/08/12/23755.aspx
As requested, my comment as an answer:
Try cleaning the solution (under the Build menu in VS).
Since the build was interrupted half-way through by your power failure, the file isn't locked -- the build system is probably just in an inconsistent state (which a Clean Solution should fix).
This happens once in a while in my environment and the problem probably has to do with the PDB file being locked (i.e., I'm guessing the last part of the error message is missing in your post). This is how it looks on my machine:
Unexpected error creating debug information file 'c:\dir\obj\file.PDB' -- 'c:\dir\obj\file.PDB: The process cannot access the file because it is being used by another process.'
In my case, cleaning the solution does not solve the problem and restarting is an overkill, so I usually just copy the full name of the pdb file (from the error) and execute this on the command line:
ren c:\dir\obj\file.PDB *.old
This worked for me: Close Visual studio and open visual studio using Run as Administrator and problem was solved.
Not need to restart or delete the file.
Just rename the file and that is enough. If you try to delete the file it will give an error. Better just rename it & it will work. :)
If you are having this problem with a web application, this can happen in the unusual situation that you have used DebugDiag and created a rule that listens on your project's app pool. Deleting the rule prevented this problem from recurring.
This might happen, for example, if you followed these instructions for diagnosing a stack overflow exception in IIS.
If you are working on VM with two user, make sure the other user has not attached all the process while debugging.
Cons of restarting VS:
Clipboard will be lost
Redo/undo will be lost
Files open will be lost
You will loose the tempo
Solution:
Give your Assembly a new name. No cons. Except you will have to rename your assembly back to its original name when you are ready for final deployment. And I think anyone can find how to make it work for the last time :)
Sometimes all the files from \bin folder are used by a running process, i.e. web site on IIS or windows service run automatically after build. In such cases turning off the service or stoping IIS app pool for specific site should also help (like in my case)
Sometimes I run into this problem, when compiling the same project for (very) different targets:
VS2008 and net35
VS2017 and net462
dotnet core 2.0
My guess is, that either bin and/Or obj directory are used by the compiler, but the outputs are not compatible (of course). Solution clean from VS indeed helps.
Often we specify different dll names for the output (e.g. mylib.dll, mylib35.dll) and the issue never happened on those projects.

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