I'm new to XNA, however I managed to develop a pac man game. Now I'm trying to add some forms to the game to be used as a log in screen,but due to being an XNA project I can't add pictures to the form, any help pls?
Thx for your time
XNA doesn't work like WinForms, it isn't a GUI editor. Like you said, you can't add windows controls to a XNA application (unless you use a workaround, but that's not necessary for a login screen)
You'll need to use Game States to determine what to draw/update based on which menu you're currently in. The APP Hub has an example for that.
Related
I am working on a windows application for educational purposes.
My application consists of more than one window/page, each page has a specific job such as showing information, drawing and voice recognition.
Some pages/windows can only be done in Visual Studio windows apps (WPF or Windows store) such as pages with Kinect V2 functions.
However, there are some pages/windows that are much easier to do in Unity3D than in visual studio.
Is there a way to merge the unity 3D scenes windows app pages in one application?
The result I am looking for is a windows application (WPF or Store app) that consists of many pages, some of them are developed with visual studio and others developed with Unity engine.
Thanks for your help.
If you generate a Windows Store app from Unity it generates a Visual Studio Solution which you can then edit as desired. The Unity scene will run as a SwapChainPanel in the initial Xaml page. You can add your own Xaml and C# or C++ around it and can bridge between the Windows Runtime and Unity environments.
I haven't tried running multiple Xaml pages with Unity, but I expect it will work, although you may need to take care to keep Unity's environment stable. You may need to keep Unity's SwapChainPanel on a single page and manage different scenes for it within Unity rather than using separate Xaml pages for different scenes, and you probably need to start with Unity if you're using the free version so that the required splash-screen appears.
Another possibility--especially if Unity doesn't like having its SwapChainPanel messed with--would be to keep everything on one master Xaml page with the SwapChainPanel and a Frame containing the real Xaml pages.
If the only limit on using Unity is Kinect then there is a Kinect for Windows plug-in for Unity. It required the pro version of Unity 4, but not (I think) for Unity 5.
I am interested in integrating an external project with the game Lineage 2. I do not have developer access.
I envision that my project would have a Form, that show the status of the top 100 Player V Player. I have had some luck with receiving the top 100 list and such that is not my problem
My problem is, how is it possible to get my form, to be overlaid on the game's screen. I would also like for it to be shown but not to receive input.
My experience with overlaying a windows form on top a full-screen application such as a game is going to be a very difficult task to do, but not impossible. You can find an example that was done in the XNA game development forms here: http://www.gamedev.net/topic/367591-mdxc-overlay-sample/
Is it possible use Unity3d app written on C# as part of another WPF or winforms application?
Can i use it as user control?
Yes, it is possible to embed unity exe (PC build) into WPF using WindowsFormsHost.
I'm not sure if it can be used as user control because the unity exe is completely separated from WPF application.
Few time ago, when I had to work with Unity 3d, there was a way to embed it into WebBrowser control.
See this forum for more details.
Hope it can help you.
I'm a beginner programmer and I am trying to get a bit into c# and xna. I was hoping that instead of having the game run immediately (as usual), I wanted to have some sort of a register/login process, although I don't know how to run the game1.cs when the login button is clicked. In a few words, I would like some help with how I can run the:
using (Game1 game = new Game1())
{
game.Run();
}
on the login-button click in the login form.
Have you considered creating your login-screen using XNA itself instead of employing forms? This way you will be able to deploy your XNA game more easily on different platforms such as the XBox360 and Windows Phone.
A gamestate manager and a keyboard-handler class should help you get well underway and allow much more flexibility for background music, sound and video while logging in.
If you really want to though, there's this article that might help you out.
I was wondering If there was a way to have an xna game within a windows forms or in vice versa. I have found several examples online, but I couldn't understand what they were doing. I was also wondering if there was a way to make a sprite act like a button on a winforms...is it possible to click on a sprite?
Yes, on all.
Sprite act like a button on winforms:
use the onclick event
Xna Game within Windows Forms:
You would need to add a reference to the Xna.framework.something ... sorry kinda out of touch which class implements it but a lot of examples on the xna forums by the community
It should generate a toolbox control to be able to drag and drop.
Example: Nick Gravelyn's Tile Editor... it's youtube based which take you through it step by step.
Winforms into Xna Game:
I would say not to rely on adding a winform objects to xna games as it would not always work. e.g: running on xbox360 :D
Though, it would be same thing as above for the answer.
Examples: Winforms components into xna